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From ste...@apache.org
Subject [06/23] updated version
Date Fri, 31 May 2013 17:58:32 GMT
http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/edge/guide/upgrading/ios/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Upgrading Cordova iOS
+=====================
+
+Please note that **Xcode 4.5 is required**. To submit to the Apple App Store, you must use the latest shipped version of the iOS SDK, which is iOS 6. The iOS 6 SDK requires Xcode 4.5.
+
+## Upgrading Cordova 2.7.0 projects to 2.8.0 ##
+
+1. **Download and extract the Cordova 2.8.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.8.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+5. **Copy** the **www/cordova.js** (note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into your **www** folder, and delete your **www/cordova-2.7.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova.js** file
+7. Update any <plugin> tags that are in your **config.xml** to <feature> tags. Note that existing <plugin> tags will still work, but are deprecated. You can copy this information in the **config.xml** for a new project. For example:
+
+        <plugins>
+            <plugin name="LocalStorage" value="CDVLocalStorage" />
+            <!-- other plugins -->
+        </plugins>
+        
+        <!-- change to: (note that a <feature> tag is on the same level as <plugins> -->
+        <feature name="LocalStorage">
+    	    <param name="ios-package" value="CDVLocalStorage" />
+    	</feature>
+    	<!-- other <feature> tags -->
+        
+8. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+
+## Upgrading Cordova 2.6.0 projects to 2.7.0 ##
+
+1. **Download and extract the Cordova 2.7.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.7.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+5. **Copy** the **www/cordova-2.7.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.6.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.7.0.js** file
+7. Update (or replace, if you never changed the file) your **AppDelegate.m** file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=5c05ac80e056753c0e8736f887ba9f28d5b0774c;hp=623ad8ec3c46f656ea18c6c3a190d650dd64e479;hb=c6e71147386d4ad94b07428952d1aae0a9cbf3f5;hpb=c017fda8af00375a453cf27cfc488647972e9a23))
+8. In your **config.xml** file, [remove this line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=537705d76a5ef6bc5e57a8ebfcab78c02bb4110b;hp=8889726d9a8f8c530fe1371c56d858c34552992a;hb=064239b7b5fa9a867144cf1ee8b2fb798ce1f988;hpb=c9f233250d4b800f3412eeded811daaafb17b2cc).
+9. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+
+
+## Upgrading Cordova 2.5.0 projects to 2.6.0 ##
+
+1. **Download and extract the Cordova 2.6.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.6.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+5. **Copy** the **www/cordova-2.6.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.5.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.6.0.js** file
+7. Update (or replace, if you never changed the file) your **AppDelegate.m** file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=124a56bb4f361e95616f44d6d6f5a96ffa439b60;hp=318f79326176be8f16ebc93bad85dd745f4205b6;hb=a28c7712810a63396e9f32fa4eb94fe3f8b93985;hpb=36acdf55e4cab52802d73764c8a4b5b42cf18ef9))
+8. In your **config.xml** file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=1555b5e81de326a07efe0bccaa5f5e2326b07a9a;hp=0652d60f8d35ac13c825c572dca6ed01fea4a540;hb=95f16a6dc252db0299b8e2bb53797995b1e39aa1;hpb=a2de90b8f5f5f68bd9520bcbbb9afa3ac409b96d).
+9. In your **config.xml** file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=d307827b7e67301171a913417fb10003d43ce39d;hp=04260aa9786d6d74ab20a07c86d7e8b34e31968c;hb=97b89edfae3527828c0ca6bb2f6d58d9ded95188;hpb=942d33c8e7174a5766029ea1232ba2e0df745c3f).
+10. In your **config.xml** file, [UIWebViewBounce has ben changed to DisallowOverscroll - and default values are different](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=8889726d9a8f8c530fe1371c56d858c34552992a;hp=d307827b7e67301171a913417fb10003d43ce39d;hb=57982de638a4dce6ae130a26662591741b065f00;hpb=ec411f18309d577b4debefd9a2f085ba719701d5).
+10. In your **config.xml** file, the **EnableLocation** preference has been **deprecated**.
+11. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+
+## Upgrading Cordova 2.4.0 projects to 2.5.0 ##
+
+1. **Download and extract the Cordova 2.5.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.5.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+5. **Copy** the **www/cordova-2.5.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.4.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.5.0.js** file
+7. Update (or replace, if you never changed the file) your **AppDelegate.m** file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=318f79326176be8f16ebc93bad85dd745f4205b6;hp=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hb=4001ae13fcb1fcbe73168327630fbc0ce44703d0;hpb=299a324e8c30065fc4511c1fe59c6515d4842f09))
+8. In your **config.xml** file, [add these new lines](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=903944c4b1e58575295c820e154be2f5f09e6314;hp=721c734120b13004a4a543ee25f4287e541f34be;hb=ae467249b4a256bd31ee89aea7a06f4f2316b8ac;hpb=9e39f7ef8096fb15b38121ab0e245a3a958d9cbb).
+9. In your **config.xml** file, [edit the root element, change it from cordova to widget](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=64e71636f5dd79fa0978a97b9ff5aa3860a493f5;hp=d8579352dfb21c14e5748e09b2cf3f4396450163;hb=0e711f8d09377a7ac10ff6be4ec17d22cdbee88d;hpb=57c3c082ed9be41c0588d0d63a1d2bfcd2ed878c).
+10. In your **config.xml** file, [remove the OpenAllWhitelistURLsInWebView preference](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=721c734120b13004a4a543ee25f4287e541f34be;hp=7d67508b70914aa921a16e79f79c00512502a8b6;hb=187bf21b308551bfb4b98b1a5e11edf04f699791;hpb=03b8854bdf039bcefbe0212db937abd81ac675e4).
+11. Delete your **"cordova"** folder, and copy the **"cordova"** folder from the new project into your project's root folder **(in 2.5.0, this has updated scripts)**
+12. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+
+## Upgrading Cordova 2.3.0 projects to 2.4.0 ##
+
+1. **Download and extract the Cordova 2.4.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.4.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+5. **Copy** the **www/cordova-2.4.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.3.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.4.0.js** file
+7. Update (or replace, if you never changed the files) your **MainViewController.m** file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/MainViewController.m;h=5f9eeac15c2437cd02a6eb5835b48374e9b94100;hp=89da1082d06ba5e5d0dffc5b2e75a3a06d5c2aa6;hb=b4a2e4ae0445ba7aec788090dce9b822d67edfd8;hpb=a484850f4610e73c7b20cd429a7794ba829ec997)).
+8. Update (or replace, if you never changed the file) your **AppDelegate.m** file according to the one from the new project (see [this diff](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/Classes/AppDelegate.m;h=6dc7bfc84f0ecede4cc43d2a3256ef7c5383b9fe;hp=1ca3dafeb354c4442b7e149da4f281675aa6b740;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d))
+9. In your **config.xml** file, [add this new line](https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=bin/templates/project/__TESTING__/config.xml;h=7d67508b70914aa921a16e79f79c00512502a8b6;hp=337d38da6f40c7432b0bce05aa3281d797eec40a;hb=6749c17640c5fed8a7d3a0b9cca204b89a855baa;hpb=deabeeb6fcb35bac9360b053c8bf902b45e6de4d).
+10. Delete your **"cordova"** folder, and copy the **"cordova"** folder from the new project into your project's root folder **(in 2.4.0, this has fixed scripts)** 
+11. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+12. Add AssetsLibrary.framework as a resource to your project.  (Go [here](https://developer.apple.com/library/ios/#recipes/xcode_help-project_editor/Articles/AddingaLibrarytoaTarget.html) for instructions on how to do so.)
