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From fil...@apache.org
Subject [8/10] 2.3.0rc2
Date Mon, 17 Dec 2012 20:19:12 GMT
http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/command-line/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+# Command-Line Usage
+
+Cordova now ships with a set of command-line tools that make it easier
+for you to develop cross-platform applications. You can build, clean,
+and launch an emulator with a single command. You can consider these
+instructions as an alternative to the Getting Started guides. Whereas
+the Getting Started guides help you get setup with the default IDEs and
+tooling surrounding the platforms you are working with, the command-line
+tools aim to provide a shell-based approach to creating and working with
+Cordova projects.
+
+## Supported Platforms
+
+* [iOS](#Command-Line%20Usage_ios)
+* [Android](#Command-Line%20Usage_android)
+* [BlackBerry](#Command-Line%20Usage_blackberry)
+
+## iOS
+
+The iOS command-line tools are built upon shell scripts and rely on
+Xcode command-line tools such as `xcode-select` and `xcodebuild`.
+
+### Create a project
+
+Run the `create` command with the following parameters:
+
+* Path to your new Cordova iOS project
+* Package name, following reverse-domain style convention
+* Project name
+
+<!-- -->
+
+    $ ./path/to/cordova-ios/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+### Build a project
+
+    $ /path/to/my_new_cordova_project/cordova/build
+
+### Run app on emulator
+
+    $ /path/to/my_new_cordova_project/cordova/run
+
+### Releasing
+
+    $ /path/to/my_new_cordova_project/cordova/release
+
+### Logging
+
+    $ /path/to/my_new_cordova_project/cordova/log
+
+
+## Android
+
+The Android command-line tools are built upon shell scripts. You _must_
+have the Android SDK's `tools` and `platform-tools` folders in your
+PATH!
+
+### Create a project
+
+Run the `create` command with the following parameters:
+
+* Path to your new Cordova Android project
+* Package name, following reverse-domain style convention
+* Main Activity name
+
+<!-- -->
+
+    $ /path/to/cordova-android/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+or, on **Windows**
+
+    $ /path/to/cordova-android/bin/create.bat /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
+
+### Build a project
+
+    $ /path/to/my_new_cordova_project/cordova/build
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/build.bat
+
+### Run app on emulator/device
+
+    $ /path/to/my_new_cordova_project/cordova/run
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/run.bat
+
+Make sure you have created at least one Android Virtual Device. If you did not it will ask you to create one with the `android` command.
+If you have multiple AVDs, it will prompt you to select an AVD.
+
+### Logging
+
+    $ /path/to/my_new_cordova_project/cordova/log
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/log.bat
+
+### Cleaning
+
+    $ /path/to/my_new_cordova_project/cordova/clean
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/clean.bat
+
+### Releasing
+
+    $ /path/to/my_new_cordova_project/cordova/release
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/release.bat
+
+
+## BlackBerry
+
+The BlackBerry command-line tools are built upon shell scripts.
+
+### Create a project
+
+Run the `create` command with the following parameters:
+
+* Path to your new Cordova BlackBerry project
+* Application name
+
+<!-- -->
+
+    $ /path/to/cordova-blackberry-webworks/bin/create /path/to/my_new_cordova_project CordovaProjectName
+
+or, on **Windows**
+
+    $ /path/to/cordova-blackberry-webworks/bin/create.bat /path/to/my_new_cordova_project CordovaProjectName
+
+### Build a project
+
+For BlackBerry projects, please make sure you customize the
+`project.properties` file in the root of your Cordova project folder.
+This is necessary for things like supplying your BlackBerry signing key
+password, location of the BlackBerry WebWorks SDK, and location of
+BlackBerry simulator executables.
+
+    $ /path/to/my_new_cordova_project/cordova/debug
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/debug.bat
+
+### Launch emulator
+
+For BlackBerry projects, please make sure you customize the
+`project.properties` file in the root of your Cordova project folder.
+This is necessary for things like supplying your BlackBerry signing key
+password, location of the BlackBerry WebWorks SDK, and location of
+BlackBerry simulator executables.
+
+    $ /path/to/my_new_cordova_project/cordova/emulate
+
+or, on **Windows**
+
+    $ /path/to/my_new_cordova_project/cordova/emulate.bat
+
+### Logging
+
+Unfortunately streaming logs directly from the device is not
+supported at this time. However, BlackBerry offers built-in Web
+Inspector support for Playbook and BlackBerry smartphone devices running
+BlackBerry OS 7.0 and above. Additionally, you can access your
+application's logs (including any calls to `console.log`) on your device
+by holding down the ALT key from the home screen and hitting "lglg"
+keys.

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/cordova-webview/android.md
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diff --git a/docs/en/2.3.0rc2/guide/cordova-webview/android.md b/docs/en/2.3.0rc2/guide/cordova-webview/android.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Embedding Cordova WebView on Android
+====================================
+
+Beginning in Cordova 1.9, with the assistance of the `CordovaActivity`, you can use Cordova as a component in a larger native Android application. This component is known in Android
+as the `CordovaWebView`. New Cordova-based applications from 1.9 onwards will be using the `CordovaWebView` as its main view, whether the legacy `DroidGap` approach is 
+used or not.
+
+The prerequisites are the same as the prerequisites for Android application development. It is assumed that you are familiar with Android development. If not, please
+look at the Getting Started guide to developing a Cordova Application and start there before continuing with this approach. This is not the main approach used
+to author Android Cordova applications. Thus the instructions are currently manual.  In the future, we may try to further automate project generation via this method.
+
+Prerequisites
+-------------
+
+1. **Cordova 1.9** or greater
+2. Android SDK updated with 15
+
+Guide to using CordovaWebView in an Android Project
+---------------------------------------------------
+
+1. Use `bin/create` to fetch the commons-codec-1.6.jar
+2. `cd` into `/framework` and run `ant jar` to build the cordova jar (it
+   will create the .jar file in the form `cordova-x.x.x.jar` in the
+   `/framework` folder)
+3. Copy the cordova jar into your Android project's `/libs` directory
+4. Edit your application's `main.xml` file (under `/res/xml`) to look similar the following. The `layout_height`, `layout_width` and `id` can be modified to suit your application
+
+        <org.apache.cordova.CordovaWebView
+            android:id="@+id/tutorialView"
+            android:layout_width="match_parent"
+            android:layout_height="match_parent" />
+
+5. Modify your activity so that it implements the `CordovaInterface`.  It is recommended that you implement the methods that are included.  You may wish to copy the methods from `/framework/src/org/apache/cordova/DroidGap.java`, or you may wish to implement your own methods.  Below is a fragment of code from a basic application that uses the interface (note how the view id referenced matches the `id` attribute specified in the above XML fragment from step 4):
+
+        public class CordovaViewTestActivity extends Activity implements CordovaInterface {
+            CordovaWebView cwv;
+            /* Called when the activity is first created. */
+            @Override
+            public void onCreate(Bundle savedInstanceState) {
+                super.onCreate(savedInstanceState);
+                setContentView(R.layout.main);
+                cwv = (CordovaWebView) findViewById(R.id.tutorialView);
+                cwv.loadUrl("file:///android_asset/www/index.html");
+            }
+
+In addition to this, if you are using camera, you will want to implement this as well:
+
+    @Override
+    public void setActivityResultCallback(CordovaPlugin plugin) {
+        this.activityResultCallback = plugin;        
+    }
+    /**
+     * Launch an activity for which you would like a result when it finished. When this activity exits, 
+     * your onActivityResult() method will be called.
