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From rakatyal <...@git.apache.org>
Subject [GitHub] cordova-docs pull request: CB-10526: iOS Guide Improvements
Date Fri, 19 Feb 2016 18:48:00 GMT
Github user rakatyal commented on a diff in the pull request:

    https://github.com/apache/cordova-docs/pull/505#discussion_r53500398
  
    --- Diff: www/docs/en/dev/guide/platforms/ios/index.md ---
    @@ -72,192 +60,124 @@ There are two ways to download Xcode:
       which requires registration as an Apple Developer.
     
     Once Xcode is installed, several command-line tools need to be enabled
    -for Cordova to run. From the __Xcode__ menu, select __Preferences__,
    -then the __Downloads__ tab. From the __Components__ panel, press the
    -__Install__ button next to the __Command Line Tools__ listing.
    +for Cordova to run. From the command line, run: 
    +``` xcode-select --install``` 
     
    -## Install Deploy Tools
    +### Deployment Tools
     
    -Run from comman-line terminal:
    +The [ios-sim](https://www.npmjs.org/package/ios-sim) and 
    +[ios-deploy](https://www.npmjs.org/package/ios-deploy) tools - allows you
    +to launch iOS apps into the iOS Simulator and iOS Device from the command-line.
    +
    +To install them, run the following from command-line terminal:
     
             $ npm install -g ios-sim
             $ npm install -g ios-deploy
     
    -## Create a New Project
    -
    -Use the `cordova` utility to set up a new project, as described in The
    -Cordova [The Command-Line Interface](../../cli/index.html). For example, in a source-code
directory:
    +## Project Configuration
     
    -        $ cordova create hello com.example.hello "HelloWorld"
    -        $ cd hello
    -        $ cordova platform add ios
    -        $ cordova prepare              # or "cordova build"
    +Installing Xcode will mostly set everything needed to get started.
     
    -## Deploy the app
    -
    -To deploy the app on a connected iOS device:
    -
    -        $ cordova run ios --device
    -To deploy the app on a default iOS emulator:
    -
    -        $ cordova emulate ios
    -
    -You can use __cordova run ios --list__ to see all available targets and 
    -__cordova run ios --target=target_name__ to run application on a specific 
    -device or emulator (for example,  `cordova run ios --target="iPhone-6"`).
    -
    -You can also use __cordova run --help__ to see additional build and run
    -options.
    -
    -## Open a Project in the SDK
    -
    -Once ios platform is added to your project, you can open it from 
    -within Xcode. Double-click to open the `hello/platforms/ios/hello.xcodeproj`
    -file. The screen should look like this:
    -
    -![]({{ site.baseurl }}/static/img/guide/platforms/ios/helloworld_project.png)
    +## Signing an App
     
    -## Deploy to Emulator
    +First, you should read through the [Code Signing Support Page](https://developer.apple.com/support/code-signing/)

    +and the [App Distribution Workflows](https://developer.apple.com/library/prerelease/ios/documentation/IDEs/Conceptual/AppDistributionGuide/Introduction/Introduction.html).
     
    -To preview the app in the iOS emulator:
    +### Using Flags
     
    -1. Make sure the _.xcodeproj_ file is selected in the left panel.
    +To sign an app, you need the following parameters:
     
    -2. Select the __hello__ app in the panel immediately to the right.
    +| Parameter                | Flag                     | Description
    +|--------------------------|--------------------------|-----------------------------------
    +| Code Sign Identity       | `--codeSignIdentity`     | Code signing identity to use
for signing. It can be created with Xcode and added to your keychain.
    +| Provisioning Profile     | `--provisioningProfile`  | GUID of the provisioning profile
to be used for signing. It is copied here on your Mac: ~/Library/MobileDevice/Provisioning\
Profiles/. Opening it in a text editor, you can find the GUID which needs to be specified
here.
    +| Code Sign Resource Rules | `--codesignResourceRules`| (Optional) Used to control which
files in a bundle should be sealed by a code signature. For more details, read [The OS X Code
Signing In Depth article](https://developer.apple.com/library/mac/technotes/tn2206/_index.html#//apple_ref/doc/uid/DTS40007919-CH1-TNTAG206)

     
    -3. Select the intended device from the toolbar's __Scheme__ menu, such
    -   as the iPhone 6.0 Simulator as highlighted here:
    +### Using build.json
     
    -   ![]({{ site.baseurl }}/static/img/guide/platforms/ios/select_xcode_scheme.png)
    +Alternatively, you could specify them in a build configuration file (`build.json`)
    +using the `--buildConfig` argument to the same commands. Here's a sample of a
    +build configuration file:
     
