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From Per-Olof Norén <pe...@alma.nu>
Subject Re: [Analysis] Cocoon, The Play
Date Thu, 11 Apr 2002 14:13:06 GMT

----- Original Message -----
From: "Steven Noels" <stevenn@outerthought.org>
To: <cocoon-dev@xml.apache.org>
Sent: Thursday, April 11, 2002 4:03 PM
Subject: RE: [Analysis] Cocoon, The Play


> Berin wrote:
>
> > I haven't read anything that sums up the overall design of
> > Cocoon since
> > the 1.x days.  I think it is high time that we do that so that we as
> > developers know what Cocoon should be.  It has grown, and the level of
> > plot twists and merging of story-lines in Cocoon makes it a daunting
> > task of learning it.  Perhaps this mail can make it to an
> > xdoc, if there
> > are any enterprising developers who are inclined to do so.
>
> Berin, this was truly brilliant. We did a real-life sketch based on it,
> here in the office :-)

Me and by brother (and collegue) Mats, are actually rolling on the floor
laughing!
Indeed a good way of looking at things.
+1 for filing an iso standard for specification work in this way.

Per-Olof Norén & Mats Norén
Curalia AB, Stockholm, Sweden




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