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From "Flexicious.com" <flexici...@gmail.com>
Subject Re: Air iOS app - Blank white screen
Date Fri, 28 Mar 2014 00:33:13 GMT
Spark image same story. We have the mx lib in the build path. We are using
mx and spark components across the app. Everything works fine, until you
introduce swfs as the source for an image control .


On Thu, Mar 27, 2014 at 11:57 AM, OmPrakash Muppirala
<bigosmallm@gmail.com>wrote:

> On Mar 27, 2014 6:34 AM, "Alex Harui" <aharui@adobe.com> wrote:
> >
> > Pretty sure loading SWFs, even embedded SWFs at runtime is not allowed on
> > IOS because of the restriction on interpreted code.
>
> There is no technical limitation for this.  Swfs should load fine.  It may
> not pass through the App store approval process, though.
>
> Flexicious, try using a spark Image instead of the mx one.  The mx swcs are
> excluded from the app during the mobile compilation process.  No compile
> errors, but it will end up failing in runtime.
>
> You need to either remove all references to mx components or add the mx.swc
> manually in to your build path.
>
> Thanks,
> Om
>
> >
> > -Alex
> >
> > On 3/27/14 6:08 AM, "Flexicious.com" <flexicious@gmail.com> wrote:
> >
> > >Thanks Alex - we did try that - for some reason it choked right before
> it
> > >could alert the message. We seem to have narrowed down the problem to
> > >images that use swf files as source. Once we remove these images, the
> app
> > >loads. So that begs the question, how do you get the Image component to
> > >load swf graphics? Or is that just not possible with Air on iOS
> > >
> > >[Embed(source = '/assets/images/someIcon.swf')]
> > >public static var someIcon:Class;
> > >
> > >And then <mx:Image source="{Resources.someIcon}"
> > >
> > >
> > >
> > >On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aharui@adobe.com> wrote:
> > >
> > >> Try putting in an uncaughtException handler and see if it catches
> > >>anything.
> > >>
> > >> On 3/26/14 5:26 AM, "Flexicious.com" <flexicious@gmail.com> wrote:
> > >>
> > >> >tried with 3.9, 4.0 as well as air 13.
> > >> >
> > >> >
> > >> >
> > >> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <raj.virtuali@gmail.com>
> > >>wrote:
> > >> >
> > >> >> Can you try to make the build with latest air sdk 4.0 ( 4.0.0.1619
> > >>). I
> > >> >> guess the problem will be resolved with this new sdk .
> > >> >> You can find the link below
> > >> >>
> > >>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi
> > >> >> n.zip<
> > >> >>
> > >> >>
> > >>
> > >>
> http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.z
> > >> >>ip
> > >> >> >
> > >> >>
> > >> >> Cheers,
> > >> >> Raju.M.
> > >> >>
> > >> >>
> > >> >>
> > >> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com <
> flexicious@gmail.com
> > >> >> >wrote:
> > >> >>
> > >> >> > We have a fairly large air app, and for some reason, when
we
> > >>package
> > >> >>it
> > >> >> for
> > >> >> > iOS, it does not launch correctly. Just a plain white screen.
> When
> > >>we
> > >> >> > launch it in debug mode (or even using Fast packaging), it
works
> > >>fine.
> > >> >> Only
> > >> >> > with the export release build it simply launches a plain
white
> > >>screen
> > >> >>and
> > >> >> > does nothing.
> > >> >> >
> > >> >> > Anybody seen anything similar? Any idea if there is an error
of
> > >>some
> > >> >> sort,
> > >> >> > any way to find out what the error is?
> > >> >> >
> > >> >>
> > >>
> > >>
> >
>

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