+
+## Upgrading Cordova 2.2.0 projects to 2.3.0 ##
+
+1. **Download and extract the Cordova 2.3.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.3.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+5. **Copy** the **www/cordova-2.3.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.2.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.3.0.js** file
+7. Update (or replace, if you never changed the file) your **MainViewController.m** according to the one from the new project.
+8. Delete your **"cordova"** folder, and copy the **"cordova"** folder from the new project into your project's root folder **(in 2.3.0, this has new scripts)** 
+9. Delete your **"CordovaLib"** folder, and copy the **"CordovaLib"** folder from the new project into your project's root folder
+10. Convert your **Cordova.plist** file to **config.xml**, by running the script **bin/cordova\_plist\_to\_config\_xml** on your project file.
+11. Add the InAppBrowser plugin to your **config.xml**, by adding this tag under **&lt;cordova&gt;&lt;plugins&gt;**:
+
+        <plugin name="InAppBrowser" value="CDVInAppBrowser" />
+12. Note that Objective-C plugins are **not** whitelisted anymore. To whitelist your connections with the app whitelist, you will need to set the “User-Agent” header of the connection to the same user-agent as the main Cordova WebView. 
+You can get this by accessing the **userAgent** property off the main view-controller. The main view-controller (CDVViewController) also has a **URLisAllowed** method for you to check whether a URL will pass the whitelist.        
+13. Device API changes: 
+    * For iOS, device.platform used to return “iPhone”, “iPad” or “iPod Touch” — now it returns (correctly) “iOS”. 
+    * For iOS, device.name (now deprecated for all platforms) used to return the name of the user’s device (e.g ‘Shazron’s iPhone 5′) — now it returns what device.platform used to return: ”iPhone”, “iPad” or “iPod Touch”.  
+    * For all platforms, there is a new property called device.model — this returns the specific device model, e.g “iPad2,5″ (for other platforms, this returns what device.name used to return).
+
+## Upgrading Cordova 2.1.0 projects to 2.2.0 ##
+
+1. **Download and extract the Cordova 2.2.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.2.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+5. **Copy** the **www/cordova-2.2.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.1.0.js** file
+6. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.2.0.js** file
+7. Update (or replace, if you never changed the file) your **MainViewController.m** according to the one from the new project:
+    - Updated -> viewWillAppear
+8. Copy the **"cordova"** folder from the new project into your project's root folder **(in 2.2.0, this has an updated 'emulate' script)** 
+9. Next, update your CordovaLib sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where CordovaLib resides, the reference is an absolute file reference now.
+    1. Launch **Terminal.app**
+    2. Go to the location where you installed Cordova **(see Step 1)**, in the **bin** sub-folder
+    3. Run the script below where the first parameter is the path to your project's **.xcodeproj** file:
+    
+        `update_cordova_subproject path/to/your/project/xcodeproj`
+
+**Note** that in 2.2.0, the **bin/create** script will copy in the CordovaLib sub-project into your project now. To have the same kind of setup, just copy in the right CordovaLib into your project folder, and update the CordovaLib sub-project location (relative to the project) in the Xcode File Inspector.
+
+## Upgrading Cordova 2.0.0 projects to 2.1.0 ##
+
+With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic Reference Counting (ARC)**. You don't need to upgrade to **ARC** to use CordovaLib, but if you want to upgrade your project to use **ARC**, please use the Xcode migration wizard from the menu: **Edit -> Refactor -> Convert to Objective-C ARC…**, **de-select libCordova.a**, then run the wizard to completion. 
+
+1. **Download and extract the Cordova 2.1.0 source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova-2.1.0)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+5. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+6. **Copy** the **www/cordova-2.1.0.js** file from the new project into your **www** folder, and delete your **www/cordova-2.0.0.js** file
+7. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.1.0.js** file
+8. Update (or replace, if you never changed the file) your **AppDelegate.m** according to the one from the new project:
+    - Edited -> application:didFinishLaunchingWithOptions:
+	- Added  -> application:supportedInterfaceOrientationsForWindow:
+9. Update (or replace, if you never changed the file) your **MainViewController.m** according to the one from the new project:
+    - Added -> viewWillAppear
+10. Copy the **"cordova"** folder from the new project into your project's root folder **(in 2.1.0, this has the updated scripts to support paths with spaces)** 
+11. Remove the **VERSION** file reference from your **project** (**NOT** the one in CordovaLib)
+12. Next, update your CordovaLib sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing where CordovaLib resides, the reference is an absolute file reference now.
+    1. Launch **Terminal.app**
+    2. Go to the location where you installed Cordova **(see Step 1)**, in the **bin** sub-folder
+    3. Run the script below where the first parameter is the path to your project's **.xcodeproj** file:
+    
+        `update_cordova_subproject path/to/your/project/xcodeproj`
+
+
+## Upgrading Cordova 1.9.0 projects to 2.0.0 ##
+
+1. **Install** Cordova 2.0.0
+2. [**Create a new project**](guide_command-line_index.md.html#Command-Line%20Usage_ios) from the command-line tools - you will have to grab the assets from this new project
+3. **Copy** the **www/cordova-2.0.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.9.0.js** file
+4. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-2.0.0.js** file
+5. Copy the **"cordova"** folder from the new project into your project's root folder (if you want the project command-line tools) 
+6. **Add** a new entry under **Plugins** in your **Cordova.plist** file (under the **Supporting Files** group) - the key is **Device** and the value is **CDVDevice**
+7. Remove **Cordova.framework**
+8. Remove **verify.sh** from the **Supporting Files** group
+9. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **"Build Settings"** tab
+10. Search for **"Preprocessor Macros"**, then remove all **"CORDOVA_FRAMEWORK=1"** values
+11. Locate the **CordovaLib** folder that was installed in your hard-drive under your home folder's **Documents** sub-folder.
+12. Locate the **CordovaLib.xcodeproj** file in the **CordovaLib** folder, then **drag and drop** the file into your project - it should appear as a **sub-project**.
+13. **Build** your project, you should get some **errors** relating to **#import** directives
+14. For the **#import errors**, change any **quote-based** imports in this style:
+
+        #import "CDV.h"
+        
+    to this **brackets-based** style:
+    
+        #import <Cordova/CDV.h>
+        
+    and remove any **#ifdef** wrappers around any Cordova imports, they are not needed anymore (the imports are **unified** now)    
+15. **Build** your project again, and it should not have any **#import** errors.
+16. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **"Build Phases"** tab
+17. Expand the **"Target Dependencies"** phase, then select the **"+"** button
+18. Select the **"CordovaLib"** target, then select the **"Add"** button
+19. Expand the **first** **"Link Binary with Libraries"** phase (it should already contain a bunch of frameworks), then select the **"+"** button
+20. Select the **libCordova.a** static library, then select the **"Add"** button
+21. Delete the **"Run Script"** phase.
