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From Left Right <olegsivo...@gmail.com>
Subject Re: [MENTORS] Handling Adobe Binaries
Date Wed, 02 May 2012 21:24:01 GMT
That doesn't really matter... it's not my question, whether player's API
are written in AS3 or not :S it could be COBOL for all I care - what
bothers me is why there is code in that library that shouldn't be there.

And yeah, I'm getting used to the sort of answer "everyone wears their
pants on their head, so should do you". What does it matter what other
Apache project do, if doing what we are going to do is, well, bad. I mean,
do you always buy a TV when you need to replace the battery in remote
control? Because someone else does that too?

And, which bothers me most, is that if we choose this *easy* path of
accepting whatever there's in that library, then we can forget about normal
ways of distributing the SDK. I can understand this as a temporary measure,
until we come up with our own, but in the long run - this is just bad. If
Adobe did such a crappy job at compiling that library - why do we need to
copy it from them? Common sense says we need to either fix it, or ask Adobe
for something to replace it... I'm not inclined to ask Adobe / don't think
they will do it anyway / I wouldn't like them to either because I don't
like their approach to writing code, especially not when it comes to AS...



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