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From aha...@apache.org
Subject [29/36] flex-typedefs git commit: manually clean up externs for createjs and get rid of patches
Date Mon, 26 Jun 2017 16:12:51 GMT
http://git-wip-us.apache.org/repos/asf/flex-typedefs/blob/2658a72d/createjs/src/main/patch/tweenjs.patch
----------------------------------------------------------------------
diff --git a/createjs/src/main/patch/tweenjs.patch b/createjs/src/main/patch/tweenjs.patch
deleted file mode 100644
index 2b2140c..0000000
--- a/createjs/src/main/patch/tweenjs.patch
+++ /dev/null
@@ -1,2875 +0,0 @@
-
-Generated from Ant script
-diff --git a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/CSSPlugin.js b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/CSSPlugin.js
-index 52e0206..0fe6341 100644
---- a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/CSSPlugin.js
-+++ b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/CSSPlugin.js
-@@ -31,16 +31,16 @@
- */
- 
- // namespace:
--this.createjs = this.createjs||{};
- 
--(function() {
--	"use strict";
-+
-+
-+
- 
- 	/**
- 	 * A TweenJS plugin for working with numeric CSS string properties (ex. top, left). To use simply install after
- 	 * TweenJS has loaded:
- 	 *
--	 *      createjs.CSSPlugin.install();
-+	 *      createjs.createjs.CSSPlugin.install();
- 	 *
- 	 * You can adjust the CSS properties it will work with by modifying the <code>cssSuffixMap</code> property. Currently,
- 	 * the top, left, bottom, right, width, height have a "px" suffix appended.
-@@ -49,7 +49,7 @@ this.createjs = this.createjs||{};
- 	 * @class CSSPlugin
- 	 * @constructor
- 	 **/
--	function CSSPlugin() {
-+	createjs.CSSPlugin = function() {
- 		throw("CSSPlugin cannot be instantiated.")
- 	}
- 
-@@ -65,14 +65,14 @@ this.createjs = this.createjs||{};
- 	 * @type Object
- 	 * @static
- 	 **/
--	CSSPlugin.cssSuffixMap = {top:"px",left:"px",bottom:"px",right:"px",width:"px",height:"px",opacity:""};
-+	createjs.CSSPlugin.cssSuffixMap = {top:"px",left:"px",bottom:"px",right:"px",width:"px",height:"px",opacity:""};
- 
- 	/**
- 	 * @property priority
- 	 * @protected
- 	 * @static
- 	 **/
--	CSSPlugin.priority = -100; // very low priority, should run last
-+	createjs.CSSPlugin.priority = -100; // very low priority, should run last
- 
- 
- // static methods
-@@ -81,8 +81,8 @@ this.createjs = this.createjs||{};
- 	 * @method install
- 	 * @static
- 	 **/
--	CSSPlugin.install = function() {
--		var arr = [], map = CSSPlugin.cssSuffixMap;
-+	createjs.CSSPlugin.install = function() {
-+		var arr = [], map = createjs.CSSPlugin.cssSuffixMap;
- 		for (var n in map) { arr.push(n); }
- 		createjs.Tween.installPlugin(CSSPlugin, arr);
- 	}
-@@ -92,8 +92,8 @@ this.createjs = this.createjs||{};
- 	 * @protected
- 	 * @static
- 	 **/
--	CSSPlugin.init = function(tween, prop, value) {
--		var sfx0,sfx1,style,map = CSSPlugin.cssSuffixMap;
-+	createjs.CSSPlugin.init = function(tween, prop, value) {
-+		var sfx0,sfx1,style,map = createjs.CSSPlugin.cssSuffixMap;
- 		if ((sfx0 = map[prop]) == null || !(style = tween.target.style)) { return value; }
- 		var str = style[prop];
- 		if (!str) { return 0; } // no style set.
-@@ -110,7 +110,7 @@ this.createjs = this.createjs||{};
- 	 * @protected
- 	 * @static
- 	 **/
--	CSSPlugin.step = function(tween, prop, startValue, endValue, injectProps) {
-+	createjs.CSSPlugin.step = function(tween, prop, startValue, endValue, injectProps) {
- 		// unused
- 	}
- 
-@@ -119,13 +119,13 @@ this.createjs = this.createjs||{};
- 	 * @protected
- 	 * @static
- 	 **/
--	CSSPlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
--		var style,map = CSSPlugin.cssSuffixMap;
-+	createjs.CSSPlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
-+		var style,map = createjs.CSSPlugin.cssSuffixMap;
- 		if (map[prop] == null || !(style = tween.target.style)) { return value; }
- 		style[prop] = value+map[prop];
- 		return createjs.Tween.IGNORE;
- 	}
- 
--	createjs.CSSPlugin = CSSPlugin;
- 
--}());
-+
-+
-diff --git a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Ease.js b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Ease.js
-index e3a0809..c69b895 100644
---- a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Ease.js
-+++ b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Ease.js
-@@ -1,462 +1,188 @@
--/*
--* Ease
--* Visit http://createjs.com/ for documentation, updates and examples.
--*
--* Copyright (c) 2010 gskinner.com, inc.
--*
--* Permission is hereby granted, free of charge, to any person
--* obtaining a copy of this software and associated documentation
--* files (the "Software"), to deal in the Software without
--* restriction, including without limitation the rights to use,
--* copy, modify, merge, publish, distribute, sublicense, and/or sell
--* copies of the Software, and to permit persons to whom the
--* Software is furnished to do so, subject to the following
--* conditions:
--*
--* The above copyright notice and this permission notice shall be
--* included in all copies or substantial portions of the Software.
--*
--* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
--* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
--* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
--* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
--* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
--* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
--* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
--* OTHER DEALINGS IN THE SOFTWARE.
--*/
--
-+/** @fileoverview Auto-generated Externs files
-+ * @externs
-+ */
- /**
-- * @module TweenJS
-+ * The Ease class provides a collection of easing functions for use with TweenJS. It does not use the standard 4 param
-+ * easing signature. Instead it uses a single param which indicates the current linear ratio (0 to 1) of the tween.
-+ * 
-+ * Most methods on Ease can be passed directly as easing functions:
-+ * 
-+ * Tween.get(target).to({x:100}, 500, createjs.Ease.linear);
-+ * 
-+ * However, methods beginning with "get" will return an easing function based on parameter values:
-+ * 
-+ * Tween.get(target).to({y:200}, 500, createjs.Ease.getPowIn(2.2));
-+ * 
-+ * Please see the <a href="http://www.createjs.com/Demos/TweenJS/Tween_SparkTable">spark table demo</a> for an
-+ * overview of the different ease types on <a href="http://tweenjs.com">TweenJS.com</a>.
-+ * 
-+ * <em>Equations derived from work by Robert Penner.</em>
-+ *
-+ * @see [Ease]
-+ * @constructor
-  */
-+createjs.Ease = function () {}
-+
-+    /**
-+     * Configurable elastic ease.
-+     *
-+     * @param {(number|null)} amplitude 
-+     * @param {(number|null)} period 
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getElasticIn = function (amplitude, period) {  return null; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.circOut = function (t) { return 0; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.linear = function (t) { return 0; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.sineIn = function (t) { return 0; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.sineOut = function (t) { return 0; }
-+
-+    /**
-+     * Mimics the simple -100 to 100 easing in Flash Pro.
-+     *
-+     * @param {(number|null)} amount A value from -1 (ease in) to 1 (ease out) indicating the strength and direction of the ease.
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.get = function (amount) {  return null; }
-+
-+    /**
-+     * Configurable "back in" ease.
-+     *
-+     * @param {(number|null)} amount The strength of the ease.
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getBackIn = function (amount) {  return null; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.circIn = function (t) { return 0; }
-+
-+    /**
-+     * Configurable "back out" ease.
-+     *
-+     * @param {(number|null)} amount The strength of the ease.
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getBackOut = function (amount) {  return null; }
-+
-+    /**
-+     * Configurable elastic ease.
-+     *
-+     * @param {(number|null)} amplitude 
-+     * @param {(number|null)} period 
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getElasticInOut = function (amplitude, period) {  return null; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.bounceInOut = function (t) { return 0; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.bounceIn = function (t) { return 0; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.sineInOut = function (t) { return 0; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.circInOut = function (t) { return 0; }
-+
-+    /**
-+     * Configurable exponential ease.
-+     *
-+     * @param {(number|null)} pow The exponent to use (ex. 3 would return a cubic ease).
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getPowOut = function (pow) {  return null; }
-+
-+    /**
-+     * Configurable "back in out" ease.
-+     *
-+     * @param {(number|null)} amount The strength of the ease.
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getBackInOut = function (amount) {  return null; }
-+
-+    /**
-+     * Configurable exponential ease.
-+     *
-+     * @param {(number|null)} pow The exponent to use (ex. 3 would return a cubic ease).
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getPowIn = function (pow) {  return null; }
-+
-+    /**
-+     * Configurable exponential ease.
-+     *
-+     * @param {(number|null)} pow The exponent to use (ex. 3 would return a cubic ease).
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getPowInOut = function (pow) {  return null; }
-+
-+    /**
-+     * Configurable elastic ease.
-+     *
-+     * @param {(number|null)} amplitude 
-+     * @param {(number|null)} period 
-+     * @see [Ease]
-+     * @returns {(Function|null)} 
-+     */
-+createjs.Ease.getElasticOut = function (amplitude, period) {  return null; }
-+
-+    /**
-+     * @param {(number|null)} t 
-+     * @see [Ease]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Ease.bounceOut = function (t) { return 0; }
- 
--// namespace:
--this.createjs = this.createjs||{};
--
--(function() {
--	"use strict";
--
--	/**
--	 * The Ease class provides a collection of easing functions for use with TweenJS. It does not use the standard 4 param
--	 * easing signature. Instead it uses a single param which indicates the current linear ratio (0 to 1) of the tween.
--	 *
--	 * Most methods on Ease can be passed directly as easing functions:
--	 *
--	 *      Tween.get(target).to({x:100}, 500, Ease.linear);
--	 *
--	 * However, methods beginning with "get" will return an easing function based on parameter values:
--	 *
--	 *      Tween.get(target).to({y:200}, 500, Ease.getPowIn(2.2));
--	 *
--	 * Please see the <a href="http://www.createjs.com/Demos/TweenJS/Tween_SparkTable">spark table demo</a> for an
--	 * overview of the different ease types on <a href="http://tweenjs.com">TweenJS.com</a>.
--	 *
--	 * <em>Equations derived from work by Robert Penner.</em>
--	 * @class Ease
--	 * @static
--	 **/
--	function Ease() {
--		throw "Ease cannot be instantiated.";
--	}
--
--
--// static methods and properties
--	/**
--	 * @method linear
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.linear = function(t) { return t; };
--
--	/**
--	 * Identical to linear.
--	 * @method none
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.none = Ease.linear;
--
--	/**
--	 * Mimics the simple -100 to 100 easing in Flash Pro.
--	 * @method get
--	 * @param {Number} amount A value from -1 (ease in) to 1 (ease out) indicating the strength and direction of the ease.
