Return-Path: X-Original-To: apmail-incubator-flex-dev-archive@minotaur.apache.org Delivered-To: apmail-incubator-flex-dev-archive@minotaur.apache.org Received: from mail.apache.org (hermes.apache.org [140.211.11.3]) by minotaur.apache.org (Postfix) with SMTP id AD4319D0B for ; Tue, 17 Apr 2012 19:38:34 +0000 (UTC) Received: (qmail 23917 invoked by uid 500); 17 Apr 2012 19:38:34 -0000 Delivered-To: apmail-incubator-flex-dev-archive@incubator.apache.org Received: (qmail 23868 invoked by uid 500); 17 Apr 2012 19:38:34 -0000 Mailing-List: contact flex-dev-help@incubator.apache.org; run by ezmlm Precedence: bulk List-Help: List-Unsubscribe: List-Post: List-Id: Reply-To: flex-dev@incubator.apache.org Delivered-To: mailing list flex-dev@incubator.apache.org Received: (qmail 23857 invoked by uid 99); 17 Apr 2012 19:38:34 -0000 Received: from nike.apache.org (HELO nike.apache.org) (192.87.106.230) by apache.org (qpsmtpd/0.29) with ESMTP; Tue, 17 Apr 2012 19:38:34 +0000 X-ASF-Spam-Status: No, hits=-1.3 required=5.0 tests=FRT_ADOBE2,RCVD_IN_DNSWL_MED,SPF_PASS X-Spam-Check-By: apache.org Received-SPF: pass (nike.apache.org: domain of mchamber@adobe.com designates 64.18.1.208 as permitted sender) Received: from [64.18.1.208] (HELO exprod6og107.obsmtp.com) (64.18.1.208) by apache.org (qpsmtpd/0.29) with ESMTP; Tue, 17 Apr 2012 19:38:23 +0000 Received: from outbound-smtp-1.corp.adobe.com ([192.150.11.134]) by exprod6ob107.postini.com ([64.18.5.12]) with SMTP ID DSNKT43GmmlwKT6MOE/JcFM4BKN23kDFpIsw@postini.com; Tue, 17 Apr 2012 12:38:02 PDT Received: from inner-relay-4.eur.adobe.com (inner-relay-4.adobe.com [193.104.215.14]) by outbound-smtp-1.corp.adobe.com (8.12.10/8.12.10) with ESMTP id q3HJZrJ0015209 for ; Tue, 17 Apr 2012 12:35:53 -0700 (PDT) Received: from nahub02.corp.adobe.com (nahub02.corp.adobe.com [10.8.189.98]) by inner-relay-4.eur.adobe.com (8.12.10/8.12.9) with ESMTP id q3HJbwYs020492 for ; Tue, 17 Apr 2012 12:38:00 -0700 (PDT) Received: from nambxv01a.corp.adobe.com ([10.8.189.95]) by nahub02.corp.adobe.com ([10.8.189.98]) with mapi; Tue, 17 Apr 2012 12:37:59 -0700 From: Mike Chambers To: "flex-dev@incubator.apache.org" Date: Tue, 17 Apr 2012 12:37:58 -0700 Subject: Re: bay area folks and flash Thread-Topic: bay area folks and flash Thread-Index: Ac0c0ZgivExJhompSCCF83CoZ/CGdQ== Message-ID: <9C42B6DF-BBAA-40EE-BD22-0FF7E34D4E52@adobe.com> References: <1334683836.40303.YahooMailNeo@web130104.mail.mud.yahoo.com> In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: acceptlanguage: en-US Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable MIME-Version: 1.0 I understand that there is still frustration around all of this, but mischa= racterizing what we said doesn't help anyone. In regards to HTML5, we said that Flash is really good at a lot of things (= animations, apps, video, casual games, branding experiences, art) and that = you could continue to use Flash for this type of content. But, increasingly= over the next couple of years, more and more of this type of stuff is goin= g to be done directly in the browser. It is in your interest to at least h= ave a basic understand of the capabilities of HTML5, because your clients A= RE going to ask you about. Whether you actually learn and use it is up to y= ou and your individual projects, but it is in your interest to at least und= erstand the capabilities. As far as the question of "how do we tell our managers that Flash isnt dead= , or that Flash is the best choice for a project", you need to talk about t= he realities, which includes discussion technical details such as player pe= netration, Flash on mobile, alternative, and development costs. Again, thi= s is something that you have to decide on a case by case basis, and in same= cases Flash is NOT the best choice. We did acknowledge communication missteps in Novemeber. However, I did not = say it would not happen again. I did say that we have taken steps internall= y and externally to try and ensure that we communicate clearer and more eff= ectively and ensure that internally teams are considering community and dev= eloper needs when making these types of decisions.=20 I also said that winning back trust and credibility was a long term process= , one that basically involved us being clear and open about our plans, and = then doing those plans. Basically, we have to tell you what we plan to do, = and then do it. Even then some people are still not going to put their fait= h in us. We get it, we have to just move forward and try to be open about w= hat we are doing. Again, I understand the frustration, but mischaracterizing the discussion r= eally doesn't help anyone. It only makes it more difficult for people to un= derstand what Adobe is doing and why. mike chambers mesh@adobe.com On Apr 17, 2012, at 11:16 AM, Tony Constantinides wrote: > I was there. Basically Adobe confirmed there moving ahead with Flash on > Gaming and video (in that order) > Lots of new functionality coming out for gaming, with video they > concentrating on the big media companies and there needs and screw the > little guy. > I understand the direction there going and they may be successful, but > they stated that they cannot please everyone and have to make decisions t= o > move ahead. Translation: We reserve the right to screw the community if > money is involved. > There acknowledge that they miscommunciated before and claim it will not > happen again. Umm, ok. > They also stated that too many Flash and Flex guys have there head in > the sand and now need to learn HTML 5.0 as they see a "huge oppourtunity"= . > I noticed they did not mention Flex anymore. My take on all this is sell > your Adobe shares while there stil over $30. > Many developers ask how they will expalin to their managers that Flash > is not dead. Adobe mumbled something about "technical choice" and > "alternatives". Its pretty clear that the engineers at Adobe have NEVER h= ad > to explain to non-technical clients about technical direction. They left = it > to consultants, and exsaperated employees of smal companies. I can only > shake my head. It sounds like 10 year olds saying "people will play with = me > if I still cool".Umm, ok. > They mention there not going to compete with Unity in the gaming field, > but now they impose this "charge" on high-end gaming because gaming > companies say "we do not feel your heart in it, if Adobe is not making > money on Flash". I see the logic, and Adobe should make money. > I hope that works out for them. I cannot see how though. > I moving on to Android development in Java and so are many of the Flex > guys there. What happens to Adobe, I could not care less. I already sold = my > shares. Just my 2 cents.... >=20 >=20 >=20 >=20 >=20 >=20 >=20 > On Tue, Apr 17, 2012 at 10:30 AM, Ariel Jakobovits w= rote: >=20 >> anyone in the bay area attend the future of flash event last night at >> adobe? >> wondering what was said. >>=20 >> Ariel Jakobovits >> Email: arieljake@yahoo.com >> Phone: 650-690-2213 >> Fax: 650-641-0031 >> Cell: 650-823-8699 >>=20