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From dblot...@apache.org
Subject [44/75] [partial] docs commit: Moved docs to www/docs.
Date Thu, 23 Jul 2015 22:20:48 GMT
http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.getDuration.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.getDuration.md b/docs/de/3.1.0/cordova/media/media.getDuration.md
deleted file mode 100644
index 024bdae..0000000
--- a/docs/de/3.1.0/cordova/media/media.getDuration.md
+++ /dev/null
@@ -1,159 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.getDuration
-
-Gibt die Dauer einer Audiodatei.
-
-    media.getDuration();
-    
-
-## Beschreibung
-
-Die `media.getDuration` -Methode führt synchron, die Dauer der Audiodatei in Sekunden, zurückgeben, falls bekannt. Wenn die Dauer unbekannt ist, wird der Wert-1 zurückgegeben.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Audio player
-    //
-    var my_media = new Media(src, onSuccess, onError);
-    
-    // Get duration
-    var counter = 0;
-    var timerDur = setInterval(function() {
-        counter = counter + 100;
-        if (counter > 2000) {
-            clearInterval(timerDur);
-        }
-        var dur = my_media.getDuration();
-        if (dur > 0) {
-            clearInterval(timerDur);
-            document.getElementById('audio_duration').innerHTML = (dur) + " sec";
-        }
-    }, 100);
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.md b/docs/de/3.1.0/cordova/media/media.md
deleted file mode 100644
index 5d7c21b..0000000
--- a/docs/de/3.1.0/cordova/media/media.md
+++ /dev/null
@@ -1,145 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Medien
-
-> Das `Media` Objekt bietet die Möglichkeit zum Aufzeichnen und Wiedergeben von audio-Dateien auf einem Gerät.
-
-    var media = new Media(src, mediaSuccess, [mediaError], [mediaStatus]);
-    
-
-**Hinweis:** Die aktuelle Implementierung eine W3C-Spezifikation für Medien-Capture nicht halten und wird nur zu Informationszwecken zur Verfügung gestellt. Zukünftiger Implementierungen wird an der aktuellen W3C-Spezifikation und kann die aktuellen APIs entweiht.
-
-## Parameter
-
-*   **Src**: ein URI mit der audio-Inhalte. *(DOM-String und enthält)*
-
-*   **MediaSuccess**: (Optional) der Rückruf, der nach dem führt ein `Media` -Objekt abgeschlossen hat, die aktuelle Wiedergabe, Aufzeichnung oder Stop-Action. *(Funktion)*
-
-*   **Medienfehler**: (Optional) der Rückruf, der ausgeführt wird, wenn ein Fehler auftritt. *(Funktion)*
-
-*   **MediaStatus**: (Optional) der Rückruf, der ausgeführt wird, um Statusänderungen anzugeben. *(Funktion)*
-
-## Konstanten
-
-Die folgenden Konstanten werden gemeldet, als einzigem Parameter an die `mediaStatus` Rückruf:
-
-*   `Media.MEDIA_NONE`= 0;
-*   `Media.MEDIA_STARTING`= 1;
-*   `Media.MEDIA_RUNNING`= 2;
-*   `Media.MEDIA_PAUSED`= 3;
-*   `Media.MEDIA_STOPPED`= 4;
-
-## Methoden
-
-*   `media.getCurrentPosition`: Gibt die aktuelle Position in einer Audiodatei.
-
-*   `media.getDuration`: Gibt die Dauer einer Audiodatei.
-
-*   `media.play`: Starten Sie oder fortsetzen Sie der Wiedergabe einer Audiodatei.
-
-*   `media.pause`: Anhalten der Wiedergabe einer Audiodatei.
-
-*   `media.release`: Das zugrunde liegende Betriebssystem audio Ressourcen frei.
-
-*   `media.seekTo`: Verschiebt die Position innerhalb der audio-Datei.
-
-*   `media.setVolume`: Stellen Sie die Lautstärke für die Audiowiedergabe.
-
-*   `media.startRecord`: Starten der Aufnahme einer audio-Datei.
-
-*   `media.stopRecord`: Stoppen Sie die Aufnahme einer audio-Datei.
-
-*   `media.stop`: Abspielen einer Audiodatei zu stoppen.
-
-## Zusätzliche ReadOnly-Parameter
-
-*   **Position**: die Position innerhalb der audio-Wiedergabe in Sekunden.
-    
-    *   Nicht während des Spiels automatisch aktualisiert; Rufen Sie `getCurrentPosition` zu aktualisieren.
