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From agri...@apache.org
Subject [45/51] [partial] docs commit: CB-8248 Remove unused files in translations (closes #254)
Date Tue, 06 Jan 2015 18:57:50 GMT
http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/capture/capture.md
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diff --git a/docs/de/3.4.0/cordova/media/capture/capture.md b/docs/de/3.4.0/cordova/media/capture/capture.md
deleted file mode 100644
index 7737008..0000000
--- a/docs/de/3.4.0/cordova/media/capture/capture.md
+++ /dev/null
@@ -1,128 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Erfassen
-
-> Ermöglicht den Zugriff auf des Geräts Audio-, Bild- und video-Capture-Funktionen.
-
-**Wichtige Datenschutzhinweis:** Erfassung und Verwendung von Bildern, Video oder Audio von Kamera oder das Mikrofon des Geräts wirft wichtige Datenschutzprobleme. Ihre app-Datenschutzerklärung sollten besprechen, wie die app solche Sensoren verwendet und ob die aufgezeichneten Daten mit irgendwelchen anderen Parteien geteilt werden. Außerdem, wenn die app-Nutzung der Kamera oder Mikrofon in der Benutzeroberfläche nicht offensichtlich ist, sollten Sie bereitstellen eine just-in-Time-Bekanntmachung vor Ihrer Anwendung den Zugriff auf die Kamera oder das Mikrofon (wenn das Betriebssystem des Geräts bereits tun nicht). Diese Benachrichtigung sollte der gleichen Informationen, die vorstehend, sowie die Zustimmung des Benutzers (z.B. durch Präsentation Entscheidungen für das **OK** und **Nein danke**). Beachten Sie, dass einige app-Marktplätze können Ihre app eine Frist von just-in-Time und Erlaubnis des Benutzers vor dem Zugriff auf die Kamera oder das Mikrofon einholen. Weiter
 e Informationen finden Sie in der Datenschutz-Guide.
-
-## Objekte
-
-*   Erfassen
-*   CaptureAudioOptions
-*   CaptureImageOptions
-*   CaptureVideoOptions
-*   CaptureCallback
-*   CaptureErrorCB
-*   ConfigurationData
-*   MediaFile
-*   MediaFileData
-
-## Methoden
-
-*   capture.captureAudio
-*   capture.captureImage
-*   capture.captureVideo
-*   MediaFile.getFormatData
-
-## Anwendungsbereich
-
-The `capture` object is assigned to the `navigator.device` object, and therefore has global scope.
-
-    // The global capture object
-    var capture = navigator.device.capture;
-    
-
-## Eigenschaften
-
-*   **SupportedAudioModes**: die Audio-Aufnahme vom Gerät unterstützten Formate. (ConfigurationData[])
-
-*   **SupportedImageModes**: die Aufnahme Bildgrößen und Formaten, die von dem Gerät unterstützt. (ConfigurationData[])
-
-*   **SupportedVideoModes**: die Aufnahme Bildschirmauflösungen und Formate, die vom Gerät unterstützt. (ConfigurationData[])
-
-## Methoden
-
-*   `capture.captureAudio`: Starten Sie das Gerät audio-Recording-Anwendung aufzeichnen von audio-Clips.
-
-*   `capture.captureImage`: Starten Sie das Gerät-Kamera-Anwendung um Fotos zu machen.
-
-*   `capture.captureVideo`: Starten des Geräts Videorecorder zum Aufzeichnen von Videos.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Zugriff auf die Funktion
-
-Ab Version 3.0 implementiert Cordova Geräteebene APIs als *Plugins*. Verwenden Sie der CLI `plugin` Befehl, beschrieben in der Command-Line Interface, hinzufügen oder Entfernen dieses Feature für ein Projekt:
-
-        $ cordova plugin add org.apache.cordova.media-capture
-        $ cordova plugin ls
-        [ 'org.apache.cordova.media-capture' ]
-        $ cordova plugin rm org.apache.cordova.media-capture
-    
-
-Diese Befehle gelten für alle Zielplattformen, aber die unten beschriebenen Plattform-spezifische Konfigurationseinstellungen ändern:
-
-*   Android
-    
-        (in app/res/xml/plugins.xml)
-        <feature name="Capture">
-            <param name="android-package" value="org.apache.cordova.Capture" />
-        </feature>
-        
-        (in app/AndroidManifest.xml)
-        <uses-permission android:name="android.permission.RECORD_AUDIO" />
-        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
-        
-
-*   BlackBerry WebWorks
-    
-        (in www/plugins.xml)
-        <feature name="Capture">
-            <param name="blackberry-package" value="org.apache.cordova.capture.MediaCapture" />
-        </feature>
-        
-        (in www/config.xml)
-        <feature id="blackberry.system"  required="true" version="1.0.0.0" />
-        <feature id="blackberry.io.file" required="true" version="1.0.0.0" />
-        
-
-*   iOS (in`config.xml`)
-    
-        <feature name="Capture">
-            <param name="ios-package" value="CDVCapture" />
-        </feature>
-        
-
-*   Windows Phone (in`Properties/WPAppManifest.xml`)
-    
-        <Capabilities>
-            <Capability Name="ID_CAP_MEDIALIB" />
-            <Capability Name="ID_CAP_MICROPHONE" />
-            <Capability Name="ID_HW_FRONTCAMERA" />
-            <Capability Name="ID_CAP_ISV_CAMERA" />
-            <Capability Name="ID_CAP_CAMERA" />
-        </Capabilities>
-        
-
-Einige Plattformen können dieses Feature unterstützen, ohne dass eine besondere Konfiguration. Finden Sie unter *Plattform-Unterstützung* in der Übersicht.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/capture/captureAudio.md
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diff --git a/docs/de/3.4.0/cordova/media/capture/captureAudio.md b/docs/de/3.4.0/cordova/media/capture/captureAudio.md
deleted file mode 100644
index ac5d675..0000000
--- a/docs/de/3.4.0/cordova/media/capture/captureAudio.md
+++ /dev/null
@@ -1,133 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# capture.captureAudio
-
-> Die audio-Recorder-Anwendung starten und geben Informationen über aufgenommene audio-Clip-Dateien zurück.
