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From Alex Harui <aha...@adobe.com>
Subject Re: [MENTORS] Handling Adobe Binaries
Date Wed, 02 May 2012 17:40:24 GMT

On 5/2/12 1:09 AM, "olegsivokon@gmail.com" <olegsivokon@gmail.com> wrote:

> Regardless of how the legal side of this pans out, I'm terribly confused
> about the content of playerglobal.swc - again, it is not "fakes". Or, if
> you consider that analogy with C - it is not the headers only, it is both
> the headers and the actual code / implementations. And implementations are
> the 90% of that library.
Some of it is fakes, some of looks to be real code whose ABC is embedded in
the player.  Regardless, none of it appears to end up in the executable.

> If compiler needed only the headers (definitions) - why does Adobe put all
> that stuff into the library?
Probably to avoid having a fake version and a real version.

> Besides, there are some kindergarten-style functions, like this one (/***
> ***/ are my comments):
> Is this _really_ how this code works in the player?
> And if so, don't we
> have any way to fix this?
Not really.  You can file a bug with the player if you want.

Alex Harui
Flex SDK Team
Adobe Systems, Inc.

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