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From Andrew Grieve <>
Subject Re: too long to package a release?
Date Thu, 20 Dec 2012 14:47:42 GMT
I definitely think we'd get more done if we didn't have such a long
code-freeze. I'm not sure this is the same as what you were suggesting, but
have a script/tool to branch all of the platforms into an rc branch. Then,
each platform can fix themselves up a bit and tag their RC. Meanwhile, dev
can continue to happen on edge.

My main concern with our current approach is just that the code-freeze time
is super long.

On Wed, Dec 19, 2012 at 3:36 PM, Marcel Kinard <> wrote:

> One of the things that strikes me here is the difference between calendar
> time and effort time. (This assumes folks already concurred that the rc is
> ready to release.) Based on my reading of**
> cordova/CuttingReleases <>there isn't
a lot of effort time involved to cut a release. It seems like a
> good chunk of the calendar time is getting folks to tag their platform.
> Ideally the promotion from rc to final should take very little effort time.
> What I like about the rc is that it provides a settling mechanism for the
> churn to calm down, run tests across more integration, and see the bigger
> picture to assess release readiness. I would expect that the promotion from
> edge to rc should take a decent amount of effort time, but not because of
> the "cut" activities.
> So when we are at rc and don't find any surprises, why does it take a week
> to promote to final? If we spend a week in rc1, another week in rc2, and
> another week to cut final, that leaves only 1 week in a 4-week cycle for
> active dev work?
> I like the ideal of a channel/stream/branch/whatever where there is a
> place for the rc to settle without necessarily blocking commits to edge.
> Where I'm going with this is that if there is an area where commits to the
> rc are carefully controlled, then perhaps one person (i.e, Steve G) could
> cut the release for ALL platforms using scripts. This may involve that one
> person tagging/branching/whatever across multiple platforms.
> I also like putting the "how to cut" magic in each platform. Then perhaps
> a good chunk of coho is tests to make sure that the platform magic
> delivered the correct format to it.
> -- Marcel Kinard

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