-
-    navigator.device.capture.captureAudio(
-        CaptureCB captureSuccess, CaptureErrorCB captureError,  [CaptureAudioOptions options]
-    );
-    
-
-## Beschreibung
-
-Beginnt einen asynchronen Vorgang, Audioaufnahmen, die audio-Aufnahme-Standardanwendung des Geräts erfassen. Die Operation erlaubt dem Benutzer des Geräts, mehrere Aufnahmen in einer einzigen Sitzung zu erfassen.
-
-Der Capture-Vorgang endet, wenn entweder vom Benutzer beendet die Audio wird-recording-Anwendung oder die maximale Anzahl der Aufnahmen, die festgelegten `CaptureAudioOptions.limit` erreicht ist. Wenn keine `limit` Parameterwert angegeben ist, wird standardmaessig eins (1) und der Capture-Vorgang beendet, nachdem der Benutzer ein einzelnes audio-Clips aufgezeichnet.
-
-Wenn der Capture-Vorgang abgeschlossen ist, die `CaptureCallback` führt mit einer Reihe von `MediaFile` Objekten beschreiben jedes audio-Clip-Datei erfasst. Wenn der Benutzer den Vorgang beendet wird, bevor ein Audioclip erfasst wird, die `CaptureErrorCallback` führt mit einem `CaptureError` -Objekt, mit der `CaptureError.CAPTURE_NO_MEDIA_FILES` Fehlercode.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Kleines Beispiel
-
-    // capture callback
-    var captureSuccess = function(mediaFiles) {
-        var i, path, len;
-        for (i = 0, len = mediaFiles.length; i < len; i += 1) {
-            path = mediaFiles[i].fullPath;
-            // do something interesting with the file
-        }
-    };
-    
-    // capture error callback
-    var captureError = function(error) {
-        navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
-    };
-    
-    // start audio capture
-    navigator.device.capture.captureAudio(captureSuccess, captureError, {limit:2});
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Capture Audio</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8" src="json2.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Called when capture operation is finished
-        //
-        function captureSuccess(mediaFiles) {
-            var i, len;
-            for (i = 0, len = mediaFiles.length; i < len; i += 1) {
-                uploadFile(mediaFiles[i]);
-            }
-        }
-    
-        // Called if something bad happens.
-        //
-        function captureError(error) {
-            var msg = 'An error occurred during capture: ' + error.code;
-            navigator.notification.alert(msg, null, 'Uh oh!');
-        }
-    
-        // A button will call this function
-        //
-        function captureAudio() {
-            // Launch device audio recording application,
-            // allowing user to capture up to 2 audio clips
-            navigator.device.capture.captureAudio(captureSuccess, captureError, {limit: 2});
-        }
-    
-        // Upload files to server
-        function uploadFile(mediaFile) {
-            var ft = new FileTransfer(),
-                path = mediaFile.fullPath,
-                name = mediaFile.name;
-    
-            ft.upload(path,
-                "http://my.domain.com/upload.php",
-                function(result) {
-                    console.log('Upload success: ' + result.responseCode);
-                    console.log(result.bytesSent + ' bytes sent');
-                },
-                function(error) {
-                    console.log('Error uploading file ' + path + ': ' + error.code);
-                },
-                { fileName: name });
-        }
-    
-        </script>
-        </head>
-        <body>
-            <button onclick="captureAudio();">Capture Audio</button> <br>
-        </body>
-    </html>
-    
-
-## BlackBerry WebWorks Macken
-
-*   Cordova für BlackBerry WebWorks versucht **Voice Notes Recorder** Starten der Anwendung, bereitgestellt durch RIM, Audioaufnahmen zu erfassen. Die app erhält eine `CaptureError.CAPTURE_NOT_SUPPORTED` Fehlercode, wenn die Anwendung nicht auf dem Gerät installiert ist.
-
-## iOS Macken
-
-*   iOS muss keine Standard-audio-Recording-Anwendung, so dass eine einfache Benutzeroberfläche bereitgestellt wird.
-
-## Windows Phone 7 und 8 Macken
-
-*   Windows Phone 7 muss keine Standard-audio-Recording-Anwendung, so dass eine einfache Benutzeroberfläche bereitgestellt wird.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/capture/captureAudioOptions.md
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diff --git a/docs/de/3.4.0/cordova/media/capture/captureAudioOptions.md b/docs/de/3.4.0/cordova/media/capture/captureAudioOptions.md
deleted file mode 100644
index 8cae9f1..0000000
--- a/docs/de/3.4.0/cordova/media/capture/captureAudioOptions.md
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@@ -1,45 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# CaptureAudioOptions
-
-> Kapselt Audioaufnahme-Konfigurationsoptionen.
-
-## Eigenschaften
-
-*   **Limit**: die maximale Anzahl von audio-Clips kann Benutzer des Geräts in einem einzigen Capture-Vorgang aufzeichnen. Der Wert muss größer als oder gleich 1 (Standardwert 1).
-
-*   **Dauer**: die maximale Dauer eines audio-sound-Clips, in Sekunden.
-
-## Kleines Beispiel
-
-    // limit capture operation to 3 media files, no longer than 10 seconds each
-    var options = { limit: 3, duration: 10 };
-    
-    navigator.device.capture.captureAudio(captureSuccess, captureError, options);
-    
-
-## Android Macken
-
-*   Die `duration` Parameter wird nicht unterstützt. Aufnahme Längen kann nicht programmgesteuert begrenzt.
-
-## BlackBerry WebWorks Macken
-
-*   Die `duration` Parameter wird nicht unterstützt. Aufnahme Längen kann nicht programmgesteuert begrenzt.
