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From mark goldin <markzolo...@gmail.com>
Subject Conditional breakpoints
Date Wed, 12 Nov 2014 14:09:21 GMT
I have a screen which state is bound to a model. I see that in some
situations the screen's state is not what is expected. Going thru debugger
I cannot find where the model is getting changed. Is ther a way to stopping
execution conditionally when  a model is changed? Hope, it's clear what I
need.

Thanks.

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