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From mwbro...@apache.org
Subject [05/20] docs commit: [CB-3827] Remove explicit HTML links to Command-Line Usage section; fix other HTML links to privacy section
Date Thu, 04 Jul 2013 18:19:40 GMT
[CB-3827] Remove explicit HTML links to Command-Line Usage section; fix other HTML links to
privacy section


Project: http://git-wip-us.apache.org/repos/asf/cordova-docs/repo
Commit: http://git-wip-us.apache.org/repos/asf/cordova-docs/commit/08f3a019
Tree: http://git-wip-us.apache.org/repos/asf/cordova-docs/tree/08f3a019
Diff: http://git-wip-us.apache.org/repos/asf/cordova-docs/diff/08f3a019

Branch: refs/heads/master
Commit: 08f3a0192a7c742dddac0df6378cb87fe85f4125
Parents: 02c4420
Author: Mike Sierra <letmespellitoutforyou@gmail.com>
Authored: Thu Jul 4 12:32:38 2013 -0400
Committer: Mike Sierra <letmespellitoutforyou@gmail.com>
Committed: Thu Jul 4 12:32:38 2013 -0400

----------------------------------------------------------------------
 docs/en/edge/cordova/camera/camera.md           |  2 +-
 docs/en/edge/cordova/contacts/contacts.md       |  2 +-
 docs/en/edge/cordova/geolocation/geolocation.md |  2 +-
 docs/en/edge/cordova/media/capture/capture.md   |  2 +-
 docs/en/edge/guide/cordova-webview/ios.md       |  2 +-
 .../edge/guide/getting-started/android/tools.md |  2 +-
 .../guide/getting-started/blackberry/tools.md   |  2 +-
 .../guide/getting-started/blackberry10/tools.md |  2 +-
 docs/en/edge/guide/getting-started/index.md     | 26 ++++++++++----------
 docs/en/edge/guide/getting-started/ios/tools.md |  2 +-
 .../guide/getting-started/windows-8/tools.md    |  2 +-
 .../getting-started/windows-phone-8/tools.md    |  2 +-
 .../en/edge/guide/upgrading/blackberry/index.md | 12 ++++-----
 docs/en/edge/guide/upgrading/ios/index.md       | 20 +++++++--------
 14 files changed, 40 insertions(+), 40 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/cordova/camera/camera.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/cordova/camera/camera.md b/docs/en/edge/cordova/camera/camera.md
index 1fcc7e5..9b100e4 100644
--- a/docs/en/edge/cordova/camera/camera.md
+++ b/docs/en/edge/cordova/camera/camera.md
@@ -22,7 +22,7 @@ Camera
 
 > The `camera` object provides access to the device's default camera application.
 
-**Important privacy note:** Collection and use of images from a device's camera raises important
privacy issues.  Your app's [privacy policy](guide_getting-started_index.md.html) should discuss
how the app uses the camera and whether the images recorded are shared with any other parties.
 In addition, if the app's use of the camera is not apparent in the user interface, you should
provide a just-in-time notice prior to your app accessing the camera (if the device operating
system doesn't do so already).  That notice should provide the same information noted above,
as well as obtaining the user's permission (e.g., by presenting choices for "OK" and "No Thanks").
 For more information, please see the Privacy Guide.
+**Important privacy note:** Collection and use of images from a device's camera raises important
privacy issues.  Your app's privacy policy should discuss how the app uses the camera and
whether the images recorded are shared with any other parties.  In addition, if the app's
use of the camera is not apparent in the user interface, you should provide a just-in-time
notice prior to your app accessing the camera (if the device operating system doesn't do so
already).  That notice should provide the same information noted above, as well as obtaining
the user's permission (e.g., by presenting choices for "OK" and "No Thanks").  For more information,
please see the Privacy Guide.
 