-
-## iOS Macken
-
-*   Die `limit` Parameter wird nicht unterstützt, kann also nur eine Aufnahme für jeden Aufruf erstellt werden.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/capture/captureImage.md
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diff --git a/docs/de/3.4.0/cordova/media/capture/captureImage.md b/docs/de/3.4.0/cordova/media/capture/captureImage.md
deleted file mode 100644
index c2bb0e6..0000000
--- a/docs/de/3.4.0/cordova/media/capture/captureImage.md
+++ /dev/null
@@ -1,124 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# capture.captureImage
-
-> Starten Sie die Kameraanwendung und geben Informationen über aufgenommene Bild-Dateien zurück.
-
-    navigator.device.capture.captureImage(
-        CaptureCB captureSuccess, CaptureErrorCB captureError, [CaptureImageOptions options]
-    );
-    
-
-## Beschreibung
-
-Beginnt einen asynchronen Vorgang, um Aufnahmen mit Kamera-Anwendung des Geräts. Die Operation erlaubt Benutzern, mehr als ein Bild in einer einzigen Sitzung zu erfassen.
-
-Der Capture-Vorgang endet entweder, wenn der Benutzer schließt die Kameraanwendung oder die maximale Anzahl an Aufnahmen von angegebenen `CaptureAudioOptions.limit` erreicht ist. Wenn keine `limit` angegeben ist, wird standardmaessig eins (1) und der Capture-Vorgang beendet, nachdem der Benutzer ein einzelnes Bild erfasst.
-
-Wenn der Capture-Vorgang abgeschlossen ist, ruft es die `CaptureCB` Rückruf mit einem Array von `MediaFile` Objekten beschreibt jede aufgenommene Bild-Datei. Wenn der Benutzer den Vorgang vor dem Aufzeichnen eines Abbilds beendet die `CaptureErrorCB` Rückruf führt mit einem `CaptureError` Objekt mit eine `CaptureError.CAPTURE_NO_MEDIA_FILES` Fehlercode.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Windows Phone 7 Macken
-
-Die native Kameraanwendung aufrufen, während Ihr Gerät via Zune angeschlossen ist, funktioniert nicht, und die Fehler-Callback führt.
-
-## Kleines Beispiel
-
-    // capture callback
-    var captureSuccess = function(mediaFiles) {
-        var i, path, len;
-        for (i = 0, len = mediaFiles.length; i < len; i += 1) {
-            path = mediaFiles[i].fullPath;
-            // do something interesting with the file
-        }
-    };
-    
-    // capture error callback
-    var captureError = function(error) {
-        navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
-    };
-    
-    // start image capture
-    navigator.device.capture.captureImage(captureSuccess, captureError, {limit:2});
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Capture Image</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8" src="json2.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Called when capture operation is finished
-        //
-        function captureSuccess(mediaFiles) {
-            var i, len;
-            for (i = 0, len = mediaFiles.length; i < len; i += 1) {
-                uploadFile(mediaFiles[i]);
-            }
-        }
-    
-        // Called if something bad happens.
-        //
-        function captureError(error) {
-            var msg = 'An error occurred during capture: ' + error.code;
-            navigator.notification.alert(msg, null, 'Uh oh!');
-        }
-    
-        // A button will call this function
-        //
-        function captureImage() {
-            // Launch device camera application,
-            // allowing user to capture up to 2 images
-            navigator.device.capture.captureImage(captureSuccess, captureError, {limit: 2});
-        }
-    
-        // Upload files to server
-        function uploadFile(mediaFile) {
-            var ft = new FileTransfer(),
-                path = mediaFile.fullPath,
-                name = mediaFile.name;
-    
-            ft.upload(path,
-                "http://my.domain.com/upload.php",
-                function(result) {
-                    console.log('Upload success: ' + result.responseCode);
-                    console.log(result.bytesSent + ' bytes sent');
-                },
-                function(error) {
-                    console.log('Error uploading file ' + path + ': ' + error.code);
-                },
-                { fileName: name });
-        }
-    
-        </script>
-        </head>
-        <body>
-            <button onclick="captureImage();">Capture Image</button> <br>
-        </body>
-    </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/capture/captureImageOptions.md
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diff --git a/docs/de/3.4.0/cordova/media/capture/captureImageOptions.md b/docs/de/3.4.0/cordova/media/capture/captureImageOptions.md
deleted file mode 100644
index aaf81e7..0000000
--- a/docs/de/3.4.0/cordova/media/capture/captureImageOptions.md
+++ /dev/null
@@ -1,35 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# CaptureImageOptions
-
-> Image Capture-Konfigurationsoptionen kapselt.
-
-## Eigenschaften
-
-*   **Limit**: die maximale Anzahl der Bilder, die der Benutzer zu, die in einem einzigen Capture-Vorgang erfassen. Der Wert muss größer als oder gleich 1 (Standardwert 1).
-
-## Kleines Beispiel
-
-    // limit capture operation to 3 images
-    var options = { limit: 3 };
-    
-    navigator.device.capture.captureImage(captureSuccess, captureError, options);
-    
-
-## iOS Macken
-
-*   Der **Limit** -Parameter wird nicht unterstützt, und nur ein Bild pro Aufruf stammt.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/capture/captureVideo.md
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diff --git a/docs/de/3.4.0/cordova/media/capture/captureVideo.md b/docs/de/3.4.0/cordova/media/capture/captureVideo.md
deleted file mode 100644
index f411ce1..0000000
--- a/docs/de/3.4.0/cordova/media/capture/captureVideo.md
+++ /dev/null
@@ -1,125 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# capture.captureVideo
-
-> Die Videorecorder-Anwendung starten und geben Informationen zu aufgezeichneten video-Clip-Dateien zurück.
