cocoon-dev mailing list archives

Site index · List index
Message view « Date » · « Thread »
Top « Date » · « Thread »
From Niclas Hedhman <>
Subject Fwd: Tapestry stuff
Date Sat, 15 Jan 2005 12:50:17 GMT

Belongs on list.

----------  Forwarded Message  ----------

Subject: Tapestry stuff
Date: Saturday 15 January 2005 04:18
From: "David Leangen" <>
To: "Hedhman, Niclas" <>

Hi, Niclas,

Some discussion about the hangman example. Remember that eventually all this
will be useful for documenting the project. :-)

First topic: Spindle
I may be difficult to get Spindle working with the current structure after
all. I took a quick look at the Spindle code, but decided that I really
don't want to go there.

My major concern right now is putting together a productive environment. One
of the promises of Tapestry is SoC, where HTML designers can work
independently of the developers.

My environment is Eclipse. When we eventually hire employees for this
project (if I can get the funding together), we will be using Eclipse. I
very much suspect that many other people use Eclipse for their development
as well. I think that you and Steve are in the minority of people who don't
use IDEs.

Also, one of Tapestry's selling points is that the project Spindle exists.
So, I think it would be a great loss to not support it.

The question is, how? I agree with you that their project layout sucks.
Personally, I'm not willing to go into their code.

I guess all I can suggest at this point is to use their layout as a first
step, then during the build copy over the files to a more Metro-type layout.
This adds an extra layer to the process, but it doesn't force anybody to do
anything. People who don't want to use Spindle can directly use the Metro
layout. People who do want to use Spindle can just add this extra step when
preparing for the build.

Does this sound like the right way to go?

Second topic: Project structure
Could you explain your motivation for how you divided up the code into the
various projects?

To make it a little easier for you, I'll first explain what my
interpretation is, and you can just correct me if I'm wrong.

First, the etc dir.

I noticed that the web.xml file is here. I understand the motivation for
keeping this separate from the source. This provides a kind of decoupling,
so that different projects could use a different web.xml. However, is this
really realistic? In really, isn't the web.xml already coupled to the
project, so it doesn't really matter if it goes with the source? Where did
you read about not having the web.xml file with the source? Can you point me
to this article?


Why is the web.xml file not in deliverables? What is the "conf" dir for?
There is nothing there right now, so I'm wondering what your intent is.

Now, the src dir.

Why did you put the web stuff in the src dir and not in etc or somewhere
else? I think the rest is ok.

Third topic: Division of projects
There are 5 (!!) projects for this one demo.

I understand the api. That's fine.

I suspect that "game" is simply the "impl" part of this "module" (can I call
it that?).

View is fine.

What I'm not sure I understand is the "block" and "app" projects. Why are
these separate? Also, block seems to be empty... Can it just be deleted? App
only contains one conf file. Is it really necessary to have a completely
separate project for just one file?

Fourth topic: Deliverables
In the view, why do you create both a JAR and a WAR?

Ok, that's about it for now.

Sorry for all these many questions. Like I say, I will be using Tapestry
extensively. I should be able to become a resource for others who plan to do
the same. So, hopefully the time you spend with me will pay off!

Thanks, Niclas!!



View raw message