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From Alex Harui <aha...@adobe.com>
Subject Re: FlexJS Graphics package
Date Thu, 21 Jul 2016 18:54:00 GMT


On 7/21/16, 11:38 AM, "Harbs" <harbs.lists@gmail.com> wrote:

>The standard in SVG is declarative. The standard in Canvas is functional
>(very similar to the Flash APIs). Here’s a good write-up comparing Flash
>to Canvas.[1]

Thanks for the link.

IMO, at the lowest level, I would pretty much implement the Canvas API
as-is, so Canvas users have almost zero overhead.  Then emulate the Canvas
API in SVG and SWF.  Again, that way, people have a better chance of using
snippets like the ones in the link instead of, for example, having to
learn about a DropShadowFilter class and a filter property.

The MX/Spark work, however, will need to emulate more of
flash.display.graphics APIs and eventually support more of the flash APIs.
 You might find it worth it to build out a separate SWC that implements
the flash.display.Graphics portion of the MX/Spark work in order to get
what you want.

Transforms may be yet another SWC.  In theory, you should be able to draw
stuff without bringing in code to rotate it.

Again, just my 2 cents,
-Alex

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