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.get = function(amount) {
--		if (amount < -1) { amount = -1; }
--		if (amount > 1) { amount = 1; }
--		return function(t) {
--			if (amount==0) { return t; }
--			if (amount<0) { return t*(t*-amount+1+amount); }
--			return t*((2-t)*amount+(1-amount));
--		};
--	};
--
--	/**
--	 * Configurable exponential ease.
--	 * @method getPowIn
--	 * @param {Number} pow The exponent to use (ex. 3 would return a cubic ease).
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getPowIn = function(pow) {
--		return function(t) {
--			return Math.pow(t,pow);
--		};
--	};
--
--	/**
--	 * Configurable exponential ease.
--	 * @method getPowOut
--	 * @param {Number} pow The exponent to use (ex. 3 would return a cubic ease).
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getPowOut = function(pow) {
--		return function(t) {
--			return 1-Math.pow(1-t,pow);
--		};
--	};
--
--	/**
--	 * Configurable exponential ease.
--	 * @method getPowInOut
--	 * @param {Number} pow The exponent to use (ex. 3 would return a cubic ease).
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getPowInOut = function(pow) {
--		return function(t) {
--			if ((t*=2)<1) return 0.5*Math.pow(t,pow);
--			return 1-0.5*Math.abs(Math.pow(2-t,pow));
--		};
--	};
--
--	/**
--	 * @method quadIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quadIn = Ease.getPowIn(2);
--	/**
--	 * @method quadOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quadOut = Ease.getPowOut(2);
--	/**
--	 * @method quadInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quadInOut = Ease.getPowInOut(2);
--
--	/**
--	 * @method cubicIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.cubicIn = Ease.getPowIn(3);
--	/**
--	 * @method cubicOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.cubicOut = Ease.getPowOut(3);
--	/**
--	 * @method cubicInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.cubicInOut = Ease.getPowInOut(3);
--
--	/**
--	 * @method quartIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quartIn = Ease.getPowIn(4);
--	/**
--	 * @method quartOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quartOut = Ease.getPowOut(4);
--	/**
--	 * @method quartInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quartInOut = Ease.getPowInOut(4);
--
--	/**
--	 * @method quintIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quintIn = Ease.getPowIn(5);
--	/**
--	 * @method quintOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quintOut = Ease.getPowOut(5);
--	/**
--	 * @method quintInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.quintInOut = Ease.getPowInOut(5);
--
--	/**
--	 * @method sineIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.sineIn = function(t) {
--		return 1-Math.cos(t*Math.PI/2);
--	};
--
--	/**
--	 * @method sineOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.sineOut = function(t) {
--		return Math.sin(t*Math.PI/2);
--	};
--
--	/**
--	 * @method sineInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.sineInOut = function(t) {
--		return -0.5*(Math.cos(Math.PI*t) - 1);
--	};
--
--	/**
--	 * Configurable "back in" ease.
--	 * @method getBackIn
--	 * @param {Number} amount The strength of the ease.
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getBackIn = function(amount) {
--		return function(t) {
--			return t*t*((amount+1)*t-amount);
--		};
--	};
--	/**
--	 * @method backIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.backIn = Ease.getBackIn(1.7);
--
--	/**
--	 * Configurable "back out" ease.
--	 * @method getBackOut
--	 * @param {Number} amount The strength of the ease.
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getBackOut = function(amount) {
--		return function(t) {
--			return (--t*t*((amount+1)*t + amount) + 1);
--		};
--	};
--	/**
--	 * @method backOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.backOut = Ease.getBackOut(1.7);
--
--	/**
--	 * Configurable "back in out" ease.
--	 * @method getBackInOut
--	 * @param {Number} amount The strength of the ease.
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getBackInOut = function(amount) {
--		amount*=1.525;
--		return function(t) {
--			if ((t*=2)<1) return 0.5*(t*t*((amount+1)*t-amount));
--			return 0.5*((t-=2)*t*((amount+1)*t+amount)+2);
--		};
--	};
--	/**
--	 * @method backInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.backInOut = Ease.getBackInOut(1.7);
--
--	/**
--	 * @method circIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.circIn = function(t) {
--		return -(Math.sqrt(1-t*t)- 1);
--	};
--
--	/**
--	 * @method circOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.circOut = function(t) {
--		return Math.sqrt(1-(--t)*t);
--	};
--
--	/**
--	 * @method circInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.circInOut = function(t) {
--		if ((t*=2) < 1) return -0.5*(Math.sqrt(1-t*t)-1);
--		return 0.5*(Math.sqrt(1-(t-=2)*t)+1);
--	};
--
--	/**
--	 * @method bounceIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.bounceIn = function(t) {
--		return 1-Ease.bounceOut(1-t);
--	};
--
--	/**
--	 * @method bounceOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.bounceOut = function(t) {
--		if (t < 1/2.75) {
--			return (7.5625*t*t);
--		} else if (t < 2/2.75) {
--			return (7.5625*(t-=1.5/2.75)*t+0.75);
--		} else if (t < 2.5/2.75) {
--			return (7.5625*(t-=2.25/2.75)*t+0.9375);
--		} else {
--			return (7.5625*(t-=2.625/2.75)*t +0.984375);
--		}
--	};
--
--	/**
--	 * @method bounceInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.bounceInOut = function(t) {
--		if (t<0.5) return Ease.bounceIn (t*2) * .5;
--		return Ease.bounceOut(t*2-1)*0.5+0.5;
--	};
--
--	/**
--	 * Configurable elastic ease.
--	 * @method getElasticIn
--	 * @param {Number} amplitude
--	 * @param {Number} period
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getElasticIn = function(amplitude,period) {
--		var pi2 = Math.PI*2;
--		return function(t) {
--			if (t==0 || t==1) return t;
--			var s = period/pi2*Math.asin(1/amplitude);
--			return -(amplitude*Math.pow(2,10*(t-=1))*Math.sin((t-s)*pi2/period));
--		};
--	};
--	/**
--	 * @method elasticIn
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.elasticIn = Ease.getElasticIn(1,0.3);
--
--	/**
--	 * Configurable elastic ease.
--	 * @method getElasticOut
--	 * @param {Number} amplitude
--	 * @param {Number} period
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getElasticOut = function(amplitude,period) {
--		var pi2 = Math.PI*2;
--		return function(t) {
--			if (t==0 || t==1) return t;
--			var s = period/pi2 * Math.asin(1/amplitude);
--			return (amplitude*Math.pow(2,-10*t)*Math.sin((t-s)*pi2/period )+1);
--		};
--	};
--	/**
--	 * @method elasticOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.elasticOut = Ease.getElasticOut(1,0.3);
--
--	/**
--	 * Configurable elastic ease.
--	 * @method getElasticInOut
--	 * @param {Number} amplitude
--	 * @param {Number} period
--	 * @static
--	 * @return {Function}
--	 **/
--	Ease.getElasticInOut = function(amplitude,period) {
--		var pi2 = Math.PI*2;
--		return function(t) {
--			var s = period/pi2 * Math.asin(1/amplitude);
--			if ((t*=2)<1) return -0.5*(amplitude*Math.pow(2,10*(t-=1))*Math.sin( (t-s)*pi2/period ));
--			return amplitude*Math.pow(2,-10*(t-=1))*Math.sin((t-s)*pi2/period)*0.5+1;
--		};
--	};
--	/**
--	 * @method elasticInOut
--	 * @param {Number} t
--	 * @static
--	 * @return {Number}
--	 **/
--	Ease.elasticInOut = Ease.getElasticInOut(1,0.3*1.5);
--
--	createjs.Ease = Ease;
--
--}());
-diff --git a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/MotionGuidePlugin.js b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/MotionGuidePlugin.js
-index 48fe018..7d12309 100644
---- a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/MotionGuidePlugin.js
-+++ b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/MotionGuidePlugin.js
-@@ -31,17 +31,17 @@
-  */
- 
- // namespace:
--this.createjs = this.createjs||{};
- 
--(function() {
--	"use strict";
-+
-+
-+
- 
- 	/**
- 	 * A TweenJS plugin for working with motion guides.
- 	 *
- 	 * To use, install the plugin after TweenJS has loaded. Next tween the 'guide' property with an object as detailed below.
- 	 *
--	 *       createjs.MotionGuidePlugin.install();
-+	 *       createjs.createjs.MotionGuidePlugin.install();
- 	 *
- 	 * <h4>Example</h4>
- 	 *
-@@ -68,7 +68,7 @@ this.createjs = this.createjs||{};
- 	 * @class MotionGuidePlugin
- 	 * @constructor
- 	 **/
--	function MotionGuidePlugin() {
-+	createjs.MotionGuidePlugin = function() {
- 		throw("MotionGuidePlugin cannot be instantiated.")
