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From Aaron Charbonneau <>
Subject iOS ScreenCapture plugin for Cordova
Date Mon, 15 Apr 2013 16:58:13 GMT
Hello Everyone,
I recently shared my code for a screen capture plugin for Android Cordova
not too long back, and since then have been working on an iOS version.  It
exposes the same api's to javascript and behaves identically between the
two platforms.

The goal of these plugins is to provide a way of testing and debugging
Cordova applications, as well as testing Cordova itself.  With this plugin
you can render a WebView, take a capture of it, optionally isolate a
certain area of the capture, and write that capture to file, and even
provide a comparison image to validate the WebView is rendering correctly.

Here's a brief overview of the functions it provides:
ScreenCapture.capture() - Takes a screenshot of the current WebView, with
optional output file name and subrect region.
ScreeCapture.captureAndCompare() - Same functionality as Capture, but you
can also include the url of a comparison image, and pixel/color tolerances
to perform an image compare on the native side for better performance.

Both of the these functions funnels into a do-it-all function
getScreenBits,  In getScreenBits we spin off background threads to do file
IO and comparison work.  There is one section I'm not quite sure of, and
that is getting the raw pixel data out of a UIImage.  I ran into a problem
where the data was not in the correct colorSpace when getting it from the
UIImage directly, like this:
CFDataRef actualImageData = CGDataProviderCopyData

So I instead went with a way that works, but seems inefficient to me as it
involves a copy, this code is currently used in the getRawDataFromImage()

Once again, if anyone can afford the time, I would love some feedback on
the iOS implementation of this plugin, as I am still learning Objective C.



Also the non-working UIImage rawData code:

Thanks alot for your time!

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