 Methods
 -------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/cordova/contacts/contacts.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/cordova/contacts/contacts.md b/docs/en/edge/cordova/contacts/contacts.md
index 05c4bc9..ec50fd7 100644
--- a/docs/en/edge/cordova/contacts/contacts.md
+++ b/docs/en/edge/cordova/contacts/contacts.md
@@ -22,7 +22,7 @@ Contacts
 
 > The `contacts` object provides access to the device contacts database.
 
-**Important privacy note:** Collection and use of contact data raises important privacy issues.
 Your app's [privacy policy](guide_getting-started_index.md.html) should discuss how the app
uses contact data and whether it is shared with any other parties.  Contact information is
considered sensitive because it reveals the people with whom a person communicates.  Therefore,
in addition to your app's privacy policy, you should strongly consider providing a just-in-time
notice prior to your app accessing or using contact data (if the device operating system doesn't
do so already). That notice should provide the same information noted above, as well as obtaining
the user's permission (e.g., by presenting choices for "OK" and "No Thanks").  Note that some
app marketplaces may require your app to provide just-in-time notice and obtain permission
from the user prior to accessing contact data.  A clear and easy to understand user experience
surrounding the use of contact data will help avoi
 d user confusion and perceived misuse of contact data.  For more information, please see
the Privacy Guide.
+**Important privacy note:** Collection and use of contact data raises important privacy issues.
 Your app's privacy policy should discuss how the app uses contact data and whether it is
shared with any other parties.  Contact information is considered sensitive because it reveals
the people with whom a person communicates.  Therefore, in addition to your app's privacy
policy, you should strongly consider providing a just-in-time notice prior to your app accessing
or using contact data (if the device operating system doesn't do so already). That notice
should provide the same information noted above, as well as obtaining the user's permission
(e.g., by presenting choices for "OK" and "No Thanks").  Note that some app marketplaces may
require your app to provide just-in-time notice and obtain permission from the user prior
to accessing contact data.  A clear and easy to understand user experience surrounding the
use of contact data will help avoid user confusion and perceived misuse o
 f contact data.  For more information, please see the Privacy Guide.
 
 Methods
 -------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/cordova/geolocation/geolocation.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/cordova/geolocation/geolocation.md b/docs/en/edge/cordova/geolocation/geolocation.md
index e771411..f2444c5 100644
--- a/docs/en/edge/cordova/geolocation/geolocation.md
+++ b/docs/en/edge/cordova/geolocation/geolocation.md
@@ -33,7 +33,7 @@ This API is based on the
 [W3C Geolocation API Specification](http://dev.w3.org/geo/api/spec-source.html),
 and only executes on devices that don't already provide an implementation.
 
-**Important privacy note:** Collection and use of geolocation data raises important privacy
issues.  Your app's [privacy policy](guide_getting-started_index.md.html) should discuss how
the app uses geolocation data, whether it is shared with any other parties, and the level
of precision of the data (for example, coarse, fine, ZIP code level, etc.).  Geolocation data
is generally considered sensitive because it can reveal a person's whereabouts and, if stored,
the history of his or her travels.  Therefore, in addition to your app's privacy policy, you
should strongly consider providing a just-in-time notice prior to your app accessing geolocation
data (if the device operating system doesn't do so already).  That notice should provide the
same information noted above, as well as obtaining the user's permission (e.g., by presenting
choices for "OK" and "No Thanks").  For more information, please see the Privacy Guide.
+**Important privacy note:** Collection and use of geolocation data raises important privacy
issues.  Your app's privacy policy should discuss how the app uses geolocation data, whether
it is shared with any other parties, and the level of precision of the data (for example,
coarse, fine, ZIP code level, etc.).  Geolocation data is generally considered sensitive because
it can reveal a person's whereabouts and, if stored, the history of his or her travels.  Therefore,
in addition to your app's privacy policy, you should strongly consider providing a just-in-time
notice prior to your app accessing geolocation data (if the device operating system doesn't
do so already).  That notice should provide the same information noted above, as well as obtaining
the user's permission (e.g., by presenting choices for "OK" and "No Thanks").  For more information,
please see the Privacy Guide.
 
