forrest-dev mailing list archives

Site index · List index
Message view « Date » · « Thread »
Top « Date » · « Thread »
From "Robert P. J. Day" <rpj...@mindspring.com>
Subject a few more newbie questions
Date Sat, 05 Jul 2003 21:24:50 GMT

1) as i'm still getting used to the file and directory structure
   of a newly-seeded forrest project, it's sometimes difficult
   to remember which file to look at to configure a particular
   feature.  there's the top-level forrest.properties and
   statux.xml files i've checked out so far, and further down,
   there's the directories content, resources and skins, and
   under skins we have skinconf.xml and ... whew.

   i realize i can, if i want, simplify things via forrest.properties,
   but i'm loathe to do that until i understand the rationale
   for the current layout.  is there, somewhere, an explanation
   for this layout?  i suspect it's just because i don't know
   enough about what i can do with forrest that i don't appreciate
   the hierarchy.  yet.

2) what's happens if you seed an already populated directory?
   from a previous posting, there are some changes in the CVS
   tree.  so what if i download the CVS tree, then go to the
   top of my current project, and type "forrest seed".  the
   idea would be to overwrite any older files with the newer
   ones but, of course, i'd want to preserve any that i'd already
   modified.

   what's the advice on applying a newer CVS download to an
   existing project?  or does that question make any sense?
   and am i just asking for trouble?

3) is there an aesthetic reason for the tabs to be, by default,
   on the right hand side for the avalon-tigris skin?  it seems a
   bit odd, and inconsistent with the other default skins, but
   that's just nitpicking.

more later.

rday 

--

Robert P. J. Day
Eno River Technologies
Unix, Linux and Open Source training
Waterloo, Ontario

www.enoriver.com


Mime
View raw message