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From aha...@apache.org
Subject [2/2] git commit: [flex-sdk] [refs/heads/develop] - more tweaking of the scripts and notice files for the pixel bender package
Date Sat, 21 Dec 2013 07:31:53 GMT
more tweaking of the scripts and notice files for the pixel bender package


Project: http://git-wip-us.apache.org/repos/asf/flex-sdk/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-sdk/commit/c3b7791d
Tree: http://git-wip-us.apache.org/repos/asf/flex-sdk/tree/c3b7791d
Diff: http://git-wip-us.apache.org/repos/asf/flex-sdk/diff/c3b7791d

Branch: refs/heads/develop
Commit: c3b7791de35d275c06c87b7ccd5907359658134a
Parents: 19b592d
Author: Alex Harui <aharui@apache.org>
Authored: Fri Dec 20 23:17:40 2013 -0800
Committer: Alex Harui <aharui@apache.org>
Committed: Fri Dec 20 23:31:00 2013 -0800

----------------------------------------------------------------------
 LICENSE.pb      | 203 +++++++++++++++++++++++++++++++++++++++++++++++++++
 NOTICE.pb       |   9 +++
 README.pb       |  83 +++++++++++----------
 build.xml       |  57 +++------------
 pixelbender.xml | 123 +++++++++++++++++++++++++++++++
 5 files changed, 388 insertions(+), 87 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/c3b7791d/LICENSE.pb
----------------------------------------------------------------------
diff --git a/LICENSE.pb b/LICENSE.pb
new file mode 100644
index 0000000..6b0b127
--- /dev/null
+++ b/LICENSE.pb
@@ -0,0 +1,203 @@
+
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+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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+      reproduction, and distribution of the Work otherwise complies with
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+      any Contribution intentionally submitted for inclusion in the Work
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+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
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http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/c3b7791d/NOTICE.pb
----------------------------------------------------------------------
diff --git a/NOTICE.pb b/NOTICE.pb
new file mode 100644
index 0000000..47ac42e
--- /dev/null
+++ b/NOTICE.pb
@@ -0,0 +1,9 @@
+Apache Flex
+Copyright 2013 The Apache Software Foundation
+
+This product includes software developed at
+The Apache Software Foundation (http://www.apache.org/).
+
+The Initial Developer of the Original Code, known as Adobe Flex, 
+is Adobe Systems Incorporated (http://www.adobe.com/).
+    Copyright 2003 - 2012 Adobe Systems Incorporated. All Rights Reserved.

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/c3b7791d/README.pb
----------------------------------------------------------------------
diff --git a/README.pb b/README.pb
index 44b5390..c13e163 100644
--- a/README.pb
+++ b/README.pb
@@ -7,17 +7,20 @@ Apache Flex (Flex)
     For detailed information about Apache Flex please visit 
     http://flex.apache.org/
 
-    The PixelBender package contains PixelBender shaders used by the Apache Flex SDK.
+    The Apache Flex Pixel Bender package contains Pixel Bender shaders used by the 
+    Apache Flex SDK.
 
-    To build the pbj files, run the build-pixelbender target in build.xml.
+    To compile the Pixel Bender shaders, run:
 
-    While Apache Flex runs on a large set of platforms, the PixelBender compiler
-    is only supported on:
+	ant -f pixelbender.xml.
+
+    While Apache Flex runs on a large set of platforms, the Adobe Pixel Bender 
+    compiler used to compile the shaders is only supported on:
 
         Microsoft Windows
         Mac OS X
 
-Getting the convenience packages for Apache Flex
+Getting the convenience packages for the Apache Flex Pixel Bender shaders.
 ================================================
 
     You can also get just the binaries from our website.  These binaries do not
@@ -41,37 +44,27 @@ Getting the latest sources via git
 	 cd sdk
 	 git checkout develop
 
-    An Apache Flex SDK also requires source code from other Apache Flex git
-    repositories.  To get the latest source via git for the Text Layout Framework
-    use the following command:
-
-	 git clone https://git-wip-us.apache.org/repos/asf/flex-tlf.git tlf
-	 cd tlf
-	 git checkout develop
-
-    In an Apache Flex source code package hosted on the distribution server or
-    one of its mirrors, the Text Layout Framework code is already included in
-    the package.  This is also true for the convenience package.
+    The above sequence actually checks out the entire Apache Flex SDK.  The
+    Pixel Bender files are a subset of files from this repository.
     
