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From aha...@apache.org
Subject [1/4] git commit: [flex-asjs] [refs/heads/develop] - add notice files required for releases
Date Tue, 08 Apr 2014 05:53:43 GMT
Repository: flex-asjs
Updated Branches:
  refs/heads/develop fc9532b21 -> da0b44d6a

add notice files required for releases

Project: http://git-wip-us.apache.org/repos/asf/flex-asjs/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-asjs/commit/31ce1778
Tree: http://git-wip-us.apache.org/repos/asf/flex-asjs/tree/31ce1778
Diff: http://git-wip-us.apache.org/repos/asf/flex-asjs/diff/31ce1778

Branch: refs/heads/develop
Commit: 31ce1778dc1ec9e5700432523fcae325de7dad45
Parents: fc9532b
Author: Alex Harui <aharui@apache.org>
Authored: Mon Apr 7 14:55:43 2014 -0700
Committer: Alex Harui <aharui@apache.org>
Committed: Mon Apr 7 14:55:43 2014 -0700

 LICENSE       | 203 +++++++++++++++++++++++++++++++++++++++++++++++++
 NOTICE        |   5 ++
 READme        | 218 +++++++++++++++++++++++++++++++++++++++++++++++++++--
 build.xml     |   2 -
 5 files changed, 422 insertions(+), 10 deletions(-)

diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..6b0b127
--- /dev/null
@@ -0,0 +1,203 @@
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+   1. Definitions.
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
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+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
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+      direction or management of such entity, whether by contract or
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+      outstanding shares, or (iii) beneficial ownership of such entity.
+      "You" (or "Your") shall mean an individual or Legal Entity
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+      editorial revisions, annotations, elaborations, or other modifications
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+      submitted to Licensor for inclusion in the Work by the copyright owner
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+   2. Grant of Copyright License. Subject to the terms and conditions of
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+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
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+          of the following places: within a NOTICE text file distributed
+          as part of the Derivative Works; within the Source form or
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+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
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+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
+      Contributor provides its Contributions) on an "AS IS" BASIS,
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+      PARTICULAR PURPOSE. You are solely responsible for determining the
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+      of your accepting any such warranty or additional liability.
+   APPENDIX: How to apply the Apache License to your work.
+      To apply the Apache License to your work, attach the following
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+   Copyright [yyyy] [name of copyright owner]
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+       http://www.apache.org/licenses/LICENSE-2.0
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
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+   See the License for the specific language governing permissions and
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diff --git a/NOTICE b/NOTICE
new file mode 100644
index 0000000..540ab0a
--- /dev/null
+++ b/NOTICE
@@ -0,0 +1,5 @@
+Apache Flex Compiler
+Copyright 2014 The Apache Software Foundation
+This product includes software developed at
+The Apache Software Foundation (http://www.apache.org/).

diff --git a/READme b/READme
index 7c2986c..94db036 100644
--- a/READme
+++ b/READme
@@ -1,11 +1,215 @@
-FlexJS is a prototype of a new Flex framework that can be cross-compiled and produce an HTML/JS/CSS
application that runs in any browser without Flash.
+Apache FlexJS
-We have prototypes of a List, Button, Label, DropDownList, CheckBox, RadioButton, TextArea,
and TextInput 
We have a prototype of a HTTPService and a LazyCollection 
The best way to get started is to follow the instructions from https://cwiki.apache.org/confluence/display/FLEX/Using+FlexJS+with+Adobe+Flash+Builder.
 When you have completed the setup also complete the steps on that wiki page under "Creating
a FlexJS Application".  It is currently easier to modify the existing application example
than to create a new application from scratch.

Building and Running/Debugging

As you edit
the code, the regular Flex compiler is compiling and reporting errors, but it only knows how
to build Flex SWFs so the output SWF probably won't run.  So, before you debug, select the
main MXML file in Package Explorer, choose from the Run menu the new External Tool: "FlexJS
(Debug Build)".  This will run the Falcon compiler with the right options to generate a SWF
in the bin-debug folder that overwrites the one that is there.  Then you should be able to
set breakpoints and debug.

Once you have your app working as a SWF, try the FalconJX External
Tool.  It will o
 utput a debug version to bin/js-debug and a minified version to bin/js-release.   Run the
index.html in any browser.  Some browsers may require that you deploy to a server otherwise
the network calls won't work.

