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From ctubb...@apache.org
Subject [08/54] [abbrv] accumulo git commit: ACCUMULO-2181/3005 Porting Monitor
Date Thu, 06 Jul 2017 20:43:02 GMT
http://git-wip-us.apache.org/repos/asf/accumulo/blob/0ca5cd33/server/monitor/src/main/resources/web/flot/excanvas.js
----------------------------------------------------------------------
diff --git a/server/monitor/src/main/resources/web/flot/excanvas.js b/server/monitor/src/main/resources/web/flot/excanvas.js
deleted file mode 100644
index c40d6f7..0000000
--- a/server/monitor/src/main/resources/web/flot/excanvas.js
+++ /dev/null
@@ -1,1427 +0,0 @@
-// Copyright 2006 Google Inc.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//   http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-
-// Known Issues:
-//
-// * Patterns only support repeat.
-// * Radial gradient are not implemented. The VML version of these look very
-//   different from the canvas one.
-// * Clipping paths are not implemented.
-// * Coordsize. The width and height attribute have higher priority than the
-//   width and height style values which isn't correct.
-// * Painting mode isn't implemented.
-// * Canvas width/height should is using content-box by default. IE in
-//   Quirks mode will draw the canvas using border-box. Either change your
-//   doctype to HTML5
-//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
-//   or use Box Sizing Behavior from WebFX
-//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
-// * Non uniform scaling does not correctly scale strokes.
-// * Filling very large shapes (above 5000 points) is buggy.
-// * Optimize. There is always room for speed improvements.
-
-// Only add this code if we do not already have a canvas implementation
-if (!document.createElement('canvas').getContext) {
-
-(function() {
-
-  // alias some functions to make (compiled) code shorter
-  var m = Math;
-  var mr = m.round;
-  var ms = m.sin;
-  var mc = m.cos;
-  var abs = m.abs;
-  var sqrt = m.sqrt;
-
-  // this is used for sub pixel precision
-  var Z = 10;
-  var Z2 = Z / 2;
-
-  /**
-   * This funtion is assigned to the <canvas> elements as element.getContext().
-   * @this {HTMLElement}
-   * @return {CanvasRenderingContext2D_}
-   */
-  function getContext() {
-    return this.context_ ||
-        (this.context_ = new CanvasRenderingContext2D_(this));
-  }
-
-  var slice = Array.prototype.slice;
-
-  /**
-   * Binds a function to an object. The returned function will always use the
-   * passed in {@code obj} as {@code this}.
-   *
-   * Example:
-   *
-   *   g = bind(f, obj, a, b)
-   *   g(c, d) // will do f.call(obj, a, b, c, d)
-   *
-   * @param {Function} f The function to bind the object to
-   * @param {Object} obj The object that should act as this when the function
-   *     is called
-   * @param {*} var_args Rest arguments that will be used as the initial
-   *     arguments when the function is called
-   * @return {Function} A new function that has bound this
-   */
-  function bind(f, obj, var_args) {
-    var a = slice.call(arguments, 2);
-    return function() {
-      return f.apply(obj, a.concat(slice.call(arguments)));
-    };
-  }
-
-  function encodeHtmlAttribute(s) {
-    return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
-  }
-
-  function addNamespacesAndStylesheet(doc) {
-    // create xmlns
-    if (!doc.namespaces['g_vml_']) {
-      doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
-                         '#default#VML');
-
-    }
-    if (!doc.namespaces['g_o_']) {
-      doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
-                         '#default#VML');
-    }
-
-    // Setup default CSS.  Only add one style sheet per document
-    if (!doc.styleSheets['ex_canvas_']) {
-      var ss = doc.createStyleSheet();
-      ss.owningElement.id = 'ex_canvas_';
-      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
-          // default size is 300x150 in Gecko and Opera
-          'text-align:left;width:300px;height:150px}';
-    }
-  }
-
-  // Add namespaces and stylesheet at startup.
-  addNamespacesAndStylesheet(document);
-
-  var G_vmlCanvasManager_ = {
-    init: function(opt_doc) {
-      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
-        var doc = opt_doc || document;
-        // Create a dummy element so that IE will allow canvas elements to be
-        // recognized.
-        doc.createElement('canvas');
-        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
-      }
-    },
-
-    init_: function(doc) {
-      // find all canvas elements
-      var els = doc.getElementsByTagName('canvas');
-      for (var i = 0; i < els.length; i++) {
-        this.initElement(els[i]);
-      }
-    },
-
-    /**
-     * Public initializes a canvas element so that it can be used as canvas
-     * element from now on. This is called automatically before the page is
-     * loaded but if you are creating elements using createElement you need to
-     * make sure this is called on the element.
-     * @param {HTMLElement} el The canvas element to initialize.
-     * @return {HTMLElement} the element that was created.
-     */
-    initElement: function(el) {
-      if (!el.getContext) {
-        el.getContext = getContext;
-
-        // Add namespaces and stylesheet to document of the element.
-        addNamespacesAndStylesheet(el.ownerDocument);
-
-        // Remove fallback content. There is no way to hide text nodes so we
-        // just remove all childNodes. We could hide all elements and remove
-        // text nodes but who really cares about the fallback content.
-        el.innerHTML = '';
-
-        // do not use inline function because that will leak memory
-        el.attachEvent('onpropertychange', onPropertyChange);
-        el.attachEvent('onresize', onResize);
-
-        var attrs = el.attributes;
-        if (attrs.width && attrs.width.specified) {
-          // TODO: use runtimeStyle and coordsize
-          // el.getContext().setWidth_(attrs.width.nodeValue);
-          el.style.width = attrs.width.nodeValue + 'px';
-        } else {
-          el.width = el.clientWidth;
-        }
-        if (attrs.height && attrs.height.specified) {
-          // TODO: use runtimeStyle and coordsize
-          // el.getContext().setHeight_(attrs.height.nodeValue);
-          el.style.height = attrs.height.nodeValue + 'px';
-        } else {
-          el.height = el.clientHeight;
-        }
-        //el.getContext().setCoordsize_()
-      }
-      return el;
-    }
-  };
-
-  function onPropertyChange(e) {
-    var el = e.srcElement;
-
-    switch (e.propertyName) {
-      case 'width':
-        el.getContext().clearRect();
-        el.style.width = el.attributes.width.nodeValue + 'px';
-        // In IE8 this does not trigger onresize.