-    For further information visit http://flex.apache.org/download-source.html
-    
-Building Apache Flex PixelBender Files
+Building Apache Flex Pixel Bender Files
 =========================
 
-    Apache Flex PixelBender files requires a build tools which must be installed
+    Apache Flex Pixel Bender files requires a build tool which must be installed
     prior to building Flex.  The build tools have a proprietary license.
         
 Install Prerequisites
 ---------------------
 
-    Before building the PixelBender files you must install the following software and 
+    Before building the Pixel Bender files you must install the following software and 
     set the corresponding environment variables using absolute file paths.  Relative 
     file paths will result in build errors.
     
     The environment variable PIXELBENDER_HOME can also be set in the property file 
     called env.properties. See the env-template.properties file for instructions.
     
-    The Adobe Pixel Bender Toolkit is needed to build these files.
+    The Adobe Pixel Bender Toolkit is needed to build these files.  You may also
+    need to set the JAVA_HOME and ANT_HOME environment variables as described below.
 
     ==================================================================================
     SOFTWARE                                    ENVIRONMENT VARIABLE (absolute paths)
@@ -97,7 +90,7 @@ Install Prerequisites
             
             export PATH="$PATH:$ANT_HOME/bin:$JAVA_HOME/bin"
             
-         On Linux make sure you path include ANT_HOME and JAVA_HOME.
+         There is no Pixel Bender compiler for Linux.
 
     *2)  If you are using Java SDK 1.7 or greater on a Mac you must use Ant 1.8 or 
          greater. If you use Java 1.7 with Ant 1.7, ant reports the java version as 1.6 
@@ -113,37 +106,47 @@ Install Prerequisites
                                 
          Download the Pixel Bender Toolkit for your platform and install or unzip it.
          On Windows and Mac Set PIXELBENDER_HOME to the absolute path of the Pixel Bender
-         Toolkit directory, on Linux set it to be the absolute path of the compiled
-         Pixel Bender files.
+         Toolkit directory.
 
         
 Using the Binary Distribution
 -----------------------------
 
-    The binary distribution should be usable as-is and not require building.
-    It is meant to be expanded on top of an existing Flex SDK folder.
+    The binary distribution should be usable as-is and not require building.  The
+    binary distribution is used in a build of the main Flex SDK build script.  To
+    set the Flex SDK build to use a binary distribution, run the main Flex SDK 
+    build.xml's main target and set -Dpixelbender.url=<path to folder containing 
+    binary distribution> or set pixelbender.url in a local.properties file.
+
 
 Building the Source in the Source Distribution
 ----------------------------------------------
 
     To build the source, run:
-        ant build-pixelbender
 
-    The build script is the same script used by the Flex SDK and the default targets
-    are set up for the Flex SDK.
-    To clean the build, of everything other than the downloaded third-party dependencies

-    use
+        ant -f pixelbender.xml
+
+    To clean the build of the compiled PBJ files use:
     
-        ant clean 
+        ant -f pixelbender.xml clean
+
+    To use the PBJ files in an Flex SDK build run:
+
+        ant -f pixelbender.xml copy-to-flex-sdk
+
+    The above will copy the PBJ files to the appropriate places in the folder
+    specified by the environment variable FLEX_HOME which may also be
+    specified on the command line or in a local.properties file as:
+
+        ant -f pixelbender.xml -DFLEX_HOME=<path to Flex SDK> copy-to-flex-sdk
+
+    The presence of the PBJ files in the Flex SDK folders will prevent the Flex
+    SDK from downloading a binary distribution to access those PBJ files.
     
-    To clean the build, of everything, including the downloaded third-party dependencies

-    use
-        
-        ant super-clean (which is just thirdparty-clean followed by clean)
-        
-    To generate a source distribution package and a binary distribution package use
+    Note for Release Managers:  To generate a source distribution package and a 
+    binary distribution package use the main Flex SDK build.xml as follows
         
-        ant -Dbuild.number=<YYYYMMDD> -Dbuild.noprompt=  release-pixelbender
+        ant release-pixelbender
 
     The packages can be found in the "out" subdirectory.
             