- 	};
- 
-@@ -79,32 +79,32 @@ this.createjs = this.createjs||{};
- 	 * @protected
- 	 * @static
- 	 **/
--	MotionGuidePlugin.priority = 0; // high priority, should run sooner
-+	createjs.MotionGuidePlugin.priority = 0; // high priority, should run sooner
- 
- 	/**
- 	 * @property temporary variable storage
- 	 * @private
- 	 * @static
- 	 */
--	MotionGuidePlugin._rotOffS;
-+	createjs.MotionGuidePlugin._rotOffS;
- 	/**
- 	 * @property temporary variable storage
- 	 * @private
- 	 * @static
- 	 */
--	MotionGuidePlugin._rotOffE;
-+	createjs.MotionGuidePlugin._rotOffE;
- 	/**
- 	 * @property temporary variable storage
- 	 * @private
- 	 * @static
- 	 */
--	MotionGuidePlugin._rotNormS;
-+	createjs.MotionGuidePlugin._rotNormS;
- 	/**
- 	 * @property temporary variable storage
- 	 * @private
- 	 * @static
- 	 */
--	MotionGuidePlugin._rotNormE;
-+	createjs.MotionGuidePlugin._rotNormE;
- 
- 
- // static methods
-@@ -113,7 +113,7 @@ this.createjs = this.createjs||{};
- 	 * @method install
- 	 * @static
- 	 **/
--	MotionGuidePlugin.install = function() {
-+	createjs.MotionGuidePlugin.install = function() {
- 		createjs.Tween.installPlugin(MotionGuidePlugin, ["guide", "x", "y", "rotation"]);
- 		return createjs.Tween.IGNORE;
- 	};
-@@ -123,7 +123,7 @@ this.createjs = this.createjs||{};
- 	 * @protected
- 	 * @static
- 	 **/
--	MotionGuidePlugin.init = function(tween, prop, value) {
-+	createjs.MotionGuidePlugin.init = function(tween, prop, value) {
- 		var target = tween.target;
- 		if(!target.hasOwnProperty("x")){ target.x = 0; }
- 		if(!target.hasOwnProperty("y")){ target.y = 0; }
-@@ -138,12 +138,12 @@ this.createjs = this.createjs||{};
- 	 * @protected
- 	 * @static
- 	 **/
--	MotionGuidePlugin.step = function(tween, prop, startValue, endValue, injectProps) {
-+	createjs.MotionGuidePlugin.step = function(tween, prop, startValue, endValue, injectProps) {
- 		// other props
- 		if(prop == "rotation"){
- 			tween.__rotGlobalS = startValue;
- 			tween.__rotGlobalE = endValue;
--			MotionGuidePlugin.testRotData(tween, injectProps);
-+			createjs.MotionGuidePlugin.testRotData(tween, injectProps);
- 		}
- 		if(prop != "guide"){ return endValue; }
- 
-@@ -191,18 +191,18 @@ this.createjs = this.createjs||{};
- 		temp = data.orient;
- 		data.orient = true;
- 		var o = {};
--		MotionGuidePlugin.calc(data, data.start, o);
-+		createjs.MotionGuidePlugin.calc(data, data.start, o);
- 		tween.__rotPathS = Number(o.rotation.toFixed(5));
--		MotionGuidePlugin.calc(data, data.end, o);
-+		createjs.MotionGuidePlugin.calc(data, data.end, o);
- 		tween.__rotPathE = Number(o.rotation.toFixed(5));
- 		data.orient = false;	//here and now we don't know if we need to
--		MotionGuidePlugin.calc(data, data.end, injectProps);
-+		createjs.MotionGuidePlugin.calc(data, data.end, injectProps);
- 		data.orient = temp;
- 
- 		// Setup rotation properties
- 		if(!data.orient){ return endValue; }
- 		tween.__guideData = data;
--		MotionGuidePlugin.testRotData(tween, injectProps);
-+		createjs.MotionGuidePlugin.testRotData(tween, injectProps);
- 		return endValue;
- 	};
- 
-@@ -211,7 +211,7 @@ this.createjs = this.createjs||{};
- 	 * @protected
- 	 * @static
- 	 **/
--	MotionGuidePlugin.testRotData = function(tween, injectProps){
-+	createjs.MotionGuidePlugin.testRotData = function(tween, injectProps){
- 
- 		// no rotation informat? if we need it come back, if we don't use 0 & ensure we have guide data
- 		if(tween.__rotGlobalS === undefined || tween.__rotGlobalE === undefined){
-@@ -256,13 +256,13 @@ this.createjs = this.createjs||{};
- 	 * @protected
- 	 * @static
- 	 **/
--	MotionGuidePlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
-+	createjs.MotionGuidePlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
- 		var data = endValues.guide;
- 		if(data == undefined || data === startValues.guide){ return value; }
- 		if(data.lastRatio != ratio){
- 			// first time through so calculate what I need to
- 			var t = ((data.end-data.start)*(wait?data.end:ratio)+data.start);
--			MotionGuidePlugin.calc(data, t, tween.target);
-+			createjs.MotionGuidePlugin.calc(data, t, tween.target);
- 			switch(data.orient){
- 				case "cw":		// mix in the original rotation
- 				case "ccw":
-@@ -279,13 +279,13 @@ this.createjs = this.createjs||{};
- 	/**
- 	 * Determine the appropriate x/y/rotation information about a path for a given ratio along the path.
- 	 * Assumes a path object with all optional parameters specified.
--	 * @param data Data object you would pass to the "guide:" property in a Tween
--	 * @param ratio 0-1 Distance along path, values outside 0-1 are "best guess"
--	 * @param target Object to copy the results onto, will use a new object if not supplied.
-+	 * @param {Object} data Data object you would pass to the "guide:" property in a Tween
-+	 * @param {Number} ratio 0-1 Distance along path, values outside 0-1 are "best guess"
-+	 * @param {Object} target Object to copy the results onto, will use a new object if not supplied.
- 	 * @return {Object} The target object or a new object w/ the tweened properties
- 	 * @static
- 	 */
--	MotionGuidePlugin.calc = function(data, ratio, target) {
-+	createjs.MotionGuidePlugin.calc = function(data, ratio, target) {
- 		if(data._segments == undefined){ throw("Missing critical pre-calculated information, please file a bug"); }
- 		if(target == undefined){ target = {x:0, y:0, rotation:0}; }
- 		var seg = data._segments;
-@@ -326,6 +326,6 @@ this.createjs = this.createjs||{};
- 		return target;
- 	};
- 
--	createjs.MotionGuidePlugin = MotionGuidePlugin;
- 
--}());
-+
-+
-diff --git a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/SamplePlugin.js b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/SamplePlugin.js
-index 371baa7..4bfca8c 100644
---- a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/SamplePlugin.js
-+++ b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/SamplePlugin.js
-@@ -31,10 +31,10 @@
-  */
- 
- // namespace:
--this.createjs = this.createjs||{};
- 
--(function() {
--	"use strict";
-+
-+
-+
- 
- 	/**
- 	 * A sample TweenJS plugin. This plugin does not actually affect tweens in any way, it's merely intended to document
-@@ -45,7 +45,7 @@ this.createjs = this.createjs||{};
- 	 * @class SamplePlugin
- 	 * @constructor
- 	 **/
--	function SamplePlugin() {
-+	createjs.SamplePlugin = function() {
- 		throw("SamplePlugin cannot be instantiated.")
- 	};
- 
-@@ -56,7 +56,7 @@ this.createjs = this.createjs||{};
- 	 * @property priority
- 	 * @static
- 	 **/
--	SamplePlugin.priority = 0;
-+	createjs.SamplePlugin.priority = 0;
- 
- 	/**
- 	 * Installs this plugin for use with TweenJS, and registers for a list of properties that this plugin will operate
-@@ -64,7 +64,7 @@ this.createjs = this.createjs||{};
- 	 * @method install
- 	 * @static
- 	 **/
--	SamplePlugin.install = function() {
-+	createjs.SamplePlugin.install = function() {
- 		// this registers this plugin to work with the "test" property.
- 		createjs.Tween.installPlugin(SamplePlugin, ["test"]);
- 	};
-@@ -75,12 +75,12 @@ this.createjs = this.createjs||{};
- 	 * @method init
- 	 * @param {Tween} tween The related tween instance.
- 	 * @param {String} prop The name of the property that is being initialized.
--	 * @param {any} value The current value of the property on the tween's target.
--	 * @return {any} The starting tween value for the property. In most cases, you would simply
-+	 * @param {Object} value The current value of the property on the tween's target.
-+	 * @return {Object} The starting tween value for the property. In most cases, you would simply
- 	 * return the value parameter, but some plugins may need to modify the starting value.
- 	 * @static
- 	 **/
--	SamplePlugin.init = function(tween, prop, value) {
-+	createjs.SamplePlugin.init = function(tween, prop, value) {
- 		console.log("init", prop, value);
- 
- 		// return the unmodified property value:
-@@ -93,14 +93,14 @@ this.createjs = this.createjs||{};
- 	 * @method init
- 	 * @param {Tween} tween The related tween instance.
- 	 * @param {String} prop The name of the property being tweened.
--	 * @param {any} startValue The value of the property at the beginning of the step. This will
-+	 * @param {Object} startValue The value of the property at the beginning of the step. This will
- 	 * be the same as the init value if this is the first step, or the same as the
- 	 * endValue of the previous step if not.
- 	 * @param {Object} injectProps A generic object to which the plugin can append other properties which should be updated on this step.
--	 * @param {any} endValue The value of the property at the end of the step.
-+	 * @param {Object} endValue The value of the property at the end of the step.
- 	 * @static
- 	 **/
--	SamplePlugin.step = function(tween, prop, startValue, endValue, injectProps) {
-+	createjs.SamplePlugin.step = function(tween, prop, startValue, endValue, injectProps) {
- 		console.log("to: ", prop, startValue, endValue);
- 	};
- 
-@@ -109,7 +109,7 @@ this.createjs = this.createjs||{};
- 	 * @method tween
- 	 * @param {Tween} tween The related tween instance.
- 	 * @param {String} prop The name of the property being tweened.
--	 * @param {any} value The current tweened value of the property, as calculated by TweenJS.
-+	 * @param {Object} value The current tweened value of the property, as calculated by TweenJS.
- 	 * @param {Object} startValues A hash of all of the property values at the start of the current
- 	 * step. You could access the start value of the current property using
- 	 * startValues[prop].
-@@ -120,13 +120,13 @@ this.createjs = this.createjs||{};
- 	 * this range.
- 	 * @param {Boolean} wait Indicates whether the current step is a "wait" step.
- 	 * @param {Boolean} end Indicates that the tween has reached the end.
--	 * @return {any} Return the value that should be assigned to the target property. For example
-+	 * @return {Object} Return the value that should be assigned to the target property. For example
- 	 * returning <code>Math.round(value)</code> would assign the default calculated value
- 	 * as an integer. Returning Tween.IGNORE will prevent Tween from assigning a value to
- 	 * the target property.
- 	 * @static
- 	 **/
--	SamplePlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
-+	createjs.SamplePlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
- 		// ratio is the eased ratio
- 		console.log("tween", prop, value, ratio, wait, end);
- 
-@@ -135,6 +135,6 @@ this.createjs = this.createjs||{};
- 	};
- 
- 
--	createjs.SamplePlugin = SamplePlugin;
- 
--}());
-+
-+
-diff --git a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Timeline.js b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Timeline.js
-index 5546bc2..1b86359 100644
---- a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Timeline.js
-+++ b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Timeline.js
-@@ -1,444 +1,155 @@
--/*
--* Timeline
--* Visit http://createjs.com/ for documentation, updates and examples.
--*
--* Copyright (c) 2010 gskinner.com, inc.
--*
--* Permission is hereby granted, free of charge, to any person
--* obtaining a copy of this software and associated documentation
--* files (the "Software"), to deal in the Software without
--* restriction, including without limitation the rights to use,
--* copy, modify, merge, publish, distribute, sublicense, and/or sell
--* copies of the Software, and to permit persons to whom the
--* Software is furnished to do so, subject to the following
--* conditions:
--*
--* The above copyright notice and this permission notice shall be
--* included in all copies or substantial portions of the Software.
--*
--* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
--* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
--* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
--* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
--* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
--* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
--* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
--* OTHER DEALINGS IN THE SOFTWARE.
--*/
--
--/**
-- * @module TweenJS
-+/** @fileoverview Auto-generated Externs files
-+ * @externs
-  */
-+/**
-+ * The Timeline class synchronizes multiple tweens and allows them to be controlled as a group. Please note that if a
-+ * timeline is looping, the tweens on it may appear to loop even if the "loop" property of the tween is false.
-+ *
-+ * @see [Timeline]
-+ * @param {(Array|null)} tweens An array of Tweens to add to this timeline. See {{#crossLink "Timeline/addTween"}}{{/crossLink}} for more info.
-+ * @param {(Object|null)} labels An object defining labels for using {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}. See {{#crossLink "Timeline/setLabels"}}{{/crossLink}} for details.