+22. Select the **project icon** in the Project Navigator, select your project **Target**, then select the **"Build Settings"** tab
+23. Search for **"Other Linker Flags"**, and add the values **-all_load** and **-Obj-C**
+24. Expand the **"CordovaLib" sub-project**
+25. Locate the **"VERSION"** file, drag it into your main project (we want to create a link to it, not a copy)
+26. Select the **"Create groups for any added folders"** radiobutton, then select the **"Finish"** button
+27. Select the **"VERSION"** file that you just dragged in a previous step
+28. Press the key combination **Option-Command-1** to show the **File Inspector** (or menuitem **View -> Utilities -> Show File Inspector**)
+29. Choose **"Relative to CORDOVALIB"** in the **File Inspector** for the drop-down menu for **Location**
+30. Set the Xcode preference **"Xcode Preferences -> Locations -> Derived Data -> Advanced…"** to **"Unique"** (this is so the unified headers can be found)
+31. Select the **project icon** in the Project Navigator, select your **Target**, then select the **"Build Settings"** tab
+32. Search for **"Header Search Paths"**. For that setting, add these three values below (with quotes):
+
+        "$(TARGET_BUILD_DIR)/usr/local/lib/include"
+    
+        "$(OBJROOT)/UninstalledProducts/include"
+    
+        "$(BUILT_PRODUCTS_DIR)"
+
+33. Search for **"Other Linker Flags"**. For that setting, add this value below:
+
+        -weak_framework CoreFoundation
+
+34. **Build** your project, it should compile and link with **no issues**.
+35. **Select your project** from the **Scheme** drop-down, and then select **"iPhone 5.1 Simulator"**
+36. Select the **Run** button
+
+**NOTE:**<br /> 
+If your project is **not working** as expected in the Simulator, please **take a note of any errors** in the **console log in Xcode** for clues.
+
+## Upgrading Cordova 1.8.x projects to 1.9.0 ##
+
+1. **Install** Cordova 1.9.0
+2. **Create a new project** - you will have to grab assets from this new project
+3. **Copy** the **www/cordova-1.9.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.8.x.js** file
+4. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-1.9.0.js** file
+
+**Note:**
+
+1.9.0 supports the new **"BackupWebStorage"** boolean setting in Cordova.plist. By default, this setting is turned on, set it to "false" to turn it off - especially for iOS 6 - see [Release Notes - Safari and UIKit Section](https://developer.apple.com/library/prerelease/ios/#releasenotes/General/RN-iOSSDK-6_0/_index.html)
+
+
+## Upgrading Cordova 1.7.0 projects to 1.8.x ##
+
+1. **Install** Cordova 1.8.0
+2. **Create a new project** - you will have to grab assets from this new project
+3. **Copy** the **www/cordova-1.8.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.7.x.js** file
+4. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-1.8.0.js** file
+
+If you intend on using the **Capture API**, you will need the new **iPad retina-display** assets:
+
+1.  **Copy** the **Resources/Capture.bundle** item from the new project into your project folder, over-writing your existing **Resources/Capture.bundle** item
+2.  In your project, select the **Capture.bundle** item into Xcode into your Project Navigator, and press the **Delete** key, then select **Remove Reference** from the dialog that pops up.
+3.  Drag the new **Capture.bundle** from Step 1. above into Xcode into your Project Navigator, and select the **Create groups for any added folders** radio-button
+
+## Upgrading Cordova 1.6.x projects to 1.7.0 ##
+
+1. **Install** Cordova 1.7.0
+2. **Create a new project** - you will have to grab assets from this new project
+3. **Copy** the **www/cordova-1.7.0.js** file from the new project into your **www** folder, and delete your **www/cordova-1.6.0.js** file
+4. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-1.7.0.js** file
+
+## Upgrading Cordova 1.5.0 projects to 1.6.x ##
+
+1. **Install** Cordova 1.6.1
+2. **Make a backup** of **AppDelegate.m**, **AppDelegate.h**, **MainViewController.m**, **MainViewController.h**, and **Cordova.plist** in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.5.0 based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        Cordova.plist
+5. **Add** all the new **MainViewController** and **AppDelegate** files into your Xcode project
+6. **Copy** the **www/cordova-1.6.1.js** file from the new project into your **www** folder, and delete your **www/cordova-1.5.0.js** file
+7. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **cordova-1.6.1.js** file
+8. **Add** the new **Cordova.plist** file into your project - this is because the core plugin service names needed to be changed to match the ones from Android and Blackberry, for a unified Cordova JavaScript file (cordova-js). 
+9. **Integrate** any settings, **Plugins** and **ExternalHosts** entries that you had in your **backed-up Cordova.plist** into the new **Cordova.plist**
+10. **Integrate** any project specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files. Any **UIWebViewDelegate** or **CDVCommandDelegate** code in **AppDelegate.m** will need to go into MainViewController.m now (see commented out sections in that file)
+11. **Integrate** any project specific code that you have in your **backed-up MainViewController.h and MainViewController.m** into the new MainViewController files
+12. Click on the **project icon** in the Project Navigator, select your **Project**, then select the **"Build Settings"** tab
+13. Enter **"Compiler for C/C++/Objective-C"** in the search field
+14. Select the **"Apple LLVM Compiler 3.1"** value
+
+
+## Upgrading Cordova 1.4.x projects to 1.5.0 ##
+
+1. **Install** Cordova 1.5.0
+2. **Create a new project** and run it once - you will have to grab assets from this new project
+3. **Copy** the **www/cordova-1.5.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.4.x.js** file
+4. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new Cordova **cordova-1.5.0.js** file
+5. Find **"PhoneGap.framework"** in your Project Navigator, select it
+6. Press the **Delete** key and delete the **"PhoneGap.framework"** reference in the Project Navigator
+7. Press the key combination **Option-Command-A**, which should drop down a sheet to add files to your project (the **"Add Files..." sheet**). Make sure the **"Created groups for any added folders"** radio-button is selected
+8. Press the key combination **Shift-Command-G**, which should drop down another sheet for you to go to a folder (the **"Go to the folder:" sheet**)
+9. Enter **"/Users/Shared/Cordova/Frameworks/Cordova.framework"** in the **"Go to the folder:" sheet** and then press the **"Go"** button
+10. Press the **"Add"** button in the **"Add Files..." sheet**
+11. **Select "Cordova.framework"** in the Project Navigator
+12. Press the key combination **Option-Command-1** to show the **File Inspector**
+13. Choose **"Absolute Path"** in the **File Inspector** for the drop-down menu for **Location**
+14. Press the key combination **Option-Command-A**, which should drop down a sheet to add files to your project (the **"Add Files..." sheet**). Make sure the **"Created groups for any added folders"** radio-button is selected
+15. Press the key combination **Shift-Command-G**, which should drop down another sheet for you to go to a folder (the **"Go to the folder:" sheet**)
+16. Enter **"~/Documents/CordovaLib/Classes/deprecated"** in the **"Go to the folder:" sheet** and then press the **"Go"** button
+17. Press the **"Add"** button in the **"Add Files..." sheet**
+18. In your **AppDelegate.h, AppDelegate.m, and MainViewController.h** files - replace the whole **#ifdef PHONEGAP_FRAMEWORK** block with:
+
+        #import "CDVDeprecated.h"
+19. Click on the **project icon** in the Project Navigator, select your **Target**, then select the **"Build Settings"** tab
+20. Search for **"Framework Search Paths"**
+21. Replace the existing value with **"/Users/Shared/Cordova/Frameworks"** 
+22. Search for **"Preprocessor Macros"**
+23. For the first (combined) value, replace the value with **"CORDOVA_FRAMEWORK=YES"**
+24. Select the **"Build Phases"** tab
+25. Expand **"Run Script"**
+26. Replace any occurrences of **PhoneGap** with **Cordova**
+27. Find your **"PhoneGap.plist"** file in the Project Navigator, and click on the filename once to enter name edit mode
+28. Rename **"PhoneGap.plist"** to **"Cordova.plist"**
+29. Right-click on **"Cordova.plist"** and choose **"Open As" --> "Source Code"**
+30. Press **Option-Command-F**, choose **"Replace"** from the drop-down on the top left of the Source window
+31. Enter **com.phonegap** for the Find string, and **org.apache.cordova** for the Replace string - then press the **"Replace All"** button
+32. Enter **PG** for the Find string, and **CDV** for the Replace string - then press the **"Replace All"** button
+33. Press **Command-B** to build, you will still have deprecations that you can get rid of in the future (see **CDVDeprecated.h** - replace classes in your code that use PG* to CDV*, for example)
+
+## Upgrading Cordova 1.4.0 projects to 1.4.1 ##
+
+1. **Install** Cordova 1.4.1
+2. **Make a backup** of **MainViewController.m**
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** the **MainViewController.m** file from the **new** project into your 1.4.0 based project folder on disk, **replacing** the old file (**backup** your files first from step 2 above).
