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From Anis KADRI <>
Subject Re: [plugins] Proper handling of subsequant calls in Media plugin
Date Fri, 02 Aug 2013 19:03:04 GMT
Whatever the behavior, I also think it should be documented.

The behavior should be in my opinion similar to what a stereo system
would do if you pressed any of the buttons. That is
- play(): if playing then ignore otherwise start playing if paused/stopped.
- pause(): if paused/stopped then ignore otherwise pause.
- stop(): if paused/stopped then ignore otherwise stop.

On Fri, Aug 2, 2013 at 9:15 AM, James Jong <> wrote:
> For iOS, a play during play state would restart the audio at the beginning.  I agree
we should have a consistent behavior that is documented.
> -James Jong
> On Aug 2, 2013, at 11:33 AM, Lorin Beer <> wrote:
>> I ran into this sometime ago on the android media API. The relevant
>> conversation is likely deeply buried, and we should consider documenting
>> the appropriate behavior somewhere permanent.
>> My opinion is that appropriate behavior is dependent on the function being
>> called and the current state. A FSM could capture this.
>> In terms of <play> during <play> state, I would recommend that the plugin
>> executes the latest command normally, playing media from a new source or
>> restarting the currently executing media as if the play command had been
>> received in the <stopped> state.
>> - Lorin
>> On Thu, Aug 1, 2013 at 1:47 PM, Benn Mapes <> wrote:
>>> Working on, it appears that
>>> there is no documentation on how the media plugin should handle subsequent
>>> calls of the same function.
>>> An example would be calling multiple times when the
>>> my_media is already playing. Should this be swallowed by the plugin and
>>> ignored? Should we respond with a
>>> MediaError<
>>> and a message saying the media is already playing? What about subsequent
>>> calls to my_media.pause() when the media is already paused?
>>> Was just wondering what other platforms have implemented for this and what
>>> the proper way of handling subsequent calls is.
>>> ~Benn

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