-
-    navigator.device.capture.captureVideo(
-        CaptureCB captureSuccess, CaptureErrorCB captureError, [CaptureVideoOptions options]
-    );
-    
-
-## Beschreibung
-
-Beginnt einen asynchronen Vorgang um Videoaufnahmen mit Videoaufzeichnung-Anwendung des Geräts zu erfassen. Die Operation ermöglicht dem Benutzer, mehrere Aufnahmen in einer einzigen Sitzung zu erfassen.
-
-Der Capture-Vorgang endet, wenn entweder vom Benutzer beendet wird, die video-Aufnahme-Anwendung oder die maximale Anzahl an Aufnahmen von angegebenen `CaptureVideoOptions.limit` erreicht ist. Wenn keine `limit` Parameterwert angegeben ist, wird standardmaessig eins (1) und der Capture-Vorgang beendet, nachdem der Benutzer einen einzelnen video Clip aufgezeichnet.
-
-Wenn der Capture-Vorgang abgeschlossen ist, es der `CaptureCB` Rückruf führt mit einer Reihe von `MediaFile` Objekten beschreiben jedes video-Clip-Datei erfasst. Wenn der Benutzer den Vorgang vor dem Erfassen eines Videoclips, beendet die `CaptureErrorCB` Rückruf führt mit ein `CaptureError` Objekt mit eine `CaptureError.CAPTURE_NO_MEDIA_FILES` Fehlercode.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Kleines Beispiel
-
-    // capture callback
-    var captureSuccess = function(mediaFiles) {
-        var i, path, len;
-        for (i = 0, len = mediaFiles.length; i < len; i += 1) {
-            path = mediaFiles[i].fullPath;
-            // do something interesting with the file
-        }
-    };
-    
-    // capture error callback
-    var captureError = function(error) {
-        navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
-    };
-    
-    // start video capture
-    navigator.device.capture.captureVideo(captureSuccess, captureError, {limit:2});
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Capture Video</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8" src="json2.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Called when capture operation is finished
-        //
-        function captureSuccess(mediaFiles) {
-            var i, len;
-            for (i = 0, len = mediaFiles.length; i < len; i += 1) {
-                uploadFile(mediaFiles[i]);
-            }
-        }
-    
-        // Called if something bad happens.
-        //
-        function captureError(error) {
-            var msg = 'An error occurred during capture: ' + error.code;
-            navigator.notification.alert(msg, null, 'Uh oh!');
-        }
-    
-        // A button will call this function
-        //
-        function captureVideo() {
-            // Launch device video recording application,
-            // allowing user to capture up to 2 video clips
-            navigator.device.capture.captureVideo(captureSuccess, captureError, {limit: 2});
-        }
-    
-        // Upload files to server
-        function uploadFile(mediaFile) {
-            var ft = new FileTransfer(),
-                path = mediaFile.fullPath,
-                name = mediaFile.name;
-    
-            ft.upload(path,
-                "http://my.domain.com/upload.php",
-                function(result) {
-                    console.log('Upload success: ' + result.responseCode);
-                    console.log(result.bytesSent + ' bytes sent');
-                },
-                function(error) {
-                    console.log('Error uploading file ' + path + ': ' + error.code);
-                },
-                { fileName: name });
-        }
-    
-        </script>
-        </head>
-        <body>
-            <button onclick="captureVideo();">Capture Video</button> <br>
-        </body>
-    </html>
-    
-
-## BlackBerry WebWorks Macken
-
-*   Cordova für BlackBerry WebWorks versucht, **Video-Recorder** Starten der Anwendung, bereitgestellt durch RIM, Videoaufnahmen zu erfassen. Die app erhält eine `CaptureError.CAPTURE_NOT_SUPPORTED` Fehlercode, wenn die Anwendung nicht auf dem Gerät installiert ist.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/capture/captureVideoOptions.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/capture/captureVideoOptions.md b/docs/de/3.4.0/cordova/media/capture/captureVideoOptions.md
deleted file mode 100644
index 49790b5..0000000
--- a/docs/de/3.4.0/cordova/media/capture/captureVideoOptions.md
+++ /dev/null
@@ -1,41 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# CaptureVideoOptions
-
-> Video-Capture-Konfigurationsoptionen kapselt.
-
-## Eigenschaften
-
-*   **Limit**: die maximale Anzahl von video-Clips des Geräts Benutzer kann in einem einzigen Capture-Vorgang erfassen. Der Wert muss größer als oder gleich 1 (Standardwert 1).
-
-*   **Dauer**: die maximale Dauer eines Videoclips in Sekunden.
-
-## Kleines Beispiel
-
-    // limit capture operation to 3 video clips
-    var options = { limit: 3 };
-    
-    navigator.device.capture.captureVideo(captureSuccess, captureError, options);
-    
-
-## BlackBerry WebWorks Macken
-
-*   Der **Duration** -Parameter wird nicht unterstützt, so dass die Länge der Aufnahmen programmgesteuert nur beschränkt sein kann.
-
-## iOS Macken
-
-*   Der **Limit** -Parameter wird nicht unterstützt. Pro Aufruf wird nur ein Video aufgezeichnet.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.getCurrentPosition.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.getCurrentPosition.md b/docs/de/3.4.0/cordova/media/media.getCurrentPosition.md
deleted file mode 100644
index 0c756ed..0000000
--- a/docs/de/3.4.0/cordova/media/media.getCurrentPosition.md
+++ /dev/null
@@ -1,173 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.getCurrentPosition
-
-Gibt die aktuelle Position in einer Audiodatei.
-
-    media.getCurrentPosition(mediaSuccess, [mediaError]);
-    
-
-## Parameter
-
-*   **MediaSuccess**: der Rückruf, der die aktuelle Position in Sekunden übergeben wird.
-
-*   **Medienfehler**: (Optional) der Rückruf ausgeführt, wenn ein Fehler auftritt.
-
-## Beschreibung
-
-Eine asynchrone Funktion, die die aktuelle Position der zugrunde liegenden Audiodatei der zurückgibt ein `Media` Objekt. Aktualisiert auch die `Media` des Objekts `position` Parameter.
