cordova-dev mailing list archives

Site index · List index
Message view « Date » · « Thread »
Top « Date » · « Thread »
From Axel Nennker <ignisvul...@gmail.com>
Subject Re: Android Plugin Resource Control
Date Wed, 01 Jan 2014 07:37:13 GMT
Every res file is parsed by the Android build system at apk build time.
It is a good practice to group e.g. related string resources in separate
files instead of munching everything into strings.xml. It doesn't matter
whether this is a non-cordova Android project or a cordova plugin.

Axel
Am 31.12.2013 22:42 schrieb "Ross Gerbasi" <rgerbasi@gmail.com>:

> When would this happen though? Resources seem to be applied when you add a
> plugin or when you add a platform and a plugin already exists. We need to
> allow the user a chance to edit this file. Would this resource be copied
> every build?
>
> The other issue I have with this is strings.xml is pretty standard for any
> text in your android application, it seems a bit odd to move this
> elsewhere.
>
> -ross
>
>
> On Tue, Dec 31, 2013 at 2:31 PM, Brian LeRoux <b@brian.io> wrote:
>
> > That's clean
> > On Dec 31, 2013 12:09 PM, "Axel Nennker" <ignisvulpis@gmail.com> wrote:
> >
> > > I suggest to introduce e.g. <resource-file src="glass.xml"
> > > target="/res/xml/glass.xml/> for Android and other platforms that need
> > it.
> > > One platform already has it. Can't remember which.
> > > Plugman would then add/remove that file.
> > >
> > > Axel
> > > Am 31.12.2013 19:57 schrieb "Ross Gerbasi" <rgerbasi@gmail.com>:
> > >
> > > > Thats not a bad idea, would we then inform the user to edit the
> > > plugin.xml
> > > > after they add it? Remember we need user to be able to customize
> > > > PRODUCT_NAME somehow.
> > > >
> > > > And editing strings.xml isn't horrible it just breaks abstraction of
> a
> > > > plugin. So if you edit it, then remove it it wont remove the entries
> > you
> > > > have modified. So when you add it again you have 2 and that throws an
> > > > android compile error.
> > > >
> > > > The other issue is with a team working together. If we do not want
> > people
> > > > checking plugins & platforms into source control then other team
> > members
> > > > need to add all the plugins themselves and they would then need to
> > modify
> > > > the xml file in the same way. Not major but again just these little
> > > > branches that pop up. Would be cool if we could tighten it up with
> some
> > > > solution.
> > > >
> > > >
> > > > On Tue, Dec 31, 2013 at 12:34 PM, Andrew Grieve <
> agrieve@chromium.org
> > > > >wrote:
> > > >
> > > > > Tough call on this one. I'm a bit wary of letting plugins install
> > > hooks,
> > > > > because that power could be abused.
> > > > >
> > > > > Maybe we could allow variables to be used by plugin.xml. E.g.:
> > > > >    <config-file target="res/values/strings" parent="/*"><string
> > > > > name="my_val">{$PRODUCT_NAME}</string></config-file>
> > > > > and in config.xml:
> > > > >    <preference name="PRODUCT_NAME" value="foo" />
> > > > >
> > > > > That said, I don't think it's that bad to tell users to edit their
> > > > > strings.xml file.
> > > > >
> > > > >
> > > > > On Tue, Dec 31, 2013 at 11:50 AM, Ross Gerbasi <rgerbasi@gmail.com
> >
> > > > wrote:
> > > > >
> > > > > > Hello all,
> > > > > >
> > > > > > I am trying to work through the best solution to this problem
> > figured
> > > > it
> > > > > > was smart to bring it up to everyone here. Maybe there is a
way
> to
> > > > handle
> > > > > > this but I haven't come across it.
> > > > > >
> > > > > > This problem came up in my Google Glass plugin but I am sure
> other
> > > > > plugins
> > > > > > will need to handle this also.
> > > > > >
> > > > > > In the strings.xml resource we need to set a "voice trigger"
> > element
> > > > > which
> > > > > > is used to start the app when you talk to glass. There doesn't
> seem
> > > to
> > > > be
> > > > > > any way to do this with code and this string would be different
> for
> > > > ever
> > > > > > app out there. On top of that each voice trigger can optionally
> > have
> > > > > > prompts that follow it, to get more user input. Currently I
just
> > > inform
> > > > > the
> > > > > > user via documentation to go edit this xml file after they
> install
> > > the
> > > > > > plugin.
> > > > > >
> > > > > > This is not good though because once they do that it is unhooked
> > from
> > > > the
> > > > > > plugin add/remove workflow. if they remove the plugin those
xml
> > > > elements
> > > > > > stay, and then if they add the plugin back everything starts
to
> > > become
> > > > a
> > > > > > mess.
> > > > > >
> > > > > > Essentially I need a way to write to a xml resources before
a
> user
> > > > does a
> > > > > > build. I also need to be able to access a config file, probably
> > > > > config.xml,
> > > > > > in order to get the information to write to this resource.
> > > > > >
> > > > > > I am thinking maybe we allow plugins to have hooks also? So
each
> > > plugin
> > > > > > could have a hooks folder, which would then allow every plugin
to
> > run
> > > > > > before build commands. I could then open that resource, grab
the
> > > > element
> > > > > > and write the value in there before every build.
> > > > > >
> > > > > > Plugins do offer the ability to get variables during add with
the
> > > > > > --variable flag, but i found this to be a huge mess. Especially
> > when
> > > > > > dealing with plugins that have dependent plugins that need
> > variables.
> > > > It
> > > > > > also is a problem if you install the plugin then add platform
> after
> > > it
> > > > > was
> > > > > > looking for variables at the wrong time. Anyway this ended up
> being
> > > no
> > > > > good
> > > > > > for me.
> > > > > >
> > > > > > I am all for any suggestions, and I can dive into the CLI code
> and
> > > try
> > > > to
> > > > > > hack together something to get it working but I would love to
get
> > > some
> > > > > > direction. Any ideas?
> > > > > >
> > > > > > -ross
> > > > > >
> > > > >
> > > >
> > >
> >
>

Mime
  • Unnamed multipart/alternative (inline, None, 0 bytes)
View raw message