+     *
+     * @param command           The command object
+     * @param intent            The intent to start
+     * @param requestCode       The request code that is passed to callback to identify the activity
+     */
+    public void startActivityForResult(CordovaPlugin command, Intent intent, int requestCode) {
+        this.activityResultCallback = command;
+        this.activityResultKeepRunning = this.keepRunning;
+
+        // If multitasking turned on, then disable it for activities that return results
+        if (command != null) {
+            this.keepRunning = false;
+        }
+
+        // Start activity
+        super.startActivityForResult(intent, requestCode);
+    }
+
+    @Override
+    /**
+     * Called when an activity you launched exits, giving you the requestCode you started it with,
+     * the resultCode it returned, and any additional data from it.
+     *
+     * @param requestCode       The request code originally supplied to startActivityForResult(),
+     *                          allowing you to identify who this result came from.
+     * @param resultCode        The integer result code returned by the child activity through its setResult().
+     * @param data              An Intent, which can return result data to the caller (various data can be attached to Intent "extras").
+     */
+    protected void onActivityResult(int requestCode, int resultCode, Intent intent) {
+        super.onActivityResult(requestCode, resultCode, intent);
+        CordovaPlugin callback = this.activityResultCallback;
+        if (callback != null) {
+            callback.onActivityResult(requestCode, resultCode, intent);
+        }
+    }
+
+Finally, remember to add the thread pool, otherwise the plugins will have no threads to run on.
+
+
+    @Override
+    public ExecutorService getThreadPool() {
+        return threadPool;
+    }
+
+6. Copy your application's HTML and JavaScript used to the `/assets/www` directory of your Android project
+7. Copy `cordova.xml` and `plugins.xml` from `/framework/res/xml` to the `/res/xml` folder in your project

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/cordova-webview/index.md
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diff --git a/docs/en/2.3.0rc2/guide/cordova-webview/index.md b/docs/en/2.3.0rc2/guide/cordova-webview/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Embedding WebView
+=================
+
+> Implement the Cordova WebView in your own project.
+
+- Embedding Cordova WebView on Android
+- Embedding Cordova WebView on iOS
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/cordova-webview/ios.md
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diff --git a/docs/en/2.3.0rc2/guide/cordova-webview/ios.md b/docs/en/2.3.0rc2/guide/cordova-webview/ios.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Embedding Cordova WebView on iOS
+================================
+
+Beginning with Cordova 1.4, you can use Cordova as a component in your iOS applications. This component is code-named "Cleaver".
+
+New Cordova-based applications created using the Xcode template provided in Cordova 1.4 or greater use Cleaver, and this template is considered the reference implementation for Cleaver.
+
+Beginning with Cordova 2.0.0 and greater, we only support the sub-project based Cleaver implementation from now on.
+
+Prerequisites
+-------------
+
+1. **Cordova 2.3.0** or greater
+2. **Xcode 4.5** or greater
+3. `config.xml` file (from a [newly created](guide_command-line_index.md.html#Command-Line%20Usage_ios) Cordova project)
+
+
+Adding Cleaver to your Xcode project (CordovaLib sub-project)
+-------------------------------------------------------------
+
+1. **Download and extract the Cordova source** to a **permanent folder location** on your hard drive (say to ~/Documents/Cordova)
+2. **Quit Xcode** if it is running.
+3. **Navigate** to the directory where you put the downloaded source above, using **Terminal.app**.
+4. **Copy** the `config.xml` file into your project folder on disk (see **Prerequisites** above)
+5. **Drag and drop** the `config.xml` file into the Project Navigator of Xcode
+6. **Choose** the radio-button **"Create groups for any added folders"**, select the **Finish** button
+7. **Drag and drop** the `CordovaLib.xcodeproj` file into the Project Navigator of Xcode (from the permanent folder location above, and it should be in the CordovaLib sub-folder)
+8. Select `CordovaLib.xcodeproj` in the Project Navigator
+9. Press the key combination **Option-Command-1** to show the **File Inspector**
+10. Choose **"Relative to Group"** in the **File Inspector** for the drop-down menu for **Location** 
+11. Select the **project icon** in the Project Navigator, select your **Target**, then select the **"Build Settings"** tab
+12. Add `-all_load` and `-Obj-C` - for the **"Other Linker Flags"** value
+13. Click on the **project icon** in the Project Navigator, select your **Target**, then select the **"Build Phases"** tab
+14. Expand **"Link Binaries with Libraries"** 
+15. Select the **"+" button**, and add these **frameworks** (and optionally in the Project Navigator, **move** them under the Frameworks group):
+
+        AddressBook.framework
+        AddressBookUI.framework
+        AudioToolbox.framework
+        AVFoundation.framework
+        CoreLocation.framework
+        MediaPlayer.framework
+        QuartzCore.framework
+        SystemConfiguration.framework
+        MobileCoreServices.framework
+        CoreMedia.framework
+
+16. Expand **"Target Dependencies"** - the top box labeled like this if you have multiple boxes!
+17. Select the **"+" button**, and add the `CordovaLib` build product
+18. Expand **"Link Binaries with Libraries"** - the top box labeled like
+    this if you have multiple boxes!
+19. Select the **"+" button**, and add `libCordova.a`
+20. Set the Xcode preference **"Xcode Preferences -> Locations -> Derived Data -> Advanced…"** to **"Unique"**
+21. Select the **project icon** in the Project Navigator, select your **Target**, then select the **"Build Settings"** tab
+22. Search for **"Header Search Paths"**. For that setting, add these three values below (with quotes):
+
+        "$(TARGET_BUILD_DIR)/usr/local/lib/include"
+    
+        "$(OBJROOT)/UninstalledProducts/include"
+    
+        "$(BUILT_PRODUCTS_DIR)"
+
+    With **Cordova 2.1.0**, CordovaLib has been upgraded to use **Automatic Reference Counting (ARC)**. You don't need to upgrade to **ARC** to use CordovaLib, but if you want to upgrade your project to use **ARC**, please use the Xcode migration wizard from the menu: **Edit -> Refactor -> Convert to Objective-C ARC…**, **de-select libCordova.a**, then run the wizard to completion. 
+    
+Using CDVViewController in your code
+------------------------------------
+
+1. Add this **header**:
+
+        #import <Cordova/CDVViewController.h>
+
+2. Instantiate a **new** `CDVViewController`, and retain it somewhere: 
+
+        CDVViewController* viewController = [CDVViewController new];
+
+3. (_OPTIONAL_) Set the `wwwFolderName` property (defaults to `"www"`):
+
+        viewController.wwwFolderName = @"myfolder";
+
+4. (_OPTIONAL_) Set the `startPage` property (defaults to `"index.html"`). This can be any URL as well:
+
+        viewController.startPage = @"mystartpage.html";
+        
+    OR
+        
+        viewController.startPage = @"http://apache.org";
+
+5. (_OPTIONAL_) Set the `useSplashScreen` property (defaults to `NO`):
+
+        viewController.useSplashScreen = YES;
+
+6. Set the **view frame** (always set this as the last property):
+
+        viewController.view.frame = CGRectMake(0, 0, 320, 480);
+
+7. **Add** Cleaver to your view:
+
+        [myView addSubview:viewController.view];
+
+Adding your HTML, CSS and JavaScript assets
+-------------------------------------------
+
+1. Create a **new folder** in your project **on disk**, for example, name it `www`
+2. Put your **HTML, CSS and JavaScript assets** into this folder
+3. **Drag and drop** the folder into the Project Navigator of Xcode
+4. **Choose** the radio-button **"Create folder references for any added folders"**
+5. **Set the appropriate `wwwFolderName` and `startPage` properties** for the folder you created in **(1)** or use the defaults (see previous section) when you instantiate the `CDVViewController`.
