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From Evyatar Ben Halevi-Arbib <evyata...@gmail.com>
Subject Re: Build Flex Mobile Apps with different Assets
Date Tue, 19 Apr 2016 12:55:10 GMT
This solution is consisted of two parts (in this example I divide to "web"
and "tablet" applications)

1. Have in the compiler settings "Additional compiler arguments" as follows
(for "web" application) -
(This is defined locally in Flash Builder, but can be defined also via Ant
build etc.)

2. In the code itself wrap relevant code sections with compilation flags as
follows -
private const initState:String = "webValue";
private const initState:String = "tabletValue";

In the above example you would have a const definition with different value
for web and tablet applications.

Good luck,

On Tue, Apr 19, 2016 at 1:51 PM, chris_d_k <ck@christiankiefer.de> wrote:

> Hello Evyatar, Hello GhaziTriki,
> do you have an example how you realized it?
> --
> View this message in context:
> http://apache-flex-users.2333346.n4.nabble.com/Build-Flex-Mobile-Apps-with-different-Assets-tp12471p12527.html
> Sent from the Apache Flex Users mailing list archive at Nabble.com.

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