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From jude <flexcapaci...@gmail.com>
Subject Re: Loading svg image at runtime
Date Sat, 30 Apr 2016 00:38:22 GMT
or, or we could get the ast from a flex spark skin and take the ast and
reverse the process to produce the SVG.

in flex your states are usually a one to one ratio with html pseudo states,
normal, over, down, active.
On Apr 29, 2016 7:11 PM, "jude" <flexcapacitor@gmail.com> wrote:

> hmm if it's a simple mapping we may be able to use some of the classes out
> there like as blocks or claus whalers swf utils to parse the SVG xml into
> swf tags then create that class at runtime? this is probably overkill but
> if we are trying to have Flex JS swf and js look the same it may be worth
> looking into.
> Was considering making SVG skins for each of the Flex components. Om made
> the first one for button a few years back. In my tests it worked well.
> On Apr 29, 2016 4:54 PM, "Alex Harui" <aharui@adobe.com> wrote:
>> On 4/29/16, 2:01 PM, "jude" <flexcapacitor@gmail.com> wrote:
>> >Isn't SVG markup? it should load as plain text. You may need to try
>> >different content types for it to load correctly. There are a few SVG to
>> >AS3 importer classes online.
>> Embedded SVG is transcoded to a Sprite.
>> >
>> >What's being used in three MXML compiler that's used to convert embedded
>> >SVG to a Sprite?
>> AIUI, it is a simple mapping of SVG tags to SWF tags.  Not all SVG tags
>> are supported.
>> >Can we convert that code into an AS3 class we can use at
>> >runtime?
>> The result of any embed is a class.
>> -Alex

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