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/c3b7791d/build.xml
----------------------------------------------------------------------
diff --git a/build.xml b/build.xml
index 543f58a..772a4b5 100644
--- a/build.xml
+++ b/build.xml
@@ -204,43 +204,6 @@
             unless="AIR_HOME.set"/>
     </target>
     
-    <target name="check-pixelbender-home" unless="pbutil.exe.exists"
-        description="Check PIXELBENDER_HOME for both a directory and an exe file">
-
-        <echo message="PIXELBENDER_HOME is ${env.PIXELBENDER_HOME}"/>
-
-        <available file="${env.PIXELBENDER_HOME}" 
-            type="dir" 
-            property="PIXELBENDER_HOME.set"/>
-
-        <fail message="The environment variable PIXELBENDER_HOME is not set to a directory"

-            unless="PIXELBENDER_HOME.set"/>
-
-        <condition property="pbutil.exe.exists">
-            <and>
-                <os family="mac"/>
-                <available file="${env.PIXELBENDER_HOME}/pbutil" type="file"/> 
-            </and>
-        </condition>
-        	
-        <condition property="pbutil.exe.exists">
-            <and>
-                <os family="unix"/>
-                <available file="${env.PIXELBENDER_HOME}/pb.tar.gz" type="file"/> 
-            </and>
-        </condition>
-                	
-        <condition property="pbutil.exe.exists">
-            <and>
-                <os family="windows"/>
-                <available file="${env.PIXELBENDER_HOME}/pbutil.exe" type="file"/>
-            </and>
-        </condition>
-
-        <fail message="The directory ${env.PIXELBENDER_HOME} does not contain the pbutil
executable or pb files" 
-            unless="pbutil.exe.exists"/>
-    </target>
-
     <target name="check-tlf-home" unless="TLF_HOME"
         description="Check TLF_HOME is a directory.">
         
@@ -831,12 +794,8 @@
         
         <copy todir="${basedir}/temp" includeEmptyDirs="false">
             <fileset dir="${basedir}">
-                <include name="build.xml"/>
-                <include name="build.properties"/>
+                <include name="pixelbender.xml"/>
 				<include name="env-template.properties"/>
-                <include name="CHANGES"/>
-                <include name="LICENSE"/>
-                <include name="NOTICE"/>
             </fileset>
         </copy>
         <copy todir="${basedir}/temp" includeEmptyDirs="false">
@@ -848,6 +807,8 @@
             </fileset>
         </copy>
         <copy file="${basedir}/README.pb" tofile="${basedir}/temp/README" />
+        <copy file="${basedir}/LICENSE.pb" tofile="${basedir}/temp/LICENSE" />
+        <copy file="${basedir}/NOTICE.pb" tofile="${basedir}/temp/NOTICE" />
         <echo file="${basedir}/temp/RELEASE_NOTES">
 Licensed to the Apache Software Foundation (ASF) under one or more
 contributor license agreements.  See the NOTICE file distributed with
@@ -866,8 +827,11 @@ limitations under the License.
 
 This package contains PixelBender shaders used by the Apache Flex SDK.
 
-To build the pbj files, run the build-pixelbender target in build.xml.
-        </echo>
+See the README for instructions on compiling the shaders on Windows and
+Mac.  There is no compiler for Linux.
+
+There are no known issues.
+</echo>
 
     </target>
 
@@ -1136,9 +1100,8 @@ To build the pbj files, run the build-pixelbender target in build.xml.
         <antcall target="binary-package-tgz-pixelbender"/>
     </target>
 
-    <target name="build-pixelbender" depends="check-pixelbender-home">
-        <ant dir="${basedir}/frameworks/projects/framework" target="pixelbender-compile"/>
-        <ant dir="${basedir}/frameworks/projects/spark" target="pixelbender-compile"/>
+    <target name="build-pixelbender">
+        <ant dir="${basedir}" antfile="pixelbender.xml"/>
     </target>
     