I'm sure there will be lots of issues, but feel free to comment
or contribute.  Remember, this is in its infancy so it will likely fall down easily and poop
+    Apache FlexJS is a next-generation Flex SDK that has the goal of allowing 
+    applications developed in MXML and ActionScript to not only run in the 
+    Flash/AIR runtimes, but also to run natively in the browser without Flash, 
+    on mobile devices as a PhoneGap/Cordova application, and in embedded JS 
+    environments such as Chromium Embedded Framework.  FlexJS has the potential 
+    to allow your MXML and ActionScript code to run in even more places than 
+    Flash currently does. 
-Using COMPC for Libraries
+    For detailed information about Apache Flex please visit
+    https://cwiki.apache.org/confluence/display/FLEX/FlexJS
-As before, COMPC is used for building SWCs.  If you don't have any MXML in your SWC, you
can just use a regular Flex Library Project to create the SWC.  If you have MXML in the SWC,
then you will need to use a "FlexJS (COMPC)" external tool.  Once you have a SWC, you can
then try the "FlexJS (JS COMPC)" external tool to cross compile the SWC into a folder of JS
files in folder called "js" in the project's folder.  These JS files are not packaged into
a SWC or ZIP.
+    For detailed information about Apache Flex please visit
+    http://flex.apache.org/
-Then, to build an application using a library, you would include the SWC in your library
path, and for the "FlexJS (FalconX �)" configuration, you add the SWC in the library-path
and then add a -sdk-js-lib option that points to the "js" folder in the SWC project.
\ No newline at end of file
+Getting the latest sources via git
+    Getting the source code is the recommended way to get Apache FlexJS.  
+    We also offer an automated installer along with binary distributions on our 
+    website at http://flex.apache.org/.
+    You can always checkout the latest source via git using the following
+    command:
+	 git clone https://git-wip-us.apache.org/repos/asf/flex-asjs.git asjs
+	 cd asjs
+	 git checkout develop
+    The Apache Flex Compiler also requires code from other Apache Flex git
+    repositories or an Apache Flex SDK.  To get the latest source via git 
+    for the Apache Flex SDK use the following command:
+	 git clone https://git-wip-us.apache.org/repos/asf/flex-sdk.git sdk
+	 cd sdk
+	 git checkout develop
+    The Apache Flex SDK requires the Text Layout Framework repository which
+    you can get as follows:
+	 git clone https://git-wip-us.apache.org/repos/asf/flex-tlf.git tlf
+	 cd tlf
+	 git checkout develop
+    To use an Apache Flex SDK, install an Apache Flex SDK on your computer and
+    follow the instructions in 'Install Prerequisites'.
+Building Apache FlexJS
+    Apache FlexJS is a large project. It requires some build tools 
+    which must be installed prior to building the SDK.  
+    Some of these have different licenses.  See the Software Dependencies section 
+    for more information on the external software dependencies.
+    Linux support is currently experimental and while it is possible to compile
+    the SDK it has not been fully tested so you may run into issues.
+Install Prerequisites
+    Before building Apache FlexJS you must install the following software 
+    and set the corresponding environment variables using absolute file paths.  
+    Relative file paths will result in build errors.
+    ==================================================================================
+    SOFTWARE                                    ENVIRONMENT VARIABLE (absolute paths)
+    ==================================================================================
+    Java SDK 1.6 or greater (*1)                JAVA_HOME
+        (for Java 1.7 see note at (*2))
+    Ant 1.7.1 or greater (*1)                   ANT_HOME
+        (for Java 1.7 see note at (*2))
+    Google Closure Library (*3)                 GOOG_HOME
+    Google Closure Linter (*4)                  see note
+    Adobe Flash Player playerglobal swcs (*5)   PLAYERGLOBAL_HOME
+    JSHint (*6)                                 see note
+    Adobe Flex 'Falcon' Compiler (*7)           FALCON_HOME
+    Adobe Flex 'FalconJX' Compiler (*8)         FALCONJX_HOME
+    Adobe Flex SDK or repository                FLEX_HOME
+    ==================================================================================
+    *1) The bin directories for ANT_HOME and JAVA_HOME should be added to your
+        PATH.
+        On Windows, set PATH to
+            PATH=%PATH%;%ANT_HOME%\bin;%JAVA_HOME%\bin
+        On the Mac (bash), set PATH to
+            export PATH="$PATH:$ANT_HOME/bin:$JAVA_HOME/bin"
+         On Linux make sure you path include ANT_HOME and JAVA_HOME.
+    *2)  If you are using Java SDK 1.7 or greater on a Mac you must use Ant 1.8
+         or greater. If you use Java 1.7 with Ant 1.7, ant reports the java
+         version as 1.6 so the JVM args for the data model (-d32/-d64) will not