-        el.firstChild.style.width =  el.clientWidth + 'px';
-        break;
-      case 'height':
-        el.getContext().clearRect();
-        el.style.height = el.attributes.height.nodeValue + 'px';
-        el.firstChild.style.height = el.clientHeight + 'px';
-        break;
-    }
-  }
-
-  function onResize(e) {
-    var el = e.srcElement;
-    if (el.firstChild) {
-      el.firstChild.style.width =  el.clientWidth + 'px';
-      el.firstChild.style.height = el.clientHeight + 'px';
-    }
-  }
-
-  G_vmlCanvasManager_.init();
-
-  // precompute "00" to "FF"
-  var decToHex = [];
-  for (var i = 0; i < 16; i++) {
-    for (var j = 0; j < 16; j++) {
-      decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
-    }
-  }
-
-  function createMatrixIdentity() {
-    return [
-      [1, 0, 0],
-      [0, 1, 0],
-      [0, 0, 1]
-    ];
-  }
-
-  function matrixMultiply(m1, m2) {
-    var result = createMatrixIdentity();
-
-    for (var x = 0; x < 3; x++) {
-      for (var y = 0; y < 3; y++) {
-        var sum = 0;
-
-        for (var z = 0; z < 3; z++) {
-          sum += m1[x][z] * m2[z][y];
-        }
-
-        result[x][y] = sum;
-      }
-    }
-    return result;
-  }
-
-  function copyState(o1, o2) {
-    o2.fillStyle     = o1.fillStyle;
-    o2.lineCap       = o1.lineCap;
-    o2.lineJoin      = o1.lineJoin;
-    o2.lineWidth     = o1.lineWidth;
-    o2.miterLimit    = o1.miterLimit;
-    o2.shadowBlur    = o1.shadowBlur;
-    o2.shadowColor   = o1.shadowColor;
-    o2.shadowOffsetX = o1.shadowOffsetX;
-    o2.shadowOffsetY = o1.shadowOffsetY;
-    o2.strokeStyle   = o1.strokeStyle;
-    o2.globalAlpha   = o1.globalAlpha;
-    o2.font          = o1.font;
-    o2.textAlign     = o1.textAlign;
-    o2.textBaseline  = o1.textBaseline;
-    o2.arcScaleX_    = o1.arcScaleX_;
-    o2.arcScaleY_    = o1.arcScaleY_;
-    o2.lineScale_    = o1.lineScale_;
-  }
-
-  var colorData = {
-    aliceblue: '#F0F8FF',
-    antiquewhite: '#FAEBD7',
-    aquamarine: '#7FFFD4',
-    azure: '#F0FFFF',
-    beige: '#F5F5DC',
-    bisque: '#FFE4C4',
-    black: '#000000',
-    blanchedalmond: '#FFEBCD',
-    blueviolet: '#8A2BE2',
-    brown: '#A52A2A',
-    burlywood: '#DEB887',
-    cadetblue: '#5F9EA0',
-    chartreuse: '#7FFF00',
-    chocolate: '#D2691E',
-    coral: '#FF7F50',
-    cornflowerblue: '#6495ED',
-    cornsilk: '#FFF8DC',
-    crimson: '#DC143C',
-    cyan: '#00FFFF',
-    darkblue: '#00008B',
-    darkcyan: '#008B8B',
-    darkgoldenrod: '#B8860B',
-    darkgray: '#A9A9A9',
-    darkgreen: '#006400',
-    darkgrey: '#A9A9A9',
-    darkkhaki: '#BDB76B',
-    darkmagenta: '#8B008B',
-    darkolivegreen: '#556B2F',
-    darkorange: '#FF8C00',
-    darkorchid: '#9932CC',
-    darkred: '#8B0000',
-    darksalmon: '#E9967A',
-    darkseagreen: '#8FBC8F',
-    darkslateblue: '#483D8B',
-    darkslategray: '#2F4F4F',
-    darkslategrey: '#2F4F4F',
-    darkturquoise: '#00CED1',
-    darkviolet: '#9400D3',
-    deeppink: '#FF1493',
-    deepskyblue: '#00BFFF',
-    dimgray: '#696969',
-    dimgrey: '#696969',
-    dodgerblue: '#1E90FF',
-    firebrick: '#B22222',
-    floralwhite: '#FFFAF0',
-    forestgreen: '#228B22',
-    gainsboro: '#DCDCDC',
-    ghostwhite: '#F8F8FF',
-    gold: '#FFD700',
-    goldenrod: '#DAA520',
-    grey: '#808080',
-    greenyellow: '#ADFF2F',
-    honeydew: '#F0FFF0',
-    hotpink: '#FF69B4',
-    indianred: '#CD5C5C',
-    indigo: '#4B0082',
-    ivory: '#FFFFF0',
-    khaki: '#F0E68C',
-    lavender: '#E6E6FA',
-    lavenderblush: '#FFF0F5',
-    lawngreen: '#7CFC00',
-    lemonchiffon: '#FFFACD',
-    lightblue: '#ADD8E6',
-    lightcoral: '#F08080',
-    lightcyan: '#E0FFFF',
-    lightgoldenrodyellow: '#FAFAD2',
-    lightgreen: '#90EE90',
-    lightgrey: '#D3D3D3',
-    lightpink: '#FFB6C1',
-    lightsalmon: '#FFA07A',
-    lightseagreen: '#20B2AA',
-    lightskyblue: '#87CEFA',
-    lightslategray: '#778899',
-    lightslategrey: '#778899',
-    lightsteelblue: '#B0C4DE',
-    lightyellow: '#FFFFE0',
-    limegreen: '#32CD32',
-    linen: '#FAF0E6',
-    magenta: '#FF00FF',
-    mediumaquamarine: '#66CDAA',
-    mediumblue: '#0000CD',
-    mediumorchid: '#BA55D3',
-    mediumpurple: '#9370DB',
-    mediumseagreen: '#3CB371',
-    mediumslateblue: '#7B68EE',
-    mediumspringgreen: '#00FA9A',
-    mediumturquoise: '#48D1CC',
-    mediumvioletred: '#C71585',
-    midnightblue: '#191970',
-    mintcream: '#F5FFFA',
-    mistyrose: '#FFE4E1',
-    moccasin: '#FFE4B5',
-    navajowhite: '#FFDEAD',
-    oldlace: '#FDF5E6',
-    olivedrab: '#6B8E23',
-    orange: '#FFA500',
-    orangered: '#FF4500',
-    orchid: '#DA70D6',
-    palegoldenrod: '#EEE8AA',
-    palegreen: '#98FB98',
-    paleturquoise: '#AFEEEE',
-    palevioletred: '#DB7093',
-    papayawhip: '#FFEFD5',
-    peachpuff: '#FFDAB9',
-    peru: '#CD853F',
-    pink: '#FFC0CB',
-    plum: '#DDA0DD',
-    powderblue: '#B0E0E6',
-    rosybrown: '#BC8F8F',
-    royalblue: '#4169E1',
-    saddlebrown: '#8B4513',
-    salmon: '#FA8072',
-    sandybrown: '#F4A460',
-    seagreen: '#2E8B57',
-    seashell: '#FFF5EE',
-    sienna: '#A0522D',
-    skyblue: '#87CEEB',
-    slateblue: '#6A5ACD',
-    slategray: '#708090',
-    slategrey: '#708090',
-    snow: '#FFFAFA',
-    springgreen: '#00FF7F',
-    steelblue: '#4682B4',
-    tan: '#D2B48C',
-    thistle: '#D8BFD8',
-    tomato: '#FF6347',
-    turquoise: '#40E0D0',
-    violet: '#EE82EE',
-    wheat: '#F5DEB3',
-    whitesmoke: '#F5F5F5',
-    yellowgreen: '#9ACD32'
-  };
-
-
-  function getRgbHslContent(styleString) {
-    var start = styleString.indexOf('(', 3);
-    var end = styleString.indexOf(')', start + 1);
-    var parts = styleString.substring(start + 1, end).split(',');
-    // add alpha if needed
-    if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
-      alpha = Number(parts[3]);
-    } else {
-      parts[3] = 1;
-    }
-    return parts;
-  }
-
-  function percent(s) {
-    return parseFloat(s) / 100;
-  }
-
-  function clamp(v, min, max) {
-    return Math.min(max, Math.max(min, v));
-  }
-
-  function hslToRgb(parts){
-    var r, g, b;
-    h = parseFloat(parts[0]) / 360 % 360;
-    if (h < 0)
-      h++;
-    s = clamp(percent(parts[1]), 0, 1);
-    l = clamp(percent(parts[2]), 0, 1);
-    if (s == 0) {
-      r = g = b = l; // achromatic
-    } else {
-      var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
-      var p = 2 * l - q;
-      r = hueToRgb(p, q, h + 1 / 3);
-      g = hueToRgb(p, q, h);
-      b = hueToRgb(p, q, h - 1 / 3);
-    }
-
-    return '#' + decToHex[Math.floor(r * 255)] +
-        decToHex[Math.floor(g * 255)] +
-        decToHex[Math.floor(b * 255)];
-  }
-
-  function hueToRgb(m1, m2, h) {
-    if (h < 0)
-      h++;
-    if (h > 1)
-      h--;
-
-    if (6 * h < 1)
-      return m1 + (m2 - m1) * 6 * h;
-    else if (2 * h < 1)
-      return m2;
-    else if (3 * h < 2)
-      return m1 + (m2 - m1) * (2 / 3 - h) * 6;
-    else
-      return m1;
-  }
-
-  function processStyle(styleString) {
-    var str, alpha = 1;
-
-    styleString = String(styleString);
-    if (styleString.charAt(0) == '#') {
-      str = styleString;
-    } else if (/^rgb/.test(styleString)) {
-      var parts = getRgbHslContent(styleString);
-      var str = '#', n;
-      for (var i = 0; i < 3; i++) {
-        if (parts[i].indexOf('%') != -1) {
-          n = Math.floor(percent(parts[i]) * 255);
-        } else {
-          n = Number(parts[i]);
-        }
-        str += decToHex[clamp(n, 0, 255)];
-      }
-      alpha = parts[3];
-    } else if (/^hsl/.test(styleString)) {
-      var parts = getRgbHslContent(styleString);
-      str = hslToRgb(parts);
-      alpha = parts[3];
-    } else {
-      str = colorData[styleString] || styleString;
-    }
-    return {color: str, alpha: alpha};
-  }
-
-  var DEFAULT_STYLE = {
-    style: 'normal',
-    variant: 'normal',
-    weight: 'normal',
-    size: 10,
-    family: 'sans-serif'
-  };
-
-  // Internal text style cache
-  var fontStyleCache = {};
-
-  function processFontStyle(styleString) {
-    if (fontStyleCache[styleString]) {
-      return fontStyleCache[styleString];
-    }
-
-    var el = document.createElement('div');
-    var style = el.style;
-    try {
-      style.font = styleString;
-    } catch (ex) {
-      // Ignore failures to set to invalid font.
