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From ma...@apache.org
Subject [29/50] [abbrv] Removing angular-seed dir.
Date Wed, 15 Jan 2014 21:37:52 GMT
http://git-wip-us.apache.org/repos/asf/incubator-aurora/blob/a20de364/angular-seed-master/app/lib/angular/angular-sanitize.min.js.map
----------------------------------------------------------------------
diff --git a/angular-seed-master/app/lib/angular/angular-sanitize.min.js.map b/angular-seed-master/app/lib/angular/angular-sanitize.min.js.map
deleted file mode 100644
index cf980ba..0000000
--- a/angular-seed-master/app/lib/angular/angular-sanitize.min.js.map
+++ /dev/null
@@ -1,8 +0,0 @@
-{
-"version":3,
-"file":"angular-sanitize.min.js",
-"lineCount":13,
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-"sources":["angular-sanitize.js"],
-"names":["window","angular","undefined","sanitizeText","chars","buf","htmlSanitizeWriter","writer","noop","join","makeMap","str","obj","items","split","i","length","htmlParser","html","handler","parseStartTag","tag","tagName","rest","unary","lowercase","blockElements","stack","last","inlineElements","parseEndTag","optionalEndTagElements","voidElements","push","attrs","replace","ATTR_REGEXP","match","name","doubleQuotedValue","singleQuotedValue","unquotedValue","decodeEntities","start","pos","end","index","stack.last","specialElements","RegExp","all","text","COMMENT_REGEXP","CDATA_REGEXP","indexOf","lastIndexOf","comment","substring","DOCTYPE_REGEXP","test","BEGING_END_TAGE_REGEXP","END_TAG_REGEXP","BEGIN_TAG_REGEXP","START_TAG_REGEXP","$sanitizeMinErr","value","parts","spaceRe","exec","spaceBefore","spaceAfter","content","hiddenPre","innerHTML","textContent","innerText","encodeEntities","NON_ALPHANUMERIC_REGEXP","charCodeAt","uriValidator","ignore","out","bind","validElements","forE
 ach","key","lkey","isImage","validAttrs","uriAttrs","$$minErr","optionalEndTagBlockElements","optionalEndTagInlineElements","extend","document","createElement","module","provider","$SanitizeProvider","$get","$$sanitizeUri","uri","filter","$sanitize","LINKY_URL_REGEXP","MAILTO_REGEXP","target","addText","addLink","url","isDefined","raw","substr"]
-}

http://git-wip-us.apache.org/repos/asf/incubator-aurora/blob/a20de364/angular-seed-master/app/lib/angular/angular-touch.js
----------------------------------------------------------------------
diff --git a/angular-seed-master/app/lib/angular/angular-touch.js b/angular-seed-master/app/lib/angular/angular-touch.js
deleted file mode 100644
index d488b5f..0000000
--- a/angular-seed-master/app/lib/angular/angular-touch.js
+++ /dev/null
@@ -1,563 +0,0 @@
-/**
- * @license AngularJS v1.2.6
- * (c) 2010-2014 Google, Inc. http://angularjs.org
- * License: MIT
- */
-(function(window, angular, undefined) {'use strict';
-
-/**
- * @ngdoc overview
- * @name ngTouch
- * @description
- *
- * # ngTouch
- *
- * The `ngTouch` module provides touch events and other helpers for touch-enabled devices.
- * The implementation is based on jQuery Mobile touch event handling 
- * ([jquerymobile.com](http://jquerymobile.com/)).
- *
- * {@installModule touch}
- *
- * See {@link ngTouch.$swipe `$swipe`} for usage.
- *
- * <div doc-module-components="ngTouch"></div>
- *
- */
-
-// define ngTouch module
-/* global -ngTouch */
-var ngTouch = angular.module('ngTouch', []);
-
-/* global ngTouch: false */
-
-    /**
-     * @ngdoc object
-     * @name ngTouch.$swipe
-     *
-     * @description
-     * The `$swipe` service is a service that abstracts the messier details of hold-and-drag
swipe
-     * behavior, to make implementing swipe-related directives more convenient.
-     *
-     * Requires the {@link ngTouch `ngTouch`} module to be installed.
-     *
-     * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`,
and by
-     * `ngCarousel` in a separate component.
-     *
-     * # Usage
-     * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
-     * which is to be watched for swipes, and an object with four handler functions. See
the
-     * documentation for `bind` below.
