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From Carsten Ziegeler <>
Subject Re: FOM & input modules
Date Mon, 24 Jan 2005 13:12:49 GMT
Reinhard Poetz wrote:
> Daniel Fagerstrom wrote:
>> Please note that I'm not suggesting to remove the current input 
>> modules. This is all about making Cocoon more coherent, not about 
>> introducing back incompability. If we find a good way to replace input 
>> modules I would suggest that we move them from core to an input module 
>> block so that they become optional.
>> WDYT?
> Having only one input module that uses a Cocoon wide object model is IMO 
> a good idea. We should go through the list of all input modules and look 
> where it makes sense to extend the object model.
> Creating a modules block that contains all existing input modules for 
> backwards-compatibility sounds good to me too.
> One question remains: Should it be allowed to add your project-specific 
> extenstions to the object model? 
Yes :)

> e.g. I like to use chained input 
> modules (i18n issues) or my own constants input modules.
Hmm, the question is: how can a pluggable object model work - or how can 
it be extended? What about using...input modules for exactly this? We 
create a way of "mounting" input modules into the object model, like this:
   <mount input-module="skin" path=""/>

And then you can simple access the info by ${}.


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