+5. **Add** the **MainViewController.m** file into your Xcode project
+6. **Integrate** any project specific code that you have in your **backed-up MainViewController.m** into the new file
+7. Updating the phonegap-1.4.0.js file is optional, nothing has changed in the JavaScript between 1.4.0 and 1.4.1
+
+## Upgrading Cordova 1.3.0 projects to 1.4.0 ##
+
+1. **Install** Cordova 1.4.0
+2. **Make a backup** of **AppDelegate.m** and **AppDelegate.h** in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.3.0 based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.4.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.3.0.js** file
+7. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **phonegap-1.4.0.js** file
+8. **Add** a new entry under **Plugins** in your **PhoneGap.plist** file - key is **com.phonegap.battery** and the value is **PGBattery**
+9. **Integrate** any project specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+## Upgrading Cordova 1.2.0 projects to 1.3.0 ##
+
+1. **Install** Cordova 1.3.0
+2. **Make a backup** of **AppDelegate.m** and **AppDelegate.h** in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.2.0 based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.3.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.2.0.js** file
+7. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **phonegap-1.3.0.js** file
+8. **Add** a new entry under **Plugins** in your **PhoneGap.plist** file - key is **com.phonegap.battery** and the value is **PGBattery**
+9. **Integrate** any project specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+## Upgrading Cordova 1.1.0 projects to 1.2.0 ##
+
+1. **Install** Cordova 1.2.0
+2. **Make a backup** of **AppDelegate.m** and **AppDelegate.h** in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.1.0 based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.2.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.1.0.js** file
+7. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **phonegap-1.2.0.js** file
+8. **Add** a new entry under **Plugins** in your **PhoneGap.plist** file - key is **com.phonegap.battery** and the value is **PGBattery**
+9. **Integrate** any project specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+## Upgrading Cordova 1.0.0 projects to 1.1.0 ##
+
+1. **Install** Cordova 1.1.0
+2. **Make a backup** of **AppDelegate.m** and **AppDelegate.h** in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 1.0.0 based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.1.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-1.0.0.js** file
+7. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **phonegap-1.1.0.js** file
+8. **Add** a new entry under **Plugins** in your **PhoneGap.plist** file - key is **com.phonegap.battery** and the value is **PGBattery**
+9. **Integrate** any project specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files
+
+## Upgrading Cordova 0.9.6 projects to 1.0.0 ##
+
+1. **Install** Cordova 1.0.0
+2. **Make a backup** of **AppDelegate.m** and **AppDelegate.h** in your project
+3. **Create a new project** - you will have to grab assets from this new project
+4. **Copy** these files from the **new** project into your 0.9.6 based project folder on disk, **replacing** any old files (**backup** your files first from step 2 above):
+
+        AppDelegate.h
+        AppDelegate.m
+        MainViewController.h
+        MainViewController.m
+        MainViewController.xib
+5. **Add** all the **MainViewController** files into your Xcode project
+6. **Copy** the **www/phonegap-1.0.0.js** file from the new project into your **www** folder, and delete your **www/phonegap-0.9.6.js** file
+7. **Update** the Cordova script reference in your **www/index.html** file (and any other files that contain the script reference) to point to the new **phonegap-1.0.0.js** file
+8. **Add** a new entry under **Plugins** in your **PhoneGap.plist** file - key is **com.phonegap.battery** and the value is **PGBattery**
+9. **Integrate** any project specific code that you have in your **backed-up AppDelegate.h and AppDelegate.m** into the new AppDelegate files

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/edge/guide/upgrading/symbian/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.8.0rc1/edge/guide/upgrading/symbian/index.md b/docs/en/2.8.0rc1/edge/guide/upgrading/symbian/index.md
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index 0000000..77c3d0e
--- /dev/null
+++ b/docs/en/2.8.0rc1/edge/guide/upgrading/symbian/index.md
@@ -0,0 +1,21 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Upgrading Cordova Symbian
+=========================

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/edge/guide/upgrading/tizen/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.8.0rc1/edge/guide/upgrading/tizen/index.md b/docs/en/2.8.0rc1/edge/guide/upgrading/tizen/index.md
new file mode 100644
index 0000000..e575141
--- /dev/null
+++ b/docs/en/2.8.0rc1/edge/guide/upgrading/tizen/index.md
@@ -0,0 +1,23 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Upgrading Cordova Tizen
+======================
+
+This document is for people who need to upgrade their Cordova versions from an older version to a current version of Cordova.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/edge/guide/upgrading/webos/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.8.0rc1/edge/guide/upgrading/webos/index.md b/docs/en/2.8.0rc1/edge/guide/upgrading/webos/index.md
new file mode 100644
index 0000000..0307833
--- /dev/null
+++ b/docs/en/2.8.0rc1/edge/guide/upgrading/webos/index.md
@@ -0,0 +1,38 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Upgrading Cordova webOS
+=======================
+
+This document is for people who need to upgrade their Cordova versions from an older version to a current version of Cordova.
+
+## Upgrade to 2.5.0 from 2.4.0 ##
+
+1. remove cordova-2.4.0.js from your project
+
+2. update the following line in your index.html:
+
+    change this:
+    <script type="text/javascript" src="cordova-2.4.0.js"></script> 
+    
+    to:
+    <script type="text/javascript" src="cordova-2.5.0.js"></script> 
+
+3. run the makefile to generate the newest version of the cordova-2.5.0.js file
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/edge/guide/upgrading/windows-phone/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.8.0rc1/edge/guide/upgrading/windows-phone/index.md b/docs/en/2.8.0rc1/edge/guide/upgrading/windows-phone/index.md
new file mode 100644
index 0000000..e561307
--- /dev/null
+++ b/docs/en/2.8.0rc1/edge/guide/upgrading/windows-phone/index.md
@@ -0,0 +1,218 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Upgrading Cordova Windows Phone ( 7 + 8 )
+===============================
+
+This document is for people who need to upgrade their Cordova versions from an older version to a current version of Cordova.
+
+## Upgrade to 2.7.0 from 2.6.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Create a new Apache Cordova WP7 or WP8 2.7.0 Project
+2. Copy the contents of your 'www' folder to the new project, and be sure these items are added to the VS project.
+3. Update your HTML to use the new cordova-2.67.0.js file.
+4. Copy and overwrite any splash screen, or icon images.
+5. Copy over any plugins from the plugins folder to the new project and ensure that they are also added to the VS project.
+6. Build and test.
+
+## Upgrade to 2.6.0 from 2.5.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Create a new Apache Cordova WP7 or WP8 2.6.0 Project
+2. Copy the contents of your 'www' folder to the new project, and be sure these items are added to the VS project.