-+ * @param {(Object|null)} props The configuration properties to apply to this tween instance (ex. `{loop:true}`). All properties default to false. Supported props are:<UL> <LI> loop: sets the loop property on this tween.</LI> <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI> <LI> ignoreGlobalPause: sets the ignoreGlobalPause property on this tween.</LI> <LI> paused: indicates whether to start the tween paused.</LI> <LI> position: indicates the initial position for this timeline.</LI> <LI> onChange: specifies a listener to add for the {{#crossLink "Timeline/change:event"}}{{/crossLink}} event.</LI> </UL>
-+ * @constructor
-+ * @extends createjs.EventDispatcher
- 
--// namespace:
--this.createjs = this.createjs||{};
--
--
--(function() {
--	"use strict";
--	
--
--// constructor	
--	/**
--	 * The Timeline class synchronizes multiple tweens and allows them to be controlled as a group. Please note that if a
--	 * timeline is looping, the tweens on it may appear to loop even if the "loop" property of the tween is false.
--	 * @class Timeline
--	 * @param {Array} tweens An array of Tweens to add to this timeline. See {{#crossLink "Timeline/addTween"}}{{/crossLink}}
--	 * for more info.
--	 * @param {Object} labels An object defining labels for using {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}.
--	 * See {{#crossLink "Timeline/setLabels"}}{{/crossLink}}
--	 * for details.
--	 * @param {Object} props The configuration properties to apply to this tween instance (ex. `{loop:true}`). All properties
--	 * default to false. Supported props are:<UL>
--	 *    <LI> loop: sets the loop property on this tween.</LI>
--	 *    <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
--	 *    <LI> ignoreGlobalPause: sets the ignoreGlobalPause property on this tween.</LI>
--	 *    <LI> paused: indicates whether to start the tween paused.</LI>
--	 *    <LI> position: indicates the initial position for this timeline.</LI>
--	 *    <LI> onChange: specifies a listener to add for the {{#crossLink "Timeline/change:event"}}{{/crossLink}} event.</LI>
--	 * </UL>
--	 * @extends EventDispatcher
--	 * @constructor
--	 **/
--	function Timeline(tweens, labels, props) {
--		this.EventDispatcher_constructor();
--
--	// public properties:
--		/**
--		 * Causes this timeline to continue playing when a global pause is active.
--		 * @property ignoreGlobalPause
--		 * @type Boolean
--		 **/
--		this.ignoreGlobalPause = false;
--
--		/**
--		 * The total duration of this timeline in milliseconds (or ticks if `useTicks `is `true`). This value is usually
--		 * automatically updated as you modify the timeline. See {{#crossLink "Timeline/updateDuration"}}{{/crossLink}}
--		 * for more information.
--		 * @property duration
--		 * @type Number
--		 * @default 0
--		 * @readonly
--		 **/
--		this.duration = 0;
--
--		/**
--		 * If true, the timeline will loop when it reaches the end. Can be set via the props param.
--		 * @property loop
--		 * @type Boolean
--		 **/
--		this.loop = false;
--
--		/**
--		 * The current normalized position of the timeline. This will always be a value between 0 and
--		 * {{#crossLink "Timeline/duration:property"}}{{/crossLink}}.
--		 * Changing this property directly will have no effect.
--		 * @property position
--		 * @type Object
--		 * @readonly
--		 **/
--		this.position = null;
--
--		// private properties:
--		/**
--		 * @property _paused
--		 * @type Boolean
--		 * @protected
--		 **/
--		this._paused = false;
--
--		/**
--		 * @property _tweens
--		 * @type Array[Tween]
--		 * @protected
--		 **/
--		this._tweens = [];
--
--		/**
--		 * @property _labels
--		 * @type Object
--		 * @protected
--		 **/
--		this._labels = null;
--
--		/**
--		 * @property _labelList
--		 * @type Array[Object]
--		 * @protected
--		 **/
--		this._labelList = null;
--
--		/**
--		 * @property _prevPosition
--		 * @type Number
--		 * @default 0
--		 * @protected
--		 **/
--		this._prevPosition = 0;
--
--		/**
--		 * @property _prevPos
--		 * @type Number
--		 * @default -1
--		 * @protected
--		 **/
--		this._prevPos = -1;
--
--		/**
--		 * @property _useTicks
--		 * @type Boolean
--		 * @default false
--		 * @protected
--		 **/
--		this._useTicks = false;
--		
--		/**
--		 * Indicates whether the timeline is currently registered with Tween.
--		 * @property _registered
--		 * @type {boolean}
--		 * @default false
--		 * @protected
--		 */
--		this._registered = false;
--
--
--		if (props) {
--			this._useTicks = props.useTicks;
--			this.loop = props.loop;
--			this.ignoreGlobalPause = props.ignoreGlobalPause;
--			props.onChange&&this.addEventListener("change", props.onChange);
--		}
--		if (tweens) { this.addTween.apply(this, tweens); }
--		this.setLabels(labels);
--		if (props&&props.paused) { this._paused=true; }
--		else { createjs.Tween._register(this,true); }
--		if (props&&props.position!=null) { this.setPosition(props.position, createjs.Tween.NONE); }
--		
--	};
--	
--	var p = createjs.extend(Timeline, createjs.EventDispatcher);
--
--	// TODO: deprecated
--	// p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details.
--
--	
--// events:
--	/**
--	 * Called whenever the timeline's position changes.
--	 * @event change
--	 * @since 0.5.0
--	 **/
--
--
--// public methods:
--	/**
--	 * Adds one or more tweens (or timelines) to this timeline. The tweens will be paused (to remove them from the
--	 * normal ticking system) and managed by this timeline. Adding a tween to multiple timelines will result in
--	 * unexpected behaviour.
--	 * @method addTween
--	 * @param {Tween} ...tween The tween(s) to add. Accepts multiple arguments.
--	 * @return {Tween} The first tween that was passed in.
--	 **/
--	p.addTween = function(tween) {
--		var l = arguments.length;
--		if (l > 1) {
--			for (var i=0; i<l; i++) { this.addTween(arguments[i]); }
--			return arguments[0];
--		} else if (l == 0) { return null; }
--		this.removeTween(tween);
--		this._tweens.push(tween);
--		tween.setPaused(true);
--		tween._paused = false;
--		tween._useTicks = this._useTicks;
--		if (tween.duration > this.duration) { this.duration = tween.duration; }
--		if (this._prevPos >= 0) { tween.setPosition(this._prevPos, createjs.Tween.NONE); }
--		return tween;
--	};
--
--	/**
--	 * Removes one or more tweens from this timeline.
--	 * @method removeTween
--	 * @param {Tween} ...tween The tween(s) to remove. Accepts multiple arguments.
--	 * @return Boolean Returns `true` if all of the tweens were successfully removed.
--	 **/
--	p.removeTween = function(tween) {
--		var l = arguments.length;
--		if (l > 1) {
--			var good = true;
--			for (var i=0; i<l; i++) { good = good && this.removeTween(arguments[i]); }
--			return good;
--		} else if (l == 0) { return false; }
--
--		var tweens = this._tweens;
--		var i = tweens.length;
--		while (i--) {
--			if (tweens[i] == tween) {
--				tweens.splice(i, 1);
--				if (tween.duration >= this.duration) { this.updateDuration(); }
--				return true;
--			}
--		}
--		return false;
--	};
--
--	/**
--	 * Adds a label that can be used with {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}.
--	 * @method addLabel
--	 * @param {String} label The label name.
--	 * @param {Number} position The position this label represents.
--	 **/
--	p.addLabel = function(label, position) {
--		this._labels[label] = position;
--		var list = this._labelList;
--		if (list) {
--			for (var i= 0,l=list.length; i<l; i++) { if (position < list[i].position) { break; } }
--			list.splice(i, 0, {label:label, position:position});
--		}
--	};
--
--	/**
--	 * Defines labels for use with gotoAndPlay/Stop. Overwrites any previously set labels.
--	 * @method setLabels
--	 * @param {Object} o An object defining labels for using {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}
--	 * in the form `{labelName:time}` where time is in milliseconds (or ticks if `useTicks` is `true`).
--	 **/
--	p.setLabels = function(o) {
--		this._labels = o ?  o : {};
--	};
--
--	/**
--	 * Returns a sorted list of the labels defined on this timeline.
--	 * @method getLabels
--	 * @return {Array[Object]} A sorted array of objects with label and position properties.
--	 **/
--	p.getLabels = function() {
--		var list = this._labelList;
--		if (!list) {
--			list = this._labelList = [];
--			var labels = this._labels;
--			for (var n in labels) {
--				list.push({label:n, position:labels[n]});
--			}
--			list.sort(function (a,b) { return a.position- b.position; });
--		}
--		return list;
--	};
--
--	/**
--	 * Returns the name of the label on or immediately before the current position. For example, given a timeline with
--	 * two labels, "first" on frame index 4, and "second" on frame 8, getCurrentLabel would return:
--	 * <UL>
--	 * 		<LI>null if the current position is 2.</LI>
--	 * 		<LI>"first" if the current position is 4.</LI>
--	 * 		<LI>"first" if the current position is 7.</LI>
--	 * 		<LI>"second" if the current position is 15.</LI>
--	 * </UL>
--	 * @method getCurrentLabel
--	 * @return {String} The name of the current label or null if there is no label
--	 **/
--	p.getCurrentLabel = function() {
--		var labels = this.getLabels();
--		var pos = this.position;
--		var l = labels.length;
--		if (l) {
--			for (var i = 0; i<l; i++) { if (pos < labels[i].position) { break; } }
--			return (i==0) ? null : labels[i-1].label;
--		}
--		return null;
--	};
--
--	/**
--	 * Unpauses this timeline and jumps to the specified position or label.
--	 * @method gotoAndPlay
--	 * @param {String|Number} positionOrLabel The position in milliseconds (or ticks if `useTicks` is `true`)
--	 * or label to jump to.
--	 **/
--	p.gotoAndPlay = function(positionOrLabel) {
--		this.setPaused(false);
--		this._goto(positionOrLabel);
--	};
--
--	/**
--	 * Pauses this timeline and jumps to the specified position or label.
--	 * @method gotoAndStop
--	 * @param {String|Number} positionOrLabel The position in milliseconds (or ticks if `useTicks` is `true`) or label
--	 * to jump to.
--	 **/
--	p.gotoAndStop = function(positionOrLabel) {
--		this.setPaused(true);
--		this._goto(positionOrLabel);
--	};
--
--	/**
--	 * Advances the timeline to the specified position.
--	 * @method setPosition
--	 * @param {Number} value The position to seek to in milliseconds (or ticks if `useTicks` is `true`).
--	 * @param {Number} [actionsMode] parameter specifying how actions are handled. See the Tween {{#crossLink "Tween/setPosition"}}{{/crossLink}}
--	 * method for more details.
--	 * @return {Boolean} Returns `true` if the timeline is complete (ie. the full timeline has run & {{#crossLink "Timeline/loop:property"}}{{/crossLink}}
--	 * is `false`).
--	 **/
--	p.setPosition = function(value, actionsMode) {
--		var t = this._calcPosition(value);
--		var end = !this.loop && value >= this.duration;
--		if (t == this._prevPos) { return end; }
--		this._prevPosition = value;
--		this.position = this._prevPos = t; // in case an action changes the current frame.