+
+        /*
+         if you created a folder called 'myfolder' and
+         you want the file 'mypage.html' in it to be 
+         the startPage
+        */
+        viewController.wwwFolderName = @"myfolder";
+        viewController.startPage = @"mypage.html"
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/android/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with Android
+============================
+
+This guide describes how to set up your development environment for Cordova and run a sample application.
+
+1. Minimum Requirements for Development
+---------------
+- Identical to [Android Minimum Requirements](http://developer.android.com/sdk/index.html)
+
+1.1 Supported Android Devices
+-------------------------------
+- Android 2.1 (Deprecated May 2013)
+- Android 2.2
+- Android 2.3
+- Android 3.x (Deprecated May 2013)
+- Android 4.x
+
+We currently do not support Android 1.x, and we plan to deprecate platforms in the future as they are updated and dip below 5% on the [distribution dashboard](http://developer.android.com/about/dashboards/index.html) provided by Google.
+
+2. Install SDK + Cordova
+------------------------
+
+- Download and install [Eclipse Classic](http://www.eclipse.org/downloads/)
+- Download and install [Android SDK](http://developer.android.com/sdk/index.html)
+- Download and install [ADT Plugin](http://developer.android.com/sdk/eclipse-adt.html#installing)
+- Download the latest copy of [Cordova](http://cordova.apache.org/#download) and extract its contents. We will be working with the Android directory.
+
+
+3A. Setup your PATH environment variable on Mac OS
+---------------------------------------
+
+- Open the Terminal program (this is in your Applications/Utilites folder by default).
+- Run the following command
+
+`touch ~/.bash_profile; open ~/.bash_profile`
+
+- This will open the file in the your default text editor.
+- You need to add the path to your Android SDK platform-tools and tools directory. In my example I will use "/Development/android-sdk-macosx" as the directory the SDK is installed in. Add the following line:
+
+`export PATH=${PATH}:/Development/android-sdk-macosx/platform-tools:/Development/android-sdk-macosx/tools` 
+
+- Save the file and quit the text editor.
+- Execute your .bash_profile to update your PATH. 
+
+`source ~/.bash_profile`
+
+- Now everytime you open the Terminal program you PATH will included the Android SDK.
+
+3B. Setup your PATH environment variable on Windows
+---------------------------------------
+
+- From the Desktop, right-click My Computer and click Properties.
+- Click Advanced System Settings link in the left column.
+- In the System Properties window click the Environment Variables button.
+- Select the PATH variable from the System variables section.
+- Select the Edit button.
+- You need to add the path to your Android SDK platform-tools and tools directory. In my example I will use "C:\Development\android-sdk-windows" as the directory the SDK is installed in. Append the following text into the text box:
+
+`;C:\Development\android-sdk-windows\platform-tools;C:\Development\android-sdk-windows\tools`
+
+- Save your edit. Close the Environment Variables dialog.
+- Additionally, you may need to include `%JAVA_HOME%\bin` to your PATH as well. To check to see if this is required, run a command prompt and type `java`. If the program can not be found add `%JAVA_HOME%\bin` to the PATH. You may need to specify the full path instead of using the `%JAVA_HOME%` environment variable.
+- Finally, you may need to include `%ANT_HOME%\bin` to your PATH as well. To check to see if this is required, run a command prompt and type `ant`. If the program can not be found add `%ANT_HOME%\bin` to the PATH. You may need to specify the full path instead of using the `%ANT_HOME%` environment variable.
+
+
+4. Setup New Project
+--------------------
+
+- In a terminal window, navigate to the `bin` directory within the `android` subfolder of the Cordova distribution.
+- Type in `./create <project_folder_path> <package_name> <project_name>` then press **"Enter"**
+
+        <project_folder_path> is the path to your new Cordova Android project
+        <package_name> is the package name, e.g. com.YourCompany.YourAppName
+        <project_name> is the project name, e.g. YourApp (Must not contain spaces)
+
+- Launch Eclipse, and select menu item **New Project**
+    ![](img/guide/getting-started/android/eclipse_new_project.png)
+- Select the directory you used for `<project_folder_path>`
+- Click Finish.
+
+If your project has a red X indicating there is a problem follow these additional steps:
+
+- Right click on the project folder.
+- In the Properties dialog that is displayed select Android from the navigation pane.
+- For the project build target select the highest Android API level you have installed.
+- Click OK
+- Then from the Project menu bar item select Clean.
+- This should correct all the errors in the project.
+
+5A. Deploy to Emulator
+----------------------
+
+- Right click the project and go to **Run As &gt; Android Application**
+- Eclipse will ask you to select an appropriate AVD. If there isn't one, then you'll need to create it.
+
+**Note: For a faster experience, use an Intel-based emulator image:**
+
+- Open the Android SDK Manager
+  ![](img/guide/getting-started/android/eclipse_android_sdk_button.png)
+- Install one or more `Intel x86 Atom` System Images as well as the `Intel Hardware Accelerated Execution Manager` (under Extras).
+- Run the Intel installer, which has been downloaded to: `extras/intel/Hardware_Accelerated_Execution_Manager` within your Android SDK
+- Create a new AVD with the Target set to an Intel image.
+- When starting the emulator, ensure there are no error messages about the HAX module failing to load.
+
+
+5B. Deploy to Device
+--------------------
+
+- Make sure USB debugging is enabled on your device and plug it into your system. Information can be found on the [Android Developer Site](http://developer.android.com/tools/device.html)
+- Right click the project and go to **Run As &gt; Android Application**
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/bada/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with Bada
+=========================
+
+This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
+
+1. Requirements
+---------------
+
+- Windows
+- You need the bada 1.2 SDK to use cordova-bada (which is no longer available on Samsung&apos;s website)
+
+2. Install SDK + Cordova
+-------------------------
+
+- Download and install the [Bada SDK](http://developer.bada.com) (Windows only). 
+- Donwload the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the bada directory.
+
+
+3. Setup New Project
+--------------------
+- In Bada IDE, select _File_ -> Import project -> Bada C++ / Flash Project. 
+    - Note: Bada 1.2 select "Bada Application Project"
+    
+    ![](img/guide/getting-started/bada/import_bada_project.png)
+
+- Make sure "Select root directory is checked" and then click Browse
+- Browse to Cordova bada project folder (bada for 1.2 and bada-wac for 2.x) and select it. Make sure "Copy projects into workspace is checked"
+    
+    ![](img/guide/getting-started/bada/import_bada_project.png)
+
+- Click "Finish"
+
+    ![](img/guide/getting-started/bada/bada_project.png)
+ 
+4. Hello World
+--------------
+
+**Bada 2.x**: Your HTML/CSS/Javascript code lives under the Res/ folder. Make sure your index.html contains the following two lines in the <head> section.
+
+
+        <link href="osp://webapp/css/style.css" rel="stylesheet" type="text/css" />
+        <script type="text/javascript" src="osp://webapp/js/webapp_core.js"></script>
+
+**Bada 1.2**: Your HTML/CSS/Javascript code lives under the Res/ folder. Make sure your index.html contains the following line.
+
+        <script type="text/javascript" src="cordova/cordova.js"> </script>
+
+5A. Deploy to Simulator
+-----------------------
+
+- **Bada 2.x**: Right click on your project s folder and select Run As -&gt; bada Emulator Web Application 
+    
+    ![](img/guide/getting-started/bada/bada_1_run.png)
+
+- **Bada 1.2**: Right click on your project&apos; folder and select Build configurations -&gt; Set Active -&gt; Simulator-Debug
+
+    ![](img/guide/getting-started/bada/bada_set_target.png)
+
+- Right click on your project&apos;s folder and select Run As -&gt; bada Simulator Application. You need to close the emulator every time you update your app!
