corinthia-commits mailing list archives

Site index · List index
Message view « Date » · « Thread »
Top « Date » · « Thread »
From j...@apache.org
Subject [15/83] [abbrv] [partial] incubator-corinthia git commit: removed SDL2
Date Mon, 23 Mar 2015 16:19:03 GMT
http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/include/SDL_video.h
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/include/SDL_video.h b/DocFormats/platform/3rdparty/SDL2-2.0.3/include/SDL_video.h
deleted file mode 100644
index 49ea37a..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/include/SDL_video.h
+++ /dev/null
@@ -1,979 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file SDL_video.h
- *
- *  Header file for SDL video functions.
- */
-
-#ifndef _SDL_video_h
-#define _SDL_video_h
-
-#include "SDL_stdinc.h"
-#include "SDL_pixels.h"
-#include "SDL_rect.h"
-#include "SDL_surface.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *  \brief  The structure that defines a display mode
- *
- *  \sa SDL_GetNumDisplayModes()
- *  \sa SDL_GetDisplayMode()
- *  \sa SDL_GetDesktopDisplayMode()
- *  \sa SDL_GetCurrentDisplayMode()
- *  \sa SDL_GetClosestDisplayMode()
- *  \sa SDL_SetWindowDisplayMode()
- *  \sa SDL_GetWindowDisplayMode()
- */
-typedef struct
-{
-    Uint32 format;              /**< pixel format */
-    int w;                      /**< width */
-    int h;                      /**< height */
-    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
-    void *driverdata;           /**< driver-specific data, initialize to 0 */
-} SDL_DisplayMode;
-
-/**
- *  \brief The type used to identify a window
- *
- *  \sa SDL_CreateWindow()
- *  \sa SDL_CreateWindowFrom()
- *  \sa SDL_DestroyWindow()
- *  \sa SDL_GetWindowData()
- *  \sa SDL_GetWindowFlags()
- *  \sa SDL_GetWindowGrab()
- *  \sa SDL_GetWindowPosition()
- *  \sa SDL_GetWindowSize()
- *  \sa SDL_GetWindowTitle()
- *  \sa SDL_HideWindow()
- *  \sa SDL_MaximizeWindow()
- *  \sa SDL_MinimizeWindow()
- *  \sa SDL_RaiseWindow()
- *  \sa SDL_RestoreWindow()
- *  \sa SDL_SetWindowData()
- *  \sa SDL_SetWindowFullscreen()
- *  \sa SDL_SetWindowGrab()
- *  \sa SDL_SetWindowIcon()
- *  \sa SDL_SetWindowPosition()
- *  \sa SDL_SetWindowSize()
- *  \sa SDL_SetWindowBordered()
- *  \sa SDL_SetWindowTitle()
- *  \sa SDL_ShowWindow()
- */
-typedef struct SDL_Window SDL_Window;
-
-/**
- *  \brief The flags on a window
- *
- *  \sa SDL_GetWindowFlags()
- */
-typedef enum
-{
-    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
-    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context
*/
-    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
-    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
-    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
-    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
-    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
-    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
-    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
-    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
-    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
-    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
-    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
-    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000       /**< window should be created in high-DPI
mode if supported */
-} SDL_WindowFlags;
-
-/**
- *  \brief Used to indicate that you don't care what the window position is.
- */
-#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000
-#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
-#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
-#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
-            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
-
-/**
- *  \brief Used to indicate that the window position should be centered.
- */
-#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000
-#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
-#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
-#define SDL_WINDOWPOS_ISCENTERED(X)    \
-            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
-
-/**
- *  \brief Event subtype for window events
- */
-typedef enum
-{
-    SDL_WINDOWEVENT_NONE,           /**< Never used */
-    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
-    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
-    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
-                                         redrawn */
-    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
-                                     */
-    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
-    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as a result
of an API call or through the system or user changing the window size. */
-    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
-    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
-    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
-                                         and position */
-    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
-    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
-    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
-    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
-    SDL_WINDOWEVENT_CLOSE           /**< The window manager requests that the
-                                         window be closed */
-} SDL_WindowEventID;
-
-/**
- *  \brief An opaque handle to an OpenGL context.