-     */
-
-ngTouch.factory('$swipe', [function() {
-  // The total distance in any direction before we make the call on swipe vs. scroll.
-  var MOVE_BUFFER_RADIUS = 10;
-
-  function getCoordinates(event) {
-    var touches = event.touches && event.touches.length ? event.touches : [event];
-    var e = (event.changedTouches && event.changedTouches[0]) ||
-        (event.originalEvent && event.originalEvent.changedTouches &&
-            event.originalEvent.changedTouches[0]) ||
-        touches[0].originalEvent || touches[0];
-
-    return {
-      x: e.clientX,
-      y: e.clientY
-    };
-  }
-
-  return {
-    /**
-     * @ngdoc method
-     * @name ngTouch.$swipe#bind
-     * @methodOf ngTouch.$swipe
-     *
-     * @description
-     * The main method of `$swipe`. It takes an element to be watched for swipe motions,
and an
-     * object containing event handlers.
-     *
-     * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
-     * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }`.
-     *
-     * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe`
is
-     * watching for `touchmove` or `mousemove` events. These events are ignored until the
total
-     * distance moved in either dimension exceeds a small threshold.
-     *
-     * Once this threshold is exceeded, either the horizontal or vertical delta is greater.
-     * - If the horizontal distance is greater, this is a swipe and `move` and `end` events
follow.
-     * - If the vertical distance is greater, this is a scroll, and we let the browser take
over.
-     *   A `cancel` event is sent.
-     *
-     * `move` is called on `mousemove` and `touchmove` after the above logic has determined
that
-     * a swipe is in progress.
-     *
-     * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`.
-     *
-     * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling
-     * as described above.
-     *
-     */
-    bind: function(element, eventHandlers) {
-      // Absolute total movement, used to control swipe vs. scroll.
-      var totalX, totalY;
-      // Coordinates of the start position.
-      var startCoords;
-      // Last event's position.
-      var lastPos;
-      // Whether a swipe is active.
-      var active = false;
-
-      element.on('touchstart mousedown', function(event) {
-        startCoords = getCoordinates(event);
-        active = true;
-        totalX = 0;
-        totalY = 0;
-        lastPos = startCoords;
-        eventHandlers['start'] && eventHandlers['start'](startCoords, event);
-      });
-
-      element.on('touchcancel', function(event) {
-        active = false;
-        eventHandlers['cancel'] && eventHandlers['cancel'](event);
-      });
-
-      element.on('touchmove mousemove', function(event) {
-        if (!active) return;
-
-        // Android will send a touchcancel if it thinks we're starting to scroll.
-        // So when the total distance (+ or - or both) exceeds 10px in either direction,
-        // we either:
-        // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
-        // - On totalY > totalX, we let the browser handle it as a scroll.
-
-        if (!startCoords) return;
-        var coords = getCoordinates(event);
-
-        totalX += Math.abs(coords.x - lastPos.x);
-        totalY += Math.abs(coords.y - lastPos.y);
-
-        lastPos = coords;
-
-        if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
-          return;
-        }
-
-        // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
-        if (totalY > totalX) {
-          // Allow native scrolling to take over.
-          active = false;
-          eventHandlers['cancel'] && eventHandlers['cancel'](event);
-          return;
-        } else {
-          // Prevent the browser from scrolling.
-          event.preventDefault();
-          eventHandlers['move'] && eventHandlers['move'](coords, event);
-        }
-      });
-
-      element.on('touchend mouseup', function(event) {
-        if (!active) return;
-        active = false;
-        eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
-      });
-    }
-  };
-}]);
-
-/* global ngTouch: false */
-
-/**
- * @ngdoc directive
- * @name ngTouch.directive:ngClick
- *
- * @description
- * A more powerful replacement for the default ngClick designed to be used on touchscreen
- * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
- * the click event. This version handles them immediately, and then prevents the
- * following click event from propagating.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * This directive can fall back to using an ordinary click event, and so works on desktop
- * browsers as well as mobile.
- *
- * This directive also sets the CSS class `ng-click-active` while the element is being held
- * down (by a mouse click or touch) so you can restyle the depressed element if you wish.