 Methods
 -------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/cordova/media/capture/capture.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/cordova/media/capture/capture.md b/docs/en/edge/cordova/media/capture/capture.md
index 1e3ec56..ca184bb 100644
--- a/docs/en/edge/cordova/media/capture/capture.md
+++ b/docs/en/edge/cordova/media/capture/capture.md
@@ -22,7 +22,7 @@ Capture
 
 > Provides access to the device's audio, image, and video capture capabilities.
 
-**Important privacy note:** Collection and use of images, video, or audio from the device's
camera or microphone raises important privacy issues.  Your app's [privacy policy](guide_getting-started_index.md.html)
should discuss how the app uses such sensors and whether the data recorded is shared with
any other parties.  In addition, if the app's use of the camera or microphone is not apparent
in the user interface, you should provide a just-in-time notice prior to your app accessing
the camera or microphone (if the device operating system doesn't do so already). That notice
should provide the same information noted above, as well as obtaining the user's permission
(e.g., by presenting choices for "OK" and "No Thanks").  Note that some app marketplaces may
require your app to provide just-in-time notice and obtain permission from the user prior
to accessing the camera or microphone.  For more information, please see the Privacy Guide.
+**Important privacy note:** Collection and use of images, video, or audio from the device's
camera or microphone raises important privacy issues.  Your app's privacy policy should discuss
how the app uses such sensors and whether the data recorded is shared with any other parties.
 In addition, if the app's use of the camera or microphone is not apparent in the user interface,
you should provide a just-in-time notice prior to your app accessing the camera or microphone
(if the device operating system doesn't do so already). That notice should provide the same
information noted above, as well as obtaining the user's permission (e.g., by presenting choices
for "OK" and "No Thanks").  Note that some app marketplaces may require your app to provide
just-in-time notice and obtain permission from the user prior to accessing the camera or microphone.
 For more information, please see the Privacy Guide.
 
 Objects
 -------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/cordova-webview/ios.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/cordova-webview/ios.md b/docs/en/edge/guide/cordova-webview/ios.md
index 4605368..5da6e36 100644
--- a/docs/en/edge/guide/cordova-webview/ios.md
+++ b/docs/en/edge/guide/cordova-webview/ios.md
@@ -35,7 +35,7 @@ Prerequisites
 
 1. **Cordova 2.3.0** or greater
 2. **Xcode 4.5** or greater
-3. `config.xml` file (from a [newly created](guide_command-line_index.md.html#Command-Line%20Usage_ios)
Cordova project)
+3. `config.xml` file (from a newly created iOS project)
 
 Adding Cleaver to your Xcode project (CordovaLib sub-project)
 -------------------------------------------------------------

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/android/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/android/tools.md b/docs/en/edge/guide/getting-started/android/tools.md
index 03b0ac2..09fcfdc 100644
--- a/docs/en/edge/guide/getting-started/android/tools.md
+++ b/docs/en/edge/guide/getting-started/android/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) under one
          under the License.
 ---
 
-# Android Command-Line Tools
+# Android Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/blackberry/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/blackberry/tools.md b/docs/en/edge/guide/getting-started/blackberry/tools.md
index f7f7447..8bd2987 100644
--- a/docs/en/edge/guide/getting-started/blackberry/tools.md
+++ b/docs/en/edge/guide/getting-started/blackberry/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) under one
          under the License.
 ---
 
-# Blackberry Command-Line Tools
+# Blackberry Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/blackberry10/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/blackberry10/tools.md b/docs/en/edge/guide/getting-started/blackberry10/tools.md
index e759738..07ac1c6 100644
--- a/docs/en/edge/guide/getting-started/blackberry10/tools.md
+++ b/docs/en/edge/guide/getting-started/blackberry10/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) under one
          under the License.
 ---
 
-# Blackberry 10 Command-Line Tools
+# Blackberry 10 Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/index.md b/docs/en/edge/guide/getting-started/index.md
index 9c080f9..c58f0c7 100644
--- a/docs/en/edge/guide/getting-started/index.md
+++ b/docs/en/edge/guide/getting-started/index.md
@@ -38,49 +38,49 @@ configuration options, instructions to add plugins, how to upgrade
 each platform, and platform-specific command-line tools that serve as
 a lower-level alternative to the `cordova` command-line utility.
 