-
-*   **Dauer**: die Dauer der Medien, in Sekunden.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7.5
-*   Tizen
-*   Windows 8
-
-## Zugriff auf die Funktion
-
-Ab Version 3.0 implementiert Cordova Geräteebene APIs als *Plugins*. Verwenden Sie der CLI `plugin` Befehl, beschrieben in der Command-Line Interface, hinzufügen oder Entfernen dieses Feature für ein Projekt:
-
-        $ Cordova Plugin hinzufügen org.apache.cordova.media $ Cordova Plugin ls ['org.apache.cordova.media'] $ Cordova Plugin Rm org.apache.cordova.media
-     
-
-Diese Befehle gelten für alle Zielplattformen, aber die unten beschriebenen Plattform-spezifische Konfigurationseinstellungen ändern:
-
-*   Android
-    
-        (in app/res/xml/config.xml)
-        <feature name="Media">
-            <param name="android-package" value="org.apache.cordova.AudioHandler" />
-        </feature>
-        
-        (in app/AndroidManifest.xml)
-        <uses-permission android:name="android.permission.RECORD_AUDIO" />
-        <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
-        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
-        
-
-*   BlackBerry WebWorks
-    
-        (in www/plugins.xml)
-        <feature name="Capture">
-            <param name="blackberry-package" value="org.apache.cordova.media.MediaCapture" />
-        </feature>
-        
-
-*   iOS (in`config.xml`)
-    
-        <feature name="Media">
-            <param name="ios-package" value="CDVSound" />
-        </feature>
-        
-
-*   Windows Phone (in`Properties/WPAppManifest.xml`)
-    
-        <Capabilities>
-            <Capability Name="ID_CAP_MEDIALIB" />
-            <Capability Name="ID_CAP_MICROPHONE" />
-            <Capability Name="ID_HW_FRONTCAMERA" />
-            <Capability Name="ID_CAP_ISV_CAMERA" />
-            <Capability Name="ID_CAP_CAMERA" />
-        </Capabilities>
-        
-    
-    Bezug: [Anwendungsmanifest für Windows Phone][1]
-
- [1]: http://msdn.microsoft.com/en-us/library/ff769509%28v=vs.92%29.aspx
-
-Einige Plattformen können dieses Feature unterstützen, ohne dass eine besondere Konfiguration. Finden Sie unter *Plattform-Unterstützung* in der Übersicht.
-
-### Windows Phone Macken
-
-*   Nur eine Mediendatei kann gleichzeitig abgespielt werden.
-
-*   Es gibt strenge Beschränkungen, wie Ihre Anwendung mit anderen Medien interagiert. Finden Sie in der [Microsoft-Dokumentation für details][2].
-
- [2]: http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh184838(v=vs.92).aspx
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.pause.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.pause.md b/docs/de/3.1.0/cordova/media/media.pause.md
deleted file mode 100644
index 5085f05..0000000
--- a/docs/de/3.1.0/cordova/media/media.pause.md
+++ /dev/null
@@ -1,161 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Media.Pause
-
-Pausen Abspielen einer Audiodatei.
-
-    media.pause();
-    
-
-## Beschreibung
-
-Die `media.pause` -Methode führt synchron und Pausen, Abspielen einer Audiodatei.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Play audio
-    //
-    function playAudio(url) {
-        // Play the audio file at url
-        var my_media = new Media(url,
-            // success callback
-            function () { console.log("playAudio():Audio Success"); },
-            // error callback
-            function (err) { console.log("playAudio():Audio Error: " + err); }
-        );
-    
-        // Play audio
-        my_media.play();
-    
-        // Pause after 10 seconds
-        setTimeout(function () {
-            media.pause();
-        }, 10000);
-    }
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.play.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.play.md b/docs/de/3.1.0/cordova/media/media.play.md
deleted file mode 100644
index 312dd17..0000000
--- a/docs/de/3.1.0/cordova/media/media.play.md
+++ /dev/null
@@ -1,184 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Media.Play
-
-Startet oder setzt fort, Abspielen einer Audiodatei.
-
-    media.play();
-    
-
-## Beschreibung
-
-Die `media.play` -Methode führt synchron, und startet oder setzt fort, Abspielen einer Audiodatei.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Play audio
-    //
-    function playAudio(url) {
-        // Play the audio file at url
-        var my_media = new Media(url,
-            // success callback
-            function () {
-                console.log("playAudio():Audio Success");
-            },
-            // error callback
-            function (err) {
-                console.log("playAudio():Audio Error: " + err);
-            }
-        );
-        // Play audio
-        my_media.play();
-    }
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                if (my_media == null) {
-                    // Create Media object from src
-                    my_media = new Media(src, onSuccess, onError);
-                } // else play current audio
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
-    
-
-## BlackBerry WebWorks Macken
-
-*   BlackBerry-Geräte unterstützen eine begrenzte Anzahl von gleichzeitigen Audiokanäle. CDMA-Geräte unterstützen nur einen einzigen audio-Kanal. Andere Geräte unterstützen bis zu zwei simultane Kanäle. Der Versuch, weitere audio-Dateien als der unterstützten Betrag zu spielen führt zu vorherige Wiedergabe gestoppt wird.