- *
- * @element ANY
- * @param {expression} ngClick {@link guide/expression Expression} to evaluate
- * upon tap. (Event object is available as `$event`)
- *
- * @example
-    <doc:example>
-      <doc:source>
-        <button ng-click="count = count + 1" ng-init="count=0">
-          Increment
-        </button>
-        count: {{ count }}
-      </doc:source>
-    </doc:example>
- */
-
-ngTouch.config(['$provide', function($provide) {
-  $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
-    // drop the default ngClick directive
-    $delegate.shift();
-    return $delegate;
-  }]);
-}]);
-
-ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
-    function($parse, $timeout, $rootElement) {
-  var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
-  var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
-  var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
-  var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting
clicks.
-
-  var ACTIVE_CLASS_NAME = 'ng-click-active';
-  var lastPreventedTime;
-  var touchCoordinates;
-
-
-  // TAP EVENTS AND GHOST CLICKS
-  //
-  // Why tap events?
-  // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
-  // double-tapping, and then fire a click event.
-  //
-  // This delay sucks and makes mobile apps feel unresponsive.
-  // So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine
when
-  // the user has tapped on something.
-  //
-  // What happens when the browser then generates a click event?
-  // The browser, of course, also detects the tap and fires a click after a delay. This results
in
-  // tapping/clicking twice. So we do "clickbusting" to prevent it.
-  //
-  // How does it work?
-  // We attach global touchstart and click handlers, that run during the capture (early)
phase.
-  // So the sequence for a tap is:
-  // - global touchstart: Sets an "allowable region" at the point touched.
-  // - element's touchstart: Starts a touch
-  // (- touchmove or touchcancel ends the touch, no click follows)
-  // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't
hold
-  //   too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
-  // - preventGhostClick() removes the allowable region the global touchstart created.
-  // - The browser generates a click event.
-  // - The global click handler catches the click, and checks whether it was in an allowable
region.
-  //     - If preventGhostClick was called, the region will have been removed, the click
is busted.
-  //     - If the region is still there, the click proceeds normally. Therefore clicks on
links and
-  //       other elements without ngTap on them work normally.
-  //
-  // This is an ugly, terrible hack!
-  // Yeah, tell me about it. The alternatives are using the slow click events, or making
our users
-  // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
-  // encapsulates this ugly logic away from the user.
-  //
-  // Why not just put click handlers on the element?
-  // We do that too, just to be sure. The problem is that the tap event might have caused
the DOM
-  // to change, so that the click fires in the same position but something else is there
now. So
-  // the handlers are global and care only about coordinates and not elements.
-
-  // Checks if the coordinates are close enough to be within the region.
-  function hit(x1, y1, x2, y2) {
-    return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) <
CLICKBUSTER_THRESHOLD;
-  }
-
-  // Checks a list of allowable regions against a click location.
-  // Returns true if the click should be allowed.
-  // Splices out the allowable region from the list after it has been used.
-  function checkAllowableRegions(touchCoordinates, x, y) {
-    for (var i = 0; i < touchCoordinates.length; i += 2) {
-      if (hit(touchCoordinates[i], touchCoordinates[i+1], x, y)) {
-        touchCoordinates.splice(i, i + 2);
-        return true; // allowable region
-      }
-    }
-    return false; // No allowable region; bust it.
-  }
-
-  // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
-  // was called recently.
-  function onClick(event) {
-    if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
-      return; // Too old.
-    }
-
-    var touches = event.touches && event.touches.length ? event.touches : [event];
-    var x = touches[0].clientX;
-    var y = touches[0].clientY;
-    // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the
label
-    // and on the input element). Depending on the exact browser, this second click we don't
want
-    // to bust has either (0,0) or negative coordinates.
-    if (x < 1 && y < 1) {
-      return; // offscreen
-    }
-
-    // Look for an allowable region containing this click.
-    // If we find one, that means it was created by touchstart and not removed by
-    // preventGhostClick, so we don't bust it.
-    if (checkAllowableRegions(touchCoordinates, x, y)) {
-      return;
-    }
-
-    // If we didn't find an allowable region, bust the click.
-    event.stopPropagation();
-    event.preventDefault();
-
-    // Blur focused form elements
-    event.target && event.target.blur();
-  }
-
-
-  // Global touchstart handler that creates an allowable region for a click event.
-  // This allowable region can be removed by preventGhostClick if we want to bust it.
-  function onTouchStart(event) {
-    var touches = event.touches && event.touches.length ? event.touches : [event];
-    var x = touches[0].clientX;
-    var y = touches[0].clientY;
-    touchCoordinates.push(x, y);
-
-    $timeout(function() {
-      // Remove the allowable region.
