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From Dave Brondsema <d...@brondsema.net>
Subject Re: [issues] (FOR-181) Use code-names for skins
Date Wed, 04 Aug 2004 12:34:30 GMT
On Wed, 4 Aug 2004, David Crossley wrote:

> Nicola Ken Barozzi wrote:
> > David Crossley wrote:
> >
> > > * Version number should be on all skins.
> >
> > Hmmm...
>
> I know. I wondered "why" as i wrote that.
>

We discussed skin versioning a long time ago and there was no elegant
solution.  Skins bundled with forrest probably don't need versions (since
they're always kept in sync; not released independently).  At least not
now.

> > > It might be easiest to bear no resemblance to reality
> > > or functionality, and just stick with nonsense names.
> > > We could then have a document that describes the features
> > > and techniques of each skin.
> >
> > Good idea.
> >

+1

> > > Perhaps we could use variations on the word "skin" and
> > > each time we come up with a new skin, choose a new name.
> > >
> > > Some suggestions:
> > > fleece, rind, fur, hide, coat, pelt, peel, bark, exo,
> > > derma, dermis, corium, calyx, scale, leather, patina,
> > > crust, hull, husk
> >
> > Can I pretty please leave this decision to others (maybe users)? :-)
>
> How about a random number generator? Seriously. We could
> put those items in a list, press the button, and see what
> pops out. Does Ant have a random number generator?
>
>

-- 
Dave Brondsema : dave@brondsema.net
http://www.brondsema.net : personal
http://www.splike.com : programming
http://csx.calvin.edu : student org

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