+         be set correctly and you will get compile errors.
+    *3) The Google Closure Library can be downloaded from:
+           https://closure-library.googlecode.com/files/closure-library-20130212-95c19e7f0f5f.zip
+        Download the Google Closure Library and unzip it. Set GOOG_HOME to the
+        absolute path of the folder that contains the third_party and closure
+        sub-folders.
+    *4) The Google Closure Linter can be found here:
+            http://code.google.com/p/closure-linter/downloads/list
+        Follow the instructions here to install it.  It should automatically
+        make the linter available.  No need to change paths or environment
+        variables.
+    *5) The Adobe Flash Player playerglobal.swc for 11.1 can be downloaded from:
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_1.swc
+        Use URL above to download playerglobal11_1.swc. Create the directory,
+        player/11.1 and copy playerglobal11_1.swc to
+        player/11.1/playerglobal.swc.
+        Set PLAYERGLOBAL_HOME to the absolute path of the player directory (not
+        including the version subdirectory). The target-player option controls
+        which PLAYERGLOBAL_HOME subdirectory is used.
+        Other more recent versions of Adobe Flash Player playerglobal.swc can be
+        downloaded from:
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_2.swc
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_3.swc
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_4.swc
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_5.swc
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_6.swc
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_7.swc
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_8.swc
+            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_9.swc
+            http://download.macromedia.com/get/flashplayer/updaters/12/playerglobal12_0.swc
+        These can be used with Apache Flex but not all have not been fully
+        tested.
+    *6) The JSHint utility installed by following the instructions here:
+            http://www.jshint.com/install/
+        JSHint will also be automatically available.  No need to change paths or
+        environment variables.
+    *7) Set FALCON_HOME to the root of its SDK.  When using the flex-falcon
+        repository, set 
+             FALCON_HOME=<repo-path>/compiler/generated/dist/sdk
+    *8) Set FALCONJX_HOME to the root of its SDK.  When using the flex-falcon
+        repository, set 
+             FALCONJX_HOME=<repo-path>/compiler.jx
+Software Dependencies
+    The Apache FlexJS framework does not have direct dependencies on third-party
+    software.  Applications built with Apache FlexJS need the Google Closure Library.
+Using the Binary Distribution
+    The binary distribution requires the download and installation of the third-party
+    dependencies before it can be used.
+    There is an Apache Ant script in the binary distribution that will copy the 
+    files into the right places.
+    To run it, use:
+        ant -f installer.xml
+    Another option is to use the InstallApacheFlex (version 3.0 or higher).
+Building the Source in the Source Distribution
+    When you have all the prerequisites in place and the environment variables
+    set (see Install Prerequisites above), use
+        cd <flex-asjs.dir>
+        ant main        (or just ant since the default target is main)
+    To clean the build, of everything other than the downloaded third-party
+    dependencies use
+        ant clean
+    To generate a source distribution package and a binary distribution package
+    use
+        ant -Dbuild.number=<YYYYMMDD> -Dbuild.noprompt= release
+    The packages can be found in the "out" subdirectory.
+    To get a brief listing of all the targets type
+        ant -projecthelp
+Thanks for using Apache FlexJS.  Enjoy!
+                                          The Apache Flex Project
+                                          <http://flex.apache.org>

index 3e36608..a104c56 100644
@@ -10,7 +10,9 @@ _____________
 Adobe Flash Builder Integration
-Flash Builder will not generate a correct MXML when using an Apache FlexJS SDK.
+Flash Builder will not generate correct MXML when generating a new Flex Project
+that uses an Apache FlexJS SDK.  It is recommended that you copy an the MXML
+for the main application from one of the FlexJS example applications.
 Please report new issues to our bugbase at:

diff --git a/build.xml b/build.xml
index 597e111..3ea5630 100644
--- a/build.xml
+++ b/build.xml
@@ -502,8 +502,6 @@
                 <include name="installer.properties/**"/>
                 <include name="READme"/>
                 <include name="RELEASE_NOTES"/>
-            </fileset>
-            <fileset dir="${FLEX_SDK_HOME}">
                 <include name="LICENSE"/>
                 <include name="NOTICE"/>

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