-## Android (Windows, Mac, Linux)
+## Android
 
 * Android Platform Guide
 * Android Configuration
 * Android Plugins
-* Android Command-Line Tools
+* Android Command-line Tools
 * Upgrading Android
 
-## BlackBerry (Windows, Mac)
+## BlackBerry
 
 * BlackBerry Platform Guide
 * BlackBerry Configuration
-* Blackberry Command-Line Tools
+* Blackberry Command-line Tools
 * Upgrading BlackBerry
 
-## BlackBerry 10 (Windows, Mac)
+## BlackBerry 10
 
 * BlackBerry 10 Platform Guide
 * BlackBerry 10 Plugins
-* Blackberry 10 Command-Line Tools
+* Blackberry 10 Command-line Tools
 
-## iOS (Mac)
+## iOS
 
 * iOS Platform Guide
 * iOS Configuration
 * iOS Plugins
-* iOS Command-Line Tools
+* iOS Command-line Tools
 * Upgrading iOS
 
 ## Windows Phone
 
-* Windows Phone 8 Platform Guide (Windows 8)
+* Windows Phone 8 Platform Guide
 * Windows Phone 8 Configuration
-* Windows Phone 7 Platform Guide (Windows 7 or 8)
+* Windows Phone 7 Platform Guide
 * Windows Phone 7 Configuration
-* Windows Phone Command-Line Tools
+* Windows Phone Command-line Tools
 * Upgrading Windows Phone
 
 ## Windows 8
 
-* Windows 8 Platform Guide (Windows 8)
+* Windows 8 Platform Guide
 * Windows 8 Configuration
-* Windows 8 Command-Line Tools
+* Windows 8 Command-line Tools
 * Upgrading Windows 8
 
 ## Tizen

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/ios/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/ios/tools.md b/docs/en/edge/guide/getting-started/ios/tools.md
index ea7cdee..c37dbcd 100644
--- a/docs/en/edge/guide/getting-started/ios/tools.md
+++ b/docs/en/edge/guide/getting-started/ios/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) under one
          under the License.
 ---
 
-# iOS Command-Line Tools
+# iOS Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/windows-8/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/windows-8/tools.md b/docs/en/edge/guide/getting-started/windows-8/tools.md
index 355016a..9fbb26d 100644
--- a/docs/en/edge/guide/getting-started/windows-8/tools.md
+++ b/docs/en/edge/guide/getting-started/windows-8/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) under one
          under the License.
 ---
 
-# Windows 8 Command-Line Tools
+# Windows 8 Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/getting-started/windows-phone-8/tools.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/getting-started/windows-phone-8/tools.md b/docs/en/edge/guide/getting-started/windows-phone-8/tools.md
index b096671..df821e2 100644
--- a/docs/en/edge/guide/getting-started/windows-phone-8/tools.md
+++ b/docs/en/edge/guide/getting-started/windows-phone-8/tools.md
@@ -17,7 +17,7 @@ license: Licensed to the Apache Software Foundation (ASF) under one
          under the License.
 ---
 
-# Windows Phone Command-Line Tools
+# Windows Phone Command-line Tools
 
 The `cordova` command-line utility is a high-level tool that allows
 you to build applications across several platforms at once. An older