- */
-typedef void *SDL_GLContext;
-
-/**
- *  \brief OpenGL configuration attributes
- */
-typedef enum
-{
-    SDL_GL_RED_SIZE,
-    SDL_GL_GREEN_SIZE,
-    SDL_GL_BLUE_SIZE,
-    SDL_GL_ALPHA_SIZE,
-    SDL_GL_BUFFER_SIZE,
-    SDL_GL_DOUBLEBUFFER,
-    SDL_GL_DEPTH_SIZE,
-    SDL_GL_STENCIL_SIZE,
-    SDL_GL_ACCUM_RED_SIZE,
-    SDL_GL_ACCUM_GREEN_SIZE,
-    SDL_GL_ACCUM_BLUE_SIZE,
-    SDL_GL_ACCUM_ALPHA_SIZE,
-    SDL_GL_STEREO,
-    SDL_GL_MULTISAMPLEBUFFERS,
-    SDL_GL_MULTISAMPLESAMPLES,
-    SDL_GL_ACCELERATED_VISUAL,
-    SDL_GL_RETAINED_BACKING,
-    SDL_GL_CONTEXT_MAJOR_VERSION,
-    SDL_GL_CONTEXT_MINOR_VERSION,
-    SDL_GL_CONTEXT_EGL,
-    SDL_GL_CONTEXT_FLAGS,
-    SDL_GL_CONTEXT_PROFILE_MASK,
-    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
-    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
-} SDL_GLattr;
-
-typedef enum
-{
-    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
-    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
-    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
-} SDL_GLprofile;
-
-typedef enum
-{
-    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
-    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
-    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
-    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
-} SDL_GLcontextFlag;
-
-
-/* Function prototypes */
-
-/**
- *  \brief Get the number of video drivers compiled into SDL
- *
- *  \sa SDL_GetVideoDriver()
- */
-extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
-
-/**
- *  \brief Get the name of a built in video driver.
- *
- *  \note The video drivers are presented in the order in which they are
- *        normally checked during initialization.
- *
- *  \sa SDL_GetNumVideoDrivers()
- */
-extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
-
-/**
- *  \brief Initialize the video subsystem, optionally specifying a video driver.
- *
- *  \param driver_name Initialize a specific driver by name, or NULL for the
- *                     default video driver.
- *
- *  \return 0 on success, -1 on error
- *
- *  This function initializes the video subsystem; setting up a connection
- *  to the window manager, etc, and determines the available display modes
- *  and pixel formats, but does not initialize a window or graphics mode.
- *
- *  \sa SDL_VideoQuit()
- */
-extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
-
-/**
- *  \brief Shuts down the video subsystem.
- *
- *  This function closes all windows, and restores the original video mode.
- *
- *  \sa SDL_VideoInit()
- */
-extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
-
-/**
- *  \brief Returns the name of the currently initialized video driver.
- *
- *  \return The name of the current video driver or NULL if no driver
- *          has been initialized
- *
- *  \sa SDL_GetNumVideoDrivers()
- *  \sa SDL_GetVideoDriver()
- */
-extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
-
-/**
- *  \brief Returns the number of available video displays.
- *
- *  \sa SDL_GetDisplayBounds()
- */
-extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
-
-/**
- *  \brief Get the name of a display in UTF-8 encoding
- *
- *  \return The name of a display, or NULL for an invalid display index.
- *
- *  \sa SDL_GetNumVideoDisplays()
- */
-extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
-
-/**
- *  \brief Get the desktop area represented by a display, with the primary
- *         display located at 0,0
- *
- *  \return 0 on success, or -1 if the index is out of range.
- *
- *  \sa SDL_GetNumVideoDisplays()
- */
-extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
-
-/**
- *  \brief Returns the number of available display modes.
- *
- *  \sa SDL_GetDisplayMode()
- */
-extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
-
-/**
- *  \brief Fill in information about a specific display mode.
- *
- *  \note The display modes are sorted in this priority:
- *        \li bits per pixel -> more colors to fewer colors
- *        \li width -> largest to smallest
- *        \li height -> largest to smallest
- *        \li refresh rate -> highest to lowest
- *
- *  \sa SDL_GetNumDisplayModes()
- */
-extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
-                                               SDL_DisplayMode * mode);
-
-/**
- *  \brief Fill in information about the desktop display mode.
- */
-extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *
mode);
-
-/**
- *  \brief Fill in information about the current display mode.
- */
-extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *
mode);
-
-
-/**
- *  \brief Get the closest match to the requested display mode.
- *
- *  \param displayIndex The index of display from which mode should be queried.
- *  \param mode The desired display mode
- *  \param closest A pointer to a display mode to be filled in with the closest
- *                 match of the available display modes.