    -4. Press the __Run__ button that appears in the same toolbar to the
    -   left of the __Scheme__. That builds, deploys and runs the
    -   application in the emulator. A separate emulator application opens
    -   to display the app:
    +    {
    +         "ios": {
    +             "debug": {
    +                 "codeSignIdentity": "iPhone Development",
    +                 "provisioningProfile": "926c2bd6-8de9-4c2f-8407-1016d2d12954"
    +             },
    +             "release": {
    +                 "codeSignIdentity": "iPhone Distribution"
    +                 "provisioningProfile": "70f699ad-faf1-4adE-8fea-9d84738fb306"
    +             }
    +         }
    +    }
    +    
    +### Using xcrun
     
    -   ![]({{ site.baseurl }}/static/img/guide/platforms/ios/HelloWorldStandard.png)
    +You can also sign from the command line using the following command:
     
    -   Only one emulator may run at a time, so if you want to test the app
    -   in a different emulator, you need to quit the emulator application
    -   and run a different target within Xcode.
    +```
    +    xcrun -sdk iphoneos PackageApplication -v /home/user/app/build/device/MyApp.app -o
/home/user/app/build/device/MyApp.ipa --sign "iPhone Development" --embed "7151ab45-6085-4ea1-9bcd-022b5cebe44b"
    +```
     
    -Xcode comes bundled with emulators for the latest versions of iPhone
    -and iPad. Older versions may be available from the __Xcode &rarr;
    -Preferences &rarr; Downloads &rarr; Components__ panel.
    +## Debugging
     
    -## Deploy to Device
    +For details on the debugging tools that come with Xcode, see this [article](https://developer.apple.com/support/debugging)
    +and this [video](https://developer.apple.com/videos/play/wwdc2014-413/).
     
    -For details about various requirements to deploy to a device, refer
    -to the _Launch Your App On Devices_ section of
    -Apple's
    -[About App Distribution Workflows](https://developer.apple.com/library/prerelease/ios/documentation/IDEs/Conceptual/AppDistributionGuide/Introduction/Introduction.html).
    -Briefly, you need to do the following before deploying:
    +### Open a Project within Xcode
     
    -1. Join the Apple iOS Developer Program.
    +Cordova for iOS projects can be opened in Xcode. This can be useful if 
    +you wish to use Xcode built in debugging/profiling tools or if you are
    +developing iOS plugins. Please note that when opening your project in Xcode, 
    +it is recommended that you do NOT edit your code in the IDE. This will edit the code

    +in the ```platforms``` folder of your project (not ```www```), and changes are liable
to be overwritten. 
    +Instead, edit the ```www``` folder and copy over your changes by running ```cordova build```.
     
    -2. Create a _Provisioning Profile_ within the
    -   [iOS Provisioning Portal](https://developer.apple.com/ios/manage/overview/index.action).
    -   You can use its _Development Provisioning Assistant_ to create and
    -   install the profile and certificate Xcode requires.
    +Plugin developers wishing to edit their native code in the IDE should use the ```--link```
flag when adding their 
    +plugin to the project via cordova plugin add. This will link the files so that changes
to the plugin files in the 
    +platforms folder are reflected in your plugin's source folder (and vice versa).
     
    -3. Verify that the _Code Signing_ section's _Code Signing Identity_
    -   within the project settings is set to your provisioning profile
    -   name.
    -
    -To deploy to the device:
    -
    -1. Use the USB cable to plug the device into your Mac.
    -
    -2. Select the name of the project in the Xcode window's __Scheme__
    -   drop-down list.
    -
    -3. Select your device from the __Device__ drop-down list. If it is
    -   plugged in via USB but still does not appear, press the
    -   __Organizer__ button to resolve any errors.
    -
    -4. Press the __Run__ button to build, deploy and run the application
    -   on your device.
    -
    -## Common Problems
    -
    -__Deprecation Warnings__: When an application programming interface
    -(API) is changed or replaced by another API, it is marked as
    -_deprecated_.  The API still works in the near term, but is eventually
    -removed.  Some of these deprecated interfaces are reflected in Apache
    -Cordova, and Xcode issues warnings about them when you build and
    -deploy an application.
    -
    -Xcode's warning about the `invokeString` method concerns functionality
    -that launches an app from a custom URL. While the mechanism to load
    -from a custom URL has changed, this code is still present to provide
    -backwards functionality for apps created with older versions of
    -Cordova.  The sample app does not use this functionality, so these
    -warnings can be ignored.  To prevent these warnings from appearing,
    -remove the code that references the deprecated invokeString API:
    -
    -* Edit the _Classes/MainViewController.m_ file, surround the following
    -  block of code with `/*` and `*/` comments as shown below, then type
    -  __Command-s__ to save the file:
    -
    -        (void)webViewDidFinishLoad:(UIWebView*)theWebView
    -        {
    -        // only valid if ___PROJECTNAME__-Info.plist specifies a protocol to handle
    -        /*
    -        if (self.invokeString) {
    -          // this is passed before the deviceready event is fired, so you can access
it in js when you receive deviceready
    -          NSLog(@"DEPRECATED: window.invokeString - use the window.handleOpenURL(url)
function instead, which is always called when the app is launched through a custom scheme
url.");
    -          NSString* jsString = [NSString stringWithFormat:@"var invokeString = \"%@\";",
self.invokeString];
    -          [theWebView stringByEvaluatingJavaScriptFromString:jsString];
    -        }
    -        */
    -        // Black base color for background matches the native apps
    -        theWebView.backgroundColor = [UIColor blackColor];
    -
    -        return [super webViewDidFinishLoad:theWebView];
    -        }
    -
    -* Edit the _Classes/AppViewDelegate.m_ file, comment out the following
    -  line by inserting a double slash as shown below, then type
    -  __Command-s__ to save the file:
    -
    -        //self.viewController.invokeString = invokeString;
    -
    -* Press __Command-b__ to rebuild the project and eliminate the warnings.
    -
    -<!-- Does this fix only last until the next "cordova prepare"? -->
    -
    -__Missing Headers__: Compilation errors relating to missing headers
    -result from problems with the build location, and can be fixed 
    -via Xcode preferences:
    -
    -1. Select __Xcode &rarr; Preferences &rarr; Locations__.
    +Once the ios platform is added to your project and built using ```cordova build```, you
can open it from 
    +within Xcode. Double-click to open the `${PROJECT_NAME}/platforms/ios/${PROJECT_NAME}.xcodeproj`
    +file. The screen should look like this:
     