-      for (var i = 0; i < touchCoordinates.length; i += 2) {
-        if (touchCoordinates[i] == x && touchCoordinates[i+1] == y) {
-          touchCoordinates.splice(i, i + 2);
-          return;
-        }
-      }
-    }, PREVENT_DURATION, false);
-  }
-
-  // On the first call, attaches some event handlers. Then whenever it gets called, it creates
a
-  // zone around the touchstart where clicks will get busted.
-  function preventGhostClick(x, y) {
-    if (!touchCoordinates) {
-      $rootElement[0].addEventListener('click', onClick, true);
-      $rootElement[0].addEventListener('touchstart', onTouchStart, true);
-      touchCoordinates = [];
-    }
-
-    lastPreventedTime = Date.now();
-
-    checkAllowableRegions(touchCoordinates, x, y);
-  }
-
-  // Actual linking function.
-  return function(scope, element, attr) {
-    var clickHandler = $parse(attr.ngClick),
-        tapping = false,
-        tapElement,  // Used to blur the element after a tap.
-        startTime,   // Used to check if the tap was held too long.
-        touchStartX,
-        touchStartY;
-
-    function resetState() {
-      tapping = false;
-      element.removeClass(ACTIVE_CLASS_NAME);
-    }
-
-    element.on('touchstart', function(event) {
-      tapping = true;
-      tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
-      // Hack for Safari, which can target text nodes instead of containers.
-      if(tapElement.nodeType == 3) {
-        tapElement = tapElement.parentNode;
-      }
-
-      element.addClass(ACTIVE_CLASS_NAME);
-
-      startTime = Date.now();
-
-      var touches = event.touches && event.touches.length ? event.touches : [event];
-      var e = touches[0].originalEvent || touches[0];
-      touchStartX = e.clientX;
-      touchStartY = e.clientY;
-    });
-
-    element.on('touchmove', function(event) {
-      resetState();
-    });
-
-    element.on('touchcancel', function(event) {
-      resetState();
-    });
-
-    element.on('touchend', function(event) {
-      var diff = Date.now() - startTime;
-
-      var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches
:
-          ((event.touches && event.touches.length) ? event.touches : [event]);
-      var e = touches[0].originalEvent || touches[0];
-      var x = e.clientX;
-      var y = e.clientY;
-      var dist = Math.sqrt( Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2) );
-
-      if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE)
{
-        // Call preventGhostClick so the clickbuster will catch the corresponding click.
-        preventGhostClick(x, y);
-
-        // Blur the focused element (the button, probably) before firing the callback.
-        // This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
-        // I couldn't get anything to work reliably on Android Chrome.
-        if (tapElement) {
-          tapElement.blur();
-        }
-
-        if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
-          element.triggerHandler('click', [event]);
-        }
-      }
-
-      resetState();
-    });
-
-    // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable
to click
-    // something else nearby.
-    element.onclick = function(event) { };
-
-    // Actual click handler.
-    // There are three different kinds of clicks, only two of which reach this point.
-    // - On desktop browsers without touch events, their clicks will always come here.
-    // - On mobile browsers, the simulated "fast" click will call this.
-    // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
-    // Therefore it's safe to use this directive on both mobile and desktop.
-    element.on('click', function(event, touchend) {
-      scope.$apply(function() {
-        clickHandler(scope, {$event: (touchend || event)});
-      });
-    });
-
-    element.on('mousedown', function(event) {
-      element.addClass(ACTIVE_CLASS_NAME);
-    });
-
-    element.on('mousemove mouseup', function(event) {
-      element.removeClass(ACTIVE_CLASS_NAME);
-    });
-
-  };
-}]);
-
-/* global ngTouch: false */
-
-/**
- * @ngdoc directive
- * @name ngTouch.directive:ngSwipeLeft
- *
- * @description
- * Specify custom behavior when an element is swiped to the left on a touchscreen device.
- * A leftward swipe is a quick, right-to-left slide of the finger.
- * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click
and drag
- * too.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * @element ANY
- * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
- * upon left swipe. (Event object is available as `$event`)
- *
- * @example
-    <doc:example>
-      <doc:source>
-        <div ng-show="!showActions" ng-swipe-left="showActions = true">
-          Some list content, like an email in the inbox
-        </div>
-        <div ng-show="showActions" ng-swipe-right="showActions = false">
-          <button ng-click="reply()">Reply</button>
-          <button ng-click="delete()">Delete</button>
-        </div>
-      </doc:source>
-    </doc:example>
- */
-
-/**
- * @ngdoc directive
- * @name ngTouch.directive:ngSwipeRight
- *
- * @description
- * Specify custom behavior when an element is swiped to the right on a touchscreen device.
- * A rightward swipe is a quick, left-to-right slide of the finger.
- * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click
and drag
- * too.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * @element ANY
- * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
- * upon right swipe. (Event object is available as `$event`)
- *
- * @example
-    <doc:example>
-      <doc:source>
-        <div ng-show="!showActions" ng-swipe-left="showActions = true">
-          Some list content, like an email in the inbox
-        </div>
-        <div ng-show="showActions" ng-swipe-right="showActions = false">
-          <button ng-click="reply()">Reply</button>
-          <button ng-click="delete()">Delete</button>
-        </div>
-      </doc:source>
-    </doc:example>
- */
-
-function makeSwipeDirective(directiveName, direction, eventName) {
-  ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
-    // The maximum vertical delta for a swipe should be less than 75px.
-    var MAX_VERTICAL_DISTANCE = 75;
-    // Vertical distance should not be more than a fraction of the horizontal distance.
-    var MAX_VERTICAL_RATIO = 0.3;
-    // At least a 30px lateral motion is necessary for a swipe.
-    var MIN_HORIZONTAL_DISTANCE = 30;
-
-    return function(scope, element, attr) {
-      var swipeHandler = $parse(attr[directiveName]);
-
-      var startCoords, valid;
-
-      function validSwipe(coords) {
-        // Check that it's within the coordinates.
-        // Absolute vertical distance must be within tolerances.
-        // Horizontal distance, we take the current X - the starting X.
-        // This is negative for leftward swipes and positive for rightward swipes.
-        // After multiplying by the direction (-1 for left, +1 for right), legal swipes
-        // (ie. same direction as the directive wants) will have a positive delta and
-        // illegal ones a negative delta.
-        // Therefore this delta must be positive, and larger than the minimum.
-        if (!startCoords) return false;
-        var deltaY = Math.abs(coords.y - startCoords.y);
-        var deltaX = (coords.x - startCoords.x) * direction;
-        return valid && // Short circuit for already-invalidated swipes.
-            deltaY < MAX_VERTICAL_DISTANCE &&
-            deltaX > 0 &&
-            deltaX > MIN_HORIZONTAL_DISTANCE &&
-            deltaY / deltaX < MAX_VERTICAL_RATIO;
-      }
-
-      $swipe.bind(element, {
-        'start': function(coords, event) {
-          startCoords = coords;
-          valid = true;
-        },
-        'cancel': function(event) {
-          valid = false;
-        },
-        'end': function(coords, event) {
-          if (validSwipe(coords)) {
-            scope.$apply(function() {
-              element.triggerHandler(eventName);
-              swipeHandler(scope, {$event: event});
-            });
-          }
-        }
-      });
-    };
-  }]);
-}
-
-// Left is negative X-coordinate, right is positive.
-makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
-makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
-
-
-
-})(window, window.angular);

http://git-wip-us.apache.org/repos/asf/incubator-aurora/blob/a20de364/angular-seed-master/app/lib/angular/angular-touch.min.js
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diff --git a/angular-seed-master/app/lib/angular/angular-touch.min.js b/angular-seed-master/app/lib/angular/angular-touch.min.js
deleted file mode 100644
index 2962d42..0000000
--- a/angular-seed-master/app/lib/angular/angular-touch.min.js
+++ /dev/null
@@ -1,13 +0,0 @@
-/*
- AngularJS v1.2.6
- (c) 2010-2014 Google, Inc. http://angularjs.org
- License: MIT
-*/
-(function(y,v,z){'use strict';function t(g,a,b){q.directive(g,["$parse","$swipe",function(l,n){var
r=75,h=0.3,d=30;return function(p,m,k){function e(e){if(!u)return!1;var c=Math.abs(e.y-u.y);e=(e.x-u.x)*a;return
f&&c<r&&0<e&&e>d&&c/e<h}var c=l(k[g]),u,f;n.bind(m,{start:function(e,c){u=e;f=!0},cancel:function(e){f=!1},end:function(a,f){e(a)&&p.$apply(function(){m.triggerHandler(b);c(p,{$event:f})})}})}}])}var
q=v.module("ngTouch",[]);q.factory("$swipe",[function(){function g(a){var b=a.touches&&a.touches.length?
