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From "Glenn Williams" <i...@tinylion.co.uk>
Subject trunk build and FlashBuilder
Date Mon, 02 Jul 2012 17:18:53 GMT
Quick question from me, and im sorry if this has been covered, Ive been
SNOWed under with work so haven't been able to put in as much time as Ive
wanted to 

When I do a build from downloaded trunk, should the result be able to be
excepted by flash builder when trying to add a new SDK?

The build went fine with no problems

The only thing I had to think about when following the README was about both
player-debug location and CS5 extension manager

I wasn't sure from the wording if I should have set the environment variable
to the path including the exe file name or just the folders path.

A small point I know but it made me stop and think.

Anyway, build was fine, but flashbuilder couldn't then add the resultant
build as a new sdk

Sorry if this is already expected behaviour.


Tinylion uk

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