- *
- *  \return The passed in value \c closest, or NULL if no matching video mode
- *          was available.
- *
- *  The available display modes are scanned, and \c closest is filled in with the
- *  closest mode matching the requested mode and returned.  The mode format and
- *  refresh_rate default to the desktop mode if they are 0.  The modes are
- *  scanned with size being first priority, format being second priority, and
- *  finally checking the refresh_rate.  If all the available modes are too
- *  small, then NULL is returned.
- *
- *  \sa SDL_GetNumDisplayModes()
- *  \sa SDL_GetDisplayMode()
- */
-extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const
SDL_DisplayMode * mode, SDL_DisplayMode * closest);
-
-/**
- *  \brief Get the display index associated with a window.
- *
- *  \return the display index of the display containing the center of the
- *          window, or -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
-
-/**
- *  \brief Set the display mode used when a fullscreen window is visible.
- *
- *  By default the window's dimensions and the desktop format and refresh rate
- *  are used.
- *
- *  \param window The window for which the display mode should be set.
- *  \param mode The mode to use, or NULL for the default mode.
- *
- *  \return 0 on success, or -1 if setting the display mode failed.
- *
- *  \sa SDL_GetWindowDisplayMode()
- *  \sa SDL_SetWindowFullscreen()
- */
-extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
-                                                     const SDL_DisplayMode
-                                                         * mode);
-
-/**
- *  \brief Fill in information about the display mode used when a fullscreen
- *         window is visible.
- *
- *  \sa SDL_SetWindowDisplayMode()
- *  \sa SDL_SetWindowFullscreen()
- */
-extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
-                                                     SDL_DisplayMode * mode);
-
-/**
- *  \brief Get the pixel format associated with the window.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
-
-/**
- *  \brief Create a window with the specified position, dimensions, and flags.
- *
- *  \param title The title of the window, in UTF-8 encoding.
- *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
- *               ::SDL_WINDOWPOS_UNDEFINED.
- *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
- *               ::SDL_WINDOWPOS_UNDEFINED.
- *  \param w     The width of the window.
- *  \param h     The height of the window.
- *  \param flags The flags for the window, a mask of any of the following:
- *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
- *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
- *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
- *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
- *               ::SDL_WINDOW_ALLOW_HIGHDPI.
- *
- *  \return The id of the window created, or zero if window creation failed.
- *
- *  \sa SDL_DestroyWindow()
- */
-extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
-                                                      int x, int y, int w,
-                                                      int h, Uint32 flags);
-
-/**
- *  \brief Create an SDL window from an existing native window.
- *
- *  \param data A pointer to driver-dependent window creation data
- *
- *  \return The id of the window created, or zero if window creation failed.
- *
- *  \sa SDL_DestroyWindow()
- */
-extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
-
-/**
- *  \brief Get the numeric ID of a window, for logging purposes.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
-
-/**
- *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
- */
-extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
-
-/**
- *  \brief Get the window flags.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
-
-/**
- *  \brief Set the title of a window, in UTF-8 format.
- *
- *  \sa SDL_GetWindowTitle()
- */
-extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
-                                                const char *title);
-
-/**
- *  \brief Get the title of a window, in UTF-8 format.
- *
- *  \sa SDL_SetWindowTitle()
- */
-extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
-
-/**
- *  \brief Set the icon for a window.
- *
- *  \param window The window for which the icon should be set.
- *  \param icon The icon for the window.
- */
-extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
-                                               SDL_Surface * icon);
-
-/**
- *  \brief Associate an arbitrary named pointer with a window.
- *
- *  \param window   The window to associate with the pointer.
- *  \param name     The name of the pointer.
- *  \param userdata The associated pointer.
- *
- *  \return The previous value associated with 'name'
- *
- *  \note The name is case-sensitive.
- *
- *  \sa SDL_GetWindowData()
- */
-extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
-                                                const char *name,
-                                                void *userdata);
-
-/**
- *  \brief Retrieve the data pointer associated with a window.
- *
- *  \param window   The window to query.
- *  \param name     The name of the pointer.
- *
- *  \return The value associated with 'name'
- *
- *  \sa SDL_SetWindowData()
- */
-extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
-                                                const char *name);
-
-/**
- *  \brief Set the position of a window.
- *
- *  \param window   The window to reposition.
- *  \param x        The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
-                    ::SDL_WINDOWPOS_UNDEFINED.
