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From "hari krishna (JIRA)" <j...@apache.org>
Subject [jira] [Created] (FLEX-33597) Not able to load Image 480px * 9720px
Date Mon, 24 Jun 2013 14:50:19 GMT
hari krishna created FLEX-33597:
-----------------------------------

             Summary: Not able to load Image 480px * 9720px
                 Key: FLEX-33597
                 URL: https://issues.apache.org/jira/browse/FLEX-33597
             Project: Apache Flex
          Issue Type: Bug
          Components: mx: Image
    Affects Versions: Adobe Flex SDK 3.2 (Release)
         Environment: window xp
            Reporter: hari krishna
            Priority: Blocker
             Fix For: Adobe Flex SDK 3.2 (Release)


Hi ALL,
 
Facing issue when trying to load image of 480px * 9720px, is there any limit for width and
height to image.
I am using sdk3.2 and flash player10.
 
I tried in below mentioned ways:
 
1)Using <mx:image source="http://localhost:8081/testimg/photo01.png">
     -not able to see image after application load complete.
2)Using Loader class
     -not able to dispatch Event.COMPLETE even after total bytes loaded.
 
  code:
  var bitmapPath:String = "http://localhost:8081/testimg/photo01.png";
                                        var myBitmap:Bitmap;
                                        var bitmapLoader:Loader;
 
 
                                        bitmapLoader = new Loader();
                                        bitmapLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
addBitmap);
                                        bitmapLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR
,loadingError);
                                        bitmapLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRES
S,updateInfo);
  bitmapLoader.load(new URLRequest(bitmapPath));
 
 
  function addBitmap(event:Event):void
                                        {
                                                  var bd:BitmapData = new BitmapData(event.currentTarget.content.width,
event.currentTarget.content.height);
                                                  bd.draw(event.currentTarget.content);
 
                                                  myBitmap = new Bitmap(bd);
 
                                                  var img:Image = new Image();
                                                  img.addChild(myBitmap);
                                                  imgContainer.addChild(img);
                                        }
 
                                        function updateInfo(e:ProgressEvent):void {
                                                  trace("Loading: "+String(Math.floor(e.bytesLoaded/1024))+"
KB of "+String(Math.floor(e.bytesTotal/1024))+" KB.");
                                        }
 
                                        function loadingError(e:IOErrorEvent):void {
                                                  trace("There has been an error loading the
image. The server may be busy. Refresh the page and try again.");
                                        }
 
Thanks a lot in advance,
Hari krishna.

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