-a.touches:[a];a=a.changedTouches&&a.changedTouches[0]||a.originalEvent&&a.originalEvent.changedTouches&&a.originalEvent.changedTouches[0]||b[0].originalEvent||b[0];return{x:a.clientX,y:a.clientY}}return{bind:function(a,b){var
l,n,r,h,d=!1;a.on("touchstart mousedown",function(a){r=g(a);d=!0;n=l=0;h=r;b.start&&b.start(r,a)});a.on("touchcancel",function(a){d=!1;b.cancel&&b.cancel(a)});a.on("touchmove
mousemove",function(a){if(d&&r){var m=g(a);l+=Math.abs(m.x-h.x);n+=Math.abs(m.y-h.y);h=m;10>l&&10>n||
-(n>l?(d=!1,b.cancel&&b.cancel(a)):(a.preventDefault(),b.move&&b.move(m,a)))}});a.on("touchend
mouseup",function(a){d&&(d=!1,b.end&&b.end(g(a),a))})}}}]);q.config(["$provide",function(g){g.decorator("ngClickDirective",["$delegate",function(a){a.shift();return
a}])}]);q.directive("ngClick",["$parse","$timeout","$rootElement",function(g,a,b){function
l(a,c,b){for(var f=0;f<a.length;f+=2)if(Math.abs(a[f]-c)<d&&Math.abs(a[f+1]-b)<d)return
a.splice(f,f+2),!0;return!1}function n(a){if(!(Date.now()-m>h)){var c=
-a.touches&&a.touches.length?a.touches:[a],b=c[0].clientX,c=c[0].clientY;1>b&&1>c||l(k,b,c)||(a.stopPropagation(),a.preventDefault(),a.target&&a.target.blur())}}function
r(b){b=b.touches&&b.touches.length?b.touches:[b];var c=b[0].clientX,d=b[0].clientY;k.push(c,d);a(function(){for(var
a=0;a<k.length;a+=2)if(k[a]==c&&k[a+1]==d){k.splice(a,a+2);break}},h,!1)}var h=2500,d=25,p="ng-click-active",m,k;return
function(a,c,d){function f(){q=!1;c.removeClass(p)}var h=g(d.ngClick),q=!1,s,t,w,x;c.on("touchstart",
-function(a){q=!0;s=a.target?a.target:a.srcElement;3==s.nodeType&&(s=s.parentNode);c.addClass(p);t=Date.now();a=a.touches&&a.touches.length?a.touches:[a];a=a[0].originalEvent||a[0];w=a.clientX;x=a.clientY});c.on("touchmove",function(a){f()});c.on("touchcancel",function(a){f()});c.on("touchend",function(a){var
h=Date.now()-t,e=a.changedTouches&&a.changedTouches.length?a.changedTouches:a.touches&&a.touches.length?a.touches:[a],g=e[0].originalEvent||e[0],e=g.clientX,g=g.clientY,p=Math.sqrt(Math.pow(e-
-w,2)+Math.pow(g-x,2));q&&(750>h&&12>p)&&(k||(b[0].addEventListener("click",n,!0),b[0].addEventListener("touchstart",r,!0),k=[]),m=Date.now(),l(k,e,g),s&&s.blur(),v.isDefined(d.disabled)&&!1!==d.disabled||c.triggerHandler("click",[a]));f()});c.onclick=function(a){};c.on("click",function(b,c){a.$apply(function(){h(a,{$event:c||b})})});c.on("mousedown",function(a){c.addClass(p)});c.on("mousemove
mouseup",function(a){c.removeClass(p)})}}]);t("ngSwipeLeft",-1,"swipeleft");t("ngSwipeRight",1,"swiperight")})(window,
-window.angular);
-//# sourceMappingURL=angular-touch.min.js.map

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diff --git a/angular-seed-master/app/lib/angular/angular-touch.min.js.map b/angular-seed-master/app/lib/angular/angular-touch.min.js.map
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-{
-"version":3,
-"file":"angular-touch.min.js",
-"lineCount":12,
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