- *  \param y        The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
-                    ::SDL_WINDOWPOS_UNDEFINED.
- *
- *  \note The window coordinate origin is the upper left of the display.
- *
- *  \sa SDL_GetWindowPosition()
- */
-extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
-                                                   int x, int y);
-
-/**
- *  \brief Get the position of a window.
- *
- *  \param window   The window to query.
- *  \param x        Pointer to variable for storing the x position, may be NULL
- *  \param y        Pointer to variable for storing the y position, may be NULL
- *
- *  \sa SDL_SetWindowPosition()
- */
-extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
-                                                   int *x, int *y);
-
-/**
- *  \brief Set the size of a window's client area.
- *
- *  \param window   The window to resize.
- *  \param w        The width of the window, must be >0
- *  \param h        The height of the window, must be >0
- *
- *  \note You can't change the size of a fullscreen window, it automatically
- *        matches the size of the display mode.
- *
- *  \sa SDL_GetWindowSize()
- */
-extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
-                                               int h);
-
-/**
- *  \brief Get the size of a window's client area.
- *
- *  \param window   The window to query.
- *  \param w        Pointer to variable for storing the width, may be NULL
- *  \param h        Pointer to variable for storing the height, may be NULL
- *
- *  \sa SDL_SetWindowSize()
- */
-extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
-                                               int *h);
-
-/**
- *  \brief Set the minimum size of a window's client area.
- *
- *  \param window    The window to set a new minimum size.
- *  \param min_w     The minimum width of the window, must be >0
- *  \param min_h     The minimum height of the window, must be >0
- *
- *  \note You can't change the minimum size of a fullscreen window, it
- *        automatically matches the size of the display mode.
- *
- *  \sa SDL_GetWindowMinimumSize()
- *  \sa SDL_SetWindowMaximumSize()
- */
-extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
-                                                      int min_w, int min_h);
-
-/**
- *  \brief Get the minimum size of a window's client area.
- *
- *  \param window   The window to query.
- *  \param w        Pointer to variable for storing the minimum width, may be NULL
- *  \param h        Pointer to variable for storing the minimum height, may be NULL
- *
- *  \sa SDL_GetWindowMaximumSize()
- *  \sa SDL_SetWindowMinimumSize()
- */
-extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
-                                                      int *w, int *h);
-
-/**
- *  \brief Set the maximum size of a window's client area.
- *
- *  \param window    The window to set a new maximum size.
- *  \param max_w     The maximum width of the window, must be >0
- *  \param max_h     The maximum height of the window, must be >0
- *
- *  \note You can't change the maximum size of a fullscreen window, it
- *        automatically matches the size of the display mode.
- *
- *  \sa SDL_GetWindowMaximumSize()
- *  \sa SDL_SetWindowMinimumSize()
- */
-extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
-                                                      int max_w, int max_h);
-
-/**
- *  \brief Get the maximum size of a window's client area.
- *
- *  \param window   The window to query.
- *  \param w        Pointer to variable for storing the maximum width, may be NULL
- *  \param h        Pointer to variable for storing the maximum height, may be NULL
- *
- *  \sa SDL_GetWindowMinimumSize()
- *  \sa SDL_SetWindowMaximumSize()
- */
-extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
-                                                      int *w, int *h);
-
-/**
- *  \brief Set the border state of a window.
- *
- *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
- *  add or remove the border from the actual window. This is a no-op if the
- *  window's border already matches the requested state.
- *
- *  \param window The window of which to change the border state.
- *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
- *
- *  \note You can't change the border state of a fullscreen window.
- *
- *  \sa SDL_GetWindowFlags()
- */
-extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
-                                                   SDL_bool bordered);
-
-/**
- *  \brief Show a window.
- *
- *  \sa SDL_HideWindow()
- */
-extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
-
-/**
- *  \brief Hide a window.
- *
- *  \sa SDL_ShowWindow()
- */
-extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
-
-/**
- *  \brief Raise a window above other windows and set the input focus.
- */
-extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
-
-/**
- *  \brief Make a window as large as possible.
- *
- *  \sa SDL_RestoreWindow()
- */
-extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
-
-/**
- *  \brief Minimize a window to an iconic representation.
- *
- *  \sa SDL_RestoreWindow()
- */
-extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
-
-/**
- *  \brief Restore the size and position of a minimized or maximized window.