-
-## Unterstützte Plattformen
-
-*   Android
-
-*   BlackBerry WebWorks (OS 5.0 und höher)
-
-*   iOS
-
-*   Windows Phone 7 und 8
-
-*   Tizen
-
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Audio player
-    //
-    var my_media = new Media(src, onSuccess, onError);
-    
-    // Update media position every second
-    var mediaTimer = setInterval(function () {
-        // get media position
-        my_media.getCurrentPosition(
-            // success callback
-            function (position) {
-                if (position > -1) {
-                    console.log((position) + " sec");
-                }
-            },
-            // error callback
-            function (e) {
-                console.log("Error getting pos=" + e);
-            }
-        );
-    }, 1000);
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                      "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.getDuration.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.getDuration.md b/docs/de/3.4.0/cordova/media/media.getDuration.md
deleted file mode 100644
index 024bdae..0000000
--- a/docs/de/3.4.0/cordova/media/media.getDuration.md
+++ /dev/null
@@ -1,159 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.getDuration
-
-Gibt die Dauer einer Audiodatei.
-
-    media.getDuration();
-    
-
-## Beschreibung
-
-Die `media.getDuration` -Methode führt synchron, die Dauer der Audiodatei in Sekunden, zurückgeben, falls bekannt. Wenn die Dauer unbekannt ist, wird der Wert-1 zurückgegeben.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Audio player
-    //
-    var my_media = new Media(src, onSuccess, onError);
-    
-    // Get duration
-    var counter = 0;
-    var timerDur = setInterval(function() {
-        counter = counter + 100;
-        if (counter > 2000) {
-            clearInterval(timerDur);
-        }
-        var dur = my_media.getDuration();
-        if (dur > 0) {
-            clearInterval(timerDur);
-            document.getElementById('audio_duration').innerHTML = (dur) + " sec";
-        }
-    }, 100);
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.md b/docs/de/3.4.0/cordova/media/media.md
deleted file mode 100644
index 5d7c21b..0000000
--- a/docs/de/3.4.0/cordova/media/media.md
+++ /dev/null
@@ -1,145 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Medien
-
-> Das `Media` Objekt bietet die Möglichkeit zum Aufzeichnen und Wiedergeben von audio-Dateien auf einem Gerät.
-
-    var media = new Media(src, mediaSuccess, [mediaError], [mediaStatus]);
-    
-
-**Hinweis:** Die aktuelle Implementierung eine W3C-Spezifikation für Medien-Capture nicht halten und wird nur zu Informationszwecken zur Verfügung gestellt. Zukünftiger Implementierungen wird an der aktuellen W3C-Spezifikation und kann die aktuellen APIs entweiht.
-
-## Parameter
-
-*   **Src**: ein URI mit der audio-Inhalte. *(DOM-String und enthält)*
-
-*   **MediaSuccess**: (Optional) der Rückruf, der nach dem führt ein `Media` -Objekt abgeschlossen hat, die aktuelle Wiedergabe, Aufzeichnung oder Stop-Action. *(Funktion)*
-
-*   **Medienfehler**: (Optional) der Rückruf, der ausgeführt wird, wenn ein Fehler auftritt. *(Funktion)*
-
-*   **MediaStatus**: (Optional) der Rückruf, der ausgeführt wird, um Statusänderungen anzugeben. *(Funktion)*
-
-## Konstanten
-
-Die folgenden Konstanten werden gemeldet, als einzigem Parameter an die `mediaStatus` Rückruf:
-
-*   `Media.MEDIA_NONE`= 0;
-*   `Media.MEDIA_STARTING`= 1;
-*   `Media.MEDIA_RUNNING`= 2;
-*   `Media.MEDIA_PAUSED`= 3;
-*   `Media.MEDIA_STOPPED`= 4;
-
-## Methoden
-
-*   `media.getCurrentPosition`: Gibt die aktuelle Position in einer Audiodatei.
-
-*   `media.getDuration`: Gibt die Dauer einer Audiodatei.
-
-*   `media.play`: Starten Sie oder fortsetzen Sie der Wiedergabe einer Audiodatei.
-
-*   `media.pause`: Anhalten der Wiedergabe einer Audiodatei.
-
-*   `media.release`: Das zugrunde liegende Betriebssystem audio Ressourcen frei.
-
-*   `media.seekTo`: Verschiebt die Position innerhalb der audio-Datei.
-
-*   `media.setVolume`: Stellen Sie die Lautstärke für die Audiowiedergabe.
-
-*   `media.startRecord`: Starten der Aufnahme einer audio-Datei.
-
-*   `media.stopRecord`: Stoppen Sie die Aufnahme einer audio-Datei.
-
-*   `media.stop`: Abspielen einer Audiodatei zu stoppen.
-
-## Zusätzliche ReadOnly-Parameter
-
-*   **Position**: die Position innerhalb der audio-Wiedergabe in Sekunden.
-    
-    *   Nicht während des Spiels automatisch aktualisiert; Rufen Sie `getCurrentPosition` zu aktualisieren.