+
+5B. Deploy to Device
+--------------------
+
+- Make sure your device is properly configured 
+
+**Bada 2.x**: Right click on your project&apos;s folder and select Run As -&gt; bada Target Web Application
+
+**Bada 1.2**:
+- Right click on your project&apos;s folder and select Build configurations -> Set Active -> Target-Debug
+- Right click on your project&apos;s folder and select Run As -> bada Target Application. You need to close the emulator every time you update your app!
+
+
+Done!
+-----

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/blackberry/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with BlackBerry
+============================
+
+Cordova for BlackBerry makes use of the [BlackBerry WebWorks framework](https://bdsc.webapps.blackberry.com/html5). BlackBerry WebWorks tooling is available for Windows or Mac environments. 
+
+WebWorks applications can ONLY be deployed to the following BlackBerry platforms:
+
+* BlackBerry OS 5.0 and higher
+* BlackBerry PlayBook
+* BlackBerry 10 (QNX)
+
+
+1.  Requirements
+---------------
+
+- Windows XP (32-bit) or Windows 7 (32-bit and 64-bit) or Mac OSX 10.6.4+
+- Java Development Kit (JDK)
+    - Windows: [Oracle JDK](http://www.oracle.com/technetwork/java/javase/downloads/index.html#jdk) (32-Bit Version)
+    - Mac OS X: Versions prior to Mac OS X 10.7 provided Java by default.  OS X 10.7+ requires installation of [Java](http://support.apple.com/kb/DL1421).
+-   Apache Ant
+    - Windows: [Apache Ant](http://ant.apache.org/bindownload.cgi).
+    - Mac OS X: Apache Ant is bundled with Java install.
+
+
+2.  Install the WebWorks SDK
+-------------------------
+Download and install the appropriate WebWorks SDKs for your development. BlackBerry 10, BlackBerry PlayBook, and BlackBerry Smartphone WebWorks SDKs can all be downloaded from the following locations.  Please note that BlackBerry PlayBook development requires the Adobe Air SDK as well.
+
+- [BlackBerry 10 (QNX) SDK] (https://developer.blackberry.com/html5/download/#blackberry10)
+- [BlackBerry PlayBook SDK] (https://developer.blackberry.com/html5/download/#playbook) & [Adobe Air SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
+- [BlackBerry Smartphones SDK] (https://developer.blackberry.com/html5/download/#smartphones)
+
+
+3.  Register for Signing Keys
+-------------------------
+If you wish to publish your application on BlackBerry App World, or deploy on an actual device you’ll need to register for a set of free Code Signing Keys.  
+
+To register for Signing Keys visit, and complete the [BlackBerry Keys Order Form](https://www.blackberry.com/SignedKeys).
+
+Once you receive your Signing Keys, they'll need to be setup. To learn how to setup your Signing Keys visit the [BlackBerry HTML5/WebWorks website](https://developer.blackberry.com/html5/documentation/signing_setup_bb10_apps_2008396_11.html).
+
+
+4.  Install Cordova
+-------------------------
+
+Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents to your local machine.
+
+
+5.  Setup New Project
+--------------------
+
+- Open up a command prompt/terminal and navigate to where you extracted Cordova.
+- There is a directory for each platform that Cordova supports.  CD into the blackberry directory.
+- The blackberry directory contains two directories, `sample` and `www`.  The `sample` folder contains a complete Cordova project.  Copy the `sample` folder to another location on your computer.
+- Change to the newly created directory.
+- Open up the project.properties file with your favorite editor and edit the entries for the WebWorks SDKs you are using. For example...
+
+BlackBerry 10 (QNX)
+- `qnx.bbwp.dir=C:\\Program Files (x86)\\Research In Motion\\BlackBerry 10 WebWorks SDK 1.0.2.9`
+
+BlackBerry PlayBook
+- `playbook.bbwp.dir=C:\\Program Files\\Research In Motion\\BlackBerry WebWorks SDK for TabletOS 2.1.0.6\\bbwp`
+
+BlackBerry Smartphone (OS5-7)
+- `blackberry.bbwp.dir=C:\\Program Files\\Research In Motion\\BlackBerry WebWorks Packager`
+
+
+6.  Hello World
+--------------
+
+Build the Cordova sample project by typing `ant target build` in your command prompt/terminal while you are in your project's directory. Replace `target` with either `qnx` `playbook` or `blackberry`. For example...
+
+BlackBerry 10 (QNX)
+- `ant qnx build`
+
+BlackBerry PlayBook
+- `ant playbook build`
+
+BlackBerry Smartphone (OS5-7)
+- `ant blackberry build`
+
+
+7A.  Deploy to Simulator
+--------------------------------------
+
+BlackBerry smartphone simulators are only available on Windows. BlackBerry 10, and PlayBook simulators require VMWare Player (Windows) or VMWare Fusion (Mac OS X). The WebWorks SDK provides a default simulator. Additional simulators are [available](http://us.blackberry.com/developers/resources/simulators.jsp).
+
+For instructions on installing simulators, please visit the following link(s):
+- [BlackBerry 10](https://developer.blackberry.com/html5/documentation/using_the_bb10_simulator_2008466_11.html)
+- [BlackBerry PlayBook](https://developer.blackberry.com/html5/documentation/using_the_tablet_simulator_1866980_11.html)
+- [BlackBerry Smartphone](https://developer.blackberry.com/html5/documentation/run_your_app_on_smartphone_sim_1876976_11.html)
+
+- Open the project.properties file with your favorite editor and customize the following properties.
+    
+BlackBerry 10
+- `qnx.sim.ip`
+- `qnx.sim.password`
+- Note: IP address of simulator obtained when placing the simulator in developer mode through simulator security settings. Simulator password can be set through simulator security settings.
+
+Playbook
+- `playbook.sim.ip` : 
+- `playbook.sim.password`
+- Note: IP address of simulator obtained when placing the simulator in developer mode through simulator security settings. Simulator password can be set through simulator security settings.
+
+Smartphone (Optional)
+- `blackberry.sim.dir` 
+- `blackberry.sim.bin`
+- Note: On windows file separator '\' must be escaped when specifying directories.  For example `C:\\Program Files\\BlackBerry\\Simulator`.  
+
+While in your project directory, in command prompt/terminal type `ant target load-simulator`. Replace `target` with either `qnx`, `playbook`, or `blackberry`. Note, for BlackBerry 10 and PlayBook, the simulator virtual image must already be started.  For example...
+
+BlackBerry 10 (QNX)
+- `ant qnx load-simulator`
+
+BlackBerry PlayBook
+- `ant playbook load-simulator`
+
+BlackBerry Smartphone (OS5-7)
+- `ant blackberry load-simulator`
+
+The application will be installed to the home screen of the simulator. Note, on BlackBerry OS 5 the application is installed in the Downloads folder.
+
+
+7B.  Deploy to Device (Windows and Mac)
+--------------------------------------
+
+To deploy your app to a device you must have registered for, and setup BlackBerry Code Signing Keys.  See section 3 for details. Also, to deploy apps on BlackBerry 10 or PlayBook, the device must be set to Development Mode which can be enabled from the Settings > Security menu.