-
-## iOS Macken
-
-*   **NumberOfLoops**: übergeben Sie diese Option, um die `play` -Methode können Sie die Anzahl der angeben soll die Mediendatei ausspielen, z.B.:
-    
-        var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3")
-        myMedia.play({ numberOfLoops: 2 })
-        
-
-*   **PlayAudioWhenScreenIsLocked**: übergeben Sie diese Option, um die `play` -Methode können Sie angeben, ob Sie möchten Wiedergabe zu ermöglichen, wenn der Bildschirm gesperrt ist. Wenn legen Sie auf `true` (der Standardwert), der Zustand der die mute Taste wird ignoriert, z.B.:
-    
-        var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3")
-        myMedia.play({ playAudioWhenScreenIsLocked : false })
-        
-
-*   **Reihenfolge der Dateisuche**: Wenn nur ein Dateiname oder Pfad angegeben wird, sucht iOS in das `www` Verzeichnis für die Datei, dann in der Anwendung `documents/tmp` Verzeichnis:
-    
-        var myMedia = new Media("audio/beer.mp3")
-        myMedia.play()  // first looks for file in www/audio/beer.mp3 then in <application>/documents/tmp/audio/beer.mp3
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.release.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.release.md b/docs/de/3.1.0/cordova/media/media.release.md
deleted file mode 100644
index 5f3e5d5..0000000
--- a/docs/de/3.1.0/cordova/media/media.release.md
+++ /dev/null
@@ -1,149 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.release
-
-Das zugrunde liegende Betriebssystem audio Ressourcen frei.
-
-    media.release();
-    
-
-## Beschreibung
-
-Die `media.release` -Methode führt synchron, das zugrunde liegende Betriebssystem audio Ressourcen freizugeben. Dies ist besonders wichtig für Android, da gibt es eine begrenzte Anzahl von OpenCore-Instanzen für die Medienwiedergabe. Anwendungen rufen die `release` -Funktion für alle `Media` Ressource, die nicht mehr benötigt wird.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Audio player
-    //
-    var my_media = new Media(src, onSuccess, onError);
-    
-    my_media.play();
-    my_media.stop();
-    my_media.release();
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.seekTo.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.seekTo.md b/docs/de/3.1.0/cordova/media/media.seekTo.md
deleted file mode 100644
index 522fb09..0000000
--- a/docs/de/3.1.0/cordova/media/media.seekTo.md
+++ /dev/null
@@ -1,152 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.seekTo
-
-Legt die aktuelle Position in einer Audiodatei.
-
-    media.seekTo(milliseconds);
-    
-
-## Parameter
-
-*   **Millisekunden**: die Position die Wiedergabeposition innerhalb des Audiotracks in Millisekunden festgelegt.
-
-## Beschreibung
-
-Die `media.seekTo` führt asynchron, aktualisieren die aktuelle Wiedergabeposition innerhalb einer audio-Datei verweist ein `Media` Objekt. Aktualisiert auch die `Media` des Objekts `position` Parameter.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 6.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Audio player
-    //
-    var my_media = new Media(src, onSuccess, onError);
-        my_media.play();
-    // SeekTo to 10 seconds after 5 seconds
-    setTimeout(function() {
-        my_media.seekTo(10000);
-    }, 5000);
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update media position every second
-                mediaTimer = setInterval(function() {
-                    // get media position
-                    my_media.getCurrentPosition(
-                        // success callback
-                        function(position) {
-                            if (position > -1) {
-                                setAudioPosition(position + " sec");
-                            }
-                        },
-                        // error callback
-                        function(e) {
-                            console.log("Error getting pos=" + e);
-                        }
-                    );
-                }, 1000);
-    
-                // SeekTo to 10 seconds after 5 seconds
-                setTimeout(function() {
-                    my_media.seekTo(10000);
-                }, 5000);
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
-    
-
-## BlackBerry WebWorks Macken
-
-*   BlackBerry OS 5-Geräten unterstützt nicht.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.setVolume.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.setVolume.md b/docs/de/3.1.0/cordova/media/media.setVolume.md
deleted file mode 100644
index 738898b..0000000
--- a/docs/de/3.1.0/cordova/media/media.setVolume.md
+++ /dev/null
@@ -1,170 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.setVolume
-
-Stellen Sie die Lautstärke für eine audio-Datei.
-
-    media.setVolume(volume);
-    
-
-## Parameter
-
-*   **Lautstärke**: die Lautstärke für Wiedergabe fest. Der Wert muss im Bereich zwischen 0,0 und 1,0 liegen.
-
-## Beschreibung
-
-Funktion `media.setVolume` ist eine asynchrone Funktion, die die Lautstärke während der Audiowiedergabe festlegt.
-
-## Unterstützte Plattformen
-
-*   Android
-*   iOS
-
-## Kleines Beispiel
-
-    // Play audio
-    //
-    function playAudio(url) {
-        // Play the audio file at url
-        var my_media = new Media(url,
-            // success callback
-            function() {
-                console.log("playAudio():Audio Success");
-            },
-            // error callback
-            function(err) {
-                console.log("playAudio():Audio Error: "+err);
-        });
-    
-        // Play audio
-        my_media.play();
-    
-        // Mute volume after 2 seconds
-        setTimeout(function() {
-            my_media.setVolume('0.0');
-        }, 2000);
-    
-        // Set volume to 1.0 after 5 seconds
-        setTimeout(function() {
-            my_media.setVolume('1.0');
-        }, 5000);
-    }
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for Cordova to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // Cordova is ready
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Set audio volume
-            //
-            function setVolume(volume) {
-                if (my_media) {
-                    my_media.setVolume(volume);
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' + 
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="setVolume('0.0');">Mute Audio</a>
-            <a href="#" class="btn large" onclick="setVolume('1.0');">Unmute Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.startRecord.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.startRecord.md b/docs/de/3.1.0/cordova/media/media.startRecord.md
deleted file mode 100644
index 358242e..0000000
--- a/docs/de/3.1.0/cordova/media/media.startRecord.md
+++ /dev/null
@@ -1,148 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.startRecord
-
-Beginnt mit der Aufnahme einer audio-Datei.