-    }
-
-    return fontStyleCache[styleString] = {
-      style: style.fontStyle || DEFAULT_STYLE.style,
-      variant: style.fontVariant || DEFAULT_STYLE.variant,
-      weight: style.fontWeight || DEFAULT_STYLE.weight,
-      size: style.fontSize || DEFAULT_STYLE.size,
-      family: style.fontFamily || DEFAULT_STYLE.family
-    };
-  }
-
-  function getComputedStyle(style, element) {
-    var computedStyle = {};
-
-    for (var p in style) {
-      computedStyle[p] = style[p];
-    }
-
-    // Compute the size
-    var canvasFontSize = parseFloat(element.currentStyle.fontSize),
-        fontSize = parseFloat(style.size);
-
-    if (typeof style.size == 'number') {
-      computedStyle.size = style.size;
-    } else if (style.size.indexOf('px') != -1) {
-      computedStyle.size = fontSize;
-    } else if (style.size.indexOf('em') != -1) {
-      computedStyle.size = canvasFontSize * fontSize;
-    } else if(style.size.indexOf('%') != -1) {
-      computedStyle.size = (canvasFontSize / 100) * fontSize;
-    } else if (style.size.indexOf('pt') != -1) {
-      computedStyle.size = fontSize / .75;
-    } else {
-      computedStyle.size = canvasFontSize;
-    }
-
-    // Different scaling between normal text and VML text. This was found using
-    // trial and error to get the same size as non VML text.
-    computedStyle.size *= 0.981;
-
-    return computedStyle;
-  }
-
-  function buildStyle(style) {
-    return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
-        style.size + 'px ' + style.family;
-  }
-
-  function processLineCap(lineCap) {
-    switch (lineCap) {
-      case 'butt':
-        return 'flat';
-      case 'round':
-        return 'round';
-      case 'square':
-      default:
-        return 'square';
-    }
-  }
-
-  /**
-   * This class implements CanvasRenderingContext2D interface as described by
-   * the WHATWG.
-   * @param {HTMLElement} surfaceElement The element that the 2D context should
-   * be associated with
-   */
-  function CanvasRenderingContext2D_(surfaceElement) {
-    this.m_ = createMatrixIdentity();
-
-    this.mStack_ = [];
-    this.aStack_ = [];
-    this.currentPath_ = [];
-
-    // Canvas context properties
-    this.strokeStyle = '#000';
-    this.fillStyle = '#000';
-
-    this.lineWidth = 1;
-    this.lineJoin = 'miter';
-    this.lineCap = 'butt';
-    this.miterLimit = Z * 1;
-    this.globalAlpha = 1;
-    this.font = '10px sans-serif';
-    this.textAlign = 'left';
-    this.textBaseline = 'alphabetic';
-    this.canvas = surfaceElement;
-
-    var el = surfaceElement.ownerDocument.createElement('div');
-    el.style.width =  surfaceElement.clientWidth + 'px';
-    el.style.height = surfaceElement.clientHeight + 'px';
-    el.style.overflow = 'hidden';
-    el.style.position = 'absolute';
-    surfaceElement.appendChild(el);
-
-    this.element_ = el;
-    this.arcScaleX_ = 1;
-    this.arcScaleY_ = 1;
-    this.lineScale_ = 1;
-  }
-
-  var contextPrototype = CanvasRenderingContext2D_.prototype;
-  contextPrototype.clearRect = function() {
-    if (this.textMeasureEl_) {
-      this.textMeasureEl_.removeNode(true);
-      this.textMeasureEl_ = null;
-    }
-    this.element_.innerHTML = '';
-  };
-
-  contextPrototype.beginPath = function() {
-    // TODO: Branch current matrix so that save/restore has no effect
-    //       as per safari docs.
-    this.currentPath_ = [];
-  };
-
-  contextPrototype.moveTo = function(aX, aY) {
-    var p = this.getCoords_(aX, aY);
-    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
-    this.currentX_ = p.x;
-    this.currentY_ = p.y;
-  };
-
-  contextPrototype.lineTo = function(aX, aY) {
-    var p = this.getCoords_(aX, aY);
-    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
-
-    this.currentX_ = p.x;
-    this.currentY_ = p.y;
-  };
-
-  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
-                                            aCP2x, aCP2y,
-                                            aX, aY) {
-    var p = this.getCoords_(aX, aY);
-    var cp1 = this.getCoords_(aCP1x, aCP1y);
-    var cp2 = this.getCoords_(aCP2x, aCP2y);
-    bezierCurveTo(this, cp1, cp2, p);
-  };
-
-  // Helper function that takes the already fixed cordinates.
-  function bezierCurveTo(self, cp1, cp2, p) {
-    self.currentPath_.push({
-      type: 'bezierCurveTo',
-      cp1x: cp1.x,
-      cp1y: cp1.y,
-      cp2x: cp2.x,
-      cp2y: cp2.y,
-      x: p.x,
-      y: p.y
-    });
-    self.currentX_ = p.x;
-    self.currentY_ = p.y;
-  }
-
-  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
-    // the following is lifted almost directly from
-    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
-
-    var cp = this.getCoords_(aCPx, aCPy);
-    var p = this.getCoords_(aX, aY);
-
-    var cp1 = {
-      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
-      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
-    };
-    var cp2 = {
-      x: cp1.x + (p.x - this.currentX_) / 3.0,
-      y: cp1.y + (p.y - this.currentY_) / 3.0
-    };
-
-    bezierCurveTo(this, cp1, cp2, p);
-  };
-
-  contextPrototype.arc = function(aX, aY, aRadius,
-                                  aStartAngle, aEndAngle, aClockwise) {
-    aRadius *= Z;
-    var arcType = aClockwise ? 'at' : 'wa';
-
-    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
-    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
-
-    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
-    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
-
-    // IE won't render arches drawn counter clockwise if xStart == xEnd.
-    if (xStart == xEnd && !aClockwise) {
-      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
-                       // that can be represented in binary
-    }
-
-    var p = this.getCoords_(aX, aY);
-    var pStart = this.getCoords_(xStart, yStart);
-    var pEnd = this.getCoords_(xEnd, yEnd);
-
-    this.currentPath_.push({type: arcType,
-                           x: p.x,
-                           y: p.y,
-                           radius: aRadius,
-                           xStart: pStart.x,
-                           yStart: pStart.y,
-                           xEnd: pEnd.x,
-                           yEnd: pEnd.y});
-
-  };
-
-  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-  };
-
-  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
-    var oldPath = this.currentPath_;
-    this.beginPath();
-
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-    this.stroke();
-
-    this.currentPath_ = oldPath;
-  };
-
-  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
-    var oldPath = this.currentPath_;
-    this.beginPath();
-
-    this.moveTo(aX, aY);
-    this.lineTo(aX + aWidth, aY);
-    this.lineTo(aX + aWidth, aY + aHeight);
-    this.lineTo(aX, aY + aHeight);
-    this.closePath();
-    this.fill();
-
-    this.currentPath_ = oldPath;
-  };
-
-  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
-    var gradient = new CanvasGradient_('gradient');
-    gradient.x0_ = aX0;
-    gradient.y0_ = aY0;
-    gradient.x1_ = aX1;
-    gradient.y1_ = aY1;
-    return gradient;
-  };
-
-  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
-                                                   aX1, aY1, aR1) {
-    var gradient = new CanvasGradient_('gradientradial');
-    gradient.x0_ = aX0;
-    gradient.y0_ = aY0;
-    gradient.r0_ = aR0;
-    gradient.x1_ = aX1;
-    gradient.y1_ = aY1;
-    gradient.r1_ = aR1;
-    return gradient;
-  };
-
-  contextPrototype.drawImage = function(image, var_args) {
-    var dx, dy, dw, dh, sx, sy, sw, sh;
-
-    // to find the original width we overide the width and height
-    var oldRuntimeWidth = image.runtimeStyle.width;
-    var oldRuntimeHeight = image.runtimeStyle.height;
-    image.runtimeStyle.width = 'auto';
-    image.runtimeStyle.height = 'auto';
-
-    // get the original size
-    var w = image.width;
-    var h = image.height;
-
-    // and remove overides
-    image.runtimeStyle.width = oldRuntimeWidth;
-    image.runtimeStyle.height = oldRuntimeHeight;
-
-    if (arguments.length == 3) {
-      dx = arguments[1];
-      dy = arguments[2];
-      sx = sy = 0;
-      sw = dw = w;
-      sh = dh = h;
-    } else if (arguments.length == 5) {
-      dx = arguments[1];
-      dy = arguments[2];
-      dw = arguments[3];
-      dh = arguments[4];
-      sx = sy = 0;
-      sw = w;
-      sh = h;
-    } else if (arguments.length == 9) {
-      sx = arguments[1];
-      sy = arguments[2];
-      sw = arguments[3];
-      sh = arguments[4];
-      dx = arguments[5];
-      dy = arguments[6];
-      dw = arguments[7];
-      dh = arguments[8];
-    } else {
-      throw Error('Invalid number of arguments');
-    }
-
-    var d = this.getCoords_(dx, dy);
-
-    var w2 = sw / 2;
-    var h2 = sh / 2;
-
-    var vmlStr = [];
-
-    var W = 10;
-    var H = 10;
-
-    // For some reason that I've now forgotten, using divs didn't work
-    vmlStr.push(' <g_vml_:group',
-                ' coordsize="', Z * W, ',', Z * H, '"',
-                ' coordorigin="0,0"' ,
-                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
-
-    // If filters are necessary (rotation exists), create them
-    // filters are bog-slow, so only create them if abbsolutely necessary
-    // The following check doesn't account for skews (which don't exist
-    // in the canvas spec (yet) anyway.