--		for (var i=0, l=this._tweens.length; i<l; i++) {
--			this._tweens[i].setPosition(t, actionsMode);
--			if (t != this._prevPos) { return false; } // an action changed this timeline's position.
--		}
--		if (end) { this.setPaused(true); }
--		this.dispatchEvent("change");
--		return end;
--	};
--
--	/**
--	 * Pauses or plays this timeline.
--	 * @method setPaused
--	 * @param {Boolean} value Indicates whether the tween should be paused (`true`) or played (`false`).
--	 **/
--	p.setPaused = function(value) {
--		this._paused = !!value; 
--		createjs.Tween._register(this, !value);
--	};
--
--	/**
--	 * Recalculates the duration of the timeline. The duration is automatically updated when tweens are added or removed,
--	 * but this method is useful if you modify a tween after it was added to the timeline.
--	 * @method updateDuration
--	 **/
--	p.updateDuration = function() {
--		this.duration = 0;
--		for (var i=0,l=this._tweens.length; i<l; i++) {
--			var tween = this._tweens[i];
--			if (tween.duration > this.duration) { this.duration = tween.duration; }
--		}
--	};
--
--	/**
--	 * Advances this timeline by the specified amount of time in milliseconds (or ticks if `useTicks` is `true`).
--	 * This is normally called automatically by the Tween engine (via the {{#crossLink "Tween/tick:event"}}{{/crossLink}}
--	 * event), but is exposed for advanced uses.
--	 * @method tick
--	 * @param {Number} delta The time to advance in milliseconds (or ticks if useTicks is true).
--	 **/
--	p.tick = function(delta) {
--		this.setPosition(this._prevPosition+delta);
--	};
--
--	/**
--	 * If a numeric position is passed, it is returned unchanged. If a string is passed, the position of the
--	 * corresponding frame label will be returned, or `null` if a matching label is not defined.
--	 * @method resolve
--	 * @param {String|Number} positionOrLabel A numeric position value or label string.
--	 **/
--	p.resolve = function(positionOrLabel) {
--		var pos = Number(positionOrLabel);
--		if (isNaN(pos)) { pos = this._labels[positionOrLabel]; }
--		return pos;
--	};
--
--	/**
--	* Returns a string representation of this object.
--	* @method toString
--	* @return {String} a string representation of the instance.
--	**/
--	p.toString = function() {
--		return "[Timeline]";
--	};
--
--	/**
--	 * @method clone
--	 * @protected
--	 **/
--	p.clone = function() {
--		throw("Timeline can not be cloned.")
--	};
--
--// private methods:
--	/**
--	 * @method _goto
--	 * @param {String | Number} positionOrLabel
--	 * @protected
--	 **/
--	p._goto = function(positionOrLabel) {
--		var pos = this.resolve(positionOrLabel);
--		if (pos != null) { this.setPosition(pos); }
--	};
--	
--	/**
--	 * @method _calcPosition
--	 * @param {Number} value
--	 * @return {Number}
--	 * @protected
--	 **/
--	p._calcPosition = function(value) {
--		if (value < 0) { return 0; }
--		if (value < this.duration) { return value; }
--		return this.loop ? value%this.duration : this.duration;
--	};
--
--	createjs.Timeline = createjs.promote(Timeline, "EventDispatcher");
-+ */
-+createjs.Timeline = function (tweens, labels, props) {}
-+
-+    /**
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.clone = function () {  }
-+
-+    /**
-+     * If a numeric position is passed, it is returned unchanged. If a string is passed, the position of the
-+     * corresponding frame label will be returned, or `null` if a matching label is not defined.
-+     *
-+     * @param {(number|string|null)} positionOrLabel A numeric position value or label string.
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.resolve = function (positionOrLabel) {  }
-+
-+    /**
-+     * Adds a label that can be used with {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}.
-+     *
-+     * @param {(string|null)} label The label name.
-+     * @param {(number|null)} position The position this label represents.
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.addLabel = function (label, position) {  }
-+
-+    /**
-+     * @param {(number|null)} value 
-+     * @see [Timeline]
-+     * @returns {(number|null)} 
-+     */
-+createjs.Timeline.prototype._calcPosition = function (value) { return 0; }
-+
-+    /**
-+     * Pauses this timeline and jumps to the specified position or label.
-+     *
-+     * @param {(number|string|null)} positionOrLabel The position in milliseconds (or ticks if `useTicks` is `true`) or label to jump to.
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.gotoAndStop = function (positionOrLabel) {  }
-+
-+    /**
-+     * Removes one or more tweens from this timeline.
-+     *
-+     * @see [Timeline]
-+     * @returns {?} Boolean Returns `true` if all of the tweens were successfully removed.
-+     */
-+createjs.Timeline.prototype.removeTween = function (tween) {  return null; }
-+
-+    /**
-+     * Returns the name of the label on or immediately before the current position. For example, given a timeline with
-+     * two labels, "first" on frame index 4, and "second" on frame 8, getCurrentLabel would return:
-+     * <UL>
-+     * <LI>null if the current position is 2.</LI>
-+     * <LI>"first" if the current position is 4.</LI>
-+     * <LI>"first" if the current position is 7.</LI>
-+     * <LI>"second" if the current position is 15.</LI>
-+     * </UL>
-+     *
-+     * @see [Timeline]
-+     * @returns {(string|null)} The name of the current label or null if there is no label
-+     */
-+createjs.Timeline.prototype.getCurrentLabel = function () { return ''; }
-+
-+    /**
-+     * Advances the timeline to the specified position.
-+     *
-+     * @param {(number|null)} value The position to seek to in milliseconds (or ticks if `useTicks` is `true`).
-+     * @param {number=} opt_actionsMode parameter specifying how actions are handled. See the Tween {{#crossLink "Tween/setPosition"}}{{/crossLink}} method for more details.
-+     * @see [Timeline]
-+     * @returns {(boolean|null)} Returns `true` if the timeline is complete (ie. the full timeline has run & {{#crossLink "Timeline/loop:property"}}{{/crossLink}} is `false`).
-+     */
-+createjs.Timeline.prototype.setPosition = function (value, opt_actionsMode) {  return null; }
-+
-+    /**
-+     * Pauses or plays this timeline.
-+     *
-+     * @param {(boolean|null)} value Indicates whether the tween should be paused (`true`) or played (`false`).
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.setPaused = function (value) {  }
-+
-+    /**
-+     * Advances this timeline by the specified amount of time in milliseconds (or ticks if `useTicks` is `true`).
-+     * This is normally called automatically by the Tween engine (via the {{#crossLink "Tween/tick:event"}}{{/crossLink}}
-+     * event), but is exposed for advanced uses.
-+     *
-+     * @param {(number|null)} delta The time to advance in milliseconds (or ticks if useTicks is true).
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.tick = function (delta) {  }
-+
-+    /**
-+     * @param {(number|string|null)} positionOrLabel 
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype._goto = function (positionOrLabel) {  }
-+
-+    /**
-+     * Returns a sorted list of the labels defined on this timeline.
-+     *
-+     * @see [Timeline]
-+     * @returns {(Array|null)} Object]} A sorted array of objects with label and position properties.
-+     */
-+createjs.Timeline.prototype.getLabels = function () {  return null; }
-+
-+    /**
-+     * Recalculates the duration of the timeline. The duration is automatically updated when tweens are added or removed,
-+     * but this method is useful if you modify a tween after it was added to the timeline.
-+     *
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.updateDuration = function () {  }
-+
-+    /**
-+     * Adds one or more tweens (or timelines) to this timeline. The tweens will be paused (to remove them from the
-+     * normal ticking system) and managed by this timeline. Adding a tween to multiple timelines will result in
-+     * unexpected behaviour.
-+     *
-+     * @see [Timeline]
-+     * @returns {(Tween|null)} The first tween that was passed in.
-+     */
-+createjs.Timeline.prototype.addTween = function (tween) {  return null; }
-+
-+
-+    /**
-+     * Defines labels for use with gotoAndPlay/Stop. Overwrites any previously set labels.
-+     *
-+     * @param {(Object|null)} o An object defining labels for using {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}} in the form `{labelName:time}` where time is in milliseconds (or ticks if `useTicks` is `true`).
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.setLabels = function (o) {  }
-+
-+    /**
-+     * Unpauses this timeline and jumps to the specified position or label.
-+     *
-+     * @param {(number|string|null)} positionOrLabel The position in milliseconds (or ticks if `useTicks` is `true`) or label to jump to.
-+     * @see [Timeline]
-+     */
-+createjs.Timeline.prototype.gotoAndPlay = function (positionOrLabel) {  }
- 
--}());
-diff --git a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Tween.js b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Tween.js
-index 8945830..2440fe4 100644
---- a/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Tween.js
-+++ b/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Tween.js
-@@ -1,941 +1,284 @@
--/*
--* Tween
--* Visit http://createjs.com/ for documentation, updates and examples.
--*
--* Copyright (c) 2010 gskinner.com, inc.
--*
--* Permission is hereby granted, free of charge, to any person
--* obtaining a copy of this software and associated documentation
--* files (the "Software"), to deal in the Software without
--* restriction, including without limitation the rights to use,
--* copy, modify, merge, publish, distribute, sublicense, and/or sell
--* copies of the Software, and to permit persons to whom the
--* Software is furnished to do so, subject to the following
--* conditions:
--*
--* The above copyright notice and this permission notice shall be
--* included in all copies or substantial portions of the Software.
--*
--* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
--* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
--* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
--* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
--* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
--* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
--* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
--* OTHER DEALINGS IN THE SOFTWARE.
--*/
--
-+/** @fileoverview Auto-generated Externs files
-+ * @externs
-+ */
- /**
-- * The TweenJS Javascript library provides a simple but powerful tweening interface. It supports tweening of both
-- * numeric object properties & CSS style properties, and allows you to chain tweens and actions together to create
-- * complex sequences.
-- *
-- * <h4>Simple Tween</h4>
-- * This tween will tween the target's alpha property from 0 to 1 for 1s then call the <code>handleComplete</code> function.
-- *
-- *	    target.alpha = 0;
-- *	    createjs.Tween.get(target).to({alpha:1}, 1000).call(handleComplete);
-- *	    function handleComplete() {
-- *	    	//Tween complete
-- *	    }
-- *
-- * <strong>Arguments and Scope</strong>
-- * Tween also supports a `call()` with arguments and/or a scope. If no scope is passed, then the function is called
-- * anonymously (normal JavaScript behaviour). The scope is useful for maintaining scope when doing object-oriented
-- * style development.
-- *
-- *      createjs.Tween.get(target).to({alpha:0})
-- *          .call(handleComplete, [argument1, argument2], this);
-- *
-- * <h4>Chainable Tween</h4>
-- * This tween will wait 0.5s, tween the target's alpha property to 0 over 1s, set it's visible to false, then call the
-- * <code>handleComplete</code> function.