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/upgrading/blackberry/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/upgrading/blackberry/index.md b/docs/en/edge/guide/upgrading/blackberry/index.md
index 0b91c77..a50cddb 100644
--- a/docs/en/edge/guide/upgrading/blackberry/index.md
+++ b/docs/en/edge/guide/upgrading/blackberry/index.md
@@ -29,7 +29,7 @@ This document describes the process of upgrading Cordova projects to the
latest
 1. **Download and extract the Cordova 2.9.0 source** to a **permanent folder location** on
your hard drive (say to ~/Cordova-2.9.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the lik
 3. **Navigate** to the directory where you put the downloaded source above, using a unix
like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_blackberry)
from the command-line tools - this will be the home of your updated project
+4. **Create a new project**, as described in Blackberry Command-line Tools. This becomes
the home of your updated project.
 5. **Copy** your projects source from the old project's /www folder to the new project's
/www folder
 6. **Update** the Cordova script reference in your **www/index.html** file (and any other
files that contain the script reference) to point to the new **cordova.js** file
 
@@ -38,7 +38,7 @@ This document describes the process of upgrading Cordova projects to the
latest
 1. **Download and extract the Cordova 2.9.0 source** to a **permanent folder location** on
your hard drive (say to ~/Cordova-2.9.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the like.
 3. **Navigate** to the directory where you put the downloaded source above, using a unix
like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the **www/cordova.js** file from the new project into your **www** folder, and
delete your **www/cordova.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file (and any other
files that contain the script reference) to point to the new **cordova.js** file
 7. **Copy** the **native** folder from the new project into the existing project, overwriting
the old **native** folder
@@ -49,13 +49,13 @@ This document describes the process of upgrading Cordova projects to the
latest
 
 ### BlackBerry10 ###
 
-BlackBerry10 uses the new CLI tooling and manages core api's as plugins. The instructions
migrate your project to a new project, rather than updating an existing project, due to the
complexity of updating an old project.
+BlackBerry10 uses the new CLI tooling and manages core APIs as plugins. The instructions
migrate your project to a new project, rather than updating an existing project, due to the
complexity of updating an old project.
 Also note that the cordova js script file is now called 'cordova.js' and no longer contains
a version string.
 
 1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder location** on
your hard drive (say to ~/Cordova-2.8.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the like.
 3. **Navigate** to the directory where you put the downloaded source above, using a unix
like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_blackberry)
from the command-line tools - this will be the home of your updated project
+4. **Create a new project**, as described in Blackberry Command-line Tools. This becomes
the home of your updated project.
 5. **Copy** your projects source from the old project's /www folder to the new project's
/www folder
 6. **Update** the Cordova script reference in your **www/index.html** file (and any other
files that contain the script reference) to point to the new **cordova.js** file
 
@@ -64,7 +64,7 @@ Also note that the cordova js script file is now called 'cordova.js' and
no long
 1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder location** on
your hard drive (say to ~/Cordova-2.8.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the like.
 3. **Navigate** to the directory where you put the downloaded source above, using a unix
like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the **www/cordova.js** file from the new project into your **www** folder, and
delete your **www/cordova.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file (and any other
files that contain the script reference) to point to the new **cordova.js** file
 7. **Copy** the **native** folder from the new project into the existing project, overwriting
the old **native** folder
@@ -76,7 +76,7 @@ Also note that the cordova js script file is now called 'cordova.js' and
no long
 1. **Download and extract the Cordova 2.7.0 source** to a **permanent folder location** on
your hard drive (say to ~/Cordova-2.7.0)
 2. **Quit any running IDE's** Eclipse, Momentics and the like.
 3. **Navigate** to the directory where you put the downloaded source above, using a unix
like terminal: **Terminal.app**, **Bash**, **Cygwin**, etc.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_blackberry)
from the command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in Blackberry Command-line Tools. You need the
assets from this new project.
 5. **Copy** the **www/cordova-2.7.0.js** file from the new project into your **www** folder,
and delete your **www/cordova-2.6.0.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file (and any other
files that contain the script reference) to point to the new **cordova-2.7.0.js** file
 7. **Copy** the **native** folder from the new project into the existing project, overwriting
the old **native** folder