     <macrodef name="fix-config-file">

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/c3b7791d/pixelbender.xml
----------------------------------------------------------------------
diff --git a/pixelbender.xml b/pixelbender.xml
new file mode 100644
index 0000000..ecc7de3
--- /dev/null
+++ b/pixelbender.xml
@@ -0,0 +1,123 @@
+<?xml version="1.0"?>
+<!--
+
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+
+-->
+
+<project name="framework" default="main" basedir=".">
+	
+    <property file="${basedir}/env.properties"/>
+    <property environment="env"/>
+    <property file="${basedir}/local.properties"/>
+    <property file="${basedir}/build.properties"/>
+    
+    <target name="main" depends="clean-pixelbender,build-pixelbender"/>
+    
+    <target name="build-pixelbender" depends="check-pixelbender-home">
+        <ant dir="${basedir}/frameworks/projects/framework" target="pixelbender-compile"/>
+        <ant dir="${basedir}/frameworks/projects/spark" target="pixelbender-compile"/>
+    </target>
+    
+    <target name="clean" depends="clean-pixelbender" description="Cleans third party downloaded
files." />
+    
+    <target name="clean-pixelbender" >
+    	<delete>
+            <fileset dir="${basedir}/frameworks/projects/framework">
+                <include name="**/*.pbj" />
+            </fileset>
+            <fileset dir="${basedir}/frameworks/projects/spark">
+                <include name="**/*.pbj" />
+            </fileset>
+        </delete>
+    </target>
+    
+    <target name="check-pixelbender-home" unless="pbutil.exe.exists"
+        description="Check PIXELBENDER_HOME for both a directory and an exe file">
+        
+        <echo message="PIXELBENDER_HOME is ${env.PIXELBENDER_HOME}"/>
+        
+        <available file="${env.PIXELBENDER_HOME}"
+        type="dir"
+        property="PIXELBENDER_HOME.set"/>
+        
+        <fail message="The environment variable PIXELBENDER_HOME is not set to a directory"
+        unless="PIXELBENDER_HOME.set"/>
+        
+        <condition property="pbutil.exe.exists">
+            <and>
+                <os family="mac"/>
+                <available file="${env.PIXELBENDER_HOME}/pbutil" type="file"/>
+            </and>
+        </condition>
+        
+        <condition property="pbutil.exe.exists">
+            <and>
+                <os family="unix"/>
+                <available file="${env.PIXELBENDER_HOME}/pb.tar.gz" type="file"/>
+            </and>
+        </condition>
+        
+        <condition property="pbutil.exe.exists">
+            <and>
+                <os family="windows"/>
+                <available file="${env.PIXELBENDER_HOME}/pbutil.exe" type="file"/>
+            </and>
+        </condition>
+        
+        <fail message="The directory ${env.PIXELBENDER_HOME} does not contain the pbutil
executable or pb files"
+        unless="pbutil.exe.exists"/>
+    </target>
+    
+    <target name="copy-to-flex-sdk" depends="check-flex-home"
+        description="copies PBK and PBJ files to Flex SDK folder">
+        <copy todir="${FLEX_HOME}" >
+            <fileset dir="${basedir}">
+                <include name="**/*.pbj" />
+            </fileset>
+        </copy>
+    </target>
+    
+    <target name="check-flex-home" unless="FLEX_HOME"
+        description="Check FLEX_HOME for both a directory and an exe file">
+        
+        <echo message="FLEX_HOME is ${env.FLEX_HOME}"/>
+        
+        <available file="${env.FLEX_HOME}"
+            type="dir"
+            property="FLEX_HOME" value="${env.FLEX_HOME}"/>
+        
+        <fail message="The environment variable FLEX_HOME is not set to a directory"
+            unless="FLEX_HOME"/>
+        
+        <fail message="The directory ${env.FLEX_HOME} does not contain a frameworks/projects/framework
directory">
+            <condition>
+                <not>
+                    <available file="${env.FLEX_HOME}/frameworks/projects/framework" type="dir"/>
+                </not>
+            </condition>
+        </fail>
+        
+        <fail message="The directory ${env.FLEX_HOME} does not contain a frameworks/projects/spark
directory">
+            <condition>
+                <not>
+                    <available file="${env.FLEX_HOME}/frameworks/projects/spark" type="dir"/>
+                </not>
+            </condition>
+        </fail>
+    </target>
+
+</project>


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