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From Peter Jones <peter.jo...@iona.com>
Subject Re: [VOTE] Karma for Unreal
Date Mon, 29 Jan 2007 14:36:37 GMT

+1

Cheers,
Peter

On Sun, Jan 28, 2007 at 09:47:05PM -0500, Liu, Jervis wrote:
> Hi, 
>  
> I would like to propose we make Unreal a committer. I have been working
> with Unreal closely in the past month on several JAX-WS runtime issues,
> including JAX-WS handler support, CXF interceptor chain etc, these patches
> he submitted all came with solid qualities as well as good test coverage.
> To be honest I am now tired of applying patches on behalf of him, So its
> probably a good time to start a vote, especially for my relief :-)
> 
> Unreal has been working on CXF for quite a while, what he has done includes:
> 
> * 10 patches on CXF JCA area
> 
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor
> chain related issues, as part of our recent effort to attack TCK)
> 
> * 2 patches on core and API
> 
> * Add a streaminterceptor sample that demonstrates how to develop and
> configure CXF interceptors. 
> 
> Here's my +1 for making Unreal a committer.
> 
> Cheers,
> 
> Jervis
> 

-- 
Peter Jones
IONA Technologies Inc.
E-Mail: mailto:peter.jones@iona.com
Tel: (w) 709-738-3725 x22 | Fax: 709-738-3745
84-86 Elizabeth Ave. St. John's, NL A1A 1W7 Canada

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