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From Nicola Ken Barozzi <>
Subject Re: [RT] How to move the skins into a plugin? Plans for leather-dev/corium
Date Sun, 31 Oct 2004 08:43:19 GMT
Thorsten Scherler wrote:
> Hello devs,
> The idea is to move the skins into a plugin like the
> plugin. BTW I reckon we have to capsulate the pdf into a plugin for its
> own. IMO it should be not in the skin. IMO this part will need some
> loving care in the future. ;-) I reckon we can call it fo-plugin.
> The skin-plugin should be the main plugin for all skin related issues. 
> It is what I would refer to as top level plugin that can host different 
> sub-plugins. This way it should be possible to reuse our 
> skin-functinality even better and more efficient.

Wait a second, we already have this, but it's not called plugin.

Every skin can make it's *own* fo (->PDF) output stylesheets, and is not 
found it uses the common templates. How is this lacking now?

> I want to use fuctionality contracts that can be hooked up into the
> skin. The contracts should be editable by the user via a skin-property
> file. By editable I mean the user can choose which functionality (s)he
> want to have in the site.
> If we can capsulate the functionalities in sub-plugins the user can even
> add his own functionality without having to write a new skin.
> The same is true with css-files. The next thing I will implend is an
> overriding mechanism in skinconf.xml for css-files.
> I will extend the <extra-css/> section like this:
> <extra-css>
> <css-override name="branding" src="scale.css">
> </extra-css>
> That makes it easy to provide his one
> .
> |-- base-contracts.css
> |-- basic.css
> |-- branding.css
> |-- navigation.css
> `-- profiling.css.xslt
> Actually saying this a css-plugin for leather would contain this files.

It already happens. If a skin lacks a file, the one in the base skin is 

> That leads me to generaly override certain parts of the skin. I would 
> like to add an overriding mechanism like this
> <extra-xhtml>
> <!--e.g. some jscripts need to be in the head of the xhtml doc-->
>  <xhead>
>   <xscripts/>
>   <extra-css>
>    <css-override name="branding" src="scale.css">
>   </extra-css>
>  <xhead>
> <!--e.g. some jscripts need to be in the body-->
>  <xbody>
>   <xscripts/>
>  </xbody>
> </extra-xhtml>
> This could be used to parse extra parts into the skin in easy way. With 
> that mechanism it will be as well possible to realize that certain parts 
> of the site can be different form other. Trying to say it fuels the 
> individuality of the skin without the need to write xslt-templates.

Hmmm, recreating XSLT?

> Like I stated before "leather" [1] will be the common base for "corium". 
> I want to use everything that I want to implemend into leather implement 
> as skin-plugins. That makes it possible to reuse the code copyless. That 
> will help us to develope Corium. If somebody wants another design he can 
> implement a css-plugin and add it to his skin. If (s)he wants to have 
> new navigation functionality (s)he is developing a navigation-plugin.
> Corium should be the skin that is absolute costumizable. It should be 
> like a skin configuration dealer that supports different skin 
> distribution provider.
> The first provider would be leather with his default set of components:
> leather =
> functionality (e.g. pelt++ - old functionality from pelt and new ones)
> + css (e.g. scale - the one Shaun mentioned) +
> + skelleton (e.g. nc - naming convention)
> This different component could be different for every skin distribution 
> provider. The provider only have to keep this information
> a) functions
> b) css
> c) skellton
> That makes it easy to offer the personal skin *without* writing (copy n' 
> paste) a new skin and change only some functions, css and skellton 
> elements. Even better we can use the #forrest.skins.descriptors approch 
> for that. :)

Have you not tried the current system?

> I started to write this thread and then saw Ross mail "A last ditch 
> attempt to encourage an obviously capable developer"
> <snip>
>  > As a project we have committed to move to XHTML2. I was hoping that your
>  > work would help myself and others drive that forward (in fact it has see
>  > Nicola Kens RT).
> </snip>
> I think leather should be the first skin that support XHTML2. This way 
> we could use standard xhtml as template language and as well as produced 
>  site output. Maybe leather could use the plain-dev which as well 
> produces XHTML2 and not document2html.xsl.

Nicola Ken Barozzi         
             - verba volant, scripta manent -
    (discussions get forgotten, just code remains)

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