-
-    if (this.m_[0][0] != 1 || this.m_[0][1] ||
-        this.m_[1][1] != 1 || this.m_[1][0]) {
-      var filter = [];
-
-      // Note the 12/21 reversal
-      filter.push('M11=', this.m_[0][0], ',',
-                  'M12=', this.m_[1][0], ',',
-                  'M21=', this.m_[0][1], ',',
-                  'M22=', this.m_[1][1], ',',
-                  'Dx=', mr(d.x / Z), ',',
-                  'Dy=', mr(d.y / Z), '');
-
-      // Bounding box calculation (need to minimize displayed area so that
-      // filters don't waste time on unused pixels.
-      var max = d;
-      var c2 = this.getCoords_(dx + dw, dy);
-      var c3 = this.getCoords_(dx, dy + dh);
-      var c4 = this.getCoords_(dx + dw, dy + dh);
-
-      max.x = m.max(max.x, c2.x, c3.x, c4.x);
-      max.y = m.max(max.y, c2.y, c3.y, c4.y);
-
-      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
-                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
-                  filter.join(''), ", sizingmethod='clip');");
-
-    } else {
-      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
-    }
-
-    vmlStr.push(' ">' ,
-                '<g_vml_:image src="', image.src, '"',
-                ' style="width:', Z * dw, 'px;',
-                ' height:', Z * dh, 'px"',
-                ' cropleft="', sx / w, '"',
-                ' croptop="', sy / h, '"',
-                ' cropright="', (w - sx - sw) / w, '"',
-                ' cropbottom="', (h - sy - sh) / h, '"',
-                ' />',
-                '</g_vml_:group>');
-
-    this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
-  };
-
-  contextPrototype.stroke = function(aFill) {
-    var W = 10;
-    var H = 10;
-    // Divide the shape into chunks if it's too long because IE has a limit
-    // somewhere for how long a VML shape can be. This simple division does
-    // not work with fills, only strokes, unfortunately.
-    var chunkSize = 5000;
-
-    var min = {x: null, y: null};
-    var max = {x: null, y: null};
-
-    for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
-      var lineStr = [];
-      var lineOpen = false;
-
-      lineStr.push('<g_vml_:shape',
-                   ' filled="', !!aFill, '"',
-                   ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
-                   ' coordorigin="0,0"',
-                   ' coordsize="', Z * W, ',', Z * H, '"',
-                   ' stroked="', !aFill, '"',
-                   ' path="');
-
-      var newSeq = false;
-
-      for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
-        if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
-          lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
-        }
-
-        var p = this.currentPath_[i];
-        var c;
-
-        switch (p.type) {
-          case 'moveTo':
-            c = p;
-            lineStr.push(' m ', mr(p.x), ',', mr(p.y));
-            break;
-          case 'lineTo':
-            lineStr.push(' l ', mr(p.x), ',', mr(p.y));
-            break;
-          case 'close':
-            lineStr.push(' x ');
-            p = null;
-            break;
-          case 'bezierCurveTo':
-            lineStr.push(' c ',
-                         mr(p.cp1x), ',', mr(p.cp1y), ',',
-                         mr(p.cp2x), ',', mr(p.cp2y), ',',
-                         mr(p.x), ',', mr(p.y));
-            break;
-          case 'at':
-          case 'wa':
-            lineStr.push(' ', p.type, ' ',
-                         mr(p.x - this.arcScaleX_ * p.radius), ',',
-                         mr(p.y - this.arcScaleY_ * p.radius), ' ',
-                         mr(p.x + this.arcScaleX_ * p.radius), ',',
-                         mr(p.y + this.arcScaleY_ * p.radius), ' ',
-                         mr(p.xStart), ',', mr(p.yStart), ' ',
-                         mr(p.xEnd), ',', mr(p.yEnd));
-            break;
-        }
-  
-  
-        // TODO: Following is broken for curves due to
-        //       move to proper paths.
-  
-        // Figure out dimensions so we can do gradient fills
-        // properly
-        if (p) {
-          if (min.x == null || p.x < min.x) {
-            min.x = p.x;
-          }
-          if (max.x == null || p.x > max.x) {
-            max.x = p.x;
-          }
-          if (min.y == null || p.y < min.y) {
-            min.y = p.y;
-          }
-          if (max.y == null || p.y > max.y) {
-            max.y = p.y;
-          }
-        }
-      }
-      lineStr.push(' ">');
-  
-      if (!aFill) {
-        appendStroke(this, lineStr);
-      } else {
-        appendFill(this, lineStr, min, max);
-      }
-  
-      lineStr.push('</g_vml_:shape>');
-  
-      this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
-    }
-  };
-
-  function appendStroke(ctx, lineStr) {
-    var a = processStyle(ctx.strokeStyle);
-    var color = a.color;
-    var opacity = a.alpha * ctx.globalAlpha;
-    var lineWidth = ctx.lineScale_ * ctx.lineWidth;
-
-    // VML cannot correctly render a line if the width is less than 1px.
-    // In that case, we dilute the color to make the line look thinner.
-    if (lineWidth < 1) {
-      opacity *= lineWidth;
-    }
-
-    lineStr.push(
-      '<g_vml_:stroke',
-      ' opacity="', opacity, '"',
-      ' joinstyle="', ctx.lineJoin, '"',
-      ' miterlimit="', ctx.miterLimit, '"',
-      ' endcap="', processLineCap(ctx.lineCap), '"',
-      ' weight="', lineWidth, 'px"',
-      ' color="', color, '" />'
-    );
-  }
-
-  function appendFill(ctx, lineStr, min, max) {
-    var fillStyle = ctx.fillStyle;
-    var arcScaleX = ctx.arcScaleX_;
-    var arcScaleY = ctx.arcScaleY_;
-    var width = max.x - min.x;
-    var height = max.y - min.y;
-    if (fillStyle instanceof CanvasGradient_) {
-      // TODO: Gradients transformed with the transformation matrix.
-      var angle = 0;
-      var focus = {x: 0, y: 0};
-
-      // additional offset
-      var shift = 0;
-      // scale factor for offset
-      var expansion = 1;
-
-      if (fillStyle.type_ == 'gradient') {
-        var x0 = fillStyle.x0_ / arcScaleX;
-        var y0 = fillStyle.y0_ / arcScaleY;
-        var x1 = fillStyle.x1_ / arcScaleX;
-        var y1 = fillStyle.y1_ / arcScaleY;
-        var p0 = ctx.getCoords_(x0, y0);
-        var p1 = ctx.getCoords_(x1, y1);
-        var dx = p1.x - p0.x;
-        var dy = p1.y - p0.y;
-        angle = Math.atan2(dx, dy) * 180 / Math.PI;
-
-        // The angle should be a non-negative number.
-        if (angle < 0) {
-          angle += 360;
-        }
-
-        // Very small angles produce an unexpected result because they are
-        // converted to a scientific notation string.
-        if (angle < 1e-6) {
-          angle = 0;
-        }
-      } else {
-        var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);
-        focus = {
-          x: (p0.x - min.x) / width,
-          y: (p0.y - min.y) / height
-        };
-
-        width  /= arcScaleX * Z;
-        height /= arcScaleY * Z;
-        var dimension = m.max(width, height);
-        shift = 2 * fillStyle.r0_ / dimension;
-        expansion = 2 * fillStyle.r1_ / dimension - shift;
-      }
-
-      // We need to sort the color stops in ascending order by offset,
-      // otherwise IE won't interpret it correctly.
-      var stops = fillStyle.colors_;
-      stops.sort(function(cs1, cs2) {
-        return cs1.offset - cs2.offset;
-      });
-
-      var length = stops.length;
-      var color1 = stops[0].color;
-      var color2 = stops[length - 1].color;
-      var opacity1 = stops[0].alpha * ctx.globalAlpha;
-      var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
-
-      var colors = [];
-      for (var i = 0; i < length; i++) {
-        var stop = stops[i];
-        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
-      }
-
-      // When colors attribute is used, the meanings of opacity and o:opacity2
-      // are reversed.
