Return-Path: X-Original-To: apmail-incubator-flex-dev-archive@minotaur.apache.org Delivered-To: apmail-incubator-flex-dev-archive@minotaur.apache.org Received: from mail.apache.org (hermes.apache.org [140.211.11.3]) by minotaur.apache.org (Postfix) with SMTP id 511E9D93A for ; Thu, 18 Oct 2012 22:02:19 +0000 (UTC) Received: (qmail 50454 invoked by uid 500); 18 Oct 2012 22:02:18 -0000 Delivered-To: apmail-incubator-flex-dev-archive@incubator.apache.org Received: (qmail 50419 invoked by uid 500); 18 Oct 2012 22:02:18 -0000 Mailing-List: contact flex-dev-help@incubator.apache.org; run by ezmlm Precedence: bulk List-Help: List-Unsubscribe: List-Post: List-Id: Reply-To: flex-dev@incubator.apache.org Delivered-To: mailing list flex-dev@incubator.apache.org Received: (qmail 50410 invoked by uid 99); 18 Oct 2012 22:02:18 -0000 Received: from nike.apache.org (HELO nike.apache.org) (192.87.106.230) by apache.org (qpsmtpd/0.29) with ESMTP; Thu, 18 Oct 2012 22:02:18 +0000 X-ASF-Spam-Status: No, hits=1.7 required=5.0 tests=FREEMAIL_ENVFROM_END_DIGIT,HTML_MESSAGE,RCVD_IN_DNSWL_LOW,SPF_PASS X-Spam-Check-By: apache.org Received-SPF: pass (nike.apache.org: domain of omuppi1@gmail.com designates 209.85.217.175 as permitted sender) Received: from [209.85.217.175] (HELO mail-lb0-f175.google.com) (209.85.217.175) by apache.org (qpsmtpd/0.29) with ESMTP; Thu, 18 Oct 2012 22:02:12 +0000 Received: by mail-lb0-f175.google.com with SMTP id y2so5872239lbk.6 for ; Thu, 18 Oct 2012 15:01:51 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:sender:in-reply-to:references:from:date :x-google-sender-auth:message-id:subject:to:content-type; bh=NaIIkHtLYikbq2rGE37jE1dnFDdqGWM6PHQoLthNODA=; b=eFnwJJqg67rMKpKuDPeR/DmRbcAOJpgI1zejQ6fBY3+mKJ+DX1JvNGH/IjCX4kQQY3 eiQOIzPs59YxORierll6oKgtEf/HWaeizYDhyg/wVZ5/xXvU16pjFxBbUvopVDGhwZnK e6zOGqgjOTM8Lxyqu/ffJrHpMB7xl0RXUvd0tY+fmW/rC4v6AjxwTn61SavfWG18fzi0 1qj/0Uq6ykkgiFEXesofGu+Wm9tdWY7/6zaSzk54Fi2k43nBiQrM82EDUY6ys2C4C68G eVPThVN2kzsbvzYiaTz3m9BpgloHGkoHW6NSZzb/W5Yfd2FxPqIa8Dvj4n1pmZMFasop oNsw== Received: by 10.152.102.234 with SMTP id fr10mr1205459lab.28.1350597711542; Thu, 18 Oct 2012 15:01:51 -0700 (PDT) MIME-Version: 1.0 Sender: omuppi1@gmail.com Received: by 10.114.74.129 with HTTP; Thu, 18 Oct 2012 15:01:21 -0700 (PDT) In-Reply-To: <20121018175514.16881w6g9bbo5nlu@www.teotigraphix.com> References: <20121018175514.16881w6g9bbo5nlu@www.teotigraphix.com> From: Om Date: Thu, 18 Oct 2012 15:01:21 -0700 X-Google-Sender-Auth: l-EYOL8F5xgcGVb3Ci1-U-rU84Q Message-ID: Subject: Re: ASC 2.0 and Falcon To: flex-dev@incubator.apache.org Content-Type: multipart/alternative; boundary=f46d04071259d4ba3404cc5c8861 X-Virus-Checked: Checked by ClamAV on apache.org --f46d04071259d4ba3404cc5c8861 Content-Type: text/plain; charset=ISO-8859-1 > > Just a heads up, given the architecture changes of the next-gen runtime, > Flex will not be able to run in it. I would "highly" recommend you guys > having a look at Feathers (work from Josh Tynjala - feathersui.com) on top > of Starling, which will run beautifully in our next runtime. Could you please give us some technical details as to why Flex wont be able to run in the new runtime? This would help us figure out what we can/need to do given where we are currently. Of course, any other information you can provide to help us move Flex towards Stage3D/Starling would be beneficial. Thanks, Om On Thu, Oct 18, 2012 at 2:55 PM, Michael Schmalle wrote: > Quoting Thibault Imbert : > > Hi Mike, >> >> This is true, but ASC is already moving to ASNext targeting the next >> generation runtime which is targeting game developers. So our resources >> are assigned to that and the time we have to take ASC 2.0 changes to >> Falcon, are limited. Gordon will bring key/showstopper bugs fixed in ASC >> 2.0 to Falcon, we cannot commit to anything more. >> >> Just a heads up, given the architecture changes of the next-gen runtime, >> Flex will not be able to run in it. I would "highly" recommend you guys >> having a look at Feathers (work from Josh Tynjala - feathersui.com) on >> top >> of Starling, which will run beautifully in our next runtime. >> > > I have just started working with Josh and this component architecture, it > is very nice. I spoke of feathers earlier today and was talking with Josh > about MXML support. > > So your saying there needs to be a component framework developed that will > run in the new architecture to be cross compatible? I don't quite > understand what you are saying. > > Mike > > > > > Some videos: >> >> https://vimeo.com/51010861 >> http://www.youtube.com/watch?**v=DGRy7H17MkA&feature=youtu.**be&hd=1 >> >> >> Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, >> Compiler) | Monocle | adobe systems >> gaming.adobe.com | bytearray.org >> | @thibault_imbert >> >> >> >> >> >> >> On 10/18/12 11:36 AM, "labriola@digitalprimates.net" >> wrote: >> >> We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I >>>> said previously, today the compilers are different projects and >>>> targeting two different audiences. >>>> >>> >>> Yeh, we totally get why parsing the AS language and generating bytecode >>> will be very different for the game market. I can't imagine the amount of >>> time you guys are spending on the differences in for loops alone.... >>> >>> Mike >>> >>> >> >> > -- > Michael Schmalle - Teoti Graphix, LLC > http://www.teotigraphix.com > http://blog.teotigraphix.com > > --f46d04071259d4ba3404cc5c8861--