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From Ken Wallis <>
Subject RE: Plugins and IP
Date Tue, 18 Jun 2013 14:30:25 GMT
On BB10, that native side gets compiled into a .so file that you would distribute.

Of course there is still the javascript side. Depends on which side of the plugin you are
worried about IP in.

Ken Wallis

Product Manager – WebWorks



From: Simon MacDonald []
Sent: Tuesday, June 18, 2013 7:14 AM
Subject: Re: Plugins and IP

Same deal on Android except you would use a jar or if UI is involved a
library project.
Simon Mac Donald

On Tue, Jun 18, 2013 at 10:07 AM, Shazron <> wrote:
> Forgot to mention, you should build the lib as a fat binary with all
> architectures, don't forget i386 if your users plan to test on the Simulator
> On Tue, Jun 18, 2013 at 7:04 AM, Shazron <> wrote:
>> For iOS plugins, compile the source as a lib (.a file). For example, in
>> the TestFlightPlugin I include TestFlight's lib:
>>  and provide the headers of course
>> On Tue, Jun 18, 2013 at 6:42 AM, Wargo, John <> wrote:
>>> Any recommendations on the best way to implement plugins while protecting
>>> the source code? Our development teams are trying to figure out the most
>>> efficient way to deliver Cordova plugins to our customers but hide the IP
>>> and I would like to learn how others are managing this.

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