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From Dev LFM <developer...@gmail.com>
Subject Re: a stage3d api with flexjs
Date Fri, 20 Nov 2015 14:37:23 GMT
For me the whole point is that flashplayer renders the same in all
platforms (mobile/web/desk) and that's the beauty for me.. I'm not gonna go
deep on A vs B or A over B, I just wish there was a good solution for
"avoid" flash player but keep code base.. That's why I thought that using
stage3d as 2d (like starling) would be a solution for this problem, it
would be easier to convert from stage3d to webgl, the work to be done is to
mimic spark components, like Feathers did.

There is already work done 2 years ago!

Regarding mobile would avoid installing adobe air (a lot of MB's on
installer) and with cordova there would be a bridge for native capabilities.

We could debug on flashplayer and deploy to html/js for web/mobile/desk/UWP

At the end, flashplayer is like a html5 canvas with a framework behind
rendering pixels..

For me the real challenge is to create from the ground some kind of
starling, or work over starling to implement know flex capabilities. But
with flexjs we are doing the "same" amount of work creating components that
can be transpiled to html/js.

Does anyone agree?

2015-11-06 2:10 GMT+00:00 lizhi <sliz@qq.com>:

> it can run foxfire,and my iphone5s.
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