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From Sandy Ryza <>
Subject emitting the same object with different internals
Date Mon, 10 Jun 2013 00:06:56 GMT
Will the following code work in Crunch?

private SomeMutableObject smo;

public void process(Integer input, Emitter<SomeMutableObject> emitter) {

i.e. will the object be written/copied when emit is called is called so
that changes to it in a later call of the process function won't change
what was emitted in an earlier one?

thanks for any help!

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