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From "Yvon Sauvageau" <ysma...@yahoo.com>
Subject RE: Cross-compiling Flex to HTML5/Javascript (Was : Update on Falcon donation)
Date Thu, 30 Aug 2012 11:37:05 GMT
I was talking about this canvas: http://en.wikipedia.org/wiki/Canvas_element

I haven't seen FalconJS but from what I read, it looks like it plays with  
the DOM. That's what GWT does. It's good for Google because they had nothing  
to start with. For Flex, I say "forget about the DOM". Draw everything  
directly into one single HTML Canvas element. So, the whole application is  
in one canvas. I think this would simplify the mapping of the AS UI  
constructs into HTML5, since it would entirely ignore the HTML constructs  
(except for Canvas, but even that could be shielded from the coder).

Of course it would be nice to be able to interact with the rest of the HTML  
page. But this could be done with ExternalInterface, or an enhanced version  
of it. 


-----Original message-----
From: Michael Schmalle <apache@teotigraphix.com>
To: flex-dev@incubator.apache.org
Sent: Thu, Aug 30, 2012 10:17:15 GMT+00:00
Subject: RE: Cross-compiling Flex to HTML5/Javascript (Was : Update on  
Falcon donation)

When I wrote this I was thinking the OP was talking about a Canvas IE  
widget container, not a graphics container. Alex had mentioned it  
would be a lot more work with accessibility etc, I agree.

I was just speaking about containing it, no ties to the outside world  
in the beginning.


Quoting apache@teotigraphix.com:

> This is definitely how something would start, you would in essence  
> create a "player" where you could eliminate as many variables as  
> possible from the HTML/browser world.
> Like I said, using ActionScript/Flex interface to output sometype of  
> native is what I'm really interested.
> Just thinking but really cross compiling done well is just  
> templating on a high level. I have written my share of these and  
> actually wrote an asdoc clone in java using the jasblocks parser/dom.
> I'll tell you one thing, once you lay down the initial base, start  
> creating your templates, in this case AST -> HTMLBuilder class that  
> then owns a template file, interesting ideas popup and new ways of  
> seeing the transformations happen.
> Mike
> Quoting "ysmash2@yahoo.com" <ysmash2@yahoo.com>:
>> My perhaps naive vision of what FalconJS would do (at least in the first
>> version), was that it would grab some kind of HTML5 canvas element; and  
>> everything in that rectangle: all drawing and event handling would occur  
>> that element. It's a 'simple' way to put a foot in the door of the HTML5
>> world. Well, I know that almost nothing is really simple. But it may be  
>> simplest way. Sorry if you guys had all that figured out already, I'm a
>> newbie here. ;o)
>> Anyway, I wonder how realistic this approach is.
>> Yvon Sauvageau

Michael Schmalle - Teoti Graphix, LLC

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