+
+- Open the project.properties file with your favorite editor and customize the following properties:
+
+BlackBerry 10 (QNX)
+- `qnx.sigtool.password`
+- `qnx.device.ip`
+- `qnx.device.password`
+
+BlackBerry PlayBook
+- `playbook.sigtool.csk.password`
+- `playbook.sigtool.p12.password`
+- `playbook.device.ip`
+- `playbook.device.password`
+
+BlackBerry Smartphone (OS5-7)
+- Smartphone (Optional)
+- `blackberry.sigtool.password`
+
+While in your project directory, in command prompt/terminal type `ant target load-device`. Replace `target` with either `qnx`, `playbook`, or `blackberry`.  For example...
+
+BlackBerry 10 (QNX)
+- `ant qnx load-device`
+
+BlackBerry PlayBook
+- `ant playbook load-device`
+
+BlackBerry Smartphone (OS5-7)
+- `ant blackberry load-device`
+
+The application will be installed to the home screen of the device. Note, on BlackBerry OS 5 the application is installed in the Downloads folder.
+
+Additional Information
+----------------------
+
+The following articles provide help to issues you may encounter when developing a Cordova application which is based on the BlackBerry WebWorks framework
+
+- [BlackBerry WebWorks Development Pitfalls](http://supportforums.blackberry.com/t5/Web-and-WebWorks-Development/Common-BlackBerry-WebWorks-development-pitfalls-that-can-be/ta-p/624712)
+
+- [Best practices for packaging WebWorks applications](https://bdsc.webapps.blackberrycom/html5/documentation/ww_developing/bestpractice_compiling_ww_apps_1873324_11.html)

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started Guides
+======================
+
+- Getting Started with Android
+- Getting Started with Blackberry
+- Getting Started with iOS
+- Getting Started with Symbian
+- Getting Started with WebOS
+- Getting Started with Windows Phone 7
+- Getting Started with Windows Phone 8
+- Getting Started with Windows 8
+- Getting Started with Bada
+- Getting Started with Tizen

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/ios/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with iOS
+========================
+
+This guide describes how to set up your development environment for Apache Cordova and run a sample Apache Cordova application.
+
+Requirements
+------------
+- Xcode 4.5+ (iOS 6.x SDK)
+- Xcode Command Line Tools 
+- Intel-based computer with Mac OS X Lion or greater (10.7.4+)
+- Necessary for installing on device:
+    - Apple iOS 5.x device (iPhone 3GS or greater, iPad, iPod Touch 3rd Gen or greater)
+    - iOS developer certificate
+
+Install the iOS SDK and Apache Cordova
+----------------------------------
+
+- Install **Xcode** from the [Mac App Store](http://itunes.apple.com/us/app/xcode/id497799835?mt=12) or [Apple Developer Downloads](http://developer.apple.com/downloads)
+- Install the **Xcode Command Line Tools** (**Xcode Preferences -> Downloads -> Components -> Command Line Tools -> Install**).
+- Download the latest release of [Apache Cordova](http://phonegap.com/download)
+    - extract its contents
+    - Apache Cordova iOS is found under `lib/ios`
+
+
+Install CordovaLib 
+------------------
+
+1. **Download** the Cordova source
+2. **Extract** to source to their final permanent location on your hard drive (for example, to ~/Documents/CordovaLib-2.X.X)
+3. There is no step 3
+
+Create a New Project
+--------------------
+
+- Launch **Terminal.app**
+- Drag the **bin** folder (located in the permanent folder location of Cordova, from the **"Install CordovaLib"** section above) to the **Terminal.app** icon in your Dock, it should launch a new Terminal window
+- Type in `./create <project_folder_path> <package_name> <project_name>` then press **"Enter"**
+
+        <project_folder_path> is the path to your new Cordova iOS project (it must be empty if it exists)
+        <package_name> is the package name, following reverse-domain style convention
+        <project_name> is the project name
+        
+    ![](img/guide/getting-started/ios/bin_create_project.png)
+
+
+- **Locate** your new project folder that you just created
+- **Launch** the .xcodeproj file in the folder
+
+**Note:**
+Starting with Cordova 2.2, the project will have a copy of CordovaLib within it instead of having
+a dependency on the copy of CordovaLib from your Cordova installation.
+
+If you would like your project to depend directly on your Cordova installation's version of CordovaLib, you can use:
+
+        ./create --shared [the rest of the arguments here]
+        
+or change the project reference after creation using:
+
+        ./update_cordova_subproject path/to/your/project
+    
+Deploy to Simulator
+-------------------
+
+- Change the **Target** in the **Scheme** drop-down menu on the toolbar to **"HelloWorld"** (your project name)
+- Change the **Active SDK** in the **Scheme** drop-down menu on the toolbar to **iOS [version] Simulator**
+
+    ![](img/guide/getting-started/ios/active_scheme_simulator.png)
+
+- Select the **Run** button in your project window's toolbar
+
+Deploy to Device
+----------------
+
+- Open `HelloWorld-Info.plist`, under the **Resources** group
+- Change **BundleIdentifier** to the identifier provided by Apple or your own bundle identifier
+    - If you have a developer license, you can run the [Assistant](http://developer.apple.com/iphone/manage/overview/index.action) to register your app
+- Change the **Target** in the **Scheme** drop-down menu on the toolbar to **"HelloWorld"** (your project name)
+- Change the **Active SDK** in the Scheme drop-down menu on the toolbar to **[Your Device Name]**
+    - You will need to have your device connected via USB
+
+    ![](img/guide/getting-started/ios/active_scheme_device.png)
+    
+- Select the **Run** button in your project window's toolbar
+
+Results
+----------------
+- You should see the screen below, with a pulsating green **"device is ready"** message
+
+    ![](img/guide/getting-started/ios/HelloWorldStandard.png)
+    
+Problems in Xcode
+----------------
+If you have compilation problems related to missing headers, the build products should **build into the same build directory**. You may need to set the preference **"Xcode Preferences -> Locations -> Derived Data -> Advanced…"** to **"Unique"**. This is the default setting for Xcode on a fresh new install, if you upgraded from older versions of Xcode, you might have a legacy preference in there that you need to update.
+
+
+Build Your App
+--------------
+
+You now have an Xcode project setup and you can build and run on the Simulator and device.
+It is important to understand that you do not need to use Xcode to write your web application.
+You can use your favourite text editor and simply rebuild your project using Xcode, or the [command-line tools](guide_command-line_index.md.html#Command-Line%20Usage) in your project folder (under the **cordova** sub-folder)
+Xcode will automatically detect the files that are changed in `www`.
+
+Problems in the Command Line Tools
+----------------
+If you see this error: **"Error: No developer directory found at /Developer. Run /usr/bin/xcode-select to update the developer directory path."** Run this to set your Developer folder:
+
+        sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/symbian/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with Symbian
+============================
+
+This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
+
+Video Tutorials:
+----------------
+
+- [Cordova Installer - Xcode 4 Template](http://www.youtube.com/v/R9zktJUN7AI?autoplay=1)
+
+
+1. Requirements
+---------------
+
+- Windows, OS X, or Linux
+
+There are also [QT for Symbian](http://wiki.phonegap.com/w/page/16494811/PhoneGap-Symbian-%28Qt%29) and [Symbian with Sony Ericsson](http://wiki.phonegap.com/w/page/16494782/Getting-Started-with-PhoneGap-Symbian-(WRT-on-Sony-Ericsson)) guides.
+
+
+2. Install SDK + Cordova
+-------------------------
+
+- Download and install [cygwin](http://www.cygwin.com/setup.exe) (Windows only). Make sure you select "make" as it is not included by default
+- Donwload the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the Android directory.