- *
- *  \sa SDL_MaximizeWindow()
- *  \sa SDL_MinimizeWindow()
- */
-extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
-
-/**
- *  \brief Set a window's fullscreen state.
- *
- *  \return 0 on success, or -1 if setting the display mode failed.
- *
- *  \sa SDL_SetWindowDisplayMode()
- *  \sa SDL_GetWindowDisplayMode()
- */
-extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
-                                                    Uint32 flags);
-
-/**
- *  \brief Get the SDL surface associated with the window.
- *
- *  \return The window's framebuffer surface, or NULL on error.
- *
- *  A new surface will be created with the optimal format for the window,
- *  if necessary. This surface will be freed when the window is destroyed.
- *
- *  \note You may not combine this with 3D or the rendering API on this window.
- *
- *  \sa SDL_UpdateWindowSurface()
- *  \sa SDL_UpdateWindowSurfaceRects()
- */
-extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
-
-/**
- *  \brief Copy the window surface to the screen.
- *
- *  \return 0 on success, or -1 on error.
- *
- *  \sa SDL_GetWindowSurface()
- *  \sa SDL_UpdateWindowSurfaceRects()
- */
-extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
-
-/**
- *  \brief Copy a number of rectangles on the window surface to the screen.
- *
- *  \return 0 on success, or -1 on error.
- *
- *  \sa SDL_GetWindowSurface()
- *  \sa SDL_UpdateWindowSurfaceRect()
- */
-extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
-                                                         const SDL_Rect * rects,
-                                                         int numrects);
-
-/**
- *  \brief Set a window's input grab mode.
- *
- *  \param window The window for which the input grab mode should be set.
- *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
- *
- *  \sa SDL_GetWindowGrab()
- */
-extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
-                                               SDL_bool grabbed);
-
-/**
- *  \brief Get a window's input grab mode.
- *
- *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
- *
- *  \sa SDL_SetWindowGrab()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
-
-/**
- *  \brief Set the brightness (gamma correction) for a window.
- *
- *  \return 0 on success, or -1 if setting the brightness isn't supported.
- *
- *  \sa SDL_GetWindowBrightness()
- *  \sa SDL_SetWindowGammaRamp()
- */
-extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
-
-/**
- *  \brief Get the brightness (gamma correction) for a window.
- *
- *  \return The last brightness value passed to SDL_SetWindowBrightness()
- *
- *  \sa SDL_SetWindowBrightness()
- */
-extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
-
-/**
- *  \brief Set the gamma ramp for a window.
- *
- *  \param window The window for which the gamma ramp should be set.
- *  \param red The translation table for the red channel, or NULL.
- *  \param green The translation table for the green channel, or NULL.
- *  \param blue The translation table for the blue channel, or NULL.
- *
- *  \return 0 on success, or -1 if gamma ramps are unsupported.
- *
- *  Set the gamma translation table for the red, green, and blue channels
- *  of the video hardware.  Each table is an array of 256 16-bit quantities,
- *  representing a mapping between the input and output for that channel.
- *  The input is the index into the array, and the output is the 16-bit
- *  gamma value at that index, scaled to the output color precision.
- *
- *  \sa SDL_GetWindowGammaRamp()
- */
-extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
-                                                   const Uint16 * red,
-                                                   const Uint16 * green,
-                                                   const Uint16 * blue);
-
-/**
- *  \brief Get the gamma ramp for a window.
- *
- *  \param window The window from which the gamma ramp should be queried.
- *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
- *               the translation table for the red channel, or NULL.
- *  \param green A pointer to a 256 element array of 16-bit quantities to hold
- *               the translation table for the green channel, or NULL.
- *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
- *               the translation table for the blue channel, or NULL.
- *
- *  \return 0 on success, or -1 if gamma ramps are unsupported.
- *
- *  \sa SDL_SetWindowGammaRamp()
- */
-extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
-                                                   Uint16 * red,
-                                                   Uint16 * green,
-                                                   Uint16 * blue);
-
-/**
- *  \brief Destroy a window.
- */
-extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
-
-
-/**
- *  \brief Returns whether the screensaver is currently enabled (default on).
- *
- *  \sa SDL_EnableScreenSaver()
- *  \sa SDL_DisableScreenSaver()
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
-
-/**
- *  \brief Allow the screen to be blanked by a screensaver
- *
- *  \sa SDL_IsScreenSaverEnabled()
- *  \sa SDL_DisableScreenSaver()
- */
-extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
-
-/**
- *  \brief Prevent the screen from being blanked by a screensaver
- *
- *  \sa SDL_IsScreenSaverEnabled()
- *  \sa SDL_EnableScreenSaver()
- */
-extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
-
-
-/**
- *  \name OpenGL support functions
- */
-/* @{ */
-
-/**
- *  \brief Dynamically load an OpenGL library.
