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From Erik de Bruin <e...@ixsoftware.nl>
Subject Re: Build failed in Jenkins: flex-sdk_mustella #470
Date Tue, 15 Oct 2013 18:13:37 GMT
Build 471 passed all tests... is this player version related, or are
you chasing ghosts?


On Tue, Oct 15, 2013 at 7:09 PM, Alex Harui <aharui@adobe.com> wrote:
> On 10/15/13 9:52 AM, "Maurice Amsellem" <maurice.amsellem@systar.com>
> wrote:
>>>I will try to generate and check in png.xml files for the two failing
>>Not sure to understand what png.xml files are ? the baseline pngs ?
> A png.xml file is an XML description of the display list.  We use them
> when different player versions or mac-vs-win give slightly different
> bitmaps.  There are only a few checked in right now.  CompareBitmap first
> compares the .png file  and then if it fails it looks for the png.xml and
> compares the display list.  The theory is that Flex code really only
> manipulates display list properties so if a component is at x=4.5 we don't
> truly care what pixel colors the player chooses for pixel 4 and 5, we just
> want our code to set that component at x=4.5.
> Now if the test still fails you can compare the png.xml output and see
> where the proposed code did change some display list property.  So far,
> that's found a few subtle bugs in our code.
> I'm still trying to get the repo back to where those tests pass so I can
> generate the right png.xml files, so I'm not ready to check them in just
> yet.
> -Alex

Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl

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