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/08f3a019/docs/en/edge/guide/upgrading/ios/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/upgrading/ios/index.md b/docs/en/edge/guide/upgrading/ios/index.md
index 72313b1..4009bc2 100644
--- a/docs/en/edge/guide/upgrading/ios/index.md
+++ b/docs/en/edge/guide/upgrading/ios/index.md
@@ -27,7 +27,7 @@ Please note that **Xcode 4.5 is required**. To submit to the Apple App Store,
yo
 1. **Download and extract the Cordova 2.9.0 source** to a **permanent folder location** on
your hard drive (say to ~/Documents/Cordova-2.9.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore,
the version is in the file itself in the header) file from the new project into your **www**
folder, and delete your **www/cordova.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file (and any other
files that contain the script reference) to point to the new **cordova.js** file
 7. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new
project into your project's root folder
@@ -37,7 +37,7 @@ Please note that **Xcode 4.5 is required**. To submit to the Apple App Store,
yo
 1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder location** on
your hard drive (say to ~/Documents/Cordova-2.8.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore,
the version is in the file itself in the header) file from the new project into your **www**
folder, and delete your **www/cordova-2.7.0.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file (and any other
files that contain the script reference) to point to the new **cordova.js** file
 7. Update any &lt;plugin&gt; tags that are in your **config.xml** to &lt;feature&gt;
tags. Note that existing &lt;plugin&gt; tags will still work, but are deprecated.
You can copy this information in the **config.xml** for a new project. For example:
@@ -68,7 +68,7 @@ Please note that **Xcode 4.5 is required**. To submit to the Apple App Store,
yo
 1. **Download and extract the Cordova 2.7.0 source** to a **permanent folder location** on
your hard drive (say to ~/Documents/Cordova-2.7.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools - you will have to grab the assets from this new project
+4. **Create a new project**, as described in iOS Command-line Tools. you need the assets
from this new project.
 5. **Copy** the **www/cordova-2.7.0.js** file from the new project into your **www** folder,
and delete your **www/cordova-2.6.0.js** file
 6. **Update** the Cordova script reference in your **www/index.html** file (and any other
files that contain the script reference) to point to the new **cordova-2.7.0.js** file
 7. Update (or replace, if you never changed the file) your **AppDelegate.m** file according
to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=5c05ac80e056753c0e8736f887ba9f28d5b0774c;hp=623ad8ec3c46f656ea18c6c3a190d650dd64e479;hb=c6e71147386d4ad94b07428952d1aae0a9cbf3f5;hpb=c017fda8af00375a453cf27cfc488647972e9a23))
@@ -81,7 +81,7 @@ Please note that **Xcode 4.5 is required**. To submit to the Apple App Store,
yo
 1. **Download and extract the Cordova 2.6.0 source** to a **permanent folder location** on
your hard drive (say to `~/Documents/Cordova-2.6.0`)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the project's `www/cordova-2.6.0.js` file into your `www` folder, and delete
your `www/cordova-2.5.0.js` file.
 6. **Update** the Cordova script reference in your `www/index.html` file (along with any
other files that reference the script) to refer to the new `cordova-2.6.0.js` file.
 7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according
to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=124a56bb4f361e95616f44d6d6f5a96ffa439b60;hp=318f79326176be8f16ebc93bad85dd745f4205b6;hb=a28c7712810a63396e9f32fa4eb94fe3f8b93985;hpb=36acdf55e4cab52802d73764c8a4b5b42cf18ef9))
@@ -96,7 +96,7 @@ Please note that **Xcode 4.5 is required**. To submit to the Apple App Store,
yo
 1. **Download and extract the Cordova 2.5.0 source** to a **permanent folder location** on
your hard drive (say to ~/Documents/Cordova-2.5.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the **www/cordova-2.5.0.js** file from the new project into your **www** folder
and delete your **www/cordova-2.4.0.js** file
 6. **Update** the Cordova script reference in your `www/index.html` file (and any other files
that contain the script reference) to point to the new **cordova-2.5.0.js** file
 7. Update (or replace, if you never changed the file) your `AppDelegate.m` file according