- *
- *  \param path The platform dependent OpenGL library name, or NULL to open the
- *              default OpenGL library.
- *
- *  \return 0 on success, or -1 if the library couldn't be loaded.
- *
- *  This should be done after initializing the video driver, but before
- *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
- *  library will be loaded upon creation of the first OpenGL window.
- *
- *  \note If you do this, you need to retrieve all of the GL functions used in
- *        your program from the dynamic library using SDL_GL_GetProcAddress().
- *
- *  \sa SDL_GL_GetProcAddress()
- *  \sa SDL_GL_UnloadLibrary()
- */
-extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
-
-/**
- *  \brief Get the address of an OpenGL function.
- */
-extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
-
-/**
- *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
- *
- *  \sa SDL_GL_LoadLibrary()
- */
-extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
-
-/**
- *  \brief Return true if an OpenGL extension is supported for the current
- *         context.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
-                                                           *extension);
-
-/**
- *  \brief Reset all previously set OpenGL context attributes to their default values
- */
-extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
-
-/**
- *  \brief Set an OpenGL window attribute before window creation.
- */
-extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
-
-/**
- *  \brief Get the actual value for an attribute from the current context.
- */
-extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
-
-/**
- *  \brief Create an OpenGL context for use with an OpenGL window, and make it
- *         current.
- *
- *  \sa SDL_GL_DeleteContext()
- */
-extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
-                                                           window);
-
-/**
- *  \brief Set up an OpenGL context for rendering into an OpenGL window.
- *
- *  \note The context must have been created with a compatible window.
- */
-extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
-                                               SDL_GLContext context);
-
-/**
- *  \brief Get the currently active OpenGL window.
- */
-extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
-
-/**
- *  \brief Get the currently active OpenGL context.
- */
-extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
-
-/**
- *  \brief Get the size of a window's underlying drawable (for use with glViewport).
- *
- *  \param window   Window from which the drawable size should be queried
- *  \param w        Pointer to variable for storing the width, may be NULL
- *  \param h        Pointer to variable for storing the height, may be NULL
- *
- * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
- * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
- * platform with high-DPI support (Apple calls this "Retina"), and not disabled
- * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
- *
- *  \sa SDL_GetWindowSize()
- *  \sa SDL_CreateWindow()
- */
-extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
-                                                    int *h);
-
-/**
- *  \brief Set the swap interval for the current OpenGL context.
- *
- *  \param interval 0 for immediate updates, 1 for updates synchronized with the
- *                  vertical retrace. If the system supports it, you may
- *                  specify -1 to allow late swaps to happen immediately
- *                  instead of waiting for the next retrace.
- *
- *  \return 0 on success, or -1 if setting the swap interval is not supported.
- *
- *  \sa SDL_GL_GetSwapInterval()
- */
-extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
-
-/**
- *  \brief Get the swap interval for the current OpenGL context.
- *
- *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
- *          swap is synchronized with the vertical retrace, and -1 if late
- *          swaps happen immediately instead of waiting for the next retrace.
- *          If the system can't determine the swap interval, or there isn't a
- *          valid current context, this will return 0 as a safe default.
- *
- *  \sa SDL_GL_SetSwapInterval()
- */
-extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
-
-/**
- * \brief Swap the OpenGL buffers for a window, if double-buffering is
- *        supported.
- */
-extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
-
-/**
- *  \brief Delete an OpenGL context.
- *
- *  \sa SDL_GL_CreateContext()
- */
-extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
-
-/* @} *//* OpenGL support functions */
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_video_h */
-
-/* vi: set ts=4 sw=4 expandtab: */

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/include/begin_code.h
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/include/begin_code.h b/DocFormats/platform/3rdparty/SDL2-2.0.3/include/begin_code.h
deleted file mode 100644
index f37ee36..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/include/begin_code.h
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file begin_code.h
- *
- *  This file sets things up for C dynamic library function definitions,
- *  static inlined functions, and structures aligned at 4-byte alignment.
