cordova-commits mailing list archives

Site index · List index
Message view « Date » · « Thread »
Top « Date » · « Thread »
From bhigg...@apache.org
Subject docs commit: [CB-4347] Restore/tweak lost improvements for BB10 platform guide
Date Sat, 27 Jul 2013 06:44:53 GMT
Updated Branches:
  refs/heads/master e5ab1b51e -> 35c9b40ed


[CB-4347] Restore/tweak lost improvements for BB10 platform guide


Project: http://git-wip-us.apache.org/repos/asf/cordova-docs/repo
Commit: http://git-wip-us.apache.org/repos/asf/cordova-docs/commit/35c9b40e
Tree: http://git-wip-us.apache.org/repos/asf/cordova-docs/tree/35c9b40e
Diff: http://git-wip-us.apache.org/repos/asf/cordova-docs/diff/35c9b40e

Branch: refs/heads/master
Commit: 35c9b40ed6240a014f0ea87b7d0fc452fa4b44aa
Parents: e5ab1b5
Author: Bryan Higgins <bryan@bryanhiggins.net>
Authored: Sat Jul 27 02:43:56 2013 -0400
Committer: Bryan Higgins <bryan@bryanhiggins.net>
Committed: Sat Jul 27 02:43:56 2013 -0400

----------------------------------------------------------------------
 docs/en/edge/guide/cli/index.md                 |   2 +-
 .../edge/guide/platforms/blackberry10/index.md  | 162 +++++++++----------
 2 files changed, 74 insertions(+), 90 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/35c9b40e/docs/en/edge/guide/cli/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/cli/index.md b/docs/en/edge/guide/cli/index.md
index 23952c6..474790f 100644
--- a/docs/en/edge/guide/cli/index.md
+++ b/docs/en/edge/guide/cli/index.md
@@ -39,7 +39,7 @@ platform's SDK. The CLI supports the following combinations:
 
 * iOS             (Mac)
 * Android         (Mac, Linux)
-* BlackBerry      (Mac, Windows)
+* BlackBerry 10   (Mac, Linux, Windows)
 * Windows Phone 7 (Windows)
 * Windows Phone 8 (Windows)
 

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/35c9b40e/docs/en/edge/guide/platforms/blackberry10/index.md
----------------------------------------------------------------------
diff --git a/docs/en/edge/guide/platforms/blackberry10/index.md b/docs/en/edge/guide/platforms/blackberry10/index.md
index 9f808d0..28af77e 100644
--- a/docs/en/edge/guide/platforms/blackberry10/index.md
+++ b/docs/en/edge/guide/platforms/blackberry10/index.md
@@ -19,156 +19,140 @@ license: Licensed to the Apache Software Foundation (ASF) under one
 
 # BlackBerry 10 Platform Guide
 
-This guide shows how to set up your SDK development environment to
-deploy Cordova apps for BlackBerry 10 devices. See the following for more
-detailed platform-specific information:
+This guide shows how to set up your development environment to build and deploy Cordova apps
for BlackBerry 10 devices.
 
-* BlackBerry 10 Plugins
-* BlackBerry 10 Command-line Tools
-
-The command-line tools above refer to versions prior to Cordova 3.0.
-See The Command-line Interface for information about the
-current interface.
+For previous versions of BlackBerry, you need to use a different set of command-line tools,
described in BlackBerry Platform Guide.
 
 ## Requirements
 
-Cordova for BlackBerry has the following software requirements:
+The development environment is available on Windows, Mac and Linux.
+
+Developers should use the `cordova` utility in conjunction with the Blackberry Native SDK.
 See The Command-line Interface for information how to install `cordova`, add projects, then
build and deploy.
 
--   Windows XP (32-bit) or Windows 7 (32-bit and 64-bit) or Mac OSX 10.6.4+
--   node.js (> 0.9.9) [Download node.js now](http://nodejs.org/)
--   BlackBerry 10 Native SDK. [Download the BlackBerry 10 Native SDK now.](http://developer.blackberry.com/native/download/)
+## Install the BlackBerry Native SDK
 
-## Setting up your signing keys
+The BlackBerry Native SDK is available from [developer.blackberry.com](http://developer.blackberry.com/native/download/).
 
