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From Héctor A <neverbi...@gmail.com>
Subject Re: Let's talk about Flex 5
Date Tue, 09 Dec 2014 23:02:09 GMT
Why should an hypothetical Flex 5 only care about JS? I don't get it, there
are a lot of us who don't use Flash for the web ever (I know, JS is not
just for the web, but outside of it it loses a lot of power). If you want
to move away from Flash I'd say Haxe is way more convenient.

On Tue, Dec 9, 2014 at 11:49 PM, Harbs <harbs.lists@gmail.com> wrote:

> There are lots of advantages to Flex beyond Flash, and FlexJS is
> leveraging those advantages.
>
> FWIW, here’s my perspective from a while back, but it’s still relevant.
> http://printui.com/blog/2013/01/flex-flash/
>
> Harbs
>
> On Dec 10, 2014, at 12:43 AM, Gary Yang <flashflexpro@gmail.com> wrote:
>
> > Face the reality, the majority will mark their resume HTML5 developer
> after
> > Apple said No Flash on Ipad, even they do not know what it means.
> >
> > the way I see it, Flex should fight with its advantages which is Flash
> > Platform. there are too many javascript frameworks already.
> >
> > You can say Javascript/html can do what flash/flex can do, well, it is
> true
> > when you have several hundreds or thousands lines of code, but it is not
> as
> > simple as "can do", especially when you have millions of code.
> >
> > I don't understand why Flex have to do everything with everything, I
> would
> > just do the right thing with the right thing.
> >
> >
> > On Tue, Dec 9, 2014 at 5:25 PM, Jesse Nicholson <
> ascensionsystems@gmail.com>
> > wrote:
> >
> >> @Jude, tbh I skimmed over half of your post. I didn't say plugins are
> bad,
> >> at all, ever. Did you click the links I posted here? Did you see a full
> >> blown actionscript virtual machine in pure JS that emulates everything
> >> flash does in the browser? I'm not really sure there is anything more to
> >> say after that. Just because there are 2 billion installations (if that
> >> number is real) of flash, that really doesn't mean anything. There are
> >> probably 100 billion installations of microsoft solitaire on windows
> >> computers, that does not equal 100 billion people playing solitaire.
> >>
> >> At its height, Adobe estimated the flash developer community to be
> around 2
> >> million people. When I job search, I can find about 1-2 flash developer
> >> jobs in all of Ontario (where I live). 5 years ago, there were pages
> upon
> >> pages. With all due respect, fighting the future is what killed flash in
> >> the first place. If we bring that mentality to flex, it'll die with it.
> I
> >> don't want to see that happen. My comments are not to inflame or offend
> >> anyone.
> >>
> >> On Tue, Dec 9, 2014 at 5:18 PM, jude <flexcapacitor@gmail.com> wrote:
> >>
> >>> Hi Jesse,
> >>> Welcome to the group. You're perspective is welcome. But one thing I'm
> >> sick
> >>> of hearing and have to disagree with is the Flash is dead argument. If
> >> it's
> >>> in use it's not dead. It's used by over 2 billion people and used
> >> regularly
> >>> to create mobile AIR apps. The browser can't compete yet and there are
> >>> still many shortcomings. Here is my response on Quora,
> >>>
> >>>
> >>
> https://www.quora.com/Adobe-Flash/How-did-Flash-die-so-quickly/answer/Judah-Frangipane
> >>> .
> >>>
> >>>
> >>> The whole argument that plugins are bad is absurd. That's saying
> software
> >>> that works with other software is bad. Plugins are one of the best
> >>> advancements we have made in computer science. Being able to add
> plugins
> >> to
> >>> Ableton, Fruity Loops, ProTools, Photoshop, Illustrator and so on has
> >>> vastly increased the capabilities and services that original software
> had
> >>> to offer. Plugins have INCREASED the value of the original software.
> And
> >>> browsers (gasp!) are also software that allow plugins.
> >>>
> >>> Without Flash and other plugins we wouldn't have had progressive and
> >>> streaming video or premium content available in the browser. We
> wouldn't
> >>> have chat, microphone or video camera apps in the browser. We wouldn't
> >> have
> >>> had animation, right to left text and international text layout. We
> >>> wouldn't have hundreds of thousands of games or game developers or app
> >>> developers who got started with AS3 and Flash and other plugins. And
> one
> >> of
> >>> the best advantages plugins have over the host software is that they
> can
> >> be
> >>> enabled or disabled! You have choice with a plugin where with the
> >> original
> >>> software you can't disable something that may be resource intensive.
> >>> Without plugins we'd have apps for every single site that required
> >> features
> >>> the browser didn't supply or nothing at all.
> >>>
> >>> Flash and AIR have been improving and growing as a technology for the
> >> last
> >>> 10+ years. It's mind blowing that it's reaching it's stride and
> becoming
> >>> one of the best platforms to develop and people are saying to throw it
> >> out.
> >>> What we need to do is get Adobe to invest more back into it (rather
> than
> >>> doing the least amount without causing a revolt) or spin it off to it's
> >> own
> >>> company. That and reduce all the misinformation out there about
> plugins.
> >>>
> >>>
> >>>
> >>> On Tue, Dec 9, 2014 at 1:35 PM, Jesse Nicholson <
> >>> ascensionsystems@gmail.com>
> >>> wrote:
> >>>
> >>>> I forgot to mention something that I think is worth mentioning with
> >>> regard
> >>>> to the debate of "can pure JS/HTML do what the flash runtime can." To
> >>>> answer that, just look at Mozilla Shumway, a full blown AVM2 virtual
> >>>> machine written in pure JS. Too bad it didn't have some kind of AOT
> >>>> functionality.:)
> >>>>
> >>>> https://github.com/mozilla/shumway
> >>>>
> >>>> On Tue, Dec 9, 2014 at 4:25 PM, Jesse Nicholson <
> >>>> ascensionsystems@gmail.com>
> >>>> wrote:
> >>>>
> >>>>> Like I said I'm new here, I respect everyone, I don't mean to be
the
> >>>>> armchair expert at flex and the apache-flex community. But, perhaps
> >>> part
> >>>> of
> >>>>> the issues faced here is a lack of a clear goal for the future and
a
> >>> lack
> >>>>> of a clear, independent identity, as a product and a team.
> >>>>>
> >>>>
> >>>>
> >>>>
> >>>> --
> >>>> Jesse Nicholson
> >>>>
> >>>
> >>
> >>
> >>
> >> --
> >> Jesse Nicholson
> >>
>
>

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