-
-*   **Dauer**: die Dauer der Medien, in Sekunden.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7.5
-*   Tizen
-*   Windows 8
-
-## Zugriff auf die Funktion
-
-Ab Version 3.0 implementiert Cordova Geräteebene APIs als *Plugins*. Verwenden Sie der CLI `plugin` Befehl, beschrieben in der Command-Line Interface, hinzufügen oder Entfernen dieses Feature für ein Projekt:
-
-        $ Cordova Plugin hinzufügen org.apache.cordova.media $ Cordova Plugin ls ['org.apache.cordova.media'] $ Cordova Plugin Rm org.apache.cordova.media
-     
-
-Diese Befehle gelten für alle Zielplattformen, aber die unten beschriebenen Plattform-spezifische Konfigurationseinstellungen ändern:
-
-*   Android
-    
-        (in app/res/xml/config.xml)
-        <feature name="Media">
-            <param name="android-package" value="org.apache.cordova.AudioHandler" />
-        </feature>
-        
-        (in app/AndroidManifest.xml)
-        <uses-permission android:name="android.permission.RECORD_AUDIO" />
-        <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
-        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
-        
-
-*   BlackBerry WebWorks
-    
-        (in www/plugins.xml)
-        <feature name="Capture">
-            <param name="blackberry-package" value="org.apache.cordova.media.MediaCapture" />
-        </feature>
-        
-
-*   iOS (in`config.xml`)
-    
-        <feature name="Media">
-            <param name="ios-package" value="CDVSound" />
-        </feature>
-        
-
-*   Windows Phone (in`Properties/WPAppManifest.xml`)
-    
-        <Capabilities>
-            <Capability Name="ID_CAP_MEDIALIB" />
-            <Capability Name="ID_CAP_MICROPHONE" />
-            <Capability Name="ID_HW_FRONTCAMERA" />
-            <Capability Name="ID_CAP_ISV_CAMERA" />
-            <Capability Name="ID_CAP_CAMERA" />
-        </Capabilities>
-        
-    
-    Bezug: [Anwendungsmanifest für Windows Phone][1]
-
- [1]: http://msdn.microsoft.com/en-us/library/ff769509%28v=vs.92%29.aspx
-
-Einige Plattformen können dieses Feature unterstützen, ohne dass eine besondere Konfiguration. Finden Sie unter *Plattform-Unterstützung* in der Übersicht.
-
-### Windows Phone Macken
-
-*   Nur eine Mediendatei kann gleichzeitig abgespielt werden.
-
-*   Es gibt strenge Beschränkungen, wie Ihre Anwendung mit anderen Medien interagiert. Finden Sie in der [Microsoft-Dokumentation für details][2].
-
- [2]: http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh184838(v=vs.92).aspx
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.pause.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.pause.md b/docs/de/3.4.0/cordova/media/media.pause.md
deleted file mode 100644
index 5085f05..0000000
--- a/docs/de/3.4.0/cordova/media/media.pause.md
+++ /dev/null
@@ -1,161 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Media.Pause
-
-Pausen Abspielen einer Audiodatei.
-
-    media.pause();
-    
-
-## Beschreibung
-
-Die `media.pause` -Methode führt synchron und Pausen, Abspielen einer Audiodatei.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Play audio
-    //
-    function playAudio(url) {
-        // Play the audio file at url
-        var my_media = new Media(url,
-            // success callback
-            function () { console.log("playAudio():Audio Success"); },
-            // error callback
-            function (err) { console.log("playAudio():Audio Error: " + err); }
-        );
-    
-        // Play audio
-        my_media.play();
-    
-        // Pause after 10 seconds
-        setTimeout(function () {
-            media.pause();
-        }, 10000);
-    }
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.play.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.play.md b/docs/de/3.4.0/cordova/media/media.play.md
deleted file mode 100644
index 312dd17..0000000
--- a/docs/de/3.4.0/cordova/media/media.play.md
+++ /dev/null
@@ -1,184 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# Media.Play
-
-Startet oder setzt fort, Abspielen einer Audiodatei.
-
-    media.play();
-    
-
-## Beschreibung
-
-Die `media.play` -Methode führt synchron, und startet oder setzt fort, Abspielen einer Audiodatei.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Play audio
-    //
-    function playAudio(url) {
-        // Play the audio file at url
-        var my_media = new Media(url,
-            // success callback
-            function () {
-                console.log("playAudio():Audio Success");
-            },
-            // error callback
-            function (err) {
-                console.log("playAudio():Audio Error: " + err);
-            }
-        );
-        // Play audio
-        my_media.play();
-    }
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                if (my_media == null) {
-                    // Create Media object from src
-                    my_media = new Media(src, onSuccess, onError);
-                } // else play current audio
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
-    
-
-## BlackBerry WebWorks Macken
-
-*   BlackBerry-Geräte unterstützen eine begrenzte Anzahl von gleichzeitigen Audiokanäle. CDMA-Geräte unterstützen nur einen einzigen audio-Kanal. Andere Geräte unterstützen bis zu zwei simultane Kanäle. Der Versuch, weitere audio-Dateien als der unterstützten Betrag zu spielen führt zu vorherige Wiedergabe gestoppt wird.
-
-## iOS Macken
-
-*   **NumberOfLoops**: übergeben Sie diese Option, um die `play` -Methode können Sie die Anzahl der angeben soll die Mediendatei ausspielen, z.B.:
-    
-        var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3")
-        myMedia.play({ numberOfLoops: 2 })
-        
-
-*   **PlayAudioWhenScreenIsLocked**: übergeben Sie diese Option, um die `play` -Methode können Sie angeben, ob Sie möchten Wiedergabe zu ermöglichen, wenn der Bildschirm gesperrt ist. Wenn legen Sie auf `true` (der Standardwert), der Zustand der die mute Taste wird ignoriert, z.B.:
-    
-        var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3")
-        myMedia.play({ playAudioWhenScreenIsLocked : false })
-        
-
-*   **Reihenfolge der Dateisuche**: Wenn nur ein Dateiname oder Pfad angegeben wird, sucht iOS in das `www` Verzeichnis für die Datei, dann in der Anwendung `documents/tmp` Verzeichnis:
-    
-        var myMedia = new Media("audio/beer.mp3")
-        myMedia.play()  // first looks for file in www/audio/beer.mp3 then in <application>/documents/tmp/audio/beer.mp3
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.release.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.release.md b/docs/de/3.4.0/cordova/media/media.release.md
deleted file mode 100644
index 5f3e5d5..0000000
--- a/docs/de/3.4.0/cordova/media/media.release.md
+++ /dev/null
@@ -1,149 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.release
-
-Das zugrunde liegende Betriebssystem audio Ressourcen frei.
