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From Simon MacDonald <simon.macdon...@gmail.com>
Subject Re: Plugins and IP
Date Tue, 18 Jun 2013 14:14:08 GMT
Same deal on Android except you would use a jar or if UI is involved a
library project.
Simon Mac Donald
http://hi.im/simonmacdonald


On Tue, Jun 18, 2013 at 10:07 AM, Shazron <shazron@gmail.com> wrote:
> Forgot to mention, you should build the lib as a fat binary with all
> architectures, don't forget i386 if your users plan to test on the Simulator
>
>
> On Tue, Jun 18, 2013 at 7:04 AM, Shazron <shazron@gmail.com> wrote:
>
>> For iOS plugins, compile the source as a lib (.a file). For example, in
>> the TestFlightPlugin I include TestFlight's lib:
>> https://github.com/shazron/TestFlightPlugin
>> https://github.com/shazron/TestFlightPlugin/blob/master/plugin.xml#L35
>>
>>  and provide the headers of course
>>
>>
>> On Tue, Jun 18, 2013 at 6:42 AM, Wargo, John <john.wargo@sap.com> wrote:
>>
>>> Any recommendations on the best way to implement plugins while protecting
>>> the source code? Our development teams are trying to figure out the most
>>> efficient way to deliver Cordova plugins to our customers but hide the IP
>>> and I would like to learn how others are managing this.
>>>
>>>
>>

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