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From Ray Camden <>
Subject RE: [Discuss] Ripple as a platform
Date Fri, 08 Aug 2014 16:43:25 GMT
(Julian also posted to the Ripple list, so for folks subscribed there, pardon my cut and paste.)

The underlying idea of the prototype, as I see it, is to use the plugin.xml format to describe
additional files that would be used for emulation of that plugin.  The prototype CLI treats
ripple as a platform that is a peer to the other platforms, such as android, windows8, ios
and so on.  The idea is to use the CLI "cordova prepare ripple" command to create sources
that are suitable for use with Ripple.

This would be nice, but I worry how many plugin authors will bother to write in support. Maybe
they will as a "competitive advantage", but, I worry. ;) Of course, Ripple has long had a
concept of, "If I don't know how to respond to a call, just give me some JSON crap", so as
long as that works we're good.

The question this raises for me is whether Ripple is best thought of as one platform or as
a set of platforms, one for each real platform.  In other words, instead of preparing and
emulating "ripple" code, maybe Ripple should emulate "ripple-ios" code when emulating an iOS
device, "ripple-android" code when emulating an android device and so on.  The Ripple Cordova
3 support Gord Tanner added follows this model.

Remember that the current usage is to allow users to select any device *after* they have started
Ripple. So they fire it up, it defaults to the last device, and then they can switch the device
via a drop down. It isn't presented as a platform, but rather a drop down of devices.

I'm not saying it has to *stay* that way, just providing context to how it works now.

As a user, I think I just want to launch Ripple and not a particular platform.

One can imagine a different prototype CLI that uses the same extended plugin syntax but makes
different CLI changes.  Instead of ripple being another user-visible platform, it could just
be a command line switch, as in "cordova prepare windows8 --emulate ripple".  This would tell
the CLI to include the contribution of both the windows8 and ripple platforms in the output.

If we switch from having device drop downs to platform drop downs, that would be ok, but I'd
still like to be able to switch in the UI.

It's obviously simpler to treat ripple as one platform.  The downside is that it makes it
impossible to emulate platform-specific source differences.

Keep in mind that I think the *primary* use of Ripple, and folks, feel free to disagree with
me, is to test the *non* hardware specific stuff. As I used to say when I presented on PhoneGap,
I'm not so concerned about the Camera API. I know that crap works. Instead, I want to focus
on the non-PG stuff, like some random remote API. I want to be able to quickly test it and
just mock the device stuff like Camera, GPS, etc.

When it comes to random plugins, like bluetooth for example, I'm ok with ignoring it or -
in the future with plugins supporting a "do this for Ripple mode", just defaulting to a sane

For example, imagine the bar code scanner. I'd be happy with - when running under Ripple,
it simply returned a hard coded value for the scan.

Or, even better, if it popped open a dialog:

* Click here for a default value
* Type here to enter your own value
* Click here to fake a failed scane

Platform-specific source differences can arise in two ways.  The "contact list" plugin for
example provides functions that only exist on iOS.  These functions are defined in a JavaScript
file you only get when you prepare for ios. Platform-specific source differences can also
arise from the "merges" folder.  This allows an application developer to supply different
files on different platforms. If Ripple is multiple platforms, then the user can test with
the sources that would actually be used on the selected device.  If Ripple is one platform,
then the user must test with one code base for all devices.  The plugin author decides what
the ripple sources will be for the plugin, and the application author decides what that will
be for the merges.

And again, I worry about what authors will do this. You are asking the author now to provide
mock services for multiple platforms, which may be asking a lot. Then again, maybe they will
do it.

I think the ideal solution would be:
As a plugin author, I can write one JS file that will be used by Ripple. I put my mock crap
in there. Inside my JS I can sniff the current emulated device and IF I CHOOSE, do crap like,
"particular feature X isn't available on iOS".

This lets the author provide a quick mock for ripple and later, when s/he has time, provide
a better mock (or let someone else do it).

At Intel we discussed the one-versus-many question but no clear consensus has emerged. I think
it boils down to an interesting philosophical question about what Ripple is or should be trying
to be.

This goes back to what I said above, about how *I* see Ripple being useful: Let me ignore/mock
the PG stuff and focus on UI and other stuff like APIs, etc.


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