+3. Update your HTML to use the new cordova-2.6.0.js file.
+4. Copy and overwrite any splash screen, or icon images.
+5. Copy over any plugins from the plugins folder to the new project and ensure that they are also added to the VS project.
+6. Build and test.
+
+## Upgrade to 2.5.0 from 2.4.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Create a new Apache Cordova WP7 or WP8 2.5.0 Project
+2. Copy the contents of your 'www' folder to the new project, and be sure these items are added to the VS project.
+3. Update your HTML to use the new cordova-2.5.0.js file.
+4. Copy and overwrite any splash screen, or icon images.
+5. Copy over any plugins from the plugins folder to the new project and ensure that they are also added to the VS project.
+6. Build and test.
+
+## Upgrade to 2.4.0 from 2.3.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Create a new Apache Cordova WP7 or WP8 2.4.0 Project
+2. Copy the contents of your 'www' folder to the new project, and be sure these items are added to the VS project.
+3. Update your HTML to use the new cordova-2.4.0.js file.
+4. Copy and overwrite any splash screen, or icon images.
+5. Copy over any plugins from the plugins folder to the new project and ensure that they are also added to the VS project.
+6. Build and test.
+
+## Upgrade to 2.3.0 from 2.2.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Create a new Apache Cordova WP7 2.3.0 Project
+2. Copy the contents of your 'www' folder to the new project, and be sure these items are added to the VS project.
+3. Update your HTML to use the new cordova-2.3.0.js file.
+4. Copy and overwrite any splash screen, or icon images.
+5. Copy over any plugins from the plugins folder to the new project and ensure that they are also added to the VS project.
+6. Build and test.
+
+## Upgrade to 2.2.0 from 2.1.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Create a new Apache Cordova WP7 2.2.0 Project
+2. Copy the contents of your 'www' folder to the new project, and be sure these items are added to the VS project.
+3. Update your HTML to use the new cordova-2.2.0.js file.
+4. Copy and overwrite any splash screen, or icon images.
+5. Copy over any plugins from the plugins folder to the new project and ensure that they are also added to the VS project.
+6. Build and test.
+
+## Upgrade to 2.1.0 from 2.0.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Create a new Apache Cordova WP7 2.1.0 Project
+2. Copy the contents of your 'www' folder to the new project, and be sure these items are added to the VS project.
+3. Update your HTML to use the new cordova-2.1.0.js file.
+4. Copy and overwrite any splash screen, or icon images.
+5. Copy over any plugins from the plugins folder to the new project and ensure that they are also added to the VS project.
+6. Build and test.
+
+
+## Upgrade to 2.0.0 from 1.9.0 ##
+
+There have been considerable changes to the WP7 project structure in Apache Cordova 2.0.0 which make this upgrade a little more involved that the others. Essentially this is not an upgrade but creation of a new project and copy over of existing source files.
+
+### In Visual Studio's Solution Explorer window:
+1. Create a new Apache Cordova WP7 2.0 Project
+2. Copy the contents of your 'www' folder to the new project, and be sure these items are added to the VS project.
+3. Update your HTML to use the new cordova-2.0.0.js file.
+4. Copy and overwrite any splash screen, or icon images.
+5. Copy over any plugins from the plugins folder to the new project and ensure that they are also added to the VS project.
+6. Build and test.
+
+
+## Upgrade to 1.9.0 from 1.8.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.9.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.9.0.js file.
+
+
+## Upgrade to 1.8.0 from 1.7.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.8.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.8.0.js file.
+
+## Upgrade to 1.7.0 from 1.6.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.7.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.7.0.js file.
+
+## Upgrade to 1.6.1 from 1.6.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.6.1.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.6.1.js file.
+
+## Upgrade to 1.6.0 from 1.5.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.6.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.6.0.js file.
+
+## Upgrade to 1.5.0 from 1.4.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.5.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.5.0.js file.
+
+## Upgrade to 1.4.0 from 1.3.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.4.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.4.0.js file.
+
+## Upgrade to 1.3.0 from 1.2.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.3.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.3.0.js file.
+
+## Upgrade to 1.2.0 from 1.1.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.2.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.2.0.js file.
+
+## Upgrade to 1.1.0 from 1.0.0 ##
+
+### In Visual Studio's Solution Explorer window:
+1. Delete the file GapLib/WP7CordovaClassLib.dll from your project.
+2. Remove the reference to WP7CordovaClassLib in the References folder.
+3. Right-Click on References and Select 'Add Reference'
+4. Navigate to the new distribution and add the file 'WP7CordovaClassLib.dll'
+    - note: you can view the version of the DLL by right-clicking on the reference, and selecting Properties.
+5. Copy the new cordova-1.1.0.js into your project ( be sure it is marked as Content )
+6. Update your HTML to use the new cordova-1.1.0.js file.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/edge/guide/whitelist/index.md
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diff --git a/docs/en/2.8.0rc1/edge/guide/whitelist/index.md b/docs/en/2.8.0rc1/edge/guide/whitelist/index.md
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--- /dev/null
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Domain Whitelist Guide
+=====================
+
+Overview
+--------
+
+Domain whitelisting in Apache Cordova is a security model that controls access to outside domains, such as `http://google.com`.
+
+The default security policy is to allow all network access. Before moving your application to production, it is advised to review your application's whitelist. The application developer is encouraged to declare access to specific network domains and subdomains.
+
+Specification
+-------------
+
+Domain whitelisting lays the ground work for the [W3C Widget Access][1] specification. In the Widget Access specification, the `<access>` element is used to declare access to specific network domains. In the future, Apache Cordova will abstract the platform whitelisting implementations to the W3C Widget Access specification. However, for now each platform must implement it's own domain whitelisting.
+
+Syntax
+------
+
+Access to [google.com][2]:
+
+    http://google.com
+
+Access to the secure [google.com][3] (`https://`):
+
+    https://google.com
+
+Access to the subdomain [maps.google.com][4]:
+
+    http://maps.google.com
+
+Access to all the subdomains on [google.com][2] (e.g. [mail.google.com][5] and [docs.google.com][6]):
+
+    http://*.google.com
+
+Access to all domains (e.g. [google.com][2] and [developer.mozilla.org][7]):
+
+    *
+
+Android
+-------
+
+### Details
+
+The whitelisting rules are found in `res/xml/config.xml` and declared with the element `<access origin="..." />`.
+
+Android has full support for the whitelisting syntax.
+
+### Syntax
+
+Access to [google.com][2]:
+
+    <access origin="http://google.com" />
+
+Bada
+----
+
+Domain whitelisting is unsupported on Bada. By default, all domains are accessible.
+
+BlackBerry
+----------
+
+### Details
+
+The whitelisting rules are found in `www/config.xml` and declared with the element `<access uri="..." />`.
+
+For a complete reference, see the [BlackBerry WebWorks Access Element documentation][8].
+
+### Syntax
+
+Access to [google.com][2]:
+
+    <access uri="http://google.com" subdomains="false" />
+
+Access to  [maps.google.com][4]:
+
+    <access uri="http://maps.google.com" subdomains="false" />
+
+Access to all the subdomains on [google.com][2]:
+
+    <access uri="http://google.com" subdomains="true" />
+
+Access to all domains, including `file://` protocol:
+
+    <access uri="*" subdomains="true" />
+
+iOS
+---
+
+### Details
+
+The whitelisting rules are found in `AppName/config.xml` and declared with the element `<access origin="..." />`.
