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From "Josh Tynjala (JIRA)" <j...@apache.org>
Subject [jira] [Commented] (FLEX-35331) Camera roll pictures in iOS take much longer to come in than pictures taken from the camera.
Date Thu, 06 Jul 2017 18:49:00 GMT

    [ https://issues.apache.org/jira/browse/FLEX-35331?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16077053#comment-16077053
] 

Josh Tynjala commented on FLEX-35331:
-------------------------------------

Hi Perry, this certainly sounds like a bug in Adobe AIR rather than Apache Flex. AIR bugs
can be submitted at Adobe's bug tracker:

https://tracker.adobe.com/

> Camera roll pictures in iOS take much longer to come in than pictures taken from the
camera.
> --------------------------------------------------------------------------------------------
>
>                 Key: FLEX-35331
>                 URL: https://issues.apache.org/jira/browse/FLEX-35331
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: .Unspecified - Mobile
>    Affects Versions: Apache Flex 4.15.0, Apache Flex 4.16.0
>         Environment: Apple Apache Flex 4.15 and 4.16 with different Air 23 - 25.
>            Reporter: Perry Hickman
>
> Using very simple code.  Pictures coming from the camera roll could take up 3 x slow
to come in that pictures take from the camera.  Older versions of sdks did not have this issue.
> Going from the loader.contentLoaderInfo to where the loaderComplete is hit is where the
time difference is.
> protected function imageTakePicture_mouseDownHandler(event:MouseEvent):void
> 		{
> 			Label.text="Camera Start"; 
> 			if(CameraUI.isSupported)
> 			{
> 				
> 				var camera:CameraUI = new CameraUI();  
> 				camera.addEventListener(MediaEvent.COMPLETE, mediaEventComplete);  
> 				camera.launch(MediaType.IMAGE);  
> 			}
> 		}
> 		
> 		protected function imageCameraRoll_mouseDownHandler(event:MouseEvent):void
> 		{
> 			Label.text="Camera Roll Start";
> 			
> 			if (CameraRoll.supportsBrowseForImage) 
> 			{ 
> 				var roll:CameraRoll = new CameraRoll(); 
> 				roll.browseForImage(); 
> 				roll.addEventListener(MediaEvent.SELECT,mediaEventComplete);
> 				
> 			}
> 		}
> 		
> 		private function mediaEventComplete(event:MediaEvent):void
> 		{  
> 			
> 			var mediaPromise:MediaPromise = event.data;
> 			{
> 				var loader:Loader = new Loader();
> 				loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderCompleted);
> 				loader.loadFilePromise(mediaPromise);
> 				return;
> 			}
> 		}
> private function loaderCompleted(event:Event):void
> 		{ 
> 			Label.text="Loader Completed";
> 		}



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