-Before starting development, you'll need to register for your code signing key and debug
token. The signing key allows you to sign your completed app so that you can distribute it
through BlackBerry World. The debug token allows you to test an unsigned app on a BlackBerry
10 device. You do not need to create and install the debug token yourself; if you supply the
keystore password, the build script will create and install the debug token for you.
+After installing the BlackBerry Native SDK, its tools must be added to your system path.
Either manually add the bin directory to your path or run the following scripts from the directory
where you installed the NDK:
 
--   [Register for your code signing key now.](https://www.blackberry.com/SignedKeys/codesigning.html)
--   [Set your computer up for code signing. ](http://developer.blackberry.com/html5/documentation/set_up_for_signing.html)
--   [Learn more about debug tokens.](http://developer.blackberry.com/html5/documentation/running_your_bb10_app_2008471_11.html)
+Windows 
 
-## Creating your project
+    bbndk-env.bat
 
-To create a new project, you use the `create` command to set up the folder structure for
your app.
+Linux/Mac 
 
-1.  On the command line, navigate to the folder where you extracted Cordova.
-2.  Run the `create` command using the following syntax:
+    source bbndk-env.sh
 
-        bin/create <path-to-project> <project-package> <project-name>
+## Set up Emulators
 
-This command creates the folder structure for your project at the specified location. All
of your project resource files should be stored in the *<path-to-project>*/www folder,
or in a subfolder within it.
+If you wish to run a device emulator, download and install the BlackBerry 10 Simulator.
 
-where
+* [Download](http://developer.blackberry.com/native/download/)
+* [Getting Started](http://developer.blackberry.com/devzone/develop/simulator/blackberry_10_simulator_start.html)
 
-- '<path-to-project>' specifies the directory you want the project created in
-- '<project-package>' specifies a reverse domain style identifier
-- '<project-name>' specifies the apps display name
+## Set up for Signing
 
-*Note*: the create command bootstraps dependency installation through the 'npm install' command.
Depending on installation directory and system permissions, this may require admin privileges.
-If a problem is encountered on OSX/Linux, run 'sudo npm install' before using the create
command. On Windows, run 'npm install' in a command line utility opened with admin privileges.
+If you wish to test on a device or distribute apps through BlackBerry World, your system
must be setup for code signing.
 
-## Adding and managing targets
+To obtain a signing key, go to the BlackBerry website and make sure to retain the password
you specify. Then run the `blackberry-signer` utility that is included with the BlackBerry
Native SDK.
 
-A target refers to a BlackBerry device or emulator that you will use to test your app. Targets
are added directly to your project; you can add multiple targets to your project, each with
a unique name. Then, when you want to deploy your app to a particular target, you can simply
refer to that target by name when you run your script.
+Detailed instuctions can be found here:
 
-###Add a target
+* [Register for your code signing key.](https://www.blackberry.com/SignedKeys/codesigning.html)
+* [Set up your system for code signing.](https://developer.blackberry.com/html5/documentation/signing_setup_bb10_apps_2008396_11.html)
 
-To add a target, on the command line, type the following command:
+## Create a Project
 
-        <path-to-project>/cordova/target add <name> <ip-address> [-t |
--type <device | simulator>] [-p | --password <password>] [--pin <device-pin>]
+Use the `cordova` utility to set up a new project, as described in The Command-line Interface.
For example, in a source-code
+directory:
+ 
+    cordova create hello com.example.hello
+    cd hello
+    cordova platform add blackberry10
+    cordova build
 
-where
+*Note*: the create command bootstraps dependency installation through the 'npm install' command.
Depending on installation directory and system permissions, this may require admin privileges.
If a problem is encountered on OSX/Linux, run 'sudo npm install' before using the create command.
On Windows, run 'npm install' in a command line utility opened with admin privileges.
 