+
+iOS has full support for the whitelisting syntax.
+
+Note: origins specified without a protocol (i.e. `www.apache.org` instead of `http://www.apache.org`) will default to all of http, https, ftp, and ftps.
+
+
+### Syntax
+
+Wildcards on iOS (`*`) are more flexible than the [W3C Widget Access][1] specification.
+
+Access to all subdomains and TLDs (`.com`, `.net`, etc):
+
+    *.google.*
+
+Symbian
+-------
+
+Domain whitelisting is unsupported on Symbian. By default, all domains are accessible.
+
+webOS
+-----
+
+Domain whitelisting is unsupported on webOS. By default, all domains are accessible.
+
+Windows Phone (7 & 8)
+---------------------
+
+The whitelisting rules are found in `config.xml` and declared with the element `<access origin="..." />`.
+
+Android has full support for the whitelisting syntax.
+
+### Syntax
+
+Access to [google.com][2]:
+
+    <access origin="http://google.com" />
+
+Tizen
+----------
+
+### Details
+
+The domain whitelisting rules are found in `config.xml` located in your application root directory.
+They are declared with the element `<access origin="..." />`.
+For a complete reference, see the [Tizen Accessing External Network Resources documentation][10].
+
+### Syntax
+
+Access to [google.com][2]:
+
+    <access origin="http://google.com" subdomains="false" />
+
+Access to the secure [google.com][3] (`https://`):
+
+    <access origin="https://google.com" subdomains="false" />
+
+Access to all the subdomains on [google.com][2]:
+
+    <access origin="http://google.com" subdomains="true" />
+
+Access to all domains, including `file://` protocol:
+
+    <access origin="*" subdomains="true" />
+
+[1]: http://www.w3.org/TR/widgets-access/
+[2]: http://google.com
+[3]: https://google.com
+[4]: http://maps.google.com
+[5]: http://mail.google.com
+[6]: http://docs.google.com
+[7]: http://developer.mozilla.org
+[8]: https://developer.blackberry.com/html5/documentation/ww_developing/Access_element_834677_11.html
+[9]: https://developer.tizen.org/help/topic/org.tizen.help.gs/Creating%20a%20Project.html?path=0_1_1_4#8814682_CreatingaProject-AccessingExternalNetworkResources

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/edge/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.8.0rc1/edge/index.md b/docs/en/2.8.0rc1/edge/index.md
new file mode 100644
index 0000000..da1890f
--- /dev/null
+++ b/docs/en/2.8.0rc1/edge/index.md
@@ -0,0 +1,127 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+<div id="home">
+    <h1>API Reference</h1>
+    <ul>
+        <li>
+            <h2>Accelerometer</h2>
+            <span>Tap into the device's motion sensor.</span>
+        </li>
+        <li>
+            <h2>Camera</h2>
+            <span>Capture a photo using the device's camera.</span>
+        </li>
+        <li>
+            <h2>Capture</h2>
+            <span>Capture media files using device's media capture applications.</span>
+        </li>
+        <li>
+            <h2>Compass</h2>
+            <span>Obtain the direction that the device is pointing.</span>
+        </li>
+        <li>
+            <h2>Connection</h2>
+            <span>Quickly check the network state, and cellular network information.</span>
+        </li>
+        <li>
+            <h2>Contacts</h2>
+            <span>Work with the devices contact database.</span>
+        </li>
+        <li>
+            <h2>Device</h2>
+            <span>Gather device specific information.</span>
+        </li>
+        <li>
+            <h2>Events</h2>
+            <span>Hook into native events through JavaScript.</span>
+        </li>
+        <li>
+            <h2>File</h2>
+            <span>Hook into native file system through JavaScript.</span>
+        </li>
+        <li>
+            <h2>Geolocation</h2>
+            <span>Make your application location aware.</span>
+        </li>
+        <li>
+            <h2>Globalization</h2>
+            <span>Enable representation of objects specific to a locale.</span>
+        </li>
+        <li>
+            <h2>InAppBrowser</h2>
+            <span>Launch URLs in another in-app browser instance.</span>
+        </li>
+        <li>
+            <h2>Media</h2>
+            <span>Record and play back audio files.</span>
+        </li>
+        <li>
+            <h2>Notification</h2>
+            <span>Visual, audible, and tactile device notifications.</span>
+        </li>
+        <li>
+            <h2>Splashscreen</h2>
+            <span>Show and hide the applications splash screen.</span>
+        </li>
+        <li>
+            <h2>Storage</h2>
+            <span>Hook into the devices native storage options.</span>
+        </li>
+    </ul>
+    <h1>Guides</h1>
+    <ul>
+        <li>
+            <h2>Getting Started Guides</h2>
+            <span>Setup each SDK and create your first Cordova app.</span>
+        </li>
+        <li>
+            <h2>Command-Line Usage</h2>
+            <span>Create, build, deploy, and debug from the command-line.</span>
+        </li>
+        <li>
+            <h2>Privacy Guide</h2>
+            <span>Learn about important mobile privacy issues.</span>
+        </li>
+        <li>
+            <h2>Upgrading Guides</h2>
+            <span>Upgrade an application to the latest Cordova release.</span>
+        </li>
+        <li>
+            <h2>Project Settings</h2>
+            <span>Customize the features of your app.</span>
+        </li>
+        <li>
+            <h2>Plugin Development Guide</h2>
+            <span>Develop your first Cordova plugin.</span>
+        </li>
+        <li>
+            <h2>Domain Whitelist Guide</h2>
+            <span>Grant an application access to external domains.</span>
+        </li>
+        <li>
+            <h2>Embedding WebView</h2>
+            <span>Implement the Cordova WebView in your project.</span>
+        </li>
+        <li>
+            <h2><a href="_index.html">Keyword Index</a></h2>
+            <span>Full index of the Cordova Documentation.</span>
+        </li>
+    </ul>
+</div>

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/guide/command-line/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.8.0rc1/guide/command-line/index.md b/docs/en/2.8.0rc1/guide/command-line/index.md
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--- /dev/null
+++ b/docs/en/2.8.0rc1/guide/command-line/index.md
@@ -0,0 +1,387 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Command-Line Usage
+
+Cordova now ships with a set of command-line tools that make it easier
+for you to develop cross-platform applications. You can build, clean,
+and launch an emulator with a single command. You can consider these
+instructions as an alternative to the Getting Started guides. Whereas
+the Getting Started guides help you get setup with the default IDEs and
+tooling surrounding the platforms you are working with, the command-line
+tools aim to provide a shell-based approach to creating and working with
+Cordova projects.
+
+## Supported Platforms
+
+* [iOS](#Command-Line%20Usage_ios)
+* [Android](#Command-Line%20Usage_android)
+* [BlackBerry](#Command-Line%20Usage_blackberry)
+* [BlackBerry 10](#Command-Line%20Usage_blackberry_10)
+* [Windows Phone 8](#Command-Line%20Usage_wp8)
+
+## Windows Phone
+
+The Windows Phone command line tools support creating, building and
+running new projects.
+
+### Create a project
+
+Run the `create` command with the following parameters:
+
+* Path to your new Cordova Windows Phone project
+* Package Name, following reverse-domain style convention ( this becomes the default Namespace )
+* Project name
+
+<!-- -->
+
+    $ C:\path\to\cordova-wp8\bin\create C:\path\to\my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+### Building your project (cleans then builds)
+
+* Debug
+
+<!-- -->
+
+    $ C:\path\to\my_new_cordova_project\cordova\build --debug
+
+* Release
+
+<!-- -->
+
+    $ C:\path\to\my_new_cordova_project\cordova\build --release
+
+### Running your application
+
+Run the 'run' command with the following *optional* parameters
+
+* Target specification. This includes `--emulator`, `--device`, or `--target=<targetID>`.
