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From "Justin Mclean (JIRA)" <j...@apache.org>
Subject [jira] [Resolved] (FLEX-33597) Not able to load Image 480px * 9720px
Date Mon, 24 Jun 2013 15:37:19 GMT

     [ https://issues.apache.org/jira/browse/FLEX-33597?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
]

Justin Mclean resolved FLEX-33597.
----------------------------------

       Resolution: Not A Problem
    Fix Version/s:     (was: Adobe Flex SDK 3.2 (Release))

This is not an Flex SDK issue but a Flash player issue.

For image size limits see:
http://helpx.adobe.com/flash-player/kb/size-limits-swf-bitmap-files.html
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.html

                
> Not able to load Image 480px * 9720px
> -------------------------------------
>
>                 Key: FLEX-33597
>                 URL: https://issues.apache.org/jira/browse/FLEX-33597
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: mx: Image
>    Affects Versions: Adobe Flex SDK 3.2 (Release)
>         Environment: window xp
>            Reporter: hari krishna
>            Priority: Blocker
>
> Hi ALL,
>  
> Facing issue when trying to load image of 480px * 9720px, is there any limit for width
and height to image.
> I am using sdk3.2 and flash player10.
>  
> I tried in below mentioned ways:
>  
> 1)Using <mx:image source="http://localhost:8081/testimg/photo01.png">
>      -not able to see image after application load complete.
> 2)Using Loader class
>      -not able to dispatch Event.COMPLETE even after total bytes loaded.
>  
>   code:
>   var bitmapPath:String = "http://localhost:8081/testimg/photo01.png";
>                                         var myBitmap:Bitmap;
>                                         var bitmapLoader:Loader;
>  
>  
>                                         bitmapLoader = new Loader();
>                                         bitmapLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
addBitmap);
>                                         bitmapLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR
,loadingError);
>                                         bitmapLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRES
S,updateInfo);
>   bitmapLoader.load(new URLRequest(bitmapPath));
>  
>  
>   function addBitmap(event:Event):void
>                                         {
>                                                   var bd:BitmapData = new BitmapData(event.currentTarget.content.width,
event.currentTarget.content.height);
>                                                   bd.draw(event.currentTarget.content);
>  
>                                                   myBitmap = new Bitmap(bd);
>  
>                                                   var img:Image = new Image();
>                                                   img.addChild(myBitmap);
>                                                   imgContainer.addChild(img);
>                                         }
>  
>                                         function updateInfo(e:ProgressEvent):void {
>                                                   trace("Loading: "+String(Math.floor(e.bytesLoaded/1024))+"
KB of "+String(Math.floor(e.bytesTotal/1024))+" KB.");
>                                         }
>  
>                                         function loadingError(e:IOErrorEvent):void {
>                                                   trace("There has been an error loading
the image. The server may be busy. Refresh the page and try again.");
>                                         }
>  
> Thanks a lot in advance,
> Hari krishna.

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