--   `<name>`  specifies a unique name for the target.
--   `<ip-address>`  specifies the ip address of the BlackBerry device or emulator.
--   `-t <device | simulator>` specifies the target type. If not provided, the default
value is device.
--   `-p|--password <password>`  specifies the password for the device or emulator.
This is required only if the device or emulator is password protected.
--   `--pin <device-pin>`  specifies the PIN of the BlackBerry device, which identifies
that device as a valid host for the debug token. This argument is required only if you are
creating a debug token.
+## Deploy to Emulator
 
-###Remove a target
+Before testing an app on either on an emulator or a device, you need to add a _target_ to
your project. Each is identified with a unique name, and associated with an IP address. You
need to get the IP address from the emulator before you use it to view apps.
 
-To remove a target, on the command line, type the following command:
+Launch the emulator image, then choose __Settings__ from the home screen:
 
-        <path-to-project>/cordova/target remove <name>
+![](img/guide/platforms/blackberry10/bb_home.png)
 
-###Set a target as the default
+Navigate to the __Security and Privacy &rarr; Development Mode__ section, enable the
option, and obtain the IP address:
 
-To specify a specific target as the default, on the command line, type the following command:
+![](img/guide/platforms/blackberry10/bb_devel.png)
 
-        <path-to-project>/cordova/target default <name>
+An additional set of command-line utilities are included when you set up the BlackBerry 10
platform for your project.  The following command, in this case invoked from the project top-level
directory, associates a target named _emu_ with the IP address displayed above.
 
-## Building your app
+Windows
 
-To build your app, run the build script. You can build the app in either release mode or
in debug mode.
+    platforms\blackberry10\cordova\target.bat add emu 169.254.0.1 -t simulator
 
--   When you build the app in release mode, you are preparing it for distribution through
BlackBerry World. The script packages your app resources and plugins together in a .bar file,
then signs the app.
--   When you build the app in debug mode, you are preparing it to be tested. The script packages
your app resources and plugins together in a .bar file, but does not sign it. The script can
also deploy the app onto a previously defined target. If you have not already created and
installed a debug token, you can supply the keystore password, and the build script will create
and install the debug token for you as well.
+Mac/Linux
 
-    Debug mode also enables Web Inspector for the app, which allows you to remotely inspect
the source code. A prompt displays the URL that you can use to connect to and inspect your
app. For more information on using Web Inspector, see [Debugging using Web Inspector](http://developer.blackberry.com/html5/documentation/web_inspector_overview_1553586_11.html).
+    platforms/blackberry10/cordova/target add emu 169.254.0.1 -t simulator
 
-###Build your app in release mode
+Then, run the `emulate` command to view the app:
 
-To build your app in release mode, on the command line, type the following command:
+    cordova emulate blackberry10
 
-        <path-to-project>/cordova/build release -k|--keystorepass <password>
[-b|--buildId <number>] [-p|--params <params-JSON-file>]
+## Deploy to Device
 
-where
+To deploy to a device, make sure it is plugged into your computer. Enable development mode
and obtain the IP address as desribed in the emulator section above. You will also need to
obtain the PIN from the the __Settings__ application under __About &rarr; Hardware__.
 
--   `-k|--keystorepass <password>`  specifies the password you defined when you configured
your computer to sign applications.
--   `-b|--buildId <number>`  specifies the build version number of your application.
Typically, this number should be incremented from the previous signed version. This argument
is optional.
--   `-p|--params <params-JSON-file>`  specifies a JSON file containing additional parameters
to pass to downstream tools. This argument is optional.
+![](img/guide/platforms/blackberry10/bb_pin.png)
 
-###Build your app in debug mode
+Run the target command-line utility to associate a name with an IP address, device password
and PIN.
 