+* Build specification. This includes `--debug`, `--release`, or `--nobuild`.
+
+<!-- -->
+
+    $ C:\path\to\my_new_cordova_project\cordova\run [Target] [Build]
+
+By default the `run` command will look for a connected device, if no device is found it will look for any started emulators. If you have multiple emulators, you can specify a target ID.
+
+### Cleaning
+
+    $ C:\path\to\my_new_cordova_project\cordova\clean
+
+
+## iOS
+
+The iOS command-line tools are built upon shell scripts and rely on
+Xcode command-line tools such as `xcode-select` and `xcodebuild`.
+
+### Create a project
+
+Run the `create` command with the following parameters:
+
+* Path to your new Cordova iOS project
+* Package name, following reverse-domain style convention
+* Project name
+
+<!-- -->
+
+    $ ./path/to/cordova-ios/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+### Build a project
+
+    $ /path/to/my_new_cordova_project/cordova/build
+
+### Run app on emulator
+
+    $ /path/to/my_new_cordova_project/cordova/run
+
+### Releasing
+
+    $ /path/to/my_new_cordova_project/cordova/release
+
+### Logging
+
+    $ /path/to/my_new_cordova_project/cordova/log
+
+
+## Android
+
+The Android command-line tools are built upon shell scripts. You _must_
+have the Android SDK's `tools` and `platform-tools` folders in your
+PATH!
+
+### Create a project
+
+Run the `create` command with the following parameters:
+
+* Path to your new Cordova Android project
+* Package name, following reverse-domain style convention
+* Main Activity name
+
+<!-- -->
+
+    $ /path/to/cordova-android/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+or, on *Windows*
+
+    $ C:\path\to\cordova-android\bin\create.bat C:\path\to\my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+### Building your project (cleans then builds)
+
+* **Debug**
+
+<!-- -->
+
+    $ /path/to/my_new_cordova_project/cordova/build --debug
+
+   or, on *Windows*
+
+    $ C:\path\to\my_new_cordova_project\cordova\build.bat --debug
+
+* **Release**
+
+<!-- -->
+
+    $ /path/to/my_new_cordova_project/cordova/build --release
+
+   or, on *Windows*
+
+    $ C:\path\to\my_new_cordova_project\cordova\build.bat --release
+
+
+### Running your application
+
+Run the 'run' command with the following *optional* parameters
+
+* Target specification. This includes `--emulator`, `--device`, or `--target=<targetID>`.
+* Build specification. This includes `--debug`, `--release`, or `--nobuild`.
+
+<!-- -->
+    $ /path/to/my_new_cordova_project/cordova/run [Target] [Build]
+
+   or, on *Windows*
+
+    $ C:\path\to\my_new_cordova_project\cordova\run.bat [Target] [Build]
+
+
+Make sure you have created at least one Android Virtual Device. If you did not it will ask you to create one with the `android` command.
+By default the `run` command will look for a connected device, if no device is found it will look for any started emulators. If you have multiple AVDs, you can specify a target ID.
+
+### Logging
+
+    $ /path/to/my_new_cordova_project/cordova/log
+
+or, on *Windows*
+
+    $ C:\path\to\my_new_cordova_project\cordova\log.bat
+
+### Cleaning
+
+    $ /path/to/my_new_cordova_project/cordova/clean
+
+or, on *Windows*
+
+    $ C:\path\to\my_new_cordova_project\cordova\clean.bat
+
+
+## BlackBerry
+
+The BlackBerry command-line tools are built upon shell scripts.
+
+### Create a project
+
+Run the `create` command with the following parameters:
+
+* Path to your new Cordova BlackBerry project
+* Placeholder package name
+* Application name
+
+<!-- -->
+
+    $ /path/to/cordova-blackberry-webworks/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+or, on **Windows**
+
+    $ /path/to/cordova-blackberry-webworks/bin/create.bat /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+Note: the package name placeholder (com.example.cordova_project_name) is ignored on the Blackberry platform, but is required for use of the crossplatform tools
+
+### Build a project
+
+For BlackBerry projects, please make sure you customize the
+`project.properties` file in the root of your Cordova project folder.
+This is necessary for things like supplying your BlackBerry signing key
+password, location of the BlackBerry WebWorks SDK, and location of
+BlackBerry simulator executables.
+
+    $ /path/to/my_new_cordova_project/cordova/build <platform>
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/build.bat <platform>
+
+### Launch simulator
+
+For BlackBerry projects, please make sure you customize the
+`project.properties` file in the root of your Cordova project folder.
+This is necessary for things like supplying your BlackBerry signing key
+password, location of the BlackBerry WebWorks SDK, and location of
+BlackBerry simulator executables.
+
+    $ /path/to/my_new_cordova_project/cordova/run <platform>
+
+and then choose 'no' when prompted with:
+
+    Do you have a BlackBerry device connected to your computer? (y/n)
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/run <platform>
+
+and then choose 'no' when prompted with:
+
+    Do you have a BlackBerry device connected to your computer? (y/n)
+
+### Logging
+
+Unfortunately streaming logs directly from the device is not
+supported at this time. However, BlackBerry offers built-in Web
+Inspector support for Playbook and BlackBerry smartphone devices running
+BlackBerry OS 7.0 and above. Additionally, you can access your
+application's logs (including any calls to `console.log`) on your device
+by holding down the ALT key from the home screen and hitting "lglg"
+keys.
+
+
+##BlackBerry 10
+
+Command-line tools are based on shell scripts. If you need help with a command, type the command with the `-h` or `-help` arguments, which are supported by all commands and which will provide descriptions for each of the available arguments.
+
+The following commands are available:
+
+##create
+
+The 'create' command creates a new project:
+
+```
+bin/create <path-to-project>
+```
+
+##target
+
+The `target` command allows you to manage the BlackBerry device(s) or simulator that you will use to test your app. You can add or remove a target, or set a target as the default target.
+
+###Add a target
+
+```
+<path-to-project>/cordova/target  add  <name>  <ip-address>  <device | simulator>  [-p | --password <password>]  [--pin <device-pin>]
+```
+
+where
+
+-   `<name>`  specifies a unique name for the target.
+-   `<ip-address>`  specifies the ip address of the BlackBerry device or simulator.
+-   `-p|--password <password>`  specifies the password for the device or simulator. This is required only if the device or simulator is password protected.
+-   `--pin <device-pin>`  specifies the PIN of the BlackBerry device, which identifies that device as a valid host for the debug token. This argument is required only if you are creating a debug token.
+
+###Remove a target
+
+```
+<path-to-project>/cordova/target  remove  <name>
+```
+
+###Set a target as the default
+
+```
+<path-to-project>/cordova/target  default  <name>
+```
+
+##build
+
+The `build` command builds the project as a .bar file. You can build your app in either release mode (which produces a signed .bar file) or in debug mode (which produces an unsigned .bar file).
+
+###Build your project in release mode
+
+```
+<path-to-project>/cordova/build  release  -k|--keystorepass <password>  [-b|--buildId <number>]  [-p|--params <params-JSON-file>]
+```
+where
+
+-   `-k|--keystorepass <password>`  specifies the password you defined when you configured your computer to sign applications.