+
+
+3. Setup New Project
+--------------------
+
+- In cygwin, navigate to where you extracted Cordova and go into the Symbian directory</li>
+
+ 
+4. Hello World
+--------------
+
+- Open up index.html located in phonegap/symbian/framework/www with your favourite editor. 
+- In the `body` tag, remove the line `"Build your phonegap app here! Dude!"` and add the line `<h1>Hello World</h1>`
+- In cygwin/terminal, type make. This will produce phonegap-symbian.wrt/app.wgz. 
+
+
+5A. Deploy to Simulator
+-----------------------
+
+- For Mac or Linux you should install [Aptana Studio](http://www.aptana.org/products/studio2/download) and [Nokia WRT Plug-in for Aptana Studio](http://www.forum.nokia.com/info/sw.nokia.com/id/00d62bd8-4214-4c86-b608-5f11b94dad54/Nokia_WRT_Plug_in_for_Aptana_Studio.html). This has a browser-based javascript emulator
+- For Windows you can download the [S60 SDK](http://www.forum.nokia.com/info/sw.nokia.com/id/ec866fab-4b76-49f6-b5a5-af0631419e9c/S60_All_in_One_SDKs.html) which includes the S60 Emulator
+- Load the phonegap-symbian.wrt/app.wgz file into the emulator.
+
+
+5B. Deploy to Device
+--------------------
+
+- Load the phonegap-symbian.wrt/app.wgz file into the device using bluetooth or email.
+
+
+Done!
+-----
+
+You can also checkout more detailed version of this guide [here](http://wiki.phonegap.com/w/page/16494780/Getting-Started-with-Phonegap-Nokia-WRT).
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/tizen/index.md
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diff --git a/docs/en/2.3.0rc2/guide/getting-started/tizen/index.md b/docs/en/2.3.0rc2/guide/getting-started/tizen/index.md
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+++ b/docs/en/2.3.0rc2/guide/getting-started/tizen/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with Tizen
+=========================
+
+This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
+
+1. Requirements
+---------------
+
+- Linux Ubuntu 10.04/10.10/11.04/11.10 32-bit, Windows XP SP3/7 32-bit.
+
+2. Install SDK + Cordova
+-------------------------
+
+- Download and install the [Tizen SDK](https://developer.tizen.org/sdk).
+- Donwload the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the tizen directory.
+- (optional) Install Tizen Cordova template projects: copy the `/templates` directory content into you Tizen Eclipse IDE web templates directory (e.g: `/home/my_username/tizen-sdk/IDE/Templates/web`).
+
+3. Setup New Project
+--------------------
+
+- **Method #1: Import a Cordova Tizen project sample**
+    - Launch Tizen Eclipse IDE
+    - Select  **File** -> **Import** -> **Tizen Web Project**
+
+    ![](img/guide/getting-started/tizen/import_project.png)
+
+    - Click **Next**
+    - Make sure that **Select root directory** is checked
+    - Make sure **Copy projects into workspace** is checked
+    - Click **Browse**
+    - Browse to one of the Cordova Tizen "samples" project directory (e.g: `/cordova-basic`) and select it
+
+    ![](img/guide/getting-started/tizen/import_widget.png)
+
+    - Click **Finish**
+
+    ![](img/guide/getting-started/tizen/project_explorer.png)
+
+    - Your project should now have been imported and appear **Project Explorer** view
+
+- **Method #2: Use Tizen Eclipse IDE Cordova Tizen project templates**
+    - Launch Tizen Eclipse IDE
+    - Select  **File** -> **New** -> **Tizen Web Project**
+    - Select **User Template** and **User defined** items
+    - Select one of the Tizen Cordova template (e.g: **CordovaBasicTemplate**)
+    - Fill-up the **Project name** and its target **Location**
+
+    ![](img/guide/getting-started/tizen/project_template.png)
+
+    - Click **Finish**
+
+    ![](img/guide/getting-started/tizen/project_explorer.png)
+
+    - Your project should now have been created and appear **Project Explorer** view
+
+4. Hello World
+--------------
+- To build your project:
+
+    - **Right Click** your project in the **Project Explorer** view and Select **Build Project**
+
+    ![](img/guide/getting-started/tizen/build_project.png)
+
+    - A widget package should have been generated in your project root directory (e.g: `cordova-basic.wgt`)
+
+    - **Note** that the provided samples Tizen Cordova projects are not basic hello world applications. They contain a simple example usage of the Battery Cordova API.
+
+
+5A. Deploy to Simulator
+-----------------------
+
+- **Right Click** your project in the **Project Explorer** view and Select **Run As** and **Tizen Web Simulator Application**
+
+    ![](img/guide/getting-started/tizen/runas_web_sim_app.png)
+
+5B. Deploy to Device/Emulator
+--------------------
+
+- Make sure that your target device is properly launched/connected/configured ("Date and Time" settings must have been set correctly)
+- Select your application deployement target with the **Connection Explorer** view (Select **Window** Menu -> **Show View** -> **Connection Explorer** )
+
+    ![](img/guide/getting-started/tizen/connection_explorer.png)
+
+- **Right Click** your project in the **Project Explorer** view and Select **Run As** and **Tizen Web Application**
+
+    ![](img/guide/getting-started/tizen/runas_web_app.png)
+
+Done!
+-----

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/webos/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.3.0rc2/guide/getting-started/webos/index.md b/docs/en/2.3.0rc2/guide/getting-started/webos/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with WebOS
+==========================
+
+This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
+
+Video Tutorials:
+----------------
+
+- [Cordova and HP Palm webOS quick start video](http://www.youtube.com/v/XEnAUbDRZfw?autoplay=1)
+- [How to convert iPhone app to a Palm](http://www.youtube.com/v/wWoJfQw79XI?autoplay=1)
+
+
+1. Requirements
+---------------
+
+- Windows, OS X, or Linux
+
+
+2. Install SDK + Cordova
+----------------------------
+
+- Download and install [Virtual Box](http://www.virtualbox.org/)
+- Download and install [WebOS SDK](http://developer.palm.com/index.php?option=com_content&view=article&layout=page&id=1788&Itemid=321/)
+- Download and install [cygwin SDK](http://developer.palm.com/index.php?option=com_content&amp;view=article&amp;layout=page&amp;id=1788&amp;Itemid=321)  (Windows only). Make sure you select "make" as it is not included by default
+- Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the webOS directory.
+- Download and install XCode from the [Mac App Store](http://itunes.apple.com/ca/app/xcode/id497799835?mt=12) (OSX only)
+- Download and install Command Line Tools for XCode (OSX only); this can be done by going to XCode's Preferences -> Downloads -> Components and then click install on Command Line Tools
+
+ 
+3. Setup New Project
+--------------------
+
+- Open up terminal/cygwin and navigate to where you extracted your Cordova Download. Go into the webOS directory.
+
+
+4. Hello World
+--------------
+
+In phonegap/webOS/framework/www, open up index.html with your favourite editor. After the body tag add `<h1>Hello World</h1>`
+
+
+5A. Deploy to Simulator
+-----------------------
+
+- Open up your Palm Emulator from your applications folder/start menu.
+- Type `make` in your terminal/cygwin while in the webOS directory.
+
+
+5B. Deploy to Device
+--------------------
+
+- Make sure your device is in [Developer Mode and plug it in.](http://developer.palm.com/index.php?option=com_content&amp;view=article&amp;id=1552&amp;Itemid=59#dev_mode)
+- Type `make` in your terminal/cygwin while in the webOS directory.
+       
+
+Done!