    -2. In the __Derived Data__ section, press the __Advanced__ button and
    -   select __Unique__ as the __Build Location__ as shown here:
    +![]({{ site.baseurl }}/static/img/guide/platforms/ios/helloworld_project.png)
     
    -   ![]({{ site.baseurl }}/static/img/guide/platforms/ios/xcode_build_location.png)
    +## Platform Centered Workflow
     
    -This is the default setting for a new Xcode install, but it may be set
    -differently following an upgrade from an older version of Xcode.
    +cordova-ios includes a number of scripts that allow the platform to be used
    +without the full Cordova CLI. This development path may offer you a greater
    +range of development options in certain situations than the cross-platform CLI
    +tool described in [The Command-Line Interface](../../cli/index.html).
    +For example, you need to use shell tools when deploying a custom
    +Cordova WebView alongside native components. Before using this
    +development path, you must still configure the SDK environment
    +as described in [Requirements and Support](#link-requirements-and-support)
    +above.
     
    -For further information, consult Apple's documentation:
    +For each of the scripts discussed below, refer to
    +[The Command-Line Interface](../../cli/index.html) for more information on their
    +arguments and usage. Each script has a name that matches the corresponding CLI
    +command. For example, `cordova-ios/bin/create` is equivalent to
    +`cordova create`.
     
    -*  [Start Developing iOS Apps Today](http://developer.apple.com/library/ios/#referencelibrary/GettingStarted/RoadMapiOS/index.html#//apple_ref/doc/uid/TP40011343)
provides a quick overview of steps for developing iOS Apps.
    +To get started, either download the cordova-ios package from
    +[npm](https://www.npmjs.com/package/cordova-ios) or
    +[Github](https://github.com/apache/cordova-ios).
     
    -* [Member Center home page](https://developer.apple.com/membercenter/index.action)
    -   provides links to several iOS technical resources including
    -   technical resources, the provisioning portal, distribution guides
    -   and community forums.
    +To create a project using this package, run the `create` script in the `bin`
    +folder:
     
    -* [Tools Workflow Guide for iOS](http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/ios_development_workflow/00-About_the_iOS_Application_Development_Workflow/introduction.html#//apple_ref/doc/uid/TP40007959)
    +    $ cordova-ios/bin/create ...
     
    -* [Xcode User Guide](http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html#//apple_ref/doc/uid/TP40010215)
    +The created project will have a folder named `cordova` inside that contains
    +scripts for the project-specific Cordova commands (e.g. `run`, `build`, etc.).
    +Additionally, The project will feature a structure different from that of a
    +normal Cordova project. Notably, `/www` is moved to `/assets/www`.
     
    -* [Session Videos](https://developer.apple.com/videos/wwdc/2012/) from
    -  the Apple World Wide Developer Conference 2012 (WWDC2012)
    +To install plugins in this project, use the [Cordova Plugman Utility](../../../plugin_ref/plugman.html).
     
    -* The [xcode-select command](http://developer.apple.com/library/mac/#documentation/Darwin/Reference/ManPages/man1/xcode-select.1.html),
    -  which helps specify the correct version of Xcode if more than one is installed.
     
     (Mac®, OS X®, Apple®, Xcode®, App Store℠, iPad®, iPhone®, iPod® and  Finder®
are Trademarks of Apple Inc.)
    --- End diff --
    
    As discussed, we should add an 'Upgrading' section here with reference to the upgrade
article. The upgrade article shouldn't be deleted.


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