-- *
-- *	    target.alpha = 1;
-- *	    createjs.Tween.get(target).wait(500).to({alpha:0, visible:false}, 1000).call(handleComplete);
-- *	    function handleComplete() {
-- *	    	//Tween complete
-- *	    }
-- *
-- * <h4>Browser Support</h4>
-- * TweenJS will work in modern browsers. To use TweenJS with IE8 and earlier, use an older version of PreloadJS
-- * (version 0.4.1 and earlier).
-+ * A Tween instance tweens properties for a single target. Instance methods can be chained for easy construction and sequencing:
-+ * 
-+ * <h4>Example</h4>
-+ * 
-+ * target.alpha = 1;
-+ * createjs.createjs.Tween.get(target)
-+ * .wait(500)
-+ * .to({alpha:0, visible:false}, 1000)
-+ * .call(handleComplete);
-+ * function handleComplete() {
-+ * //Tween complete
-+ * }
-+ * 
-+ * Multiple tweens can point to the same instance, however if they affect the same properties there could be unexpected
-+ * behaviour. To stop all tweens on an object, use {{#crossLink "Tween/removeTweens"}}{{/crossLink}} or pass `override:true`
-+ * in the props argument.
-+ * 
-+ * createjs.createjs.Tween.get(target, {override:true}).to({x:100});
-+ * 
-+ * Subscribe to the {{#crossLink "Tween/change:event"}}{{/crossLink}} event to get notified when a property of the
-+ * target is changed.
-+ * 
-+ * createjs.createjs.Tween.get(target, {override:true}).to({x:100}).addEventListener("change", handleChange);
-+ * function handleChange(event) {
-+ * // The tween changed.
-+ * }
-+ * 
-+ * See the Tween {{#crossLink "Tween/get"}}{{/crossLink}} method for additional param documentation.
-  *
-- * @module TweenJS
-- * @main TweenJS
-- */
--
--// TODO: possibly add a END actionsMode (only runs actions that == position)?
--// TODO: evaluate a way to decouple paused from tick registration.
--
--// namespace:
--this.createjs = this.createjs||{};
--
--(function() {
--	"use strict";
--
--
--// constructor
--	/**
--	 * A Tween instance tweens properties for a single target. Instance methods can be chained for easy construction and sequencing:
--	 *
--	 * <h4>Example</h4>
--	 *
--	 *      target.alpha = 1;
--	 *	    createjs.Tween.get(target)
--	 *	         .wait(500)
--	 *	         .to({alpha:0, visible:false}, 1000)
--	 *	         .call(handleComplete);
--	 *	    function handleComplete() {
--	 *	    	//Tween complete
--	 *	    }
--	 *
--	 * Multiple tweens can point to the same instance, however if they affect the same properties there could be unexpected
--	 * behaviour. To stop all tweens on an object, use {{#crossLink "Tween/removeTweens"}}{{/crossLink}} or pass `override:true`
--	 * in the props argument.
--	 *
--	 *      createjs.Tween.get(target, {override:true}).to({x:100});
--	 *
--	 * Subscribe to the {{#crossLink "Tween/change:event"}}{{/crossLink}} event to get notified when a property of the
--	 * target is changed.
--	 *
--	 *      createjs.Tween.get(target, {override:true}).to({x:100}).addEventListener("change", handleChange);
--	 *      function handleChange(event) {
--	 *          // The tween changed.
--	 *      }
--	 *
--	 * See the Tween {{#crossLink "Tween/get"}}{{/crossLink}} method for additional param documentation.
--	 * @class Tween
--	 * @param {Object} target The target object that will have its properties tweened.
--	 * @param {Object} [props] The configuration properties to apply to this tween instance (ex. `{loop:true, paused:true}`.
--	 * All properties default to false. Supported props are:<UL>
--	 *    <LI> loop: sets the loop property on this tween.</LI>
--	 *    <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
--	 *    <LI> ignoreGlobalPause: sets the {{#crossLink "Tween/ignoreGlobalPause:property"}}{{/crossLink}} property on this tween.</LI>
--	 *    <LI> override: if true, `Tween.removeTweens(target)` will be called to remove any other tweens with the same target.
--	 *    <LI> paused: indicates whether to start the tween paused.</LI>
--	 *    <LI> position: indicates the initial position for this tween.</LI>
--	 *    <LI> onChange: specifies a listener for the "change" event.</LI>
--	 * </UL>
--	 * @param {Object} [pluginData] An object containing data for use by installed plugins. See individual
--	 * plugins' documentation for details.
--	 * @extends EventDispatcher
--	 * @constructor
--	 */
--	function Tween(target, props, pluginData) {
--
--	// public properties:
--		/**
--		 * Causes this tween to continue playing when a global pause is active. For example, if TweenJS is using {{#crossLink "Ticker"}}{{/crossLink}},
--		 * then setting this to true (the default) will cause this tween to be paused when <code>Ticker.setPaused(true)</code>
--		 * is called. See the Tween {{#crossLink "Tween/tick"}}{{/crossLink}} method for more info. Can be set via the props
--		 * parameter.
--		 * @property ignoreGlobalPause
--		 * @type Boolean
--		 * @default false
--		 */
--		this.ignoreGlobalPause = false;
--	
--		/**
--		 * If true, the tween will loop when it reaches the end. Can be set via the props param.
--		 * @property loop
--		 * @type {Boolean}
--		 * @default false
--		 */
--		this.loop = false;
--	
--		/**
--		 * Specifies the total duration of this tween in milliseconds (or ticks if useTicks is true).
--		 * This value is automatically updated as you modify the tween. Changing it directly could result in unexpected
--		 * behaviour.
--		 * @property duration
--		 * @type {Number}
--		 * @default 0
--		 * @readonly
--		 */
--		this.duration = 0;
--	
--		/**
--		 * Allows you to specify data that will be used by installed plugins. Each plugin uses this differently, but in general
--		 * you specify data by setting it to a property of pluginData with the same name as the plugin class.
--		 * @example
--		 *	myTween.pluginData.PluginClassName = data;
--		 * <br/>
--		 * Also, most plugins support a property to enable or disable them. This is typically the plugin class name followed by "_enabled".<br/>
--		 * @example
--		 *	myTween.pluginData.PluginClassName_enabled = false;<br/>
--		 * <br/>
--		 * Some plugins also store instance data in this object, usually in a property named _PluginClassName.
--		 * See the documentation for individual plugins for more details.
--		 * @property pluginData
--		 * @type {Object}
--		 */
--		this.pluginData = pluginData || {};
--	
--		/**
--		 * The target of this tween. This is the object on which the tweened properties will be changed. Changing
--		 * this property after the tween is created will not have any effect.
--		 * @property target
--		 * @type {Object}
--		 * @readonly
--		 */
--		this.target = target;
--	
--		/**
--		 * The current normalized position of the tween. This will always be a value between 0 and duration.
--		 * Changing this property directly will have no effect.
--		 * @property position
--		 * @type {Object}
--		 * @readonly
--		 */
--		this.position = null;
--	
--		/**
--		 * Indicates the tween's current position is within a passive wait.
--		 * @property passive
--		 * @type {Boolean}
--		 * @default false
--		 * @readonly
--		 **/
--		this.passive = false;
--	
--	// private properties:	
--		/**
--		 * @property _paused
--		 * @type {Boolean}
--		 * @default false
--		 * @protected
--		 */
--		this._paused = false;
--	
--		/**
--		 * @property _curQueueProps
--		 * @type {Object}
--		 * @protected
--		 */
--		this._curQueueProps = {};
--	
--		/**
--		 * @property _initQueueProps
--		 * @type {Object}
--		 * @protected
--		 */
--		this._initQueueProps = {};
--	
--		/**
--		 * @property _steps
--		 * @type {Array}
--		 * @protected
--		 */
--		this._steps = [];
--	
--		/**
--		 * @property _actions
--		 * @type {Array}
--		 * @protected
--		 */
--		this._actions = [];
--	
--		/**
--		 * Raw position.
--		 * @property _prevPosition
--		 * @type {Number}
--		 * @default 0
--		 * @protected
--		 */
--		this._prevPosition = 0;
--	
--		/**
--		 * The position within the current step.
--		 * @property _stepPosition
--		 * @type {Number}
--		 * @default 0
--		 * @protected
--		 */
--		this._stepPosition = 0; // this is needed by MovieClip.
--	
--		/**
--		 * Normalized position.
--		 * @property _prevPos
--		 * @type {Number}
--		 * @default -1
--		 * @protected
--		 */
--		this._prevPos = -1;
--	
--		/**
--		 * @property _target
--		 * @type {Object}
--		 * @protected
--		 */
--		this._target = target;
--	
--		/**
--		 * @property _useTicks
--		 * @type {Boolean}
--		 * @default false
--		 * @protected
--		 */
--		this._useTicks = false;
--	
--		/**
--		 * @property _inited
--		 * @type {boolean}
--		 * @default false
--		 * @protected
--		 */
--		this._inited = false;
--		
--		/**
--		 * Indicates whether the tween is currently registered with Tween.
--		 * @property _registered
--		 * @type {boolean}
--		 * @default false
--		 * @protected
--		 */
--		this._registered = false;
--
--
--		if (props) {
--			this._useTicks = props.useTicks;
--			this.ignoreGlobalPause = props.ignoreGlobalPause;
--			this.loop = props.loop;
--			props.onChange && this.addEventListener("change", props.onChange);
--			if (props.override) { Tween.removeTweens(target); }
--		}
--		if (props&&props.paused) { this._paused=true; }
--		else { createjs.Tween._register(this,true); }
--		if (props&&props.position!=null) { this.setPosition(props.position, Tween.NONE); }
--
--	};
--
--	var p = createjs.extend(Tween, createjs.EventDispatcher);
--
--	// TODO: deprecated
--	// p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details.
--	
--
--// static properties
--	/**
--	 * Constant defining the none actionsMode for use with setPosition.
--	 * @property NONE
--	 * @type Number
--	 * @default 0
--	 * @static
--	 */
--	Tween.NONE = 0;
--
--	/**
--	 * Constant defining the loop actionsMode for use with setPosition.
--	 * @property LOOP
--	 * @type Number
--	 * @default 1
--	 * @static
--	 */
--	Tween.LOOP = 1;
--
--	/**
--	 * Constant defining the reverse actionsMode for use with setPosition.
--	 * @property REVERSE
--	 * @type Number
--	 * @default 2
--	 * @static
--	 */
--	Tween.REVERSE = 2;
--
--	/**
--	 * Constant returned by plugins to tell the tween not to use default assignment.
--	 * @property IGNORE
--	 * @type Object
--	 * @static
--	 */
--	Tween.IGNORE = {};
--
--	/**
--	 * @property _listeners
--	 * @type Array[Tween]
--	 * @static
--	 * @protected
--	 */
--	Tween._tweens = [];
--
--	/**
--	 * @property _plugins
--	 * @type Object
--	 * @static
--	 * @protected
--	 */
--	Tween._plugins = {};
--
--
--// static methods	
--	/**
--	 * Returns a new tween instance. This is functionally identical to using "new Tween(...)", but looks cleaner
--	 * with the chained syntax of TweenJS.
--	 * <h4>Example</h4>
--	 *
--	 *		var tween = createjs.Tween.get(target);
--	 *
--	 * @method get
--	 * @param {Object} target The target object that will have its properties tweened.