-
-    media.startRecord();
-    
-
-## Beschreibung
-
-Die `media.startRecord` -Methode führt synchron, startet eine Aufnahme für eine audio-Datei.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Record audio
-    //
-    function recordAudio() {
-        var src = "myrecording.mp3";
-        var mediaRec = new Media(src,
-            // success callback
-            function() {
-                console.log("recordAudio():Audio Success");
-            },
-    
-            // error callback
-            function(err) {
-                console.log("recordAudio():Audio Error: "+ err.code);
-            });
-    
-        // Record audio
-        mediaRec.startRecord();
-    }
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Device Properties Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // Record audio
-        //
-        function recordAudio() {
-            var src = "myrecording.amr";
-            var mediaRec = new Media(src, onSuccess, onError);
-    
-            // Record audio
-            mediaRec.startRecord();
-    
-            // Stop recording after 10 sec
-            var recTime = 0;
-            var recInterval = setInterval(function() {
-                recTime = recTime + 1;
-                setAudioPosition(recTime + " sec");
-                if (recTime >= 10) {
-                    clearInterval(recInterval);
-                    mediaRec.stopRecord();
-                }
-            }, 1000);
-        }
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            recordAudio();
-        }
-    
-        // onSuccess Callback
-        //
-        function onSuccess() {
-            console.log("recordAudio():Audio Success");
-        }
-    
-        // onError Callback
-        //
-        function onError(error) {
-            alert('code: '    + error.code    + '\n' +
-                  'message: ' + error.message + '\n');
-        }
-    
-        // Set audio position
-        //
-        function setAudioPosition(position) {
-            document.getElementById('audio_position').innerHTML = position;
-        }
-    
-        </script>
-      </head>
-      <body>
-        <p id="media">Recording audio...</p>
-        <p id="audio_position"></p>
-      </body>
-    </html>
-    
-
-## Android Macken
-
-*   Android-Geräte aufnehmen Audio im Adaptive Sprachcodecs Format. Die angegebene Datei sollte mit einer Endung *.amr* enden.
-
-## BlackBerry WebWorks Macken
-
-*   BlackBerry-Geräte aufnehmen Audio im Adaptive Sprachcodecs Format. Die angegebene Datei muss mit der Erweiterung *.amr* enden.
-
-## iOS Macken
-
-*   iOS nur Datensätze, die Dateien des Typs *WAV* und gibt ein Fehler, wenn die Dateinamen-Erweiterung ist richtig nicht.
-
-*   Wenn ein vollständiger Pfad nicht angegeben ist, wird die Aufzeichnung in der Anwendung platziert `documents/tmp` Verzeichnis. Erreichbar über die `File` -API verwenden `LocalFileSystem.TEMPORARY` . Allen Unterverzeichnissen in Rekordzeit angegeben muss bereits vorhanden sein.
-
-*   Dateien können aufgezeichnet und spielte mit die Dokumenten URI zurück:
-    
-        var myMedia = new Media("documents://beer.mp3")
-        
-
-## Tizen Macken
-
-*   Tizen Geräten unterstützt nicht.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.stop.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.stop.md b/docs/de/3.1.0/cordova/media/media.stop.md
deleted file mode 100644
index 883f8fb..0000000
--- a/docs/de/3.1.0/cordova/media/media.stop.md
+++ /dev/null
@@ -1,165 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.stop
-
-Beendet die Wiedergabe einer Audiodatei.
-
-    Media.Stop();
-    
-
-## Beschreibung
-
-Die `media.stop` -Methode führt synchron zum Abspielen einer Audiodatei zu stoppen.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Play audio
-    //
-    function playAudio(url) {
-        // Play the audio file at url
-        var my_media = new Media(url,
-            // success callback
-            function() {
-                console.log("playAudio():Audio Success");
-            },
-            // error callback
-            function(err) {
-                console.log("playAudio():Audio Error: "+err);
-            }
-        );
-    
-        // Play audio
-        my_media.play();
-    
-        // Pause after 10 seconds
-        setTimeout(function() {
-            my_media.stop();
-        }, 10000);
-    }
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/media/media.stopRecord.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/media/media.stopRecord.md b/docs/de/3.1.0/cordova/media/media.stopRecord.md
deleted file mode 100644
index aad5218..0000000
--- a/docs/de/3.1.0/cordova/media/media.stopRecord.md
+++ /dev/null
@@ -1,135 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.stopRecord
-
-Stoppt die Aufnahme einer audio-Datei.