-      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
-                   ' method="none" focus="100%"',
-                   ' color="', color1, '"',
-                   ' color2="', color2, '"',
-                   ' colors="', colors.join(','), '"',
-                   ' opacity="', opacity2, '"',
-                   ' g_o_:opacity2="', opacity1, '"',
-                   ' angle="', angle, '"',
-                   ' focusposition="', focus.x, ',', focus.y, '" />');
-    } else if (fillStyle instanceof CanvasPattern_) {
-      if (width && height) {
-        var deltaLeft = -min.x;
-        var deltaTop = -min.y;
-        lineStr.push('<g_vml_:fill',
-                     ' position="',
-                     deltaLeft / width * arcScaleX * arcScaleX, ',',
-                     deltaTop / height * arcScaleY * arcScaleY, '"',
-                     ' type="tile"',
-                     // TODO: Figure out the correct size to fit the scale.
-                     //' size="', w, 'px ', h, 'px"',
-                     ' src="', fillStyle.src_, '" />');
-       }
-    } else {
-      var a = processStyle(ctx.fillStyle);
-      var color = a.color;
-      var opacity = a.alpha * ctx.globalAlpha;
-      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
-                   '" />');
-    }
-  }
-
-  contextPrototype.fill = function() {
-    this.stroke(true);
-  };
-
-  contextPrototype.closePath = function() {
-    this.currentPath_.push({type: 'close'});
-  };
-
-  /**
-   * @private
-   */
-  contextPrototype.getCoords_ = function(aX, aY) {
-    var m = this.m_;
-    return {
-      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
-      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
-    };
-  };
-
-  contextPrototype.save = function() {
-    var o = {};
-    copyState(this, o);
-    this.aStack_.push(o);
-    this.mStack_.push(this.m_);
-    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
-  };
-
-  contextPrototype.restore = function() {
-    if (this.aStack_.length) {
-      copyState(this.aStack_.pop(), this);
-      this.m_ = this.mStack_.pop();
-    }
-  };
-
-  function matrixIsFinite(m) {
-    return isFinite(m[0][0]) && isFinite(m[0][1]) &&
-        isFinite(m[1][0]) && isFinite(m[1][1]) &&
-        isFinite(m[2][0]) && isFinite(m[2][1]);
-  }
-
-  function setM(ctx, m, updateLineScale) {
-    if (!matrixIsFinite(m)) {
-      return;
-    }
-    ctx.m_ = m;
-
-    if (updateLineScale) {
-      // Get the line scale.
-      // Determinant of this.m_ means how much the area is enlarged by the
-      // transformation. So its square root can be used as a scale factor
-      // for width.
-      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
-      ctx.lineScale_ = sqrt(abs(det));
-    }
-  }
-
-  contextPrototype.translate = function(aX, aY) {
-    var m1 = [
-      [1,  0,  0],
-      [0,  1,  0],
-      [aX, aY, 1]
-    ];
-
-    setM(this, matrixMultiply(m1, this.m_), false);
-  };
-
-  contextPrototype.rotate = function(aRot) {
-    var c = mc(aRot);
-    var s = ms(aRot);
-
-    var m1 = [
-      [c,  s, 0],
-      [-s, c, 0],
-      [0,  0, 1]
-    ];
-
-    setM(this, matrixMultiply(m1, this.m_), false);
-  };
-
-  contextPrototype.scale = function(aX, aY) {
-    this.arcScaleX_ *= aX;
-    this.arcScaleY_ *= aY;
-    var m1 = [
-      [aX, 0,  0],
-      [0,  aY, 0],
-      [0,  0,  1]
-    ];
-
-    setM(this, matrixMultiply(m1, this.m_), true);
-  };
-
-  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
-    var m1 = [
-      [m11, m12, 0],
-      [m21, m22, 0],
-      [dx,  dy,  1]
-    ];
-
-    setM(this, matrixMultiply(m1, this.m_), true);
-  };
-
-  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
-    var m = [
-      [m11, m12, 0],
-      [m21, m22, 0],
-      [dx,  dy,  1]
-    ];
-
-    setM(this, m, true);
-  };
-
-  /**
-   * The text drawing function.
-   * The maxWidth argument isn't taken in account, since no browser supports
-   * it yet.
-   */
-  contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
-    var m = this.m_,
-        delta = 1000,
-        left = 0,
-        right = delta,
-        offset = {x: 0, y: 0},
-        lineStr = [];
-
-    var fontStyle = getComputedStyle(processFontStyle(this.font),
-                                     this.element_);
-
-    var fontStyleString = buildStyle(fontStyle);
-
-    var elementStyle = this.element_.currentStyle;
-    var textAlign = this.textAlign.toLowerCase();
-    switch (textAlign) {
-      case 'left':
-      case 'center':
-      case 'right':
-        break;
-      case 'end':
-        textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
-        break;
-      case 'start':
-        textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
-        break;
-      default:
-        textAlign = 'left';
-    }
-
-    // 1.75 is an arbitrary number, as there is no info about the text baseline
-    switch (this.textBaseline) {
-      case 'hanging':
-      case 'top':
-        offset.y = fontStyle.size / 1.75;
-        break;
-      case 'middle':
-        break;
-      default:
-      case null:
-      case 'alphabetic':
-      case 'ideographic':
-      case 'bottom':
-        offset.y = -fontStyle.size / 2.25;
-        break;
-    }
-
-    switch(textAlign) {
-      case 'right':
-        left = delta;
-        right = 0.05;
-        break;
-      case 'center':
-        left = right = delta / 2;
-        break;
-    }
-
-    var d = this.getCoords_(x + offset.x, y + offset.y);
-
-    lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
-                 ' coordsize="100 100" coordorigin="0 0"',
-                 ' filled="', !stroke, '" stroked="', !!stroke,
-                 '" style="position:absolute;width:1px;height:1px;">');
-
-    if (stroke) {
-      appendStroke(this, lineStr);
-    } else {
-      // TODO: Fix the min and max params.
-      appendFill(this, lineStr, {x: -left, y: 0},
-                 {x: right, y: fontStyle.size});
-    }
-
-    var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
-                m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
-
-    var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
-
-    lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
-                 ' offset="', skewOffset, '" origin="', left ,' 0" />',
-                 '<g_vml_:path textpathok="true" />',
-                 '<g_vml_:textpath on="true" string="',
-                 encodeHtmlAttribute(text),
-                 '" style="v-text-align:', textAlign,
-                 ';font:', encodeHtmlAttribute(fontStyleString),
-                 '" /></g_vml_:line>');
-
-    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
-  };
-
-  contextPrototype.fillText = function(text, x, y, maxWidth) {
-    this.drawText_(text, x, y, maxWidth, false);
-  };
-
-  contextPrototype.strokeText = function(text, x, y, maxWidth) {
-    this.drawText_(text, x, y, maxWidth, true);
-  };
-
-  contextPrototype.measureText = function(text) {
-    if (!this.textMeasureEl_) {
-      var s = '<span style="position:absolute;' +
-          'top:-20000px;left:0;padding:0;margin:0;border:none;' +
-          'white-space:pre;"></span>';
-      this.element_.insertAdjacentHTML('beforeEnd', s);
-      this.textMeasureEl_ = this.element_.lastChild;
-    }
-    var doc = this.element_.ownerDocument;
-    this.textMeasureEl_.innerHTML = '';
-    this.textMeasureEl_.style.font = this.font;
-    // Don't use innerHTML or innerText because they allow markup/whitespace.
