flex-dev mailing list archives

Site index · List index
Message view « Date » · « Thread »
Top « Date » · « Thread »
From Justin Mclean <jus...@classsoftware.com>
Subject Re: [DISCUSS] Discuss Release Apache Flex PixelBender Package 1.0 (RC2)
Date Tue, 17 Dec 2013 22:26:40 GMT
Hi,

Tested on OSX, there still a few things that need a little work IMO - see below.

- MD5 and sigs all good (even though sig used is not in web of trust)
gpg: Signature made Wed 18 Dec 04:28:17 2013 EST using RSA key ID DA9CCFF2
gpg: Good signature from "Alex Harui (CODE SIGNING KEY) <aharui@apache.org>"
gpg: WARNING: This key is not certified with a trusted signature!

- README still needs a little work eg git location of pixel bender is?

- Release candidate not tagged in git (as far as I can see)

- NOTICE file is incorrect (contains licences that shouldn't be there)

- RELEASE_NOTES doesn't look right to me

- "ant build-pixelbender" seems to work

- to build the project ANT_HOME is not required (as far as I can tell)

- "ant release-pixelbender" requires PLAYERGLOBAL_HOME, AIR_HOME, TLF_HOME and FLASHPLAYER_DEBUGGER
to be set. While it likely they are set if you building the SDK, they shouldn't be required.

- "ant release-pixelbender" fails with this error:
BUILD FAILED
/Users/justinmclean/Downloads/pixelbender/apache-flex-sdk-pixelbender-1.0.0-src/build.xml:850:
Warning: Could not find file /Users/justinmclean/Downloads/pixelbender/apache-flex-sdk-pixelbender-1.0.0-src/README.pb
to copy.

- "ant clean" fails

- build.properties and env-template.properties refer to Apache Flex 4.12

- The build.xml contains much more than is needed to just build this project

-"ant rat-check" fails but all files I checked did have correct license header (this does
require ANT_HOME)

- I have concerns about the instal instructions "It is meant to be expanded on top of an existing
Flex SDK folder." This means that existing README, RELEASE_NOTES , build.xml files etc will
be copied over. I think it would be better to have ant or  a script that moved only the needed
files into a SDK directory.

Thanks,
Justin
Mime
View raw message