-
-    media.stopRecord();
-    
-
-## Beschreibung
-
-Die `media.stopRecord` -Methode führt synchron, Aufnahme einer audio-Datei beenden.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Record audio
-    //
-    function recordAudio() {
-        var src = "myrecording.mp3";
-        var mediaRec = new Media(src,
-            // success callback
-            function() {
-                console.log("recordAudio():Audio Success");
-            },
-    
-            // error callback
-            function(err) {
-                console.log("recordAudio():Audio Error: "+ err.code);
-            }
-        );
-    
-        // Record audio
-        mediaRec.startRecord();
-    
-        // Stop recording after 10 seconds
-        setTimeout(function() {
-            mediaRec.stopRecord();
-        }, 10000);
-    }
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Device Properties Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // Record audio
-        //
-        function recordAudio() {
-            var src = "myrecording.mp3";
-            var mediaRec = new Media(src, onSuccess, onError);
-    
-            // Record audio
-            mediaRec.startRecord();
-    
-            // Stop recording after 10 sec
-            var recTime = 0;
-            var recInterval = setInterval(function() {
-                recTime = recTime + 1;
-                setAudioPosition(recTime + " sec");
-                if (recTime >= 10) {
-                    clearInterval(recInterval);
-                    mediaRec.stopRecord();
-                }
-            }, 1000);
-        }
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            recordAudio();
-        }
-    
-        // onSuccess Callback
-        //
-        function onSuccess() {
-            console.log("recordAudio():Audio Success");
-        }
-    
-        // onError Callback
-        //
-        function onError(error) {
-            alert('code: '    + error.code    + '\n' +
-                  'message: ' + error.message + '\n');
-        }
-    
-        // Set audio position
-        //
-        function setAudioPosition(position) {
-            document.getElementById('audio_position').innerHTML = position;
-        }
-    
-        </script>
-      </head>
-      <body>
-        <p id="media">Recording audio...</p>
-        <p id="audio_position"></p>
-      </body>
-    </html>
-    
-
-## Tizen Macken
-
-*   Tizen Geräten unterstützt nicht.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/notification/notification.alert.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/notification/notification.alert.md b/docs/de/3.1.0/cordova/notification/notification.alert.md
deleted file mode 100644
index 712ccaa..0000000
--- a/docs/de/3.1.0/cordova/notification/notification.alert.md
+++ /dev/null
@@ -1,112 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Notification.Alert
-
-Zeigt eine benutzerdefinierte Warnung oder Dialogfeld Feld.
-
-    navigator.notification.alert(message, alertCallback, [title], [buttonName])
-    
-
-*   **Nachricht**: Dialogfeld Nachricht. *(String)*
-
-*   **AlertCallback**: Callback aufgerufen wird, wenn Warnungs-Dialogfeld geschlossen wird. *(Funktion)*
-
-*   **Titel**: Dialog "Titel". *(String)* (Optional, Standard ist`Alert`)
-
-*   **ButtonName**: Name der Schaltfläche. *(String)* (Optional, Standard ist`OK`)
-
-## Beschreibung
-
-Die meisten Implementierungen von Cordova ein native Dialogfeld für dieses Feature verwenden, aber einige Plattformen des Browsers `alert` Funktion, die in der Regel weniger anpassbar ist.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Tizen
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Android / BlackBerry WebWorks (OS 5.0 and higher) / iOS / Tizen
-    //
-    function alertDismissed() {
-        // do something
-    }
-    
-    navigator.notification.alert(
-        'You are the winner!',  // message
-        alertDismissed,         // callback
-        'Game Over',            // title
-        'Done'                  // buttonName
-    );
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Notification Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            // Empty
-        }
-    
-        // alert dialog dismissed
-            function alertDismissed() {
-                // do something
-            }
-    
-        // Show a custom alertDismissed
-        //
-        function showAlert() {
-            navigator.notification.alert(
-                'You are the winner!',  // message
-                alertDismissed,         // callback
-                'Game Over',            // title
-                'Done'                  // buttonName
-            );
-        }
-    
-        </script>
-      </head>
-      <body>
-        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
-      </body>
-    </html>
-    
-
-## Windows Phone 7 und 8 Macken
-
-*   Es gibt keine eingebaute Datenbanksuchroutine-Warnung, aber Sie können binden, wie folgt zu nennen `alert()` im globalen Gültigkeitsbereich:
-    
-        window.alert = navigator.notification.alert;
-        
-
-*   Beide `alert` und `confirm` sind nicht blockierende Aufrufe, die Ergebnisse davon nur asynchron sind.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/notification/notification.beep.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/notification/notification.beep.md b/docs/de/3.1.0/cordova/notification/notification.beep.md
deleted file mode 100644
index b5e569a..0000000
--- a/docs/de/3.1.0/cordova/notification/notification.beep.md
+++ /dev/null
@@ -1,104 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Notification.Beep
-
-Das Gerät spielt einen Signalton sound.
-
-    navigator.notification.beep(times);
-    
-
-*   **Zeiten**: die Anzahl der Wiederholungen des Signaltons. *(Anzahl)*
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Tizen
-*   Windows Phone 7 und 8
-
-## Kleines Beispiel
-
-    // Beep twice!
-    navigator.notification.beep(2);
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Notification Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            // Empty
-        }
-    
-        // Show a custom alert
-        //
-        function showAlert() {
-            navigator.notification.alert(
-                'You are the winner!',  // message
-                'Game Over',            // title
-                'Done'                  // buttonName
-            );
-        }
-    
-        // Beep three times
-        //
-        function playBeep() {
-            navigator.notification.beep(3);
-        }
-    
-        // Vibrate for 2 seconds
-        //
-        function vibrate() {
-            navigator.notification.vibrate(2000);
-        }
-    
-        </script>
-      </head>
-      <body>
-        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
-        <p><a href="#" onclick="playBeep(); return false;">Play Beep</a></p>
-        <p><a href="#" onclick="vibrate(); return false;">Vibrate</a></p>
-      </body>
-    </html>
-    
-
-## Android Macken
-
-*   Android spielt die Standardeinstellung **Benachrichtigung Klingelton** unter **Einstellungen/Sound & Display** -Panel angegeben.