-    this.textMeasureEl_.appendChild(doc.createTextNode(text));
-    return {width: this.textMeasureEl_.offsetWidth};
-  };
-
-  /******** STUBS ********/
-  contextPrototype.clip = function() {
-    // TODO: Implement
-  };
-
-  contextPrototype.arcTo = function() {
-    // TODO: Implement
-  };
-
-  contextPrototype.createPattern = function(image, repetition) {
-    return new CanvasPattern_(image, repetition);
-  };
-
-  // Gradient / Pattern Stubs
-  function CanvasGradient_(aType) {
-    this.type_ = aType;
-    this.x0_ = 0;
-    this.y0_ = 0;
-    this.r0_ = 0;
-    this.x1_ = 0;
-    this.y1_ = 0;
-    this.r1_ = 0;
-    this.colors_ = [];
-  }
-
-  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
-    aColor = processStyle(aColor);
-    this.colors_.push({offset: aOffset,
-                       color: aColor.color,
-                       alpha: aColor.alpha});
-  };
-
-  function CanvasPattern_(image, repetition) {
-    assertImageIsValid(image);
-    switch (repetition) {
-      case 'repeat':
-      case null:
-      case '':
-        this.repetition_ = 'repeat';
-        break
-      case 'repeat-x':
-      case 'repeat-y':
-      case 'no-repeat':
-        this.repetition_ = repetition;
-        break;
-      default:
-        throwException('SYNTAX_ERR');
-    }
-
-    this.src_ = image.src;
-    this.width_ = image.width;
-    this.height_ = image.height;
-  }
-
-  function throwException(s) {
-    throw new DOMException_(s);
-  }
-
-  function assertImageIsValid(img) {
-    if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
-      throwException('TYPE_MISMATCH_ERR');
-    }
-    if (img.readyState != 'complete') {
-      throwException('INVALID_STATE_ERR');
-    }
-  }
-
-  function DOMException_(s) {
-    this.code = this[s];
-    this.message = s +': DOM Exception ' + this.code;
-  }
-  var p = DOMException_.prototype = new Error;
-  p.INDEX_SIZE_ERR = 1;
-  p.DOMSTRING_SIZE_ERR = 2;
-  p.HIERARCHY_REQUEST_ERR = 3;
-  p.WRONG_DOCUMENT_ERR = 4;
-  p.INVALID_CHARACTER_ERR = 5;
-  p.NO_DATA_ALLOWED_ERR = 6;
-  p.NO_MODIFICATION_ALLOWED_ERR = 7;
-  p.NOT_FOUND_ERR = 8;
-  p.NOT_SUPPORTED_ERR = 9;
-  p.INUSE_ATTRIBUTE_ERR = 10;
-  p.INVALID_STATE_ERR = 11;
-  p.SYNTAX_ERR = 12;
-  p.INVALID_MODIFICATION_ERR = 13;
-  p.NAMESPACE_ERR = 14;
-  p.INVALID_ACCESS_ERR = 15;
-  p.VALIDATION_ERR = 16;
-  p.TYPE_MISMATCH_ERR = 17;
-
-  // set up externs
-  G_vmlCanvasManager = G_vmlCanvasManager_;
-  CanvasRenderingContext2D = CanvasRenderingContext2D_;
-  CanvasGradient = CanvasGradient_;
-  CanvasPattern = CanvasPattern_;
-  DOMException = DOMException_;
-})();
-
-} // if

http://git-wip-us.apache.org/repos/asf/accumulo/blob/0ca5cd33/server/monitor/src/main/resources/web/flot/excanvas.min.js
----------------------------------------------------------------------
diff --git a/server/monitor/src/main/resources/web/flot/excanvas.min.js b/server/monitor/src/main/resources/web/flot/excanvas.min.js
deleted file mode 100644
index 988f934..0000000
--- a/server/monitor/src/main/resources/web/flot/excanvas.min.js
+++ /dev/null
@@ -1 +0,0 @@
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http://git-wip-us.apache.org/repos/asf/accumulo/blob/0ca5cd33/server/monitor/src/main/resources/web/flot/jquery.colorhelpers.js
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diff --git a/server/monitor/src/main/resources/web/flot/jquery.colorhelpers.js b/server/monitor/src/main/resources/web/flot/jquery.colorhelpers.js
deleted file mode 100644
index d3524d7..0000000
--- a/server/monitor/src/main/resources/web/flot/jquery.colorhelpers.js
+++ /dev/null
@@ -1,179 +0,0 @@
-/* Plugin for jQuery for working with colors.
- * 
- * Version 1.1.
- * 
- * Inspiration from jQuery color animation plugin by John Resig.
- *
- * Released under the MIT license by Ole Laursen, October 2009.
- *
- * Examples:
- *
- *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
- *   var c = $.color.extract($("#mydiv"), 'background-color');
- *   console.log(c.r, c.g, c.b, c.a);
- *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
- *
- * Note that .scale() and .add() return the same modified object
- * instead of making a new one.
- *
- * V. 1.1: Fix error handling so e.g. parsing an empty string does
- * produce a color rather than just crashing.
- */ 
-
-(function($) {
-    $.color = {};
-
-    // construct color object with some convenient chainable helpers
-    $.color.make = function (r, g, b, a) {
-        var o = {};
-        o.r = r || 0;
-        o.g = g || 0;
-        o.b = b || 0;
-        o.a = a != null ? a : 1;
-
-        o.add = function (c, d) {
-            for (var i = 0; i < c.length; ++i)
-                o[c.charAt(i)] += d;
-            return o.normalize();
-        };
-        
-        o.scale = function (c, f) {
-            for (var i = 0; i < c.length; ++i)
-                o[c.charAt(i)] *= f;
-            return o.normalize();
-        };
-        
-        o.toString = function () {
-            if (o.a >= 1.0) {
-                return "rgb("+[o.r, o.g, o.b].join(",")+")";
-            } else {
-                return "rgba("+[o.r, o.g, o.b, o.a].join(",")+")";
-            }
-        };
-
-        o.normalize = function () {
-            function clamp(min, value, max) {
-                return value < min ? min: (value > max ? max: value);
-            }
-            
-            o.r = clamp(0, parseInt(o.r), 255);
-            o.g = clamp(0, parseInt(o.g), 255);
-            o.b = clamp(0, parseInt(o.b), 255);
-            o.a = clamp(0, o.a, 1);
-            return o;
-        };
-
-        o.clone = function () {
-            return $.color.make(o.r, o.b, o.g, o.a);
-        };
-
-        return o.normalize();
-    }
-
-    // extract CSS color property from element, going up in the DOM
-    // if it's "transparent"
-    $.color.extract = function (elem, css) {
-        var c;
-        do {
-            c = elem.css(css).toLowerCase();
-            // keep going until we find an element that has color, or
-            // we hit the body
-            if (c != '' && c != 'transparent')
-                break;
-            elem = elem.parent();
-        } while (!$.nodeName(elem.get(0), "body"));
-
-        // catch Safari's way of signalling transparent
-        if (c == "rgba(0, 0, 0, 0)")
-            c = "transparent";
-        
-        return $.color.parse(c);
-    }
-    
-    // parse CSS color string (like "rgb(10, 32, 43)" or "#fff"),
-    // returns color object, if parsing failed, you get black (0, 0,
-    // 0) out
-    $.color.parse = function (str) {
-        var res, m = $.color.make;
-
-        // Look for rgb(num,num,num)
-        if (res = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))
-            return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10));
-        
-        // Look for rgba(num,num,num,num)
-        if (res = /rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))
-            return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10), parseFloat(res[4]));
-            
-        // Look for rgb(num%,num%,num%)
-        if (res = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))
-            return m(parseFloat(res[1])*2.55, parseFloat(res[2])*2.55, parseFloat(res[3])*2.55);
-
-        // Look for rgba(num%,num%,num%,num)
-        if (res = /rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))
-            return m(parseFloat(res[1])*2.55, parseFloat(res[2])*2.55, parseFloat(res[3])*2.55, parseFloat(res[4]));
-        
-        // Look for #a0b1c2
-        if (res = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))
-            return m(parseInt(res[1], 16), parseInt(res[2], 16), parseInt(res[3], 16));
-
-        // Look for #fff
-        if (res = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))
-            return m(parseInt(res[1]+res[1], 16), parseInt(res[2]+res[2], 16), parseInt(res[3]+res[3], 16));
-
-        // Otherwise, we're most likely dealing with a named color
-        var name = $.trim(str).toLowerCase();
-        if (name == "transparent")
-            return m(255, 255, 255, 0);
-        else {
-            // default to black
-            res = lookupColors[name] || [0, 0, 0];
-            return m(res[0], res[1], res[2]);
-        }
-    }
-    
-    var lookupColors = {
-        aqua:[0,255,255],
-        azure:[240,255,255],
-        beige:[245,245,220],
-        black:[0,0,0],
-        blue:[0,0,255],
-        brown:[165,42,42],
-        cyan:[0,255,255],
-        darkblue:[0,0,139],
-        darkcyan:[0,139,139],
-        darkgrey:[169,169,169],
-        darkgreen:[0,100,0],
-        darkkhaki:[189,183,107],
-        darkmagenta:[139,0,139],
-        darkolivegreen:[85,107,47],
-        darkorange:[255,140,0],
-        darkorchid:[153,50,204],
-        darkred:[139,0,0],
-        darksalmon:[233,150,122],
-        darkviolet:[148,0,211],
-        fuchsia:[255,0,255],
-        gold:[255,215,0],
-        green:[0,128,0],
-        indigo:[75,0,130],
-        khaki:[240,230,140],
-        lightblue:[173,216,230],
-        lightcyan:[224,255,255],