-
-    media.release();
-    
-
-## Beschreibung
-
-Die `media.release` -Methode führt synchron, das zugrunde liegende Betriebssystem audio Ressourcen freizugeben. Dies ist besonders wichtig für Android, da gibt es eine begrenzte Anzahl von OpenCore-Instanzen für die Medienwiedergabe. Anwendungen rufen die `release` -Funktion für alle `Media` Ressource, die nicht mehr benötigt wird.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Audio player
-    //
-    var my_media = new Media(src, onSuccess, onError);
-    
-    my_media.play();
-    my_media.stop();
-    my_media.release();
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.seekTo.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.seekTo.md b/docs/de/3.4.0/cordova/media/media.seekTo.md
deleted file mode 100644
index 522fb09..0000000
--- a/docs/de/3.4.0/cordova/media/media.seekTo.md
+++ /dev/null
@@ -1,152 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.seekTo
-
-Legt die aktuelle Position in einer Audiodatei.
-
-    media.seekTo(milliseconds);
-    
-
-## Parameter
-
-*   **Millisekunden**: die Position die Wiedergabeposition innerhalb des Audiotracks in Millisekunden festgelegt.
-
-## Beschreibung
-
-Die `media.seekTo` führt asynchron, aktualisieren die aktuelle Wiedergabeposition innerhalb einer audio-Datei verweist ein `Media` Objekt. Aktualisiert auch die `Media` des Objekts `position` Parameter.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 6.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Audio player
-    //
-    var my_media = new Media(src, onSuccess, onError);
-        my_media.play();
-    // SeekTo to 10 seconds after 5 seconds
-    setTimeout(function() {
-        my_media.seekTo(10000);
-    }, 5000);
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update media position every second
-                mediaTimer = setInterval(function() {
-                    // get media position
-                    my_media.getCurrentPosition(
-                        // success callback
-                        function(position) {
-                            if (position > -1) {
-                                setAudioPosition(position + " sec");
-                            }
-                        },
-                        // error callback
-                        function(e) {
-                            console.log("Error getting pos=" + e);
-                        }
-                    );
-                }, 1000);
-    
-                // SeekTo to 10 seconds after 5 seconds
-                setTimeout(function() {
-                    my_media.seekTo(10000);
-                }, 5000);
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
-    
-
-## BlackBerry WebWorks Macken
-
-*   BlackBerry OS 5-Geräten unterstützt nicht.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.setVolume.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.setVolume.md b/docs/de/3.4.0/cordova/media/media.setVolume.md
deleted file mode 100644
index 738898b..0000000
--- a/docs/de/3.4.0/cordova/media/media.setVolume.md
+++ /dev/null
@@ -1,170 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.setVolume
-
-Stellen Sie die Lautstärke für eine audio-Datei.
-
-    media.setVolume(volume);
-    
-
-## Parameter
-
-*   **Lautstärke**: die Lautstärke für Wiedergabe fest. Der Wert muss im Bereich zwischen 0,0 und 1,0 liegen.
-
-## Beschreibung
-
-Funktion `media.setVolume` ist eine asynchrone Funktion, die die Lautstärke während der Audiowiedergabe festlegt.
-
-## Unterstützte Plattformen
-
-*   Android
-*   iOS
-
-## Kleines Beispiel
-
-    // Play audio
-    //
-    function playAudio(url) {
-        // Play the audio file at url
-        var my_media = new Media(url,
-            // success callback
-            function() {
-                console.log("playAudio():Audio Success");
-            },
-            // error callback
-            function(err) {
-                console.log("playAudio():Audio Error: "+err);
-        });
-    
-        // Play audio
-        my_media.play();
-    
-        // Mute volume after 2 seconds
-        setTimeout(function() {
-            my_media.setVolume('0.0');
-        }, 2000);
-    
-        // Set volume to 1.0 after 5 seconds
-        setTimeout(function() {
-            my_media.setVolume('1.0');
-        }, 5000);
-    }
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for Cordova to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // Cordova is ready
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Set audio volume
-            //
-            function setVolume(volume) {
-                if (my_media) {
-                    my_media.setVolume(volume);
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' + 
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="setVolume('0.0');">Mute Audio</a>
-            <a href="#" class="btn large" onclick="setVolume('1.0');">Unmute Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.startRecord.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.startRecord.md b/docs/de/3.4.0/cordova/media/media.startRecord.md
deleted file mode 100644
index 358242e..0000000
--- a/docs/de/3.4.0/cordova/media/media.startRecord.md
+++ /dev/null
@@ -1,148 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.startRecord
-
-Beginnt mit der Aufnahme einer audio-Datei.
-
-    media.startRecord();
-    
-
-## Beschreibung
-
-Die `media.startRecord` -Methode führt synchron, startet eine Aufnahme für eine audio-Datei.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Record audio
-    //
-    function recordAudio() {
-        var src = "myrecording.mp3";
-        var mediaRec = new Media(src,
-            // success callback
-            function() {
-                console.log("recordAudio():Audio Success");
-            },
-    
-            // error callback
-            function(err) {
-                console.log("recordAudio():Audio Error: "+ err.code);
-            });
-    
-        // Record audio
-        mediaRec.startRecord();
-    }
-    
-
-## Vollständiges Beispiel
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Device Properties Example</title>
-    
-        <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-        <script type="text/javascript" charset="utf-8">
-    
-        // Wait for device API libraries to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-    
-        // Record audio
-        //
-        function recordAudio() {
-            var src = "myrecording.amr";
-            var mediaRec = new Media(src, onSuccess, onError);
-    
-            // Record audio
-            mediaRec.startRecord();
-    
-            // Stop recording after 10 sec
-            var recTime = 0;
-            var recInterval = setInterval(function() {
-                recTime = recTime + 1;
-                setAudioPosition(recTime + " sec");
-                if (recTime >= 10) {
-                    clearInterval(recInterval);
-                    mediaRec.stopRecord();
-                }
-            }, 1000);
-        }
-    
-        // device APIs are available
-        //
-        function onDeviceReady() {
-            recordAudio();
-        }
-    
-        // onSuccess Callback
-        //
-        function onSuccess() {
-            console.log("recordAudio():Audio Success");
-        }
-    
-        // onError Callback
-        //
-        function onError(error) {
-            alert('code: '    + error.code    + '\n' +
-                  'message: ' + error.message + '\n');
-        }
-    
-        // Set audio position
-        //
-        function setAudioPosition(position) {
-            document.getElementById('audio_position').innerHTML = position;
-        }
-    
-        </script>
-      </head>
-      <body>
-        <p id="media">Recording audio...</p>
-        <p id="audio_position"></p>
-      </body>
-    </html>
-    
-
-## Android Macken
-
-*   Android-Geräte aufnehmen Audio im Adaptive Sprachcodecs Format. Die angegebene Datei sollte mit einer Endung *.amr* enden.
-
-## BlackBerry WebWorks Macken
-
-*   BlackBerry-Geräte aufnehmen Audio im Adaptive Sprachcodecs Format. Die angegebene Datei muss mit der Erweiterung *.amr* enden.
-
-## iOS Macken
-
-*   iOS nur Datensätze, die Dateien des Typs *WAV* und gibt ein Fehler, wenn die Dateinamen-Erweiterung ist richtig nicht.
-
-*   Wenn ein vollständiger Pfad nicht angegeben ist, wird die Aufzeichnung in der Anwendung platziert `documents/tmp` Verzeichnis. Erreichbar über die `File` -API verwenden `LocalFileSystem.TEMPORARY` . Allen Unterverzeichnissen in Rekordzeit angegeben muss bereits vorhanden sein.
-
-*   Dateien können aufgezeichnet und spielte mit die Dokumenten URI zurück:
-    
-        var myMedia = new Media("documents://beer.mp3")
-        
-
-## Tizen Macken
-
-*   Tizen Geräten unterstützt nicht.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/b837c23c/docs/de/3.4.0/cordova/media/media.stop.md
----------------------------------------------------------------------
diff --git a/docs/de/3.4.0/cordova/media/media.stop.md b/docs/de/3.4.0/cordova/media/media.stop.md
deleted file mode 100644
index 883f8fb..0000000
--- a/docs/de/3.4.0/cordova/media/media.stop.md
+++ /dev/null
@@ -1,165 +0,0 @@
----
-
-license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-    
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-    
-
-   under the License.
----
-
-# media.stop
-
-Beendet die Wiedergabe einer Audiodatei.
-
-    Media.Stop();
-    
-
-## Beschreibung
-
-Die `media.stop` -Methode führt synchron zum Abspielen einer Audiodatei zu stoppen.
-
-## Unterstützte Plattformen
-
-*   Android
-*   BlackBerry WebWorks (OS 5.0 und höher)
-*   iOS
-*   Windows Phone 7 und 8
-*   Tizen
-*   Windows 8
-
-## Kleines Beispiel
-
-    // Play audio
-    //
-    function playAudio(url) {
-        // Play the audio file at url
-        var my_media = new Media(url,
-            // success callback
-            function() {
-                console.log("playAudio():Audio Success");
-            },
-            // error callback
-            function(err) {
-                console.log("playAudio():Audio Error: "+err);
-            }
-        );
-    
-        // Play audio
-        my_media.play();
-    
-        // Pause after 10 seconds
-        setTimeout(function() {
-            my_media.stop();
-        }, 10000);
-    }
-    
-
-## Vollständiges Beispiel
-
-        <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                              "http://www.w3.org/TR/html4/strict.dtd">
-        <html>
-          <head>
-            <title>Media Example</title>
-    
-            <script type="text/javascript" charset="utf-8" src="cordova.js"></script>
-            <script type="text/javascript" charset="utf-8">
-    
-            // Wait for device API libraries to load
-            //
-            document.addEventListener("deviceready", onDeviceReady, false);
-    
-            // device APIs are available
-            //
-            function onDeviceReady() {
-                playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
-            }
-    
-            // Audio player
-            //
-            var my_media = null;
-            var mediaTimer = null;
-    
-            // Play audio
-            //
-            function playAudio(src) {
-                // Create Media object from src
-                my_media = new Media(src, onSuccess, onError);
-    
-                // Play audio
-                my_media.play();
-    
-                // Update my_media position every second
-                if (mediaTimer == null) {
-                    mediaTimer = setInterval(function() {
-                        // get my_media position
-                        my_media.getCurrentPosition(
-                            // success callback
-                            function(position) {
-                                if (position > -1) {
-                                    setAudioPosition((position) + " sec");
-                                }
-                            },
-                            // error callback
-                            function(e) {
-                                console.log("Error getting pos=" + e);
-                                setAudioPosition("Error: " + e);
-                            }
-                        );
-                    }, 1000);
-                }
-            }
-    
-            // Pause audio
-            //
-            function pauseAudio() {
-                if (my_media) {
-                    my_media.pause();
-                }
-            }
-    
-            // Stop audio
-            //
-            function stopAudio() {
-                if (my_media) {
-                    my_media.stop();
-                }
-                clearInterval(mediaTimer);
-                mediaTimer = null;
-            }
-    
-            // onSuccess Callback
-            //
-            function onSuccess() {
-                console.log("playAudio():Audio Success");
-            }
-    
-            // onError Callback
-            //
-            function onError(error) {
-                alert('code: '    + error.code    + '\n' +
-                      'message: ' + error.message + '\n');
-            }
-    
-            // Set audio position
-            //
-            function setAudioPosition(position) {
-                document.getElementById('audio_position').innerHTML = position;
-            }
-    
-            </script>
-          </head>
-          <body>
-            <a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
-            <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
-            <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
-            <p id="audio_position"></p>
-          </body>
-        </html>
\ No newline at end of file


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