-
-## Windows Phone 7 und 8 Macken
-
-*   Stützt sich auf eine generische Piepton-Datei aus Cordova-Distribution.
-
-## Tizen Macken
-
-*   Tizen implementiert Signaltöne durch Abspielen einer Audiodatei über die Medien API.
-
-*   Die Beep-Datei muss kurz sein, befinden muss einem `sounds` Unterverzeichnis des Stammverzeichnisses der Anwendung, und muss den Namen`beep.wav`.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/notification/notification.confirm.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/notification/notification.confirm.md b/docs/de/3.1.0/cordova/notification/notification.confirm.md
deleted file mode 100644
index 3dd200b..0000000
--- a/docs/de/3.1.0/cordova/notification/notification.confirm.md
+++ /dev/null
@@ -1,121 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Notification.Confirm
-
-Zeigt das Dialogfeld anpassbare Bestätigung.
-
-    navigator.notification.confirm(message, confirmCallback, [title], [buttonLabels])
-    
-
-*   **Nachricht**: Dialogfeld Nachricht. *(String)*
-
-*   **ConfirmCallback**: Callback aufgerufen wird, mit Index gedrückt (1, 2 oder 3) oder wenn das Dialogfeld geschlossen wird, ohne einen Tastendruck (0). *(Funktion)*
-
-*   **Titel**: Dialog "Titel". *(String)* (Optional, Standard ist`Confirm`)
-
-*   **ButtonLabels**: Array von Zeichenfolgen, die Schaltflächenbezeichnungen angeben. *(Array)* (Optional, Standard ist [ `OK,Cancel` ])
-
-## Beschreibung
-
-Die `notification.confirm` -Methode zeigt ein native Dialogfeld, das mehr als des Browsers anpassbar ist `confirm` Funktion.
-
-## confirmCallback
-
-Die `confirmCallback` wird ausgeführt, wenn der Benutzer eine der Schaltflächen im Dialogfeld zur Bestätigung drückt.
-
-Der Rückruf dauert das Argument `buttonIndex` *(Anzahl)*, die der Index der Schaltfläche gedrückt ist. Beachten Sie, dass der Index 1-basierte Indizierung verwendet, sodass der Wert ist `1` , `2` , `3` , etc..
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Tizen
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Kleines Beispiel
-
-    // process the confirmation dialog result
-    function onConfirm(buttonIndex) {
-        alert('You selected button ' + buttonIndex);
-    }
-    
-    // Show a custom confirmation dialog
-    //
-    function showConfirm() {
-        navigator.notification.confirm(
-            'You are the winner!', // message
-             onConfirm,            // callback to invoke with index of button pressed
-            'Game Over',           // title
-            ['Restart','Exit']         // buttonLabels
-        );
-    }
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Notification Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            // Empty
-        }
-    
-        // process the confirmation dialog result
-        function onConfirm(buttonIndex) {
-            alert('You selected button ' + buttonIndex);
-        }
-    
-        // Show a custom confirmation dialog
-        //
-        function showConfirm() {
-            navigator.notification.confirm(
-                'You are the winner!', // message
-                 onConfirm,            // callback to invoke with index of button pressed
-                'Game Over',           // title
-                ['Restart','Exit']         // buttonLabels
-            );
-        }
-    
-        </script>
-      </head>
-      <body>
-        <p><a href="#" onclick="showConfirm(); return false;">Show Confirm</a></p>
-      </body>
-    </html>
-    
-
-## Windows Phone 7 und 8 Macken
-
-*   Es gibt keine eingebaute Browser-Funktion für `window.confirm` , aber Sie können es binden, indem Sie zuweisen:
-    
-        window.confirm = navigator.notification.confirm;
-        
-
-*   Aufrufe von `alert` und `confirm` sind nicht blockierend, so dass das Ergebnis nur asynchron zur Verfügung steht.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/notification/notification.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/notification/notification.md b/docs/de/3.1.0/cordova/notification/notification.md
deleted file mode 100644
index ff83dbc..0000000
--- a/docs/de/3.1.0/cordova/notification/notification.md
+++ /dev/null
@@ -1,73 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Benachrichtigung
-
-> Visueller, akustischer und taktiler Gerätebenachrichtigungen.