--	 * @param {Object} [props] The configuration properties to apply to this tween instance (ex. `{loop:true, paused:true}`).
--	 * All properties default to `false`. Supported props are:
--	 * <UL>
--	 *    <LI> loop: sets the loop property on this tween.</LI>
--	 *    <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
--	 *    <LI> ignoreGlobalPause: sets the {{#crossLink "Tween/ignoreGlobalPause:property"}}{{/crossLink}} property on
--	 *    this tween.</LI>
--	 *    <LI> override: if true, `createjs.Tween.removeTweens(target)` will be called to remove any other tweens with
--	 *    the same target.
--	 *    <LI> paused: indicates whether to start the tween paused.</LI>
--	 *    <LI> position: indicates the initial position for this tween.</LI>
--	 *    <LI> onChange: specifies a listener for the {{#crossLink "Tween/change:event"}}{{/crossLink}} event.</LI>
--	 * </UL>
--	 * @param {Object} [pluginData] An object containing data for use by installed plugins. See individual plugins'
--	 * documentation for details.
--	 * @param {Boolean} [override=false] If true, any previous tweens on the same target will be removed. This is the
--	 * same as calling `Tween.removeTweens(target)`.
--	 * @return {Tween} A reference to the created tween. Additional chained tweens, method calls, or callbacks can be
--	 * applied to the returned tween instance.
--	 * @static
--	 */
--	Tween.get = function(target, props, pluginData, override) {
--		if (override) { Tween.removeTweens(target); }
--		return new Tween(target, props, pluginData);
--	};
--
--	/**
--	 * Advances all tweens. This typically uses the {{#crossLink "Ticker"}}{{/crossLink}} class, but you can call it
--	 * manually if you prefer to use your own "heartbeat" implementation.
--	 * @method tick
--	 * @param {Number} delta The change in time in milliseconds since the last tick. Required unless all tweens have
--	 * `useTicks` set to true.
--	 * @param {Boolean} paused Indicates whether a global pause is in effect. Tweens with {{#crossLink "Tween/ignoreGlobalPause:property"}}{{/crossLink}}
--	 * will ignore this, but all others will pause if this is `true`.
--	 * @static
--	 */
--	Tween.tick = function(delta, paused) {
--		var tweens = Tween._tweens.slice(); // to avoid race conditions.
--		for (var i=tweens.length-1; i>=0; i--) {
--			var tween = tweens[i];
--			if ((paused && !tween.ignoreGlobalPause) || tween._paused) { continue; }
--			tween.tick(tween._useTicks?1:delta);
--		}
--	};
--
--	/**
--	 * Handle events that result from Tween being used as an event handler. This is included to allow Tween to handle
--	 * {{#crossLink "Ticker/tick:event"}}{{/crossLink}} events from the createjs {{#crossLink "Ticker"}}{{/crossLink}}.
--	 * No other events are handled in Tween.
--	 * @method handleEvent
--	 * @param {Object} event An event object passed in by the {{#crossLink "EventDispatcher"}}{{/crossLink}}. Will
--	 * usually be of type "tick".
--	 * @private
--	 * @static
--	 * @since 0.4.2
--	 */
--	Tween.handleEvent = function(event) {
--		if (event.type == "tick") {
--			this.tick(event.delta, event.paused);
--		}
--	};
--
--	/**
--	 * Removes all existing tweens for a target. This is called automatically by new tweens if the `override`
--	 * property is `true`.
--	 * @method removeTweens
--	 * @param {Object} target The target object to remove existing tweens from.
--	 * @static
--	 */
--	Tween.removeTweens = function(target) {
--		if (!target.tweenjs_count) { return; }
--		var tweens = Tween._tweens;
--		for (var i=tweens.length-1; i>=0; i--) {
--			var tween = tweens[i];
--			if (tween._target == target) {
--				tween._paused = true;
--				tweens.splice(i, 1);
--			}
--		}
--		target.tweenjs_count = 0;
--	};
--
--	/**
--	 * Stop and remove all existing tweens.
--	 * @method removeAllTweens
--	 * @static
--	 * @since 0.4.1
--	 */
--	Tween.removeAllTweens = function() {
--		var tweens = Tween._tweens;
--		for (var i= 0, l=tweens.length; i<l; i++) {
--			var tween = tweens[i];
--			tween._paused = true;
--			tween.target&&(tween.target.tweenjs_count = 0);
--		}
--		tweens.length = 0;
--	};
--
--	/**
--	 * Indicates whether there are any active tweens (and how many) on the target object (if specified) or in general.
--	 * @method hasActiveTweens
--	 * @param {Object} [target] The target to check for active tweens. If not specified, the return value will indicate
--	 * if there are any active tweens on any target.
--	 * @return {Boolean} If there are active tweens.
--	 * @static
--	 */
--	Tween.hasActiveTweens = function(target) {
--		if (target) { return target.tweenjs_count != null && !!target.tweenjs_count; }
--		return Tween._tweens && !!Tween._tweens.length;
--	};
--
--	/**
--	 * Installs a plugin, which can modify how certain properties are handled when tweened. See the {{#crossLink "CSSPlugin"}}{{/crossLink}}
--	 * for an example of how to write TweenJS plugins.
--	 * @method installPlugin
--	 * @static
--	 * @param {Object} plugin The plugin class to install
--	 * @param {Array} properties An array of properties that the plugin will handle.
--	 */
--	Tween.installPlugin = function(plugin, properties) {
--		var priority = plugin.priority;
--		if (priority == null) { plugin.priority = priority = 0; }
--		for (var i=0,l=properties.length,p=Tween._plugins;i<l;i++) {
--			var n = properties[i];
--			if (!p[n]) { p[n] = [plugin]; }
--			else {
--				var arr = p[n];
--				for (var j=0,jl=arr.length;j<jl;j++) {
--					if (priority < arr[j].priority) { break; }
--				}
--				p[n].splice(j,0,plugin);
--			}
--		}
--	};
-+ * @see [Tween]
-+ * @param {(Object|null)} target The target object that will have its properties tweened.
-+ * @param {Object=} opt_props The configuration properties to apply to this tween instance (ex. `{loop:true, paused:true}`. All properties default to false. Supported props are:<UL> <LI> loop: sets the loop property on this tween.</LI> <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI> <LI> ignoreGlobalPause: sets the {{#crossLink "Tween/ignoreGlobalPause:property"}}{{/crossLink}} property on this tween.</LI> <LI> override: if true, `createjs.Tween.removeTweens(target)` will be called to remove any other tweens with the same target. <LI> paused: indicates whether to start the tween paused.</LI> <LI> position: indicates the initial position for this tween.</LI> <LI> onChange: specifies a listener for the "change" event.</LI> </UL>
-+ * @param {Object=} opt_pluginData An object containing data for use by installed plugins. See individual plugins' documentation for details.
-+ * @constructor
-+ * @extends createjs.EventDispatcher
- 
--	/**
--	 * Registers or unregisters a tween with the ticking system.
--	 * @method _register
--	 * @param {Tween} tween The tween instance to register or unregister.
--	 * @param {Boolean} value If `true`, the tween is registered. If `false` the tween is unregistered.
--	 * @static
--	 * @protected
--	 */
--	Tween._register = function(tween, value) {
--		var target = tween._target;
--		var tweens = Tween._tweens;
--		if (value && !tween._registered) {
--			// TODO: this approach might fail if a dev is using sealed objects in ES5
--			if (target) { target.tweenjs_count = target.tweenjs_count ? target.tweenjs_count+1 : 1; }
--			tweens.push(tween);
--			if (!Tween._inited && createjs.Ticker) { createjs.Ticker.addEventListener("tick", Tween); Tween._inited = true; }
--		} else if (!value && tween._registered) {
--			if (target) { target.tweenjs_count--; }
--			var i = tweens.length;
--			while (i--) {
--				if (tweens[i] == tween) {
--					tweens.splice(i, 1);
--					break;
--				}
--			}
--		}
--		tween._registered = value;
--	};
--
--
--// events:
--	/**
--	 * Called whenever the tween's position changes.
--	 * @event change
--	 * @since 0.4.0
--	 **/
--	
--
--// public methods:
--	/**
--	 * Queues a wait (essentially an empty tween).
--	 * <h4>Example</h4>
--	 *
--	 *		//This tween will wait 1s before alpha is faded to 0.
--	 *		createjs.Tween.get(target).wait(1000).to({alpha:0}, 1000);
--	 *
--	 * @method wait
--	 * @param {Number} duration The duration of the wait in milliseconds (or in ticks if `useTicks` is true).
--	 * @param {Boolean} [passive] Tween properties will not be updated during a passive wait. This
--	 * is mostly useful for use with {{#crossLink "Timeline"}}{{/crossLink}} instances that contain multiple tweens
--	 * affecting the same target at different times.
--	 * @return {Tween} This tween instance (for chaining calls).
--	 **/
--	p.wait = function(duration, passive) {
--		if (duration == null || duration <= 0) { return this; }
--		var o = this._cloneProps(this._curQueueProps);
--		return this._addStep({d:duration, p0:o, e:this._linearEase, p1:o, v:passive});
--	};
--
--	/**
--	 * Queues a tween from the current values to the target properties. Set duration to 0 to jump to these value.
--	 * Numeric properties will be tweened from their current value in the tween to the target value. Non-numeric
--	 * properties will be set at the end of the specified duration.
--	 * <h4>Example</h4>
--	 *
--	 *		createjs.Tween.get(target).to({alpha:0}, 1000);
--	 *
--	 * @method to
--	 * @param {Object} props An object specifying property target values for this tween (Ex. `{x:300}` would tween the x
--	 * property of the target to 300).
--	 * @param {Number} [duration=0] The duration of the wait in milliseconds (or in ticks if `useTicks` is true).
--	 * @param {Function} [ease="linear"] The easing function to use for this tween. See the {{#crossLink "Ease"}}{{/crossLink}}
--	 * class for a list of built-in ease functions.
--	 * @return {Tween} This tween instance (for chaining calls).
--	 */
--	p.to = function(props, duration, ease) {
--		if (isNaN(duration) || duration < 0) { duration = 0; }
--		return this._addStep({d:duration||0, p0:this._cloneProps(this._curQueueProps), e:ease, p1:this._cloneProps(this._appendQueueProps(props))});
--	};
--
--	/**
--	 * Queues an action to call the specified function.
--	 * <h4>Example</h4>
--	 *
--	 *   	//would call myFunction() after 1 second.
--	 *   	myTween.wait(1000).call(myFunction);
--	 *
--	 * @method call
--	 * @param {Function} callback The function to call.
--	 * @param {Array} [params]. The parameters to call the function with. If this is omitted, then the function
--	 *      will be called with a single param pointing to this tween.
--	 * @param {Object} [scope]. The scope to call the function in. If omitted, it will be called in the target's
--	 *      scope.
--	 * @return {Tween} This tween instance (for chaining calls).
