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From Les Hughes <leslie.hug...@rubus.com>
Subject RE: C++ tasks
Date Fri, 12 Oct 2001 10:06:01 GMT

Hi,  

Feel free to shoot me down in flames but doesn't VC++ have a perfectly good
build system in nmake? And for multithreaded speeded up stuff what about
clearmake (with ClearCase).

(Oh dear, what have I started....)

Bye,

Les




> -----Original Message-----
> From: Curt Arnold [mailto:carnold@houston.rr.com]
> Sent: 11 October 2001 03:50
> To: ant-dev@jakarta.apache.org
> Subject: Re: C++ tasks
> 
> 
> > I'm hoping to begin work on this again soon (in the next 
> few weeks) but my
> > intent includes a substantial rewrite of the initial task.  
> Mostly because
> I
> > want to speed the task up so I intend to include multithreading
> capabilities
> > into the task.  For now though this is still in design with coding
> hopefully
> > to start end of month.
> 
> Speed is a very good thing.
> 
> >
> > If needed I can repost both Adam and My tasks to the list 
> or else email
> them
> > direct to you.
> 
> I'd appreciate your sending them to me.
> 
> >
> > One word of warning is that the linker part of my task does 
> not function
> > properly on Sun Workshop, other then that everything should 
> be working
> 
> My primary interest is driving the Microsoft Visual C++ 
> compiler on Win32.
> 
> I'd appreciate your thoughts on compile speed minimization.  
> If compilation
> is processor-bound and you aren't on a multiprocessor system, 
> I wouldn't
> think that multiple threads would gain you any performance.  Though a
> thread-per-processor would probably be appropriate.
> 
> Definitely, I would think that you would want to minimize the 
> number of
> processes created (that is not exec a new process for each 
> .c[pp] file) and
> minimize the number times CL.EXE is loaded.
> 
> Would the same optimizations be appropriate for gcc or other 
> C++ compilers,
> other platforms?
> 
> Any thoughts on dependency checking?
> 

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