-
-## Methoden
-
-*   `Notification.Alert`
-*   `Notification.Confirm`
-*   `Notification.prompt`
-*   `Notification.Beep`
-*   `Notification.Vibrate`
-
-## Zugriff auf die Funktion
-
-Ab Version 3.0 implementiert Cordova Geräteebene APIs als *Plugins*. Verwenden Sie der CLI `plugin` Befehl, beschrieben in der Command-Line Interface, hinzufügen oder Entfernen dieses Feature für ein Projekt:
-
-        $ cordova plugin add org.apache.cordova.dialogs
-        $ cordova plugin add org.apache.cordova.vibration
-        $ cordova plugin ls
-        [ 'org.apache.cordova.dialogs',
-          'org.apache.cordova.vibration' ]
-        $ cordova plugin rm org.apache.cordova.dialogs
-        $ cordova plugin rm org.apache.cordova.vibration
-    
-
-Diese Befehle gelten für alle Zielplattformen, aber die unten beschriebenen Plattform-spezifische Konfigurationseinstellungen ändern:
-
-*   Android
-    
-        (in app/res/xml/config.xml)
-        <feature name="Notification">
-            <param name="android-package" value="org.apache.cordova.Notification" />
-        </feature>
-        
-        (in app/AndroidManifest.xml)
-        <uses-permission android:name="android.permission.VIBRATE" />
-        
-
-*   BlackBerry WebWorks
-    
-        (in www/plugins.xml)
-        <feature name="Notification">
-            <param name="blackberry-package" value="org.apache.cordova.notification.Notification" />
-        </feature>
-        
-        (in www/config.xml)
-        <feature id="blackberry.ui.dialog" />
-        
-
-*   iOS (in`config.xml`)
-    
-        <feature name="Notification">
-            <param name="ios-package" value="CDVNotification" />
-        </feature>
-        
-
-Einige Plattformen können dieses Feature unterstützen, ohne dass eine besondere Konfiguration. Finden Sie unter *Plattform-Unterstützung* in der Übersicht.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/notification/notification.prompt.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/notification/notification.prompt.md b/docs/de/3.1.0/cordova/notification/notification.prompt.md
deleted file mode 100644
index 9f6e069..0000000
--- a/docs/de/3.1.0/cordova/notification/notification.prompt.md
+++ /dev/null
@@ -1,120 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Notification.prompt
-
-Zeigt eine anpassbare Eingabedialogfeld.
-
-    navigator.notification.prompt(message, promptCallback, [title], [buttonLabels], [defaultText])
-    
-
-*   **Nachricht**: Dialogfeld Nachricht. *(String)*
-
-*   **PromptCallback**: Callback aufgerufen wird, wenn eine Taste gedrückt wird. *(Funktion)*
-
-*   **Titel**: Dialog Title *(String)* (Optional, Standard ist`Prompt`)
-
-*   **ButtonLabels**: Array von Zeichenfolgen angeben Schaltfläche Etiketten *(Array)* (Optional, Standard ist`["OK","Cancel"]`)
-
-*   **DefaultText**: Standard-Textbox Eingabewert ( `String` ) (Optional, Standard: leere Zeichenfolge)
-
-## Beschreibung
-
-Die `notification.prompt` -Methode zeigt ein native Dialogfeld, das mehr als des Browsers anpassbar ist `prompt` Funktion.
-
-## promptCallback
-
-Die `promptCallback` wird ausgeführt, wenn der Benutzer eine der Schaltflächen im Eingabedialogfeld drückt. Die `results` an den Rückruf übergebene Objekt enthält die folgenden Eigenschaften:
-
-*   **ButtonIndex**: der Index der Schaltfläche gedrückt. *(Anzahl)* Beachten Sie, dass der Index 1-basierte Indizierung, verwendet, sodass der Wert ist `1` , `2` , `3` , etc..
-
-*   **Eingang1**: in Eingabedialogfeld eingegebenen Text. *(String)*
-
-## Unterstützte Plattformen
-
-*   Android
-*   iOS
-
-## Kleines Beispiel
-
-    // process the promp dialog results
-    function onPrompt(results) {
-        alert("You selected button number " + results.buttonIndex + " and entered " + results.input1);
-    }
-    
-    // Show a custom prompt dialog
-    //
-    function showPrompt() {
-        navigator.notification.prompt(
-            'Please enter your name',  // message
-            onPrompt,                  // callback to invoke
-            'Registration',            // title
-            ['Ok','Exit'],             // buttonLabels
-            'Jane Doe'                 // defaultText
-        );
-    }
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Notification Prompt Dialog Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            // Empty
-        }
-    
-        // process the promptation dialog result
-        function onPrompt(results) {
-            alert("You selected button number " + results.buttonIndex + " and entered " + results.input1);
-        }
-    
-        // Show a custom prompt dialog
-        //
-        function showPrompt() {
-            navigator.notification.prompt(
-                'Please enter your name',  // message
-                onPrompt,                  // callback to invoke
-                'Registration',            // title
-                ['Ok','Exit'],             // buttonLabels
-                'Jane Doe'                 // defaultText
-            );
-        }
-    
-        </script>
-      </head>
-      <body>
-        <p><a href="#" onclick="showPrompt(); return false;">Show Prompt</a></p>
-      </body>
-    </html>
-    
-
-## Android Macken
-
-*   Android unterstützt maximal drei Schaltflächen und mehr als das ignoriert.
-
-*   Auf Android 3.0 und höher, werden die Schaltflächen in umgekehrter Reihenfolge für Geräte angezeigt, die das Holo-Design verwenden.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/notification/notification.vibrate.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/notification/notification.vibrate.md b/docs/de/3.1.0/cordova/notification/notification.vibrate.md
deleted file mode 100644
index a15b1d8..0000000
--- a/docs/de/3.1.0/cordova/notification/notification.vibrate.md
+++ /dev/null
@@ -1,104 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Notification.Vibrate
-
-Vibriert das Gerät für den angegebenen Zeitraum.