-To build your app in release mode, on the command line, type the following command:
+Windows
 
-        <path-to-project>/cordova/build debug [<target>] [-k|--keystorepass <password>]
[-p|--params <params-JSON-file>] [-ll|--loglevel <error|warn|verbose>]
+    platforms\blackberry10\cordova\target.bat add mydevice 169.254.0.1 -t device --password
123456 --pin FFFF972E
 
-where
+Mac/Linux
 
--   `<target>`  specifies the name of a previously added target. If `<target>`
 is not specified, the default target is used, if one has been created. This argument is only
required if you want the script to deploy your app to a BlackBerry device or emulator and
you have not created a default target. Additionally, if `<target>`  is a device, then
that device must be connected to your computer by USB connection or be connected to the same
Wi-Fi network as your computer.
--   `-k|--keystorepass <password>`  specifies the password you defined when you configured
your computer to sign applications. This password is also used to create your debug token.
This argument is only required if you want the script to create and install the debug token
for you.
--   `-p|--params <params-JSON-file>`  specifies a JSON file containing additional parameters
to pass to downstream tools.
--   `-ll|--loglevel <level>`  specifies the log level. The log level may be one of
`error`, `warn`, or `verbose`.
+    platforms/blackberry10/cordova/target add mydevice 169.254.0.1 -t device --password 123456
--pin FFFF972E
 
-Note that all of these parameters are optional. If you have previously defined a default
target (and installed a debug token, if that target is a BlackBerry device), you can run the
script with no arguments, and the script will package your app and deploy it to the default
target. For example:
+--password refers to the password to unlock the device
 
-        <path-to-project>/cordova/build debug
+--pin refers to the device PIN obtained from the Settings application
 
-## Deploying an app
+Then, run the `run` command to view the app:
 
-You can test your app using either a BlackBerry device or an emulator. Before deploying your
app, you must first create a target for the device or emulator you want to deploy your app
to.
+    cordova run blackberry10
 
-The run script will first build  your app. If you intend to deploy an app to a physical device
for testing, you must first install a debug token on that device. If you specify the `--keystorepass
<password>` argument when running the run script, the script will create and install
the debug token for you. You do not need a debug token to test your app on an emulator, even
if that app is unsigned.
+If a debug token has not yet been created for this device, an error message will prompt you
to use the platform run script with the password you provided when registering for signing
keys.
 
-To deploy your app to a device or emulator, on a command line type the following command:
+Windows
 
-        <path-to-project>/cordova/run <target> [--no-build]
+    platforms\blackberry10\cordova\run.bat --device --keystorepass mysecret
 
-where
--   `<target>`  specifies the name of a previously added target. If `<target>`
 is a device, then that device must be connected to your computer by USB connection or be
connected to the same Wi-Fi network as your computer.
+Mac/Linux
 
--   `-no--build` will use the most recently built version of the application rather than
re-building. This is useful to test an application in release mode.
+    platforms/blackberry10/cordova/run --device --keystorepass mysecret
 
-## Adding and managing plugins
+## Debugging with WebInspector
 
-To add additional functionality that is outside of the core features of Cordova, you'll need
to add plugins. A plugin represents a set of APIs that provide access to additional features
of the platform.
+When debugging on the device or a simulator, you may run WebInspector remotely to view the
application's internal state.
 
-In order to use a plugin, you must first add it into your project. Once added into your project,
the plugin will be bundled with your project during the build process, to ensure that your
app has access to all the APIs it needs.
+A prompt displays the URL that allows you to connect to your app with a standard web browser.
 
-###Add a plugin
+For more information, see [Debugging using WebInspector](http://developer.blackberry.com/html5/documentation/web_inspector_overview_1553586_11.html).
 
-To add a plugin, on the command line, type the following command:
+## Building a Release Version
 
-        <path-to-project>/cordova/plugin add <path to plugin>
+By default, running the `cordova build` command creates an unsigned _.bar_ package file suitable
for testing in a device or simulator.
 
-###Remove a plugin
+You need to run a different `build` command to create a release version suitable for distribution
through BlackBerry World.  This command, also available within `platforms/blackberry10`, uses
the following syntax:
 
-To remove a plugin, on the command line, type the following command:
+Windows
 
-        <path-to-project>/cordova/plugin rm <name>
+    platforms\blackberry10\cordova\build.bat release --keystorepass mysecret
 
-###View a list of installed plugins
+Mac/Linux
 
-To view a list of installed plugins, on the command line, type the following command:
+    platforms/blackberry10/cordova/build release --keystorepass mysecret
 
-        <path-to-project>/cordova/plugin ls
+--keystorepass specifies the password you defined when you configured your computer to sign
applications.


Mime
View raw message