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From Michael Schmalle <apa...@teotigraphix.com>
Subject Re: ASC 2.0 and Falcon
Date Thu, 18 Oct 2012 21:55:14 GMT
Quoting Thibault Imbert <timbert@adobe.com>:

> Hi Mike,
> This is true, but ASC is already moving to ASNext targeting the next
> generation runtime which is targeting game developers. So our resources
> are assigned to that and the time we have to take ASC 2.0 changes to
> Falcon, are limited. Gordon will bring key/showstopper bugs fixed in ASC
> 2.0 to Falcon, we cannot commit to anything more.
> Just a heads up, given the architecture changes of the next-gen runtime,
> Flex will not be able to run in it. I would "highly" recommend you guys
> having a look at Feathers (work from Josh Tynjala - feathersui.com) on top
> of Starling, which will run beautifully in our next runtime.

I have just started working with Josh and this component architecture,  
it is very nice. I spoke of feathers earlier today and was talking  
with Josh about MXML support.

So your saying there needs to be a component framework developed that  
will run in the new architecture to be cross compatible? I don't quite  
understand what you are saying.


> Some videos:
> https://vimeo.com/51010861
> http://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be&hd=1
> Thibault Imbert | sr. product manager gaming (Graphics, Language, VM,
> Compiler) | Monocle | adobe systems
> gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org
> <http://bytearray.org/> | @thibault_imbert
> On 10/18/12 11:36 AM, "labriola@digitalprimates.net"
> <labriola@digitalprimates.net> wrote:
>>> We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I
>>> said previously, today the compilers are different projects and
>>> targeting two different audiences.
>> Yeh, we totally get why parsing the AS language and generating bytecode
>> will be very different for the game market. I can't imagine the amount of
>> time you guys are spending on the differences in for loops alone....
>> Mike

Michael Schmalle - Teoti Graphix, LLC

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