-
-    navigator.notification.vibrate(milliseconds)
-    
-
-*   **Zeit**: Millisekunden Vibrieren des Geräts, wobei 1000 Millisekunden entspricht 1 Sekunde. *(Anzahl)*
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-
-## Kleines Beispiel
-
-    // Vibrate for 2.5 seconds
-    //
-    navigator.notification.vibrate(2500);
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Notification Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            // Empty
-        }
-    
-        // Show a custom alert
-        //
-        function showAlert() {
-            navigator.notification.alert(
-                'You are the winner!',  // message
-                'Game Over',            // title
-                'Done'                  // buttonName
-            );
-        }
-    
-        // Beep three times
-        //
-        function playBeep() {
-            navigator.notification.beep(3);
-        }
-    
-        // Vibrate for 2 seconds
-        //
-        function vibrate() {
-            navigator.notification.vibrate(2000);
-        }
-    
-        </script>
-      </head>
-      <body>
-        <p><a href="#" onclick="showAlert(); return false;">Show Alert</a></p>
-        <p><a href="#" onclick="playBeep(); return false;">Play Beep</a></p>
-        <p><a href="#" onclick="vibrate(); return false;">Vibrate</a></p>
-      </body>
-    </html>
-    
-
-## iOS Macken
-
-*   **Zeit**: ignoriert die angegebene Zeit und für eine voreingestellte Zeit vibriert.
-    
-        navigator.notification.vibrate();
-        navigator.notification.vibrate(2500);   // 2500 is ignored
-        
-
-## BB10 Macken
-
-Vibrieren Sie Funktion, die im Besitz von Navigatorobjekt
-
-        navigator.vibrate(1000);  // vibrate for 1 second
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/splashscreen/splashscreen.hide.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/splashscreen/splashscreen.hide.md b/docs/de/3.1.0/cordova/splashscreen/splashscreen.hide.md
deleted file mode 100644
index ecc6ab6..0000000
--- a/docs/de/3.1.0/cordova/splashscreen/splashscreen.hide.md
+++ /dev/null
@@ -1,75 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# SplashScreen.Hide
-
-Schließen Sie den Splash-Screen.
-
-    navigator.splashscreen.hide();
-    
-
-## Beschreibung
-
-Diese Methode weist Begrüßungsbildschirm der Anwendung.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry 10
-*   iOS
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Kleines Beispiel
-
-    navigator.splashscreen.hide();
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Splashscreen Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            navigator.splashscreen.hide();
-        }
-    
-        </script>
-      </head>
-      <body>
-        <h1>Example</h1>
-      </body>
-    </html>
-    
-
-## iOS Quirk
-
-Die `config.xml` Datei `AutoHideSplashScreen` muss `false` . Verstecken den Splash-Screen für zwei Sekunden Verzögerung, fügen Sie einen Timer wie die folgende in der `deviceready` -Ereignishandler:
-
-        setTimeout(function() {
-            navigator.splashscreen.hide();
-        }, 2000);
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/17db5a3b/docs/de/3.1.0/cordova/splashscreen/splashscreen.md
----------------------------------------------------------------------
diff --git a/docs/de/3.1.0/cordova/splashscreen/splashscreen.md b/docs/de/3.1.0/cordova/splashscreen/splashscreen.md
deleted file mode 100644
index d3aadd7..0000000
--- a/docs/de/3.1.0/cordova/splashscreen/splashscreen.md
+++ /dev/null
@@ -1,54 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# SplashScreen
-
-> Zeigt und verbirgt Begrüßungsbildschirm der Anwendung.
-
-## Methoden
-
-*   SplashScreen.Show
-*   SplashScreen.Hide
-
-## Zugriff auf die Funktion
-
-Ab Version 3.0 implementiert Cordova Geräteebene APIs als *Plugins*. Verwenden Sie der CLI `plugin` Befehl, beschrieben in der Command-Line Interface, hinzufügen oder Entfernen dieses Feature für ein Projekt:
-
-        $ cordova plugin add org.apache.cordova.splashscreen
-        $ cordova plugin ls
-        [ 'org.apache.cordova.splashscreen' ]
-        $ cordova plugin rm org.apache.cordova.splashscreen
-    
-
-Diese Befehle gelten für alle Zielplattformen, aber die unten beschriebenen Plattform-spezifische Konfigurationseinstellungen ändern:
-
-*   Android (in`app/res/xml/config.xml`)
-    
-        <feature name="SplashScreen">
-            <param name="android-package" value="org.apache.cordova.SplashScreen" />
-        </feature>
-        
-
-*   iOS (in`config.xml`)
-    
-        <feature name="SplashScreen">
-            <param name="ios-package" value="CDVSplashScreen" />
-        </feature>
-        
-
-Einige Plattformen können dieses Feature unterstützen, ohne dass eine besondere Konfiguration. Finden Sie unter *Plattform-Unterstützung* in der Übersicht.
-
-Informationen zum konfiguriert diese Bilder finden Sie unter Symbole und Splash-Screens.
\ No newline at end of file


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