+-----
+
+You can also checkout more detailed version of this guide [here](http://wiki.phonegap.com/w/page/16494781/Getting-Started-with-PhoneGap-webOS).
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/windows-8/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.3.0rc2/guide/getting-started/windows-8/index.md b/docs/en/2.3.0rc2/guide/getting-started/windows-8/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with Windows 8
+==================================
+
+This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
+
+During development of Windows 8 and Windows RT, Microsoft deprecated the name "Metro-style apps". On MSDN, this type of app is now called a "Windows Store" app. That's the name that we'll use in this guide. Also in this guide whenever we refer to Windows 8, you should take that to mean both Windows 8 and Windows RT.
+
+1. Requirements
+---------------
+
+- Windows 8
+
+- Visual Studio 2012 Professional or better, or Visual Studio 2012 Express for Windows 8
+
+Follow the instructions [here](http://www.windowsstore.com/) to submit your apps Windows Store.
+
+2. Install SDK + Cordova
+----------------------------
+
+- Setup your preferred variant of Visual Studio 2012. All of the paid versions of the product (Professional, etc) let you build Windows Store apps. To build Windows Store apps using the [Express editions](http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-products), you will need **Express for Windows 8**.
+- Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the subfolder **lib\windows-8**.
+
+3. Setup New Project
+--------------------
+
+You can already build Windows 8 apps using the "HTML/JavaScript track" available in Windows Store apps. The purpose of Cordova in Windows Store apps is to expose the same APIs used on all the other Cordova platforms.
+
+- Open Visual Studio 2012 and choose **New Project**.
+- Select **Installed - Template - Other Languages - JavaScript - Windows Store** from the tree, and then **Blank App** from the projects list. Enter whatever project name you like. We're using **CordovaWin8Foo** in this guide.
+
+    ![](img/guide/getting-started/windows-8/wsnewproject.PNG)
+
+- Microsoft continues to use **default.html** as the default page for use in websites, whereas most "open web" developers use **index.html**. (Plus it's likely that in the other platform variants of your project you are using **index.html** as the name of your default page.) To fix this, in Solution Explorer rename the **default.html** file to **index.html**. Then double-click the **package.appxmanifest** file and change the **Start page** value to **index.html**. 
+
+	![](img/guide/getting-started/windows-8/wschangemanifest.PNG)
+
+- To include **cordova.js** in your project, right-click on the **js** folder in Solution Explorer and select **Add - New Item**. Locate the **cordova.js** file in the **lib\windows-8** folder that we called out previously. 
+
+- Edit the code for **index.html**. Add a reference to **cordova.js**. You can do this manually, or by dragging the file from Solution Explorer.
+
+### Adding the reference...
+	    <!-- WinJS references -->
+	    <link href="//Microsoft.WinJS.1.0/css/ui-dark.css" rel="stylesheet" />
+	    <script src="//Microsoft.WinJS.1.0/js/base.js"></script>
+	    <script src="//Microsoft.WinJS.1.0/js/ui.js"></script>
+
+	    <!-- Cordova -->
+	    <script src="/js/cordova.js"></script>
+
+	    <!-- CordovaWin8Foo references -->
+	    <link href="/css/default.css" rel="stylesheet" />
+	    <script src="/js/default.js"></script>
+
+- Next we want to add some code that will demonstrate that Cordova is working. 
+
+### Adding a 'deviceready' handler...
+	<body>
+	    <p>Content goes here</p>
+
+	    <script type="text/javascript">
+
+	        console.log("Subscribing...");
+	        document.addEventListener("deviceready", function () {
+
+	            navigator.notification.alert("The device is ready!");
+
+	        });
+
+	    </script>
+
+	</body>
+
+
+5. Test the Project
+-------------------------------
+
+- Run the project from Visual Studio. You'll see the message box appear.
+
+	![](img/guide/getting-started/windows-8/wsalert.PNG)
+
+Done!
+-----
+
+That's it! You're now ready to build Windows Store apps with Cordova.
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/windows-phone-7/index.md
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diff --git a/docs/en/2.3.0rc2/guide/getting-started/windows-phone-7/index.md b/docs/en/2.3.0rc2/guide/getting-started/windows-phone-7/index.md
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+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with Windows Phone 7
+==================================
+
+This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
+
+Video Tutorials:
+----------------
+
+- [Cordova and Windows Phone quick setup video](http://www.youtube.com/v/wO9xdRcNHIM?autoplay=1)
+- [Cordova and Windows Phone deep dive](http://www.youtube.com/v/BJFX1GRUXj8?autoplay=1)
+
+
+1. Requirements
+---------------
+
+- Windows 7 or Windows Vista with SP2
+
+Note: Running in VM has issues, if you are on a Mac, you will need to setup a bootcamp partition with Windows 7 or Vista
+
+Necessary for Installing on Device and Submitting to Market Place:
+
+- Become an [App Hub member](http://create.msdn.com/en-US/home/membership).
+
+
+2. Install SDK + Cordova
+----------------------------
+
+- Download and install [Windows Phone  SDK](http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;id=27570/)
+- Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the subfolder: lib\windows-phone\
+- copy the file CordovaStarter-x.x.x.zip to the folder : \My Documents\Visual Studio 2010\Templates\ProjectTemplates\
+( if the template file does not exist, you will need to build it. See 2.1 below )
+if you have just installed VisualStudio, you should launch it once to create this folder
+if you prefer, you may add the project instead to the "Silverlight for Windows Phone" subfolder of "Visual C#". This is up to you, and only affects where the project template is shown when creating a new project. Also, You may need to create this folder. 
+
+
+2.1. Building the template
+-----------------------------
+( note, this step may not be required.  If the lib\windows-phone directory already contains a file CordovaStarter-x.x.x.zip then you may skip this step )
+- Open the file lib\windows-phone\templates\standalone\CordovaSolution.sln in Visual Studio Express for Windows Phone
+- From the file menu, select 'Export Template...' 
+- Choose template type 'Project template'
+- Give the exported template a name, ex. CordovaStarter-2.1.0 will produce CordovaStarter-2.1.0.zip
+- Optionally, you may add a description, icon image, and Preview image.  These are what is displayed in Visual Studio in the 'New Project' dialog.- 
+- Note: If you select ( 'Automatically import the template ... ') then you will not need to copy the .zip file over as outlined in step 2.
+- Press 'Finish'
+
+
+
+
+3. Setup New Project
+--------------------
+
+- Open Visual Studio Express for Windows Phone and choose **New Project**.
+- Select **CordovaStarter**. ( the version number will be displayed in the template description )
+- - note: If you do not see it, you may have to select the top level 'Visual C#' to see it
+- Give your project a name, and select OK.
+
+    ![](img/guide/getting-started/windows-phone-7/wpnewproj.PNG)
+
+ 
+4. Review the project structure
+-------------------------------
+
+- The 'www' folder contains your Cordova html/js/css and any other resources included in your app.
+- Any content that you add here needs to be a part of the Visual Studio project, and it must be set as content. 
+
+    ![](img/guide/getting-started/windows-phone-7/wp7projectstructure.PNG)
+
+
+5. Build and Deploy to Emulator
+-------------------------------
+
+- Make sure to have **Windows Phone Emulator** selected in the top drop-down menu.
+- Hit the green **play button** beside the Windows Phone Emulator drop-down menu to start debugging or press F5.
+
+    ![](img/guide/getting-started/windows-phone-7/wprun.png)
+    ![](img/guide/getting-started/windows-phone-7/wpfirstrun.PNG)
+
+
+6. Build your project for the device
+------------------------------------
+
+In order to test your application on a device, the device must be registered. Click [here](http://msdn.microsoft.com/en-us/library/gg588378(v=VS.92).aspx) to read documentation on deploying and testing on your Windows Phone.