+-   `-b|--buildId <number>`  specifies the build version number of your application. Typically, this number should be incremented from the previous signed version. This argument is optional.
+-   `-p|--params <params-JSON-file>`  specifies a JSON file containing additional parameters to pass to downstream tools. This argument is optional.
+
+###Build your project in debug mode
+
+```
+<path-to-project>/cordova/build  debug  [<target>]  [-k|--keystorepass <password>]  [-p|--params <params-JSON-file>]  [-ll|--loglevel <error|warn|verbose>]
+```
+
+where
+
+-   `<target>`  specifies the name of a previously added target. If `<target>`  is not specified, the default target is used, if one has been created. This argument is only required if you want the script to deploy your app to a BlackBerry device or simulator and you have not created a default target. Additionally, if `<target>`  is a device, then that device must be connected to your computer by USB connection or be connected to the same Wi-Fi network as your computer.
+-   `-k|--keystorepass <password>`  specifies the password you defined when you configured your computer to sign applications. This password is also used to create your debug token. This argument is only required if you want the script to create and install the debug token for you.
+-   `-p|--params <params-JSON-file>`  specifies a JSON file containing additional parameters to pass to downstream tools.
+-   `-ll|--loglevel <level>`  specifies the log level. The log level may be one of `error`, `warn`, or `verbose`.
+
+If you have previously defined a default target (and previously installed a debug token, if that target is a BlackBerry device), you can run the script with no arguments, and the script will package your app and deploy it to the default target. For example:
+
+```
+<path-to-project>/cordova/build debug
+```
+
+##run
+
+The `run` command deploys the app on the specified BlackBerry device or a simulator. Before deploying your app, you must first create a target for the device or simulator you want to deploy your app to. The deploy script will deploy the most recent build of your app.
+
+```
+<path-to-project>/cordova/run <target>
+```
+
+where
+-   `<target> `specifies the name of a previously added target. If `<target> `is a device, then that device must be connected to your computer by USB connection or be connected to the same Wi-Fi network as your computer.
+
+##plugin
+
+The `target` command allows you to add and remove plugins
+
+###Fetch a locally-hosted plugin
+
+
+```
+<path-to-project>/cordova/plugin fetch <path-to-plugin>
+```
+
+###View a list of installed plugins
+
+```
+<path-to-project>/cordova/plugin ls
+```
+
+###Add a plugin
+
+```
+<path-to-project>/cordova/plugin add <name>
+```
+
+###Remove a plugin
+
+```
+<path-to-project>/cordova/plugin rm <name>
+```
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/guide/cordova-webview/android.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Embedding Cordova WebView on Android
+====================================
+
+Beginning in Cordova 1.9, with the assistance of the `CordovaActivity`, you can use Cordova as a component in a larger native Android application. This component is known in Android
+as the `CordovaWebView`. New Cordova-based applications from 1.9 onwards will be using the `CordovaWebView` as its main view, whether the legacy `DroidGap` approach is 
+used or not.
+
+The prerequisites are the same as the prerequisites for Android application development. It is assumed that you are familiar with Android development. If not, please
+look at the Getting Started guide to developing a Cordova Application and start there before continuing with this approach. This is not the main approach used
+to author Android Cordova applications. Thus the instructions are currently manual.  In the future, we may try to further automate project generation via this method.
+
+Prerequisites
+-------------
+
+1. **Cordova 1.9** or greater
+2. Android SDK updated with 15
+
+Guide to using CordovaWebView in an Android Project
+---------------------------------------------------
+
+1. Use `bin/create` to fetch the commons-codec-1.6.jar
+2. `cd` into `/framework` and run `ant jar` to build the cordova jar (it
+   will create the .jar file in the form `cordova-2.8.0.jar` in the
+   `/framework` folder)
+3. Copy the cordova jar into your Android project's `/libs` directory
+4. Edit your application's `main.xml` file (under `/res/xml`) to look similar the following. The `layout_height`, `layout_width` and `id` can be modified to suit your application
+
+        <org.apache.cordova.CordovaWebView
+            android:id="@+id/tutorialView"
+            android:layout_width="match_parent"
+            android:layout_height="match_parent" />
+
+5. Modify your activity so that it implements the `CordovaInterface`.  It is recommended that you implement the methods that are included.  You may wish to copy the methods from `/framework/src/org/apache/cordova/DroidGap.java`, or you may wish to implement your own methods.  Below is a fragment of code from a basic application that uses the interface (note how the view id referenced matches the `id` attribute specified in the above XML fragment from step 4):
+
+        public class CordovaViewTestActivity extends Activity implements CordovaInterface {
+            CordovaWebView cwv;
+            /* Called when the activity is first created. */
+            @Override
+            public void onCreate(Bundle savedInstanceState) {
+                super.onCreate(savedInstanceState);
+                setContentView(R.layout.main);
+                cwv = (CordovaWebView) findViewById(R.id.tutorialView);
+                Config.init(this);
+                cwv.loadUrl(Config.getStartUrl());
+            }
+
+In addition to this, if you are using camera, you will want to implement this as well:
+
+    @Override
+    public void setActivityResultCallback(CordovaPlugin plugin) {
+        this.activityResultCallback = plugin;        
+    }
+    /**
+     * Launch an activity for which you would like a result when it finished. When this activity exits, 
+     * your onActivityResult() method will be called.
+     *
+     * @param command           The command object
+     * @param intent            The intent to start
+     * @param requestCode       The request code that is passed to callback to identify the activity
+     */
+    public void startActivityForResult(CordovaPlugin command, Intent intent, int requestCode) {
+        this.activityResultCallback = command;
+        this.activityResultKeepRunning = this.keepRunning;
+
+        // If multitasking turned on, then disable it for activities that return results
+        if (command != null) {
+            this.keepRunning = false;
+        }
+
+        // Start activity
+        super.startActivityForResult(intent, requestCode);
+    }
+
+    @Override
+    /**
+     * Called when an activity you launched exits, giving you the requestCode you started it with,
+     * the resultCode it returned, and any additional data from it.
+     *
+     * @param requestCode       The request code originally supplied to startActivityForResult(),
+     *                          allowing you to identify who this result came from.
+     * @param resultCode        The integer result code returned by the child activity through its setResult().
+     * @param data              An Intent, which can return result data to the caller (various data can be attached to Intent "extras").
+     */
+    protected void onActivityResult(int requestCode, int resultCode, Intent intent) {
+        super.onActivityResult(requestCode, resultCode, intent);
+        CordovaPlugin callback = this.activityResultCallback;
+        if (callback != null) {
+            callback.onActivityResult(requestCode, resultCode, intent);
+        }
+    }
+
+Finally, remember to add the thread pool, otherwise the plugins will have no threads to run on.
+
+
+    @Override
+    public ExecutorService getThreadPool() {
+        return threadPool;
+    }
+
+6. Copy your application's HTML and JavaScript used to the `/assets/www` directory of your Android project
+7. Copy `cordova.xml` and `plugins.xml` from `/framework/res/xml` to the `/res/xml` folder in your project

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/40331cf8/docs/en/2.8.0rc1/guide/cordova-webview/index.md
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diff --git a/docs/en/2.8.0rc1/guide/cordova-webview/index.md b/docs/en/2.8.0rc1/guide/cordova-webview/index.md
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@@ -0,0 +1,27 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Embedding WebView
+=================
+
+> Implement the Cordova WebView in your own project.
+
+- Embedding Cordova WebView on Android
+- Embedding Cordova WebView on iOS
+


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