--	 */
--	p.call = function(callback, params, scope) {
--		return this._addAction({f:callback, p:params ? params : [this], o:scope ? scope : this._target});
--	};
--
--	// TODO: add clarification between this and a 0 duration .to:
--	/**
--	 * Queues an action to set the specified props on the specified target. If target is null, it will use this tween's
--	 * target.
--	 * <h4>Example</h4>
--	 *
--	 *		myTween.wait(1000).set({visible:false},foo);
--	 *
--	 * @method set
--	 * @param {Object} props The properties to set (ex. `{visible:false}`).
--	 * @param {Object} [target] The target to set the properties on. If omitted, they will be set on the tween's target.
--	 * @return {Tween} This tween instance (for chaining calls).
--	 */
--	p.set = function(props, target) {
--		return this._addAction({f:this._set, o:this, p:[props, target ? target : this._target]});
--	};
--
--	/**
--	 * Queues an action to play (unpause) the specified tween. This enables you to sequence multiple tweens.
--	 * <h4>Example</h4>
--	 *
--	 *		myTween.to({x:100},500).play(otherTween);
--	 *
--	 * @method play
--	 * @param {Tween} tween The tween to play.
--	 * @return {Tween} This tween instance (for chaining calls).
--	 */
--	p.play = function(tween) {
--		if (!tween) { tween = this; }
--		return this.call(tween.setPaused, [false], tween);
--	};
--
--	/**
--	 * Queues an action to pause the specified tween.
--	 * @method pause
--	 * @param {Tween} tween The tween to pause. If null, it pauses this tween.
--	 * @return {Tween} This tween instance (for chaining calls)
--	 */
--	p.pause = function(tween) {
--		if (!tween) { tween = this; }
--		return this.call(tween.setPaused, [true], tween);
--	};
--
--	/**
--	 * Advances the tween to a specified position.
--	 * @method setPosition
--	 * @param {Number} value The position to seek to in milliseconds (or ticks if useTicks is true).
--	 * @param {Number} [actionsMode=1] Specifies how actions are handled (ie. call, set, play, pause):
--	 * <ul>
--	 *      <li>{{#crossLink "Tween/NONE:property"}}{{/crossLink}} (0) - run no actions.</li>
--	 *      <li>{{#crossLink "Tween/LOOP:property"}}{{/crossLink}} (1) - if new position is less than old, then run all
--	 *      actions between old and duration, then all actions between 0 and new.</li>
--	 *      <li>{{#crossLink "Tween/REVERSE:property"}}{{/crossLink}} (2) - if new position is less than old, run all
--	 *      actions between them in reverse.</li>
--	 * </ul>
--	 * @return {Boolean} Returns `true` if the tween is complete (ie. the full tween has run & {{#crossLink "Tween/loop:property"}}{{/crossLink}}
--	 * is `false`).
--	 */
--	p.setPosition = function(value, actionsMode) {
--		if (value < 0) { value = 0; }
--		if (actionsMode == null) { actionsMode = 1; }
--
--		// normalize position:
--		var t = value;
--		var end = false;
--		if (t >= this.duration) {
--			if (this.loop) { t = t%this.duration; }
--			else {
--				t = this.duration;
--				end = true;
--			}
--		}
--		if (t == this._prevPos) { return end; }
--
--
--		var prevPos = this._prevPos;
--		this.position = this._prevPos = t; // set this in advance in case an action modifies position.
--		this._prevPosition = value;
--
--		// handle tweens:
--		if (this._target) {
--			if (end) {
--				// addresses problems with an ending zero length step.
--				this._updateTargetProps(null,1);
--			} else if (this._steps.length > 0) {
--				// find our new tween index:
--				for (var i=0, l=this._steps.length; i<l; i++) {
--					if (this._steps[i].t > t) { break; }
--				}
--				var step = this._steps[i-1];
--				this._updateTargetProps(step,(this._stepPosition = t-step.t)/step.d);
--			}
--		}
--
--		// run actions:
--		if (actionsMode != 0 && this._actions.length > 0) {
--			if (this._useTicks) {
--				// only run the actions we landed on.
--				this._runActions(t,t);
--			} else if (actionsMode == 1 && t<prevPos) {
--				if (prevPos != this.duration) { this._runActions(prevPos, this.duration); }
--				this._runActions(0, t, true);
--			} else {
--				this._runActions(prevPos, t);
--			}
--		}
--
--		if (end) { this.setPaused(true); }
--
--        this.dispatchEvent("change");
--		return end;
--	};
--
--	/**
--	 * Advances this tween by the specified amount of time in milliseconds (or ticks if`useTicks` is `true`).
--	 * This is normally called automatically by the Tween engine (via {{#crossLink "Tween/tick"}}{{/crossLink}}), but is
--	 * exposed for advanced uses.
--	 * @method tick
--	 * @param {Number} delta The time to advance in milliseconds (or ticks if `useTicks` is `true`).
--	 */
--	p.tick = function(delta) {
--		if (this._paused) { return; }
--		this.setPosition(this._prevPosition+delta);
--	};
--
--	/**
--	 * Pauses or plays this tween.
--	 * @method setPaused
--	 * @param {Boolean} [value=true] Indicates whether the tween should be paused (`true`) or played (`false`).
--	 * @return {Tween} This tween instance (for chaining calls)
--	 */
--	p.setPaused = function(value) {
--		if (this._paused === !!value) { return this; }
--		this._paused = !!value;
--		Tween._register(this, !value);
--		return this;
--	};
--
--	// tiny api (primarily for tool output):
--	p.w = p.wait;
--	p.t = p.to;
--	p.c = p.call;
--	p.s = p.set;
--
--	/**
--	 * Returns a string representation of this object.
--	 * @method toString
--	 * @return {String} a string representation of the instance.
--	 */
--	p.toString = function() {
--		return "[Tween]";
--	};
--
--	/**
--	 * @method clone
--	 * @protected
--	 */
--	p.clone = function() {
--		throw("Tween can not be cloned.")
--	};
--
--// private methods:
--	/**
--	 * @method _updateTargetProps
--	 * @param {Object} step
--	 * @param {Number} ratio
--	 * @protected
--	 */
--	p._updateTargetProps = function(step, ratio) {
--		var p0,p1,v,v0,v1,arr;
--		if (!step && ratio == 1) {
--			// GDS: when does this run? Just at the very end? Shouldn't.
--			this.passive = false;
--			p0 = p1 = this._curQueueProps;
--		} else {
--			this.passive = !!step.v;
--			if (this.passive) { return; } // don't update props.
--			// apply ease to ratio.
--			if (step.e) { ratio = step.e(ratio,0,1,1); }
--			p0 = step.p0;
--			p1 = step.p1;
--		}
--
--		for (var n in this._initQueueProps) {
--			if ((v0 = p0[n]) == null) { p0[n] = v0 = this._initQueueProps[n]; }
--			if ((v1 = p1[n]) == null) { p1[n] = v1 = v0; }
--			if (v0 == v1 || ratio == 0 || ratio == 1 || (typeof(v0) != "number")) {
--				// no interpolation - either at start, end, values don't change, or the value is non-numeric.
--				v = ratio == 1 ? v1 : v0;
--			} else {
--				v = v0+(v1-v0)*ratio;
--			}
--
--			var ignore = false;
--			if (arr = Tween._plugins[n]) {
--				for (var i=0,l=arr.length;i<l;i++) {
--					var v2 = arr[i].tween(this, n, v, p0, p1, ratio, !!step&&p0==p1, !step);
--					if (v2 == Tween.IGNORE) { ignore = true; }
--					else { v = v2; }
--				}
--			}
--			if (!ignore) { this._target[n] = v; }
--		}
--
--	};
--
--	/**
--	 * @method _runActions
--	 * @param {Number} startPos
--	 * @param {Number} endPos
--	 * @param {Boolean} includeStart
--	 * @protected
--	 */
--	p._runActions = function(startPos, endPos, includeStart) {
--		var sPos = startPos;
--		var ePos = endPos;
--		var i = -1;
--		var j = this._actions.length;
--		var k = 1;
--		if (startPos > endPos) {
--			// running backwards, flip everything:
--			sPos = endPos;
--			ePos = startPos;
--			i = j;
--			j = k = -1;
--		}
--		while ((i+=k) != j) {
--			var action = this._actions[i];
--			var pos = action.t;
--			if (pos == ePos || (pos > sPos && pos < ePos) || (includeStart && pos == startPos) ) {
--				action.f.apply(action.o, action.p);
--			}
--		}
--	};
--
--	/**
--	 * @method _appendQueueProps
--	 * @param {Object} o
--	 * @protected
--	 */
--	p._appendQueueProps = function(o) {
--		var arr,oldValue,i, l, injectProps;
--		for (var n in o) {
--			if (this._initQueueProps[n] === undefined) {
--				oldValue = this._target[n];
--
--				// init plugins:
--				if (arr = Tween._plugins[n]) {
--					for (i=0,l=arr.length;i<l;i++) {
--						oldValue = arr[i].init(this, n, oldValue);
--					}
--				}
--				this._initQueueProps[n] = this._curQueueProps[n] = (oldValue===undefined) ? null : oldValue;
--			} else {
--				oldValue = this._curQueueProps[n];
--			}
--		}
--
--		for (var n in o) {
--			oldValue = this._curQueueProps[n];
--			if (arr = Tween._plugins[n]) {
--				injectProps = injectProps||{};
--				for (i=0, l=arr.length;i<l;i++) {
--					// TODO: remove the check for .step in the next version. It's here for backwards compatibility.
--					if (arr[i].step) { arr[i].step(this, n, oldValue, o[n], injectProps); }
--				}
--			}
--			this._curQueueProps[n] = o[n];
--		}
--		if (injectProps) { this._appendQueueProps(injectProps); }
--		return this._curQueueProps;
--	};
--
--	/**
--	 * @method _cloneProps
--	 * @param {Object} props
--	 * @protected
--	 */
--	p._cloneProps = function(props) {
--		var o = {};
--		for (var n in props) {
--			o[n] = props[n];
--		}
--		return o;
--	};
--
--	/**
--	 * @method _addStep
--	 * @param {Object} o
--	 * @protected
--	 */
--	p._addStep = function(o) {
--		if (o.d > 0) {
--			this._steps.push(o);
--			o.t = this.duration;
--			this.duration += o.d;
--		}
--		return this;
--	};
--
--	/**
--	 * @method _addAction
--	 * @param {Object} o
--	 * @protected
--	 */
--	p._addAction = function(o) {
--		o.t = this.duration;
--		this._actions.push(o);
--		return this;
--	};
--
--	/**
--	 * @method _set
--	 * @param {Object} props
--	 * @param {Object} o
--	 * @protected
--	 */
--	p._set = function(props, o) {
--		for (var n in props) {
--			o[n] = props[n];
--		}
--	};
--
--	createjs.Tween = createjs.promote(Tween, "EventDispatcher");
-+ */
-+createjs.Tween = function (target, opt_props, opt_pluginData) {}
-+
-+    /**
-+     * Advances all tweens. This typically uses the {{#crossLink "Ticker"

<TRUNCATED>

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