- *  If you don't like ugly C preprocessor code, don't look at this file. :)
- */
-
-/* This shouldn't be nested -- included it around code only. */
-#ifdef _begin_code_h
-#error Nested inclusion of begin_code.h
-#endif
-#define _begin_code_h
-
-#ifndef SDL_DEPRECATED
-#  if (__GNUC__ >= 4)  /* technically, this arrived in gcc 3.1, but oh well. */
-#    define SDL_DEPRECATED __attribute__((deprecated))
-#  else
-#    define SDL_DEPRECATED
-#  endif
-#endif
-
-/* Some compilers use a special export keyword */
-#ifndef DECLSPEC
-# if defined(__WIN32__) || defined(__WINRT__)
-#  ifdef __BORLANDC__
-#   ifdef BUILD_SDL
-#    define DECLSPEC
-#   else
-#    define DECLSPEC    __declspec(dllimport)
-#   endif
-#  else
-#   define DECLSPEC __declspec(dllexport)
-#  endif
-# else
-#  if defined(__GNUC__) && __GNUC__ >= 4
-#   define DECLSPEC __attribute__ ((visibility("default")))
-#  elif defined(__GNUC__) && __GNUC__ >= 2
-#   define DECLSPEC __declspec(dllexport)
-#  else
-#   define DECLSPEC
-#  endif
-# endif
-#endif
-
-/* By default SDL uses the C calling convention */
-#ifndef SDLCALL
-#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
-#define SDLCALL __cdecl
-#else
-#define SDLCALL
-#endif
-#endif /* SDLCALL */
-
-/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
-#ifdef __SYMBIAN32__
-#undef DECLSPEC
-#define DECLSPEC
-#endif /* __SYMBIAN32__ */
-
-/* Force structure packing at 4 byte alignment.
-   This is necessary if the header is included in code which has structure
-   packing set to an alternate value, say for loading structures from disk.
-   The packing is reset to the previous value in close_code.h
- */
-#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
-#ifdef _MSC_VER
-#pragma warning(disable: 4103)
-#endif
-#ifdef __BORLANDC__
-#pragma nopackwarning
-#endif
-#ifdef _M_X64
-/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
-#pragma pack(push,8)
-#else
-#pragma pack(push,4)
-#endif
-#endif /* Compiler needs structure packing set */
-
-#ifndef SDL_INLINE
-#if defined(__GNUC__)
-#define SDL_INLINE __inline__
-#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
-      defined(__DMC__) || defined(__SC__) || \
-      defined(__WATCOMC__) || defined(__LCC__) || \
-      defined(__DECC)
-#define SDL_INLINE __inline
-#ifndef __inline__
-#define __inline__ __inline
-#endif
-#else
-#define SDL_INLINE inline
-#ifndef __inline__
-#define __inline__ inline
-#endif
-#endif
-#endif /* SDL_INLINE not defined */
-
-#ifndef SDL_FORCE_INLINE
-#if defined(_MSC_VER)
-#define SDL_FORCE_INLINE __forceinline
-#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
-#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
-#else
-#define SDL_FORCE_INLINE static SDL_INLINE
-#endif
-#endif /* SDL_FORCE_INLINE not defined */
-
-/* Apparently this is needed by several Windows compilers */
-#if !defined(__MACH__)
-#ifndef NULL
-#ifdef __cplusplus
-#define NULL 0
-#else
-#define NULL ((void *)0)
-#endif
-#endif /* NULL */
-#endif /* ! Mac OS X - breaks precompiled headers */

http://git-wip-us.apache.org/repos/asf/incubator-corinthia/blob/d1484ae0/DocFormats/platform/3rdparty/SDL2-2.0.3/include/close_code.h
----------------------------------------------------------------------
diff --git a/DocFormats/platform/3rdparty/SDL2-2.0.3/include/close_code.h b/DocFormats/platform/3rdparty/SDL2-2.0.3/include/close_code.h
deleted file mode 100644
index 9826f14..0000000
--- a/DocFormats/platform/3rdparty/SDL2-2.0.3/include/close_code.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- *  \file close_code.h
- *
- *  This file reverses the effects of begin_code.h and should be included
- *  after you finish any function and structure declarations in your headers
- */
-
-#undef _begin_code_h
-
-/* Reset structure packing at previous byte alignment */
-#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__)  || defined(__BORLANDC__)
-#ifdef __BORLANDC__
-#pragma nopackwarning
-#endif
-#pragma pack(pop)
-#endif /* Compiler needs structure packing set */


Mime
View raw message