+
+- Make sure your phone is connected, and the screen is unlocked
+- In Visual Studio, select 'Windows Phone Device' from the top drop-down menu.
+- Hit the green **play button** beside the drop-down menu to start debugging or press F5.
+
+    ![](img/guide/getting-started/windows-phone-7/wpd.png)
+
+
+Done!
+-----
+
+You can also checkout more detailed version of this guide [here](http://wiki.phonegap.com/w/page/48672055/Getting%20Started%20with%20PhoneGap%20Windows%20Phone%207).
+

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/fbe6abb8/docs/en/2.3.0rc2/guide/getting-started/windows-phone-8/index.md
----------------------------------------------------------------------
diff --git a/docs/en/2.3.0rc2/guide/getting-started/windows-phone-8/index.md b/docs/en/2.3.0rc2/guide/getting-started/windows-phone-8/index.md
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@@ -0,0 +1,136 @@
+---
+license: Licensed to the Apache Software Foundation (ASF) under one
+         or more contributor license agreements.  See the NOTICE file
+         distributed with this work for additional information
+         regarding copyright ownership.  The ASF licenses this file
+         to you under the Apache License, Version 2.0 (the
+         "License"); you may not use this file except in compliance
+         with the License.  You may obtain a copy of the License at
+
+           http://www.apache.org/licenses/LICENSE-2.0
+
+         Unless required by applicable law or agreed to in writing,
+         software distributed under the License is distributed on an
+         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+         KIND, either express or implied.  See the License for the
+         specific language governing permissions and limitations
+         under the License.
+---
+
+Getting Started with Windows Phone 8
+==================================
+
+This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
+
+Note: Applications built with Apache Cordova for Windows Phone 8 will only run on Windows Phone 8 devices. If you are looking to target both 7.5 AND 8 devices, then you should be using Apache Cordova for Windows Phone 7, which does not have all the new shiny features included in IE10, but implements the same APIs.
+
+1. System Requirements
+---------------
+
+- Operating System: 
+ - Windows 8, Windows 8 Pro
+
+- Hardware:
+ - 6.5 GB of free hard disk space
+ - 4 GB RAM
+ - 64-bit (x64) CPU
+
+- Windows Phone 8 Emulator:
+ - Windows 8 Pro edition or greater
+ - Requires a processor that supports Second Level Address Translation (SLAT)
+
+- SDK + IDE ( Visual Studio )
+ - VS Express for Windows Phone ( included in the SDK )
+ - Visual Studio Professional, Premium, or Ultimate
+
+Note: Running in Virtual Machine might present some challenges. You can read this blog post that gives insight on the solutions to develop for Windows Phone on a Mac: http://aka.ms/BuildaWP8apponaMac
+
+Necessary for Installing on Device and Submitting to Market Place:
+
+- •	Register for the [Windows Phone Developer Center](http://dev.windowsphone.com/en-us/publish)
+
+
+2. Install SDK + Cordova
+----------------------------
+
+- Download and install [Windows Phone  SDK](http://www.microsoft.com/en-us/download/details.aspx?id=35471)
+- Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the subfolder: lib\windows-phone-8\
+- copy the file CordovaWP8AppFull-x.x.x.zip to the folder : \My Documents\Visual Studio 2012\Templates\ProjectTemplates\
+
+
+
+
+
+2.1. Building the template
+-----------------------------
+Note: this step may not be required.  If the lib\windows-phone directory already contains a file CordovaStarter-x.x.x.zip then you may skip this step )
+In order to simplify the development process, Cordova comes with a Visual Studio template that allows creating a Cordova application rapidly. This template can be modified if needed and the below steps indicate how to proceed if you want to modify and re-generate the template.
+
+- Open the file lib\windows-phone\templates\standalone\CordovaSolution.sln in Visual Studio Express for Windows Phone
+- From the file menu, select 'Export Template...' 
+- Choose template type 'Project template'
+- Give the exported template a name, ex. CordovaStarter-2.1.0 will produce CordovaStarter-2.1.0.zip
+- Optionally, you may add a description, icon image, and Preview image.  These are what is displayed in Visual Studio in the 'New Project' dialog.- 
+- Note: If you select ( 'Automatically import the template ... ') then you will not need to copy the .zip file over as outlined in step 2.
+- Press 'Finish'
+
+2.2 About the different templates
+--------------------
+Apache Cordova for Windows Phone 8 supports 2 different types of templates.  
+The 'Full' template includes a pre-built dll containing all the framework code for Apache Cordova.  This template will create a project that is easy to update, as you can simply replace the JavaScript and .dll in your project and rebuild when a new version comes out. The downside of this approach is that because the dll contains ALL of the Cordova API, it requires all available permissions even if the APIs are not called.  When you submit an app to the App store, Microsoft will run a static analyzer against your application, and detect that you require all available permissions, and place a disclaimer on you app that is presented to the user when they choose to install your app.  Users may be discouraged if they see a required permission that does not make sense ( ie, why does this drawing program need access to my media library and contacts ).
+
+The 'Stand-Alone' template includes ALL the source code for Apache Cordova.  This project is easier to fine-tune to use just the features you need, thereby working around the permissions issues of the 'Full' template, however this type of project will be more difficult to update, as you will need to update individual files within your project and manage any dependancies yourself.  In order to exclude an API you are not using, you can simply right-click-select the Command class file in Visual Studio and choose 'do not include in project'.
+
+
+
+3. Setup New Project
+--------------------
+
+- Open Visual Studio Express for Windows Phone and choose **New Project**.
+- Select **CordovaWP8AppFull** or **CordovaWP8AppStandalone**. ( the version number will be displayed in the template description )
+- Give your project a name, and select OK.
+
+![](img/guide/getting-started/windows-phone-8/FullTemplate.PNG)
+![](img/guide/getting-started/windows-phone-8/StandAloneTemplate.PNG)
+
+ 
+4. Review the project structure
+-------------------------------
+
+- The 'www' folder contains your Cordova html/js/css and any other resources included in your app.
+- Any content that you add here needs to be a part of the Visual Studio project, and it must be set as content. 
+
+![](img/guide/getting-started/windows-phone-8/projectStructure.PNG)
+
+
+5. Build and Deploy to Emulator
+-------------------------------
+
+- Make sure to have **Windows Phone Emulator** selected in the top drop-down menu.
+- Hit the green **play button** beside the Windows Phone Emulator drop-down menu to start debugging or press F5.
+
+![](img/guide/getting-started/windows-phone-8/BuildEmulator.PNG)
+
+
+6. Build your project for the device
+------------------------------------
+
+In order to test your application on a device, the device must be registered. Click [here](http://msdn.microsoft.com/en-us/library/gg588378(v=VS.92).aspx) to read documentation on deploying and testing on your Windows Phone 8.
+
+- Make sure your phone is connected, and the screen is unlocked
+- In Visual Studio, select 'Device' from the top drop-down menu.
+- Hit the green **play button** beside the drop-down menu to start debugging or press F5.
+
+![](img/guide/getting-started/windows-phone-8/BuildDevice.PNG)
+
+
+Done!
+-----
+
+Further Reading 
+-------
+
+For more details on the specific differences between IE10 and WebKit browsers, and how to support both MS has a helpful [guide here](http://blogs.windows.com/windows_phone/b/wpdev/archive/2012/11/15/adapting-your-webkit-optimized-site-for-internet-explorer-10.aspx)
+
+
+


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