-        lightgreen:[144,238,144],
-        lightgrey:[211,211,211],
-        lightpink:[255,182,193],
-        lightyellow:[255,255,224],
-        lime:[0,255,0],
-        magenta:[255,0,255],
-        maroon:[128,0,0],
-        navy:[0,0,128],
-        olive:[128,128,0],
-        orange:[255,165,0],
-        pink:[255,192,203],
-        purple:[128,0,128],
-        violet:[128,0,128],
-        red:[255,0,0],
-        silver:[192,192,192],
-        white:[255,255,255],
-        yellow:[255,255,0]
-    };
-})(jQuery);

http://git-wip-us.apache.org/repos/asf/accumulo/blob/0ca5cd33/server/monitor/src/main/resources/web/flot/jquery.colorhelpers.min.js
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diff --git a/server/monitor/src/main/resources/web/flot/jquery.colorhelpers.min.js b/server/monitor/src/main/resources/web/flot/jquery.colorhelpers.min.js
deleted file mode 100644
index 7082b11..0000000
--- a/server/monitor/src/main/resources/web/flot/jquery.colorhelpers.min.js
+++ /dev/null
@@ -1 +0,0 @@
-(function(b){b.color={};b.color.make=function(f,e,c,d){var h={};h.r=f||0;h.g=e||0;h.b=c||0;h.a=d!=null?d:1;h.add=function(k,j){for(var g=0;g<k.length;++g){h[k.charAt(g)]+=j}return h.normalize()};h.scale=function(k,j){for(var g=0;g<k.length;++g){h[k.charAt(g)]*=j}return h.normalize()};h.toString=function(){if(h.a>=1){return"rgb("+[h.r,h.g,h.b].join(",")+")"}else{return"rgba("+[h.r,h.g,h.b,h.a].join(",")+")"}};h.normalize=function(){function g(j,k,i){return k<j?j:(k>i?i:k)}h.r=g(0,parseInt(h.r),255);h.g=g(0,parseInt(h.g),255);h.b=g(0,parseInt(h.b),255);h.a=g(0,h.a,1);return h};h.clone=function(){return b.color.make(h.r,h.b,h.g,h.a)};return h.normalize()};b.color.extract=function(e,d){var f;do{f=e.css(d).toLowerCase();if(f!=""&&f!="transparent"){break}e=e.parent()}while(!b.nodeName(e.get(0),"body"));if(f=="rgba(0, 0, 0, 0)"){f="transparent"}return b.color.parse(f)};b.color.parse=function(f){var e,c=b.color.make;if(e=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec
 (f)){return c(parseInt(e[1],10),parseInt(e[2],10),parseInt(e[3],10))}if(e=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(f)){return c(parseInt(e[1],10),parseInt(e[2],10),parseInt(e[3],10),parseFloat(e[4]))}if(e=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(f)){return c(parseFloat(e[1])*2.55,parseFloat(e[2])*2.55,parseFloat(e[3])*2.55)}if(e=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(f)){return c(parseFloat(e[1])*2.55,parseFloat(e[2])*2.55,parseFloat(e[3])*2.55,parseFloat(e[4]))}if(e=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(f)){return c(parseInt(e[1],16),parseInt(e[2],16),parseInt(e[3],16))}if(e=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(f)){return c(parseInt(e[1]+e[1],16),parseInt(e[2]+e[2],16),parseInt(e[3]+e[3],16))}var d=b.trim(f).toLowerCase();if(d=="transparent
 "){return c(255,255,255,0)}else{e=a[d]||[0,0,0];return c(e[0],e[1],e[2])}};var a={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);

http://git-wip-us.apache.org/repos/asf/accumulo/blob/0ca5cd33/server/monitor/src/main/resources/web/flot/jquery.flot.crosshair.js
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diff --git a/server/monitor/src/main/resources/web/flot/jquery.flot.crosshair.js b/server/monitor/src/main/resources/web/flot/jquery.flot.crosshair.js
deleted file mode 100644
index 1d433f0..0000000
--- a/server/monitor/src/main/resources/web/flot/jquery.flot.crosshair.js
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
-Flot plugin for showing crosshairs, thin lines, when the mouse hovers
-over the plot.
-
-  crosshair: {
-    mode: null or "x" or "y" or "xy"
-    color: color
-    lineWidth: number
-  }
-
-Set the mode to one of "x", "y" or "xy". The "x" mode enables a
-vertical crosshair that lets you trace the values on the x axis, "y"
-enables a horizontal crosshair and "xy" enables them both. "color" is
-the color of the crosshair (default is "rgba(170, 0, 0, 0.80)"),
-"lineWidth" is the width of the drawn lines (default is 1).
-
-The plugin also adds four public methods:
-
-  - setCrosshair(pos)
-
-    Set the position of the crosshair. Note that this is cleared if
-    the user moves the mouse. "pos" is in coordinates of the plot and
-    should be on the form { x: xpos, y: ypos } (you can use x2/x3/...
-    if you're using multiple axes), which is coincidentally the same
-    format as what you get from a "plothover" event. If "pos" is null,
-    the crosshair is cleared.
-
-  - clearCrosshair()
-
-    Clear the crosshair.
-
-  - lockCrosshair(pos)
-
-    Cause the crosshair to lock to the current location, no longer
-    updating if the user moves the mouse. Optionally supply a position
-    (passed on to setCrosshair()) to move it to.
-
-    Example usage:
-      var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } };
-      $("#graph").bind("plothover", function (evt, position, item) {
-        if (item) {
-          // Lock the crosshair to the data point being hovered
-          myFlot.lockCrosshair({ x: item.datapoint[0], y: item.datapoint[1] });
-        }
-        else {
-          // Return normal crosshair operation
-          myFlot.unlockCrosshair();
-        }
-      });
-
-  - unlockCrosshair()
-
-    Free the crosshair to move again after locking it.
-*/
-
-(function ($) {
-    var options = {
-        crosshair: {
-            mode: null, // one of null, "x", "y" or "xy",
-            color: "rgba(170, 0, 0, 0.80)",
-            lineWidth: 1
-        }
-    };
-    
-    function init(plot) {
-        // position of crosshair in pixels
-        var crosshair = { x: -1, y: -1, locked: false };
-
-        plot.setCrosshair = function setCrosshair(pos) {
-            if (!pos)
-                crosshair.x = -1;
-            else {
-                var o = plot.p2c(pos);
-                crosshair.x = Math.max(0, Math.min(o.left, plot.width()));
-                crosshair.y = Math.max(0, Math.min(o.top, plot.height()));
-            }
-            
-            plot.triggerRedrawOverlay();
-        };
-        
-        plot.clearCrosshair = plot.setCrosshair; // passes null for pos
-        
-        plot.lockCrosshair = function lockCrosshair(pos) {
-            if (pos)
-                plot.setCrosshair(pos);
-            crosshair.locked = true;
-        }
-
-        plot.unlockCrosshair = function unlockCrosshair() {
-            crosshair.locked = false;
-        }
-
-        function onMouseOut(e) {
-            if (crosshair.locked)
-                return;
-
-            if (crosshair.x != -1) {
-                crosshair.x = -1;
-                plot.triggerRedrawOverlay();
-            }
-        }
-
-        function onMouseMove(e) {
-            if (crosshair.locked)
-                return;
-                
-            if (plot.getSelection && plot.getSelection()) {
-                crosshair.x = -1; // hide the crosshair while selecting
-                return;
-            }
-                
-            var offset = plot.offset();
-            crosshair.x = Math.max(0, Math.min(e.pageX - offset.left, plot.width()));
-            crosshair.y = Math.max(0, Math.min(e.pageY - offset.top, plot.height()));
-            plot.triggerRedrawOverlay();
-        }
-        
-        plot.hooks.bindEvents.push(function (plot, eventHolder) {
-            if (!plot.getOptions().crosshair.mode)
-                return;
-
-            eventHolder.mouseout(onMouseOut);
-            eventHolder.mousemove(onMouseMove);
-        });
-
-        plot.hooks.drawOverlay.push(function (plot, ctx) {
-            var c = plot.getOptions().crosshair;
-            if (!c.mode)
-                return;
-
-            var plotOffset = plot.getPlotOffset();
-            
-            ctx.save();
-            ctx.translate(plotOffset.left, plotOffset.top);
-
-            if (crosshair.x != -1) {
-                ctx.strokeStyle = c.color;
-                ctx.lineWidth = c.lineWidth;
-                ctx.lineJoin = "round";
-
-                ctx.beginPath();
-                if (c.mode.indexOf("x") != -1) {
-                    ctx.moveTo(crosshair.x, 0);
-                    ctx.lineTo(crosshair.x, plot.height());
-                }
-                if (c.mode.indexOf("y") != -1) {
-                    ctx.moveTo(0, crosshair.y);
-                    ctx.lineTo(plot.width(), crosshair.y);
-                }
-                ctx.stroke();
-            }
-            ctx.restore();
-        });
-
-        plot.hooks.shutdown.push(function (plot, eventHolder) {
-            eventHolder.unbind("mouseout", onMouseOut);
-            eventHolder.unbind("mousemove", onMouseMove);
-        });
-    }
-    
-    $.plot.plugins.push({
-        init: init,
-        options: options,
-        name: 'crosshair',
-        version: '1.0'
-    });
-})(jQuery);

http://git-wip-us.apache.org/repos/asf/accumulo/blob/0ca5cd33/server/monitor/src/main/resources/web/flot/jquery.flot.crosshair.min.js
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diff --git a/server/monitor/src/main/resources/web/flot/jquery.flot.crosshair.min.js b/server/monitor/src/main/resources/web/flot/jquery.flot.crosshair.min.js
deleted file mode 100644
index bdd6da4..0000000
--- a/server/monitor/src/main/resources/web/flot/jquery.flot.crosshair.min.js
+++ /dev/null
@@ -1 +0,0 @@
-(function(b){var a={crosshair:{mode:null,color:"rgba(170, 0, 0, 0.80)",lineWidth:1}};function c(h){var j={x:-1,y:-1,locked:false};h.setCrosshair=function e(l){if(!l){j.x=-1}else{var k=h.p2c(l);j.x=Math.max(0,Math.min(k.left,h.width()));j.y=Math.max(0,Math.min(k.top,h.height()))}h.triggerRedrawOverlay()};h.clearCrosshair=h.setCrosshair;h.lockCrosshair=function f(k){if(k){h.setCrosshair(k)}j.locked=true};h.unlockCrosshair=function g(){j.locked=false};function d(k){if(j.locked){return}if(j.x!=-1){j.x=-1;h.triggerRedrawOverlay()}}function i(k){if(j.locked){return}if(h.getSelection&&h.getSelection()){j.x=-1;return}var l=h.offset();j.x=Math.max(0,Math.min(k.pageX-l.left,h.width()));j.y=Math.max(0,Math.min(k.pageY-l.top,h.height()));h.triggerRedrawOverlay()}h.hooks.bindEvents.push(function(l,k){if(!l.getOptions().crosshair.mode){return}k.mouseout(d);k.mousemove(i)});h.hooks.drawOverlay.push(function(m,k){var n=m.getOptions().crosshair;if(!n.mode){return}var l=m.getPlotOffset();k.save();k.t
 ranslate(l.left,l.top);if(j.x!=-1){k.strokeStyle=n.color;k.lineWidth=n.lineWidth;k.lineJoin="round";k.beginPath();if(n.mode.indexOf("x")!=-1){k.moveTo(j.x,0);k.lineTo(j.x,m.height())}if(n.mode.indexOf("y")!=-1){k.moveTo(0,j.y);k.lineTo(m.width(),j.y)}k.stroke()}k.restore()});h.hooks.shutdown.push(function(l,k){k.unbind("mouseout",d);k.unbind("mousemove",i)})}b.plot.plugins.push({init:c,options:a,name:"crosshair",version:"1.0"})})(jQuery);

http://git-wip-us.apache.org/repos/asf/accumulo/blob/0ca5cd33/server/monitor/src/main/resources/web/flot/jquery.flot.fillbetween.js
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diff --git a/server/monitor/src/main/resources/web/flot/jquery.flot.fillbetween.js b/server/monitor/src/main/resources/web/flot/jquery.flot.fillbetween.js
deleted file mode 100644
index 69700e7..0000000
--- a/server/monitor/src/main/resources/web/flot/jquery.flot.fillbetween.js
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
-Flot plugin for computing bottoms for filled line and bar charts.
-
-The case: you've got two series that you want to fill the area
-between. In Flot terms, you need to use one as the fill bottom of the
-other. You can specify the bottom of each data point as the third
-coordinate manually, or you can use this plugin to compute it for you.
-
-In order to name the other series, you need to give it an id, like this
-
-  var dataset = [
-       { data: [ ... ], id: "foo" } ,         // use default bottom
-       { data: [ ... ], fillBetween: "foo" }, // use first dataset as bottom
-       ];
-
-  $.plot($("#placeholder"), dataset, { line: { show: true, fill: true }});
-
-As a convenience, if the id given is a number that doesn't appear as
-an id in the series, it is interpreted as the index in the array
-instead (so fillBetween: 0 can also mean the first series).
-  
-Internally, the plugin modifies the datapoints in each series. For
-line series, extra data points might be inserted through
-interpolation. Note that at points where the bottom line is not
-defined (due to a null point or start/end of line), the current line
-will show a gap too. The algorithm comes from the jquery.flot.stack.js
-plugin, possibly some code could be shared.
-*/
-
-(function ($) {
-    var options = {
-        series: { fillBetween: null } // or number
-    };
-    
-    function init(plot) {
-        function findBottomSeries(s, allseries) {
-            var i;
-            for (i = 0; i < allseries.length; ++i) {
-                if (allseries[i].id == s.fillBetween)
-                    return allseries[i];
-            }
-
-            if (typeof s.fillBetween == "number") {
-                i = s.fillBetween;
-            
-                if (i < 0 || i >= allseries.length)
-                    return null;
-
-                return allseries[i];
-            }
-            
-            return null;
-        }
-        
-        function computeFillBottoms(plot, s, datapoints) {
-            if (s.fillBetween == null)
-                return;
-
-            var other = findBottomSeries(s, plot.getData());
-            if (!other)
-                return;
-
-            var ps = datapoints.pointsize,
-                points = datapoints.points,
-                otherps = other.datapoints.pointsize,
-                otherpoints = other.datapoints.points,
-                newpoints = [],
-                px, py, intery, qx, qy, bottom,
-                withlines = s.lines.show,
-                withbottom = ps > 2 && datapoints.format[2].y,
-                withsteps = withlines && s.lines.steps,
-                fromgap = true,
-                i = 0, j = 0, l;
-
-            while (true) {
-                if (i >= points.length)
-                    break;
-
-                l = newpoints.length;
-
-                if (points[i] == null) {
-                    // copy gaps
-                    for (m = 0; m < ps; ++m)
-                        newpoints.push(points[i + m]);
-                    i += ps;
-                }
-                else if (j >= otherpoints.length) {
-                    // for lines, we can't use the rest of the points
-                    if (!withlines) {
-                        for (m = 0; m < ps; ++m)
-                            newpoints.push(points[i + m]);
-                    }
-                    i += ps;
-                }
-                else if (otherpoints[j] == null) {
-                    // oops, got a gap
-                    for (m = 0; m < ps; ++m)
-                        newpoints.push(null);
-                    fromgap = true;
-                    j += otherps;
-                }
-                else {
-                    // cases where we actually got two points
-                    px = points[i];
-                    py = points[i + 1];
-                    qx = otherpoints[j];
-                    qy = otherpoints[j + 1];
-                    bottom = 0;
-
-                    if (px == qx) {
-                        for (m = 0; m < ps; ++m)
-                            newpoints.push(points[i + m]);
-
-                        //newpoints[l + 1] += qy;
-                        bottom = qy;
-                        
-                        i += ps;
-                        j += otherps;
-                    }
-                    else if (px > qx) {
-                        // we got past point below, might need to
-                        // insert interpolated extra point
-                        if (withlines && i > 0 && points[i - ps] != null) {
-                            intery = py + (points[i - ps + 1] - py) * (qx - px) / (points[i - ps] - px);
-                            newpoints.push(qx);
-                            newpoints.push(intery)
-                            for (m = 2; m < ps; ++m)
-                                newpoints.push(points[i + m]);
-                            bottom = qy; 
-                        }
-
-                        j += otherps;
-                    }
-                    else { // px < qx
-                        if (fromgap && withlines) {
-                            // if we come from a gap, we just skip this point
-                            i += ps;
-                            continue;
-                        }
-                            
-                        for (m = 0; m < ps; ++m)
-                            newpoints.push(points[i + m]);
-                        
-                        // we might be able to interpolate a point below,
-                        // this can give us a better y
-                        if (withlines && j > 0 && otherpoints[j - otherps] != null)
-                            bottom = qy + (otherpoints[j - otherps + 1] - qy) * (px - qx) / (otherpoints[j - otherps] - qx);
-
-                        //newpoints[l + 1] += bottom;
-                        
-                        i += ps;
-                    }
-
-                    fromgap = false;
-                    
-                    if (l != newpoints.length && withbottom)
-                        newpoints[l + 2] = bottom;
-                }
-
-                // maintain the line steps invariant
-                if (withsteps && l != newpoints.length && l > 0
-                    && newpoints[l] != null
-                    && newpoints[l] != newpoints[l - ps]
-                    && newpoints[l + 1] != newpoints[l - ps + 1]) {
-                    for (m = 0; m < ps; ++m)
-                        newpoints[l + ps + m] = newpoints[l + m];
-                    newpoints[l + 1] = newpoints[l - ps + 1];
-                }
-            }
-
-            datapoints.points = newpoints;
-        }
-        
-        plot.hooks.processDatapoints.push(computeFillBottoms);
-    }
-    
-    $.plot.plugins.push({
-        init: init,
-        options: options,
-        name: 'fillbetween',
-        version: '1.0'
-    });
-})(jQuery);


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