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From Russell Doi <rk...@hotmail.com>
Subject Re: [MENTORS] Handling Adobe Binaries
Date Fri, 27 Apr 2012 04:53:40 GMT
sorry, wrong email thread..blame it on my android os.


Russell Doi <rkdoi@hotmail.com> wrote:

wendy booked Tanyas flight. i gave her your yahoo address for flight confirmation..let me
know if you got it.


Alex Harui <aharui@adobe.com> wrote:

On 4/26/12 10:30 AM, "olegsivokon@gmail.com" <olegsivokon@gmail.com> wrote:

> But there's published documentation with precise description of what the
> API do - why copying that would be a reverse engineering? It's like if I
> wanted to write a driver for NVidia adapter - there's no way I would avoid
> copying all the same API they have in the hardware, and, eventually it
> would have all the same interface as the NVidia proprietary drivers. That's
> not stealing from NVidia (in the case outlined above), it's just creating
> an alternative, which cannot vary from the original because of what it does.
I'm not a lawyer, and I've been surprised by how some of this legal stuff
works.  Above you used the word "copy" which I believe the legal term
"Copyright" is meant to limit.  IMO, the problem is made more complex in
that playerglobal.swc is not really code, it is more like a document.

Alex Harui
Flex SDK Team
Adobe Systems, Inc.

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