to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=318f79326176be8f16ebc93bad85dd745f4205b6;hp=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hb=4001ae13fcb1fcbe73168327630fbc0ce44703d0;hpb=299a324e8c30065fc4511c1fe59c6515d4842f09))
@@ -111,7 +111,7 @@ Please note that **Xcode 4.5 is required**. To submit to the Apple App
Store, yo
 1. **Download and extract the Cordova 2.4.0 source** to a **permanent folder location** on
your hard drive (say to ~/Documents/Cordova-2.4.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the **www/cordova-2.4.0.js** file from the new project into your **www** folder,
and delete your **www/cordova-2.3.0.js** file
 6. **Update** the Cordova script reference in your `www/index.html` file (and any other files
that contain the script reference) to point to the new **cordova-2.4.0.js** file
 7. Update (or replace, if you never changed the files) your `MainViewController.m` file according
to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/MainViewController.m;h=5f9eeac15c2437cd02a6eb5835b48374e9b94100;hp=89da1082d06ba5e5d0dffc5b2e75a3a06d5c2aa6;hb=b4a2e4ae0445ba7aec788090dce9b822d67edfd8;hpb=a484850f4610e73c7b20cd429a7794ba829ec997)).
@@ -126,7 +126,7 @@ Please note that **Xcode 4.5 is required**. To submit to the Apple App
Store, yo
 1. **Download and extract the Cordova 2.3.0 source** to a **permanent folder location** on
your hard drive (say to ~/Documents/Cordova-2.3.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the **www/cordova-2.3.0.js** file from the new project into your **www** folder,
and delete your **www/cordova-2.2.0.js** file
 6. **Update** the Cordova script reference in your `www/index.html` file (and any other files
that contain the script reference) to point to the new **cordova-2.3.0.js** file
 7. Update (or replace, if you never changed the file) your `MainViewController.m` according
to the one from the new project.
@@ -148,7 +148,7 @@ You can get this by accessing the **userAgent** property off the main
view-contr
 1. **Download and extract the Cordova 2.2.0 source** to a **permanent folder location** on
your hard drive (say to ~/Documents/Cordova-2.2.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools. You need to use the assets from this new project.
+4. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 5. **Copy** the **www/cordova-2.2.0.js** file from the new project into your **www** folder,
and delete your **www/cordova-2.1.0.js** file
 6. **Update** the Cordova script reference in your `www/index.html` file (and any other files
that contain the script reference) to point to the new **cordova-2.2.0.js** file
 7. Update (or replace, if you never changed the file) your `MainViewController.m` according
to the one from the new project:
@@ -170,7 +170,7 @@ With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic
Referenc
 1. **Download and extract the Cordova 2.1.0 source** to a **permanent folder location** on
your hard drive (say to ~/Documents/Cordova-2.1.0)
 2. **Quit Xcode** if it is running.
 3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
-5. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools. You need to use the assets from this new project.
+5. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 6. **Copy** the **www/cordova-2.1.0.js** file from the new project into your **www** folder,
and delete your **www/cordova-2.0.0.js** file
 7. **Update** the Cordova script reference in your `www/index.html` file (and any other files
that contain the script reference) to point to the new **cordova-2.1.0.js** file
 8. Update (or replace, if you never changed the file) your `AppDelegate.m` according to the
one from the new project:
@@ -190,7 +190,7 @@ With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic
Referenc
 ## Upgrading 1.9.0 projects to 2.0.0 ##
 
 1. **Install** Cordova 2.0.0
-2. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios)
from the command-line tools. You need to use the assets from this new project.
+2. **Create a new project**, as described in iOS Command-line Tools. You need the assets
from this new project.
 3. **Copy** the **www/cordova-2.0.0.js** file from the new project into your **www** folder,
and delete your **www/cordova-1.9.0.js** file
 4. **Update** the Cordova script reference in your `www/index.html` file (and any other files
that contain the script reference) to point to the new **cordova-2.0.0.js** file
 5. Copy the **cordova** folder from the new project into your project's root folder (if you
want the project command-line tools)


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