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From Alex Harui <aha...@adobe.com>
Subject PixelBender and Builds.a.o
Date Wed, 11 Dec 2013 19:09:31 GMT
Thanks to Maurice, we have a pretty good idea of why Jenkins on builds.a.o
is not able to build the Flex SDK.  Unfortunately, it isn't clear that
infra knows how to fix it or can fix it given how they want to run that

Meanwhile, I'm still trying to get access to the PB compiler source, but
one person I talked to said that Alchemy-based shaders will outperform PB
shaders.  So, one potential way to solve this problem is to replace our
shaders with Alchemy shaders.  I have no idea how hard that would be.
Anybody think they can do it quickly?

Another option, which is a variant of what Maurice was proposing yesterday
is that we quickly create an official release package that contains just
the PBK files.  Then the corresponding convenience binary package would
have the PBJ files.  We call this an upstream package that only is
supported on Mac and Win.  We would not use CI for this release.

Then we adjust the SDK build to use this upstream package.  This is make
more official the workaround we are using for Linux and bring Linux up to
par with Mac and Win.  Yes, the installer has to change as well, but
hopefully I'll